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  #151  
Old Oct 28th, 2010, 07:04 PM
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Sennesel: You shoot handgun man in the shoulder. He is displease.

Jup: Handgun man fires off a shot at you, which goes *tink* off your chest armor. Not very friendly, is he?

Sunshine: The unarmed man makes a wiggle, and the door goes *ver-thoom* behind you. You whip your tail out from the evil door's closing motion, though now the buggy thing is stuck in the hallway unable to help. Silly techo-whatzits, messing with the doors on you.
OOC4 damage to handgun man, 0 to Jup(missed). The door has closed itself between Sunshine and Klikam, one of you will have to force it open before movement is allowed between rooms again.


Sunshine's Turn. The mean people are down the stairs, about 5 wiggles away. The shooty one looks a bit hurt.
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays.
A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.

Last edited by Fragmaster01; Oct 28th, 2010 at 07:05 PM.
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  #152  
Old Oct 29th, 2010, 03:58 AM
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Sunshine grunts irritable. She(?) gives the gun person and eye-roll and a sudden "BLEH!" which should serve to defeat him swiftly and efficiently.
OOCCause fear against the gun guy.
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Ingle Land?

Last edited by Caput; Oct 29th, 2010 at 04:04 AM.
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  #153  
Old Oct 29th, 2010, 04:03 AM
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Sunshine: The gun person goes all creepy-eyed, but it's not his turn so he can't do anything about it.

Klikam's Turn. The door has proceeded to close in front of you, separating you from the group through some technomagery.
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays.
A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.
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  #154  
Old Oct 29th, 2010, 02:00 PM
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"Son of a bitch!"

OOCStandard Action: Crowbar action goooo!
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In blackest day, in brightest night
Beware your fears made into light
Let those who try to stop what's right,
Burn like my power ... Sinestro's Might!
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  #155  
Old Oct 29th, 2010, 07:43 PM
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Klikam: You force the door open with gusto. (You still have a move action, if you want to wiggle into the hangar).

Jup's Turn. The handgun man and unarmed person are standing near you(10 feet away on both).
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays.
A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.
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  #156  
Old Oct 29th, 2010, 11:17 PM
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Hold still won't ya?! Talking two large strides and swinging the flail overhead at handgun man

Dice atk:
1d20+3 (6)+3 Total = 9

Dice dmg:
1d12+2 (9)+2 Total = 11
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  #157  
Old Oct 29th, 2010, 11:46 PM
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The person just won't stop moving. So angrifying.

Sennesel's Turn. They haven't moved, though now Jup is in melee with your previous target.
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays.
A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.
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  #158  
Old Nov 2nd, 2010, 01:20 PM
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Well, shooting in a melee is a fairly bad idea. Sennesel takes to skittering around the hangar, staying out of easy sight, to try and get to the hatch of the vessel and perhaps surprise them from behind.
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  #159  
Old Nov 2nd, 2010, 08:09 PM
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Sennesel: You skitter around the hangar. There's no entrance on the other side, though there is a control room in the corner opposite the door, separated from the hangar by a steel door and ship-quality window. There doesn't seem to be anyone else around in the hangar, thankfully.


The handgun guy starts flipping out, and scurries back away from the menacing marine, only stopping due to the fact he hits the hangar bay door. His comrade, not liking this turn of events, throws his arms wide! And darkness. Well, not really, dim orange emergency lights come on around the edges of the walkways and stairs. Still, it's the thought that counts.
OOCSilly technomancer has dropped the area to low-illumination, not darkness like he wanted. Handgun guy is scared, and does not want to be friends with you.


Sunshine's Turn. The light-killer is 5 wiggles away, down the stairs, Mr. Bang Bang is 15 wiggles away, still attempting to grasp the true form of your mental assault.
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays.
A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.

Last edited by Fragmaster01; Nov 2nd, 2010 at 08:16 PM.
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  #160  
Old Nov 4th, 2010, 12:40 PM
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Sunshine focuses her mind, locks eyes with the light dimmer and smiles a smile that says "I'm going to eat you" in no uncertain terms. Her voice is jarringly cheerful. "You can f*** off too."
OOCCause fear on the technomancer.
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Ingle Land?
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  #161  
Old Nov 5th, 2010, 12:08 AM
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Sunshine: Your new friend goes all bug-eyed as well, and joins his compatriot in dashing off towards the control room at the far corner of the hangar. Sadly, there's a Sennesel waiting for them there, which they notice a little late, thanks to the bad illumination. They screech to a halt, unsure of where to run, as their escape door is now blocked.

Klikam's Turn. They're at the far end of the 30x30 room, screaming in terror because of something strange the wiggle-worm showed them in his mind. The handgun one is still moderately hurt.
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays.
A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.

Last edited by Fragmaster01; Nov 5th, 2010 at 12:08 AM.
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  #162  
Old Nov 5th, 2010, 10:58 AM
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Sunshine has a small "Muwahaha!", making claws with his hands. "I feel like that all the time. Deal with it." The hands are now making puppeteer motions, which may or may not have anything to do with what's going on outside Sunshine's skull.
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  #163  
Old Nov 29th, 2010, 04:21 PM
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Jup's Turn. They're still running away from your strange snake friend.
__________________
EDIT: My brain is fight. Awkward MRIs don't help. Expect delays.
A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.
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