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Old Jul 16th, 2010, 03:31 AM
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Laws of the River Kingdoms - The Six Freedoms
The following apply in the whole of the River Kingdoms, and while not actual laws, are generally followed principles:

Say What You Will, I Live Free: The freedom to speak is not the same as freedom from consequences of speech. Outsiders, drunkards, and fools are the only ones who vocally invoke this freedom. All others respect it, and live with it accordingly.

Oathbreakers Die: The flip side of free speech in the River Kingdoms is the gravity of oath-breaking. Petty liars are common, but in a land where tomorrow can bring a gang of mercenaries, the people in charge must know whom they can trust.

Walk Any Road, Float Any River: This freedom implies no safety while traveling, especially from the local lord. It
merely prevents lords from blocking land and water travel, or charging tolls for passing (except for non-Riverfolk).

Courts Are for Kings: Buried midway down the list is one that undergirds them all: law within the River Kingdoms is malleable, and the rulers of a kingdom do as they wish. In their lands, one must obey. Whether a visitor is a commoner or a neighboring king, all are subject to a lord’s law within his own territory, and anyone who disobeys must be prepared for punishment or a declaration of war.

Slavery is an Abomination: Nothing is so secure in the River Kingdoms as freedom for escaped slaves. Unlike Andorens, Riverfolk won’t leave their homes to free slaves, but a runaway in the River Kingdoms is a slave no more.

You Have What You Hold: In contrast to many other civilizations on Golarion, this freedom draws a moral
distinction between robbery and mere stealing. Taking something by force is considered acceptable, even begrudgingly
praiseworthy. Burglary, on the other hand, is punishable under common law. The difference is in allowing a victim the
ability to resist, the opportunity to face his or her robber, and to plan for repossession if so desired.
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Old Jul 16th, 2010, 03:35 AM
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Laws of Tymon
The Law of Blood: A fighter is considered “bloodied” when he has won 10 battles in the arena. Only “bloodied” fighters can own land, carry open weapons, or own businesses in Tymon. Also, the word of a “bloodied” fighter carries more weight in the court of law.

The Law of Defense: It is mandatory for all “bloodied” warriors in Tymon to rally to the defense of the kingdom whenever it is attacked from the outside. The law also allows the government to conscript other able-bodied men
during times of crisis.

The Law of Grievance: Any person who has a grievance that cannot be settled to his satisfaction through
traditional means can challenge his offender, whether he is “bloodied” or not, to a duel in the arena to decide the dispute. Those who break this law such as by trying to kill a rival outside of the arena, setting fire to a competitor’s business, and so on are stripped naked and set in the arena against dire bears, girallons, or worse.

The Law of Succession: Any fighter who has won 100 battles in the arena can challenge the Champion
to a one-on-one duel to the death, with the winner becoming the new Champion. If the position of Champion is unfilled due to the untimely demise of the ruler, then a Champion’s Prize tournament is called where any “bloodied” warrior can enter for the chance to win the ultimate accolade.
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