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  #31  
Old Dec 4th, 2011, 05:15 AM
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Was working off the Curse o' the Wilds sayin' if'n yr already gots an attack, +1 damage. I may have read that wrong.
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  #32  
Old Dec 4th, 2011, 08:25 AM
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Is it just me, or are we pretty much based around food? Garr cooks, Guiness and Skog came to the situation for noms, the pooka are, by nature, delicious....
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  #33  
Old Dec 4th, 2011, 10:34 AM
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Isnt all roleplaying just a big metaphor for eating and cooking? I mean, dont look into or try to understand it though. But seriously, take my word for it. Theyre basically synonymous.
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  #34  
Old Dec 4th, 2011, 12:16 PM
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Made my character sheet public for all to see. Let me know if I screwed up.
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Last edited by Still_Pond; Dec 4th, 2011 at 12:16 PM.
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  #35  
Old Dec 4th, 2011, 12:37 PM
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JonnyGulliver: Not sure what's up with your attributes. Where are the numbers in the Temp Score column coming from, and such forth?
You only know Gobbolyn, not Common/Draconic. No bonus languages for high INT in this setting.
Remember that you don't get your Shield bonus on any round you use your Handcannon, and vice versa, due to it being 2-handed.
Jot down your Curse of the Innocent bonuses/penalties.

Still_Pond: You can't have a catching cape if you have the Myriad Cloak. For that matter, include it and its stats on your sheet.
Ormu have a base land speed of 30, not 25.
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A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.
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  #36  
Old Dec 4th, 2011, 01:14 PM
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So, I'm not really seeing him wearing any armor, or really carrying anything (except maybe a satchel of spices). Anything else I can do with his cash, or should I just suck it up (which I am fine with)?
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  #37  
Old Dec 4th, 2011, 01:22 PM
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Buy cooking implements! A masterwork cooking knife, or other such things.
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays.
A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.
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  #38  
Old Dec 4th, 2011, 03:24 PM
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Read the pooka speed by mistake I think. I didn't know if we were going to r.p. the gaining of the artifact and subsequent curse or not, so I equipped as if it was just before I found the artifact. I've made the corrections. I used the extra gold to buy a few more potions.

On the Myriad cloak, what is the +1 bonus at level 2 for? AC bonus, Attack bonus, everything bonus?
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Last edited by Still_Pond; Dec 4th, 2011 at 03:36 PM.
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  #39  
Old Dec 4th, 2011, 07:25 PM
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Sorry, it was a work in progress. I opted to have the quickdraw feat so I can swap out stuff on a dime, so hopefully things will flow smoothly. Character info updated. Languages are due to Linguistics. Kids learn easily, y'know?

Temp Stat reflect Racial Modifiers.
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Last edited by JonnyGulliver; Dec 4th, 2011 at 07:29 PM.
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  #40  
Old Dec 4th, 2011, 07:44 PM
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Still_Pond: AC Bonus. Basically makes it +1 Armor.
Mark it down as +5 Armor, 0 Acheck, 0% spell failure in the actual stat boxes of the cloak, not just the description box. Similarly, write 3 and 4 in the weapon's weight boxes, so the weight calculator can do its job.
Write down his bite attack in weapons, and curse traits in Feats, would you kindly?

JonnyGulliver: Then take another look, as those aren't the racial stats for a goblin. Characters thread, under the Race Particulars button.
Quickdraw is fine, just note that you're still limited to one or the other once they're out, even if you can swap them freely on your turn.
Go ahead and make your Mad Science item(s), you're considered to start with them. You get 2 spell levels worth of SCIENCE to lug around.
If you'd be so kind, mark down in the Cast/Mem column of your spell sheet if a spell is prepared, cannot be prepared, or is just lying around. Aka, if you prepare detect magic, mark it as P, if not, leave it blank. Meanwhile, Burning Hands is Evocation, so you can't cast it without putting it on a Mad Science item first, so either move it to the right side of the spell list, or mark it with a C.
Write down the Curse Traits in the feats section of your sheet, would you kindly?
Mark your armor as being Worn(the little checkbox), so that the Armor Check shows up correctly in the skills section.
Draconic is fine for a language, but there's no Common in the woodlands. Pick something else for that.

Frogman: Right, I forgot to give you spell numbers. You have 6+INT cantrips, and 4+INT 1st level spells known(plus Jump, your 2nd level patron spell). If you want more to start with, buy it with cash as buying a scroll.
The flute has an X2 crit, not 19-20X2.
Will save should be +3, not +2.
If you could mark your MP as 3/3, that'd be great. Easier to keep track of later on, when you start throwing spells around. Also, plop down a 2/2 in the Ammunition slot of your Flute, for its MP pool.
I'm a bit lost on some of the +2's in the skill section. You should have +2 Bluff, Sense Motive, +4 Diplomacy, and -4 Intimidate. Where'd the +2 Appraise/Perception/Profession come from?
Write down the Curse Traits in the third column of your sheet, would you kindly?
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays.
A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.

Last edited by Fragmaster01; Dec 4th, 2011 at 07:55 PM.
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  #41  
Old Dec 4th, 2011, 08:35 PM
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Last edited by DeepFriedWyzard; Dec 4th, 2011 at 08:35 PM.
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  #42  
Old Dec 4th, 2011, 09:17 PM
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The stuff you couldn't identify in my skills comes from my familiar, it gives me a +2 to appraise, and as long as it's near me I get the benefits of the alertness feat.

Also I looked up how many spells my familiar learns. It starts out with all of the cantrips (like a wizard's spell book) and I get 1st level spells equal to 3+int modifier (6 in my case) at first level and 2 spells every level (bringing the spells up to 8) + my patron spells if applicable (jump so 9). This is (of course) unless you've made modifications to the way my spells work without mentioning it before.

I'd also like to ask how MP is going to work for higher level spells. Do I gain more MP from acquiring a second level spell than a first level spell and so on?
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Last edited by Frogman; Dec 4th, 2011 at 09:32 PM. Reason: Spelling/Grammar
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  #43  
Old Dec 4th, 2011, 09:53 PM
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Frogman: Kayo, gotcha on skeelz.
As for spells known, that's me being mean, and limiting what you start with. You want more spells, spend moneys to start with them.
MP for higher spells: You gain MP equal to the sum of all the spell levels and bonus spell levels you can cast per day, excluding cantrips. So if you'd gain a new level 2 spell per day, you'd instead gain 2MP here, and the 2nd level spell would cost 2MP to cast. Gain a 3rd level spell, it's +3 MaxMP, and so on.
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays.
A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.

Last edited by Fragmaster01; Dec 4th, 2011 at 09:54 PM.
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  #44  
Old Dec 4th, 2011, 09:58 PM
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Are you also changing how many spells I learn every time I level up?
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  #45  
Old Dec 4th, 2011, 10:02 PM
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I'm not actually seeing where on the Witch page the "free spells at levelup" bit is, so if you could direct me to that, that'd be faboo. You do still get to add spells to the list through scroll finding/purchasing, ala a wizard.
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays.
A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.

Last edited by Fragmaster01; Dec 4th, 2011 at 10:08 PM.
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