Rood is going to look for some shady looking establishments, and some ominous lookin' folks to talk to, try and get the lay of the area.
He wants to find out the names of some well known families, preferably one's that have an unsavory reputation. He wants to find out if there's a thieves guild present, without ever mentioning it directly. He will spend
Gather Information: Using Diplomacy to gather information takes 1d4 hours of work, searching for rumors and informantsGather information via Diplomacy:
Dice Diplomacy:
1d20+2
(2)+2
Total = 4
(4)
So that was pretty bad Here's my next attempt to Try Again
You cannot use Diplomacy to influence a given creature’s attitude more than once in a 24 hour period. If a request is refused, the result does not change with additional checks, although other requests might be made. You can retry Diplomacy checks made to gather information.try again.
I'd like to know what time of Day it was when I started gathering information, so I can determine if I should spend more time doing so.. (Also, can you take 10 on it? lol)
Guideon is a tall man, blonde, wearing a traditional Spanish hat (a cowboy's hat with straight brim), a battered dark-grey overcoat and a hand crossbow in his left hand.
"Guideon here." he replied. Indeed, the man seemed nice enough to deserve introductions.
As Orpheus stopped speaking, Guideon took the hat from his head. Something was happening there and the man was not liking whatever it was. Pale? Did he spot that dhampir I saw on my way here? Crap! This guy's going to get in trouble... or that girl is, whatever.
If there was trouble, he had it planned: better help the guy. Dhampir are darn half-undead and as much as he liked a girl with pale skin, he also liked his blood where it was... and, in the end, if those crackpots were hanging around with undead, then it would be a good excuse to silence their doomsaying.
"I knew those crackpots were trouble..."
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Arteas turns his head after feeling eyes on the group, he ignores Elara's interaction with the cat to stand beside Squigly, Too many people here...too many intentions. The voices were no longer silent, "Draw your sword, kill them all, the worthy dead shall rise again. Free them from their flesh!"The Skull and "Call us, bring us here, shorten their life. Let them be devoured, let the abyss yet be heard and seen."The Black. Arteas holds a hand to a temple and whispers, "Make it short Sienna."
Name with Sheet In URL: Arteas Felan, Level: 1, Class: Oracle|Antipaladin, Race: Fetchling HP: 14/14, Initiative: +3 Speed: 20 Senses: Perception +4 , Dark Vision AC: 17 Touch: 13 Flat: 14 CMD: 17 Fort: +4 Refl: +3 Will: +1 Abilities: Str 16, Dex 16 Con 14 Int 10 Wis 8 Cha 18 Condition:Normal Attacks:+4 (2d4+4 18-20/x2)Falchion Magic Items: Potion of Cure Light Wounds (x2) Spells: 4 Obscuring Mist, Summon Monster I, Cure Light WoundsLevel 1 Oracle Spells
Almost instinctively Orpheus' right hand had slipped down and had begun unsheathing his rapier. He only realized he had almost taken a step in a negative spiral towards self-destruction when the other man spoke out. Breathing deeply the bard tried to steady himself. "Why would a Dhampir" - a word filled with all the loathing he could muster - "with the Prophets of Doom? We need to get closer."
Guideon is a tall man, blonde, wearing a traditional Spanish hat (a cowboy's hat with straight brim), a battered dark-grey overcoat and a hand crossbow in his left hand.
The man seemed too willing to start a fight, so Guideon decided to pay a little more attention to the conversation. Calmly, almost gently, he signaled the aasimar to give him space to hear: "Shhhh..."
Dice Perception:
1D20+5
(7)+5
Total = 12
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Last edited by KosKallah; Apr 29th, 2014 at 09:57 PM.
Elara moved up closer to Squigly and Arteas to back them up just in-case as she waved her hand and made herself Cast Spell: Disguise Selflook like a regular elf with auburn hair.
Level 1/1 Half-Elf Wizard/Cleric [sheet] HP: 8/8, Init: +1, Speed: 30ft, Senses: Darkvision 60' AC: 12, Touch: 10, Flat: 12, Fort: +2, Refl: +0, Will: +6 Resistances: Immune to Magic Sleep, +2 sav vs enchantment/charm Stats: Str 10, Dex 10, Con 10, Int 18, Wis 18, Cha 13 Skills Pas: Knowledge: Religion, Engineering, Dungeoneering, Nobility, The Planes, Arcana all are (+8), Perception(+4), Sense Motive(+4) Skills Act: Spellcraft (+8), Survival(+4), Swim (+0) Condition: Normal Attacks: Shortspear (CB+0) d6 crit20x2 Left Hand: Right Hand: Shortspear Pickup/Drop: On-going effects: None Duration Powers: None Spells Prepared:
0: Detect Magic, Read Magic, Create Water
1: Bless x1, Endure Elements x1, Disguise Self x1 Spell Like Abilities: Dancing Lights x1 , Darkness x1 , Faerie Fire x1 Special: Channel Energy: 1d6 (4x/day)
Last edited by kaylara; Apr 30th, 2014 at 02:13 AM.
Not waiting to see what kind of socializing Shadow gets up to considering he empathically felt the friendly emotions of his feline, which Phelix was almost always suspicious of regardless, he left Rood and the familiar to their various agendas. Setting off on his own winding course through the city. Having spent much less time in the city prior to his friend arriving than he might have lead Rood to believe, Phelix knew there was still many undiscovered dark corners and illicit types lurking just around the next alley.
'Now, if I were an uncultured savage with no intelligence intent on criminal activities... where might I hide?' Thoughtfully stroking his chin while strolling down the street, Phelix still remembered his manners enough to nod and dip low removing his fine, wide brimmed hat to greet the fairer females he came across regardless of their race. He at least had standards enough to occasionally share a copper or silver coin with the beggars who populated every civilized society, often with a soft spoken word of support. After all, one never knew when some other mystical event might elevate these once struggling commoners to something so much more.
Sobering his pride and self esteem, he remembered his agenda. Finding those who wanted to stay hidden could prove to be a difficult task, so he made sure to ask a few discrete questions of those beggars and for those who offered something particularly helpful in his pursuits, he left another coin.
Phelix is going to look for some warehouses where he suspects an organization might establish a front and operate illicit activities. He also suspects that the more traveled places where the homeless gather is worth investigating and is likely to dig around in a few back alleys when nobody's looking. Considering his ample stealth and ability to scale nearly sheer walls, he's fine with roof top scouting as well and firmly believes that the average person is oblivious to him. Almost acting with excessive bravado of being invisible whenever he wants. That's how he treats his stealth anyways.
Dice Number of hours spent gathering information:
1d4
3
hours doing so, for the start.
Dice Stealth check if needed:
1d20+14
(1)+14
Total = 15
Gather Information: Using Diplomacy to gather information takes 1d4 hours of work, searching for rumors and informantsGather information via Diplomacy:
Dice Diplomacy:
1d20+3
(19)+3
Total = 22
Saving this information in case I need it...
and yes...I might have copied Rood's post for formatting on gathering information and stuff... Try Again
You cannot use Diplomacy to influence a given creature’s attitude more than once in a 24 hour period. If a request is refused, the result does not change with additional checks, although other requests might be made. You can retry Diplomacy checks made to gather information.try again.