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Soul Levels
SOUL LEVELS |
#2
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TABLE: MIGHT LEVEL-UP ADVANCEMENT Combat Maneuvers (Every 3rd Level): Ability to use Heavy Shields to execute a Shield Bash against the Target's CMD. If Successful deals no damage and Stuns for 1+STR Mod Turns.Power Bash (3rd) , Allows you to execute a Bull Rush without being far away from the enemy. Execute a Combat Maneuver against the opponent's CMD for an Unarmed Attack and Target is Pushed back 10 ft.Vigorous Push (6th) , A CMB Attack against opponent's CMD, If Successful, you 1.5x your maximum damage with your equipped weapon.Pummeling Strike (9th) , As Sunder, but allows you to Sunder both equipped weapon at the same time.Advanced Sunder (12th) , Allows you to deal 1D20 Damage to opponent's Armor if Successful, and deal damage equal to 1d4+AC Bonus provided by the Armor.Blast Shard (15th), If successful, allows you to deal an attack against your target causing him to move a space back, while you take his previous position. If the target cannot move back, he is instead dealt 1.5x more damage.Mighty Step (18th) , If Successful, Target is Prone and you deal double your maximum Unarmed Damage.Giant's Stomp (21st) , If Successful, works as Smite Evil.Sinner's Smite (24th) , If Successful, knocks opponent out if he has less than 25% Health.Knock-Out (27th) , As Execution, but Kills instead.Execution (30th). Soul Level Powers (Every 10th Level): Deal Triple Damage on your next attack by suffering half your AC for the next 3 turns. Twice Per Day.Adrenaline Rush (10th) ,Access to the Barbarian's Rage Ability. Barbarian Influence (20th) , for a single turn, you are completely invulnerable. Once Per Day.Iron King's Prodigy (30th) Bonus Feats (Every 15 Levels): Cleave , Power Attack , Improved Critical , Step-Up , Disruptive Staple Ability I: Might: +1 to Attack and Damage rolls using a single type of weapon for your choice every four levels after the first. This ability can be used times equal to 1 + your Strength Mod per Bonfire Rest. Last edited by Hanz; Mar 25th, 2014 at 07:12 AM. |
#3
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TABLE: AGILITY LEVEL-UP ADVANCEMENT Combat Maneuvers (Every 3rd Level): An Advanced version of the Parry, this Parry can be done against Large Weapons, Greatshields, and Halberds.Power-Parry (3rd) , Successful CMB check allows you to attract a single opponent from a group without alerting the others.Draw-Out (6th) , You use your bow to hit a precise spot in an opponent's armor. A Successful CMB check coupled with an attack allows you to do equal amount of damage to the opponent's armor.Critical Shot (9th) , A Successful CMB check coupled with an attack allows you to add your DEX mod to your attack. (Even if you have Weapon Finesse.)Dexterous Strike (12th) , An Arrow fired with extra strength at a CMB Check coupled with an attack, does 1d12 Poise Damage.Power Shot (15th), A CMB Check Coupled with an attack allows you to apply quick poison to your attack with either a slash/pierce weapon or an Arrow.Skeleton Key (18th) , Works as Roll, but with no Penalties whatsoever.Cartwheel (21st) , As a Swift action when knocked Prone, a Successful CMB check against an opponent's CMD you can stand back up immediately without suffering an attack of opportunity.Swift Recovery (24th) , If under 5% health, a Successful CMB check coupled with a successful attack allows you to attack four more times..Final Strike (27th) , A CMB Check done after a successful attack is dealt against you, you can immediately make a Critical Attack.Retribution (30th). Soul Level Powers (Every 10th Level): Boost your land speed up by x3 for a single turn as a Swift Action. 3 times per day.Dexterous Retreat (10th) ,Add +20 to a single bow attack. Once per day.Eagle Eye (20th) , Gain +10 to your AC right before an attack is made (Dice is rolled). Three times a Day. Skeleton King's Prodigy (30th) Bonus Feats (Every 15 Levels): Weapon Finesse, Combat Expertise, Agile Maneuvers, Point Blank Shot, Deadly Aim Staple Ability: Nimbleness: +1 to your AC when wearing Light or No armor, and are carrying under 50% carrying capacity for every level after 4th. |
#4
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TABLE: VITALITY LEVEL-UP ADVANCEMENT Staple Ability I: Vigorous Vitality: +2 to your Hitpoints every two levels. After Level 15, Vigorous Vitality adds +4 to your Hitpoints, and +6 at Level 30. (Total of +50 HP's worth of Vigorous Vitality at Level 30) Staple Ability II: Vigorous Fortitude: +1 to Fortitude Saves every three levels. Staple Ability III: Vigorous Constitution: +1 to your CON score for every 10 Levels. Staple Ability IV: Dragon Blood: You gain a Dragon Power at Level 20, Level 25, and Level 30. Dragon Blood (20, 25, 30): You gain draconic scales, adding Natural Armor.Dragon Blood I , You gain a Breath weapon.Dragon Blood II, You gain Flight. (Wings.)Dragon Blood III Soul Level Powers (Every 10 Levels): +50% Poison ResistanceHardy Metabolism (10th) , Add DR/- Equal to 1 + your Constitution bonusDamage Reduction (20th) ,You can continue fighting as normal until you reach Negative hitpoints equal to your Total Constitution Score Freja's Prodigy (30th) Bonus Feats (Every 15 Levels): Toughness, Endurance, Diehard, Fast Healer, Skill Focus (Heal) |
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