#1
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Dreadful Musings
That said, good luck. ![]()
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#2
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Hooray! Did you want us to start character creation yet, or not? And if so, what ability score method are we using, point-buy, dice rolls, stat arrays? Standard gold? etc. etc.
![]() Haha, trust my luck you edit the character section at the same moment I post this.
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Very sick at the moment, posting only rarely when I can think clearly. Last edited by Finder of Paths; Oct 20th, 2010 at 12:12 AM. |
#3
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I edited the character thread to reflect what I usually do for characters. Standard gold for 6th level, no more than half can be used for any one item, 4d6 drop the lowest for stats.
And yes, feel free to start when you like.
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End of line. Last edited by MCP; Oct 20th, 2010 at 12:14 AM. |
#4
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Well it's late here, but now I can read the Advanced Players Guide as a bedtime story to get a jump start on the character creation
![]() Thanks for the invite to your game, boss! |
#5
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For the purpose of getting free proficiency with my revolver (due to Master Tinker) if Neji crafts a Masterwork Revolver, then has someone else enchant it with Craft Magical Arms and Armor, does she still count as having created it? If not, no worries, I can change my Trapspotter rogue skill to get Exotic Weapon Prof (Revolver).
Do you want me to roll craft checks for creating my revolver? It's roughly 1000gp in raw material cost, DC 20 for the masterwork part, and would you rule 20 for crafting the revolver as well? (bows/crossbows are DC 15, exotic melee/thrown weapons are 18) I have +12 Craft (Gunsmith) at level 6, minus 1 point for every level below that (because backstory wise I crafted it before setting out for Absalom), with my Crafter's Fortune spell and Masterwork Tools I would be at +19, so I'd only fail on a natural 1. Same deal for alchemical items/potions, but a +19 or +24 with Crafter's Fortune.
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Very sick at the moment, posting only rarely when I can think clearly. |
#6
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I'm almost done with the character sheet. Tell me if I shall roll instead of choosing 10 for learning my spells from the scrolls.
All in all 15285 gp 715 gp left
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Праудь Стюдэнд Оф SNOT:WWAD
Last edited by DineDel; Oct 20th, 2010 at 08:25 AM. |
#7
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@Finder - Consider the gun made, but you will need to find someone to enchant it. And doing so will be tricky as guns are scientific weapons and don't take kindly to magic unless the tinkerer knows what they are doing.
@Dine - It looks to be in order. Also, I added an additional rule to the character section. Any reasonable item costing less than ten gold pieces can be acquired through the outfitter located in the Grand Lodge, provided you bring the items back after your adventure.
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End of line. Last edited by MCP; Oct 20th, 2010 at 06:29 PM. |
#8
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Excellent. So if we leave for somewhere cold or woodsy, we can get a spare tent and warm blankets.
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#9
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Exactly. You have to supply your own horse but typical adventuring gear (rope, lanterns, cold weather gear, pitons, crowbars) are supplied by the Society.
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#10
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You want me to find someone after we start the game to enchant it for me? I was thinking something along the lines someone working at the Gunworks could do it outside of work hours for a favour and a lot of gold. I wanted +1 Shock, but just realised that the enchantments alone are 8000gp, and would make the item roughly 9000gp in total.
Perhaps just a simple +1 will suffice? Easier to enchant on the weapon as well.
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Very sick at the moment, posting only rarely when I can think clearly. |
#11
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Okay, I don't want the magic on the revolver anyway, not much point really. Instead I want an Ioun Stone (+2 INT) for 8000gp, but the critical question is: can we buy, or do we receive Wayfinders? I'm not fussed about the "extra abilities" when an Ioun Stone is put into a Wayfinder, but it would be cool to be able to get the advantages of the Ioun Stone without it floating around my head (because that's not so good for when you're crafting...or sneaking...or disarming a trap).
Other than that I'm done, unless I feel like making some alchemical items with my last 93gp, probably should just throw some Alchemist's Fire and the like in my bag. Not enough left to make any good potions though sadly, though I can just give people my Cure Light Wounds extracts anyway, and I believe we have an oracle to help out with healing.
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Very sick at the moment, posting only rarely when I can think clearly. Last edited by Finder of Paths; Oct 21st, 2010 at 08:08 AM. |
#12
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Heya. So did all the current applicants get approved? I was just wondering since people are posting here and I don't want to get booted if we did.
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#13
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I don't know about all the secret DM workings, but speaking for myself, I did get a PM saying I was accepted and to go ahead and get started. Does that help?
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#14
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That it does. I'll wait until the accepted apps are posted.
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#15
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The three of you have been pre-accepted to expedite the creation process. None of you have Wayfinders yet. It would be hard to get your weapon enchanted due to the fact that Alkenstar is completely magic-dead as it lies in the Mana Wastes between Nex and Geb, though you may have found someone worth their salt in Absalom given some luck.
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