Information Soul Levels - RPG Crossing
RPG Crossing Home Forums Create An Account! Site Rules & Help

RPG Crossing
twitter facebook facebook

Notices

Reply
 
Thread Tools
  #1  
Old Mar 24th, 2014, 10:26 AM
Hanz's Avatar
Hanz Hanz is offline
⛧Thaumaturge ⛧
 
Tools
User Statistics
Last Visit: Sep 27th, 2020
RPXP: 2115
Hanz Hanz Hanz Hanz Hanz Hanz Hanz Hanz Hanz Hanz Hanz
Posts: 3,250
Soul Levels

SOUL LEVELS


STUFFThere's are 10 different Soul Levels: Might, Agility, Vitality, Faith, Knowledge, Hearth, Endurance, Resistance, Adaptability, and Attunement.

Might: Tied with your Strength, leveling up Might allows you to gain bonuses to damage dealt with Might-Scaling weapons like Greatswords, Hammers, and Halberds.

Agility: Tied with your Dexterity, leveling up Agility allows you to gain bonuses to damage dealt with Agility-Scaling weapons like Cross/Bows, Daggers, and Curved Swords.

Vitality: Tied with your Constitution, leveling up Vitality allows you to gain bonuses to your Total HP, AC, and Fortitude Saves, great vitality is also required to follow the Church of the Dragon.

Faith: Tied with your Wisdom, leveling up Faithallows you to gain bonuses to the effects of Miracles, and allows you to use Talismans as Divine Spell Focuses. Faith is also required to join most Churches. (Except the Church of the Dragon, and the Church of the Iron King)

Knowledge: Tied with your Intelligence, leveling up Knowledge allows you to gain bonuses The Effects of Sorceries and Hexes, and allows you to operate Wizard Staves and Wands, high Knowledge is required to join the Order of Vinheim.

Hearth: Tied with your Charisma, leveling up Hearth allows you to gain bonuses to the effects of Pyromancies and Hexes, and allows you to use Pyromancy Flames as Magic Spell Focuses, and increases the power of Humanity-Driven Weapons.

Endurance: Governs your overall Stamina. High Endurance allows you to execute Combat Techniques more strongly and more frequently, it also provides bonuses to CMD and CMB.

Resistance:
Governs your overall Resistance against the Elements. High Resistance allows you to withstand the effects of Bleeding, Poison, Curse, Petrification, and Burning.

Adaptability:
Governs the ability to evolve into a more resilient and adept character, providing bonuses to Initiative, Casting Speed, Ranged Attack Speeds, and Combat Maneuver Speed. This also provides bonus feats every fifth level.

Attunement: Determines how many spells you can have available at a time, and how many you can cast at a time, Minmaxing this ability is the key to be a more versatile caster. Useless to non-magic classes.
Reply With Quote
  #2  
Old Mar 24th, 2014, 11:16 AM
Hanz's Avatar
Hanz Hanz is offline
⛧Thaumaturge ⛧
 
Tools
User Statistics
Last Visit: Sep 27th, 2020
RPXP: 2115
Hanz Hanz Hanz Hanz Hanz Hanz Hanz Hanz Hanz Hanz Hanz
Posts: 3,250
TABLE: MIGHT LEVEL-UP ADVANCEMENT


Combat Maneuvers (Every 3rd Level): Ability to use Heavy Shields to execute a Shield Bash against the Target's CMD. If Successful deals no damage and Stuns for 1+STR Mod Turns.Power Bash (3rd) , Allows you to execute a Bull Rush without being far away from the enemy. Execute a Combat Maneuver against the opponent's CMD for an Unarmed Attack and Target is Pushed back 10 ft.Vigorous Push (6th) , A CMB Attack against opponent's CMD, If Successful, you 1.5x your maximum damage with your equipped weapon.Pummeling Strike (9th) , As Sunder, but allows you to Sunder both equipped weapon at the same time.Advanced Sunder (12th) , Allows you to deal 1D20 Damage to opponent's Armor if Successful, and deal damage equal to 1d4+AC Bonus provided by the Armor.Blast Shard (15th), If successful, allows you to deal an attack against your target causing him to move a space back, while you take his previous position. If the target cannot move back, he is instead dealt 1.5x more damage.Mighty Step (18th) , If Successful, Target is Prone and you deal double your maximum Unarmed Damage.Giant's Stomp (21st) , If Successful, works as Smite Evil.Sinner's Smite (24th) , If Successful, knocks opponent out if he has less than 25% Health.Knock-Out (27th) , As Execution, but Kills instead.Execution (30th).

Soul Level Powers (Every 10th Level): Deal Triple Damage on your next attack by suffering half your AC for the next 3 turns. Twice Per Day.Adrenaline Rush (10th) ,Access to the Barbarian's Rage Ability. Barbarian Influence (20th) , for a single turn, you are completely invulnerable. Once Per Day.Iron King's Prodigy (30th)

Bonus Feats (Every 15 Levels): Cleave , Power Attack , Improved Critical , Step-Up , Disruptive

Staple Ability I: Might: +1 to Attack and Damage rolls using a single type of weapon for your choice every four levels after the first. This ability can be used times equal to 1 + your Strength Mod per Bonfire Rest.

 

Last edited by Hanz; Mar 25th, 2014 at 07:12 AM.
Reply With Quote
  #3  
Old Mar 26th, 2014, 01:13 AM
Hanz's Avatar
Hanz Hanz is offline
⛧Thaumaturge ⛧
 
Tools
User Statistics
Last Visit: Sep 27th, 2020
RPXP: 2115
Hanz Hanz Hanz Hanz Hanz Hanz Hanz Hanz Hanz Hanz Hanz
Posts: 3,250
TABLE: AGILITY LEVEL-UP ADVANCEMENT


Combat Maneuvers (Every 3rd Level): An Advanced version of the Parry, this Parry can be done against Large Weapons, Greatshields, and Halberds.Power-Parry (3rd) , Successful CMB check allows you to attract a single opponent from a group without alerting the others.Draw-Out (6th) , You use your bow to hit a precise spot in an opponent's armor. A Successful CMB check coupled with an attack allows you to do equal amount of damage to the opponent's armor.Critical Shot (9th) , A Successful CMB check coupled with an attack allows you to add your DEX mod to your attack. (Even if you have Weapon Finesse.)Dexterous Strike (12th) , An Arrow fired with extra strength at a CMB Check coupled with an attack, does 1d12 Poise Damage.Power Shot (15th), A CMB Check Coupled with an attack allows you to apply quick poison to your attack with either a slash/pierce weapon or an Arrow.Skeleton Key (18th) , Works as Roll, but with no Penalties whatsoever.Cartwheel (21st) , As a Swift action when knocked Prone, a Successful CMB check against an opponent's CMD you can stand back up immediately without suffering an attack of opportunity.Swift Recovery (24th) , If under 5% health, a Successful CMB check coupled with a successful attack allows you to attack four more times..Final Strike (27th) , A CMB Check done after a successful attack is dealt against you, you can immediately make a Critical Attack.Retribution (30th).

Soul Level Powers (Every 10th Level): Boost your land speed up by x3 for a single turn as a Swift Action. 3 times per day.Dexterous Retreat (10th) ,Add +20 to a single bow attack. Once per day.Eagle Eye (20th) , Gain +10 to your AC right before an attack is made (Dice is rolled). Three times a Day. Skeleton King's Prodigy (30th)

Bonus Feats (Every 15 Levels): Weapon Finesse, Combat Expertise, Agile Maneuvers, Point Blank Shot, Deadly Aim

Staple Ability: Nimbleness: +1 to your AC when wearing Light or No armor, and are carrying under 50% carrying capacity for every level after 4th.

 
Reply With Quote
  #4  
Old Mar 26th, 2014, 01:35 AM
Hanz's Avatar
Hanz Hanz is offline
⛧Thaumaturge ⛧
 
Tools
User Statistics
Last Visit: Sep 27th, 2020
RPXP: 2115
Hanz Hanz Hanz Hanz Hanz Hanz Hanz Hanz Hanz Hanz Hanz
Posts: 3,250
TABLE: VITALITY LEVEL-UP ADVANCEMENT


Staple Ability I:
Vigorous Vitality: +2 to your Hitpoints every two levels. After Level 15, Vigorous Vitality adds +4 to your Hitpoints, and +6 at Level 30. (Total of +50 HP's worth of Vigorous Vitality at Level 30)
Staple Ability II: Vigorous Fortitude: +1 to Fortitude Saves every three levels.
Staple Ability III: Vigorous Constitution: +1 to your CON score for every 10 Levels.
Staple Ability IV: Dragon Blood: You gain a Dragon Power at Level 20, Level 25, and Level 30.

Dragon Blood (20, 25, 30): You gain draconic scales, adding Natural Armor.Dragon Blood I , You gain a Breath weapon.Dragon Blood II, You gain Flight. (Wings.)Dragon Blood III

Soul Level Powers (Every 10 Levels): +50% Poison ResistanceHardy Metabolism (10th) , Add DR/- Equal to 1 + your Constitution bonusDamage Reduction (20th) ,You can continue fighting as normal until you reach Negative hitpoints equal to your Total Constitution Score Freja's Prodigy (30th)

Bonus Feats (Every 15 Levels): Toughness, Endurance, Diehard, Fast Healer, Skill Focus (Heal)

 
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 07:17 PM.
Skin by Birched, making use of original art by paiute.( 2009-2012)


RPG Crossing, Copyright ©2003 - 2023, RPG Crossing Inc; powered by vBulletin, Copyright ©2000 - 2023, Jelsoft Enterprises Ltd. Template-Modifications by TMB