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  #1  
Old Nov 4th, 2013, 03:19 AM
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Sanrin

SanrinCharacter Name: Sanrin Damao
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Appearance: Sanrin is a pretty half-elven woman, but her distinguishing feature is that her hair, eyes and skin are all varying shades of golden brown. She always has her long hair in a neat, thick braid tied off with a ribbon. She is short and slender, and if given a choice prefers to dress in bright blues and greens; a bit of a vain streak is evident in her selection of pretty, impractical dresses.

Sanrin is very expressive; her dainty, ink-stained hands are always weaving through the air as she tries to illustrate an esoteric point or other, and her face is an open book of quickly shifting emotions. She has a light, lilting voice which everyone in Nalbin should find quite recognizable, since she's always asking questions if she's not reading or sleeping. She carries an air of intense curiosity around her, and is always the first to answer questions in class.

Class: Transmuter; Evocation and Necromancy banned; Owl familiar named Sova.

Mythic Path: Archmage

Character type: Sanrin is definitely the Smart Guy - Girl, in this case.

A one or two line character concept, something to hook me: Sanrin's primary drive is her insatiable thirst for knowledge and her curiosity. It has both benefits and downsides; she's bright and hard-working but can also be rather nosy and sticking her nose where it doesn't belong, and her impossible study pace and constant questions have driven both her and her instructors to exhaustion at times. Unfortunately, she feels entitled to knowledge and will get quite cross if something is withheld from her, whether it's any of her business or not.

She is a genuinely good person and a loyal friend, honest and helpful and self-sacrificing. However, she is also rather vain, stubborn and she has a bit of a temper. If dealing with someone she doesn't like she turns into an insufferable know-it-all, lording her book smarts over them. If something doesn't go her way - she's tired, hungry or someone's keeping secrets from her - she can throw rather impressive tantrums.

In short, she has her virtues and her flaws, just like any other person.

Last edited by Choo Choo; Dec 8th, 2013 at 06:05 AM.
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Old Nov 7th, 2013, 10:24 PM
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Looking over your character sheet, I found one error. You seem to have applied your bonus spells due to intelligence twice, your base values should be 4, 2, 1.

On a less erroneous note, remember that you can spend your gold on scrolls which you can then copy into your spellbook, I will allow you to roll spellcraft to copy them in pre-game.
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Old Nov 8th, 2013, 02:49 AM
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Oh, those would be my bonus spell slots for being a specialist. If you check, you'll see I have at least one transmutation spell memorized for each spell level.
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Old Nov 8th, 2013, 03:02 AM
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Ahh, I forgot about them. I tend to mark them as +1 to remind myself. That's all fine though.
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Old Nov 8th, 2013, 03:13 AM
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I did buy two scrolls, though - Identify and Enlarge Person.

Spellcraft checks
Dice Roll:
1d20+12 (5)+12 Total = 17

Dice Roll:
1d20+10 (12)+10 Total = 22


Yay, succeeded both. Good thing I get the +2 on learning transmutation spells, or I would've failed enlarge person.

Last edited by Choo Choo; Nov 8th, 2013 at 03:14 AM.
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Old Feb 7th, 2014, 08:02 AM
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Hi! As mentioned in the game thread, there's a spell I'd like Sanrin to research, so please tell me if this looks viable. After thinking a little, I realized that the version I'm going for could work in a combat setting as well. She could use some more offensive spells.

SmotherSmother
Smother sounds made by non-living objects, or suffocate a living target.

School: Transmutation, level 3.
Casting Time: Standard action
Components: V,S

Duration: 1 round/level
Range: Short (30 ft + 5 /2 levels).
Target: One creature or non-living object.
Save: Fortitude negates (for creatures only).

With a word and gesture, the air around the target distorts to form a vacuum that sound cannot travel through. If the target is a living creature, they cannot breathe and take 1d6 damage for each round the spell is active (Fortitude save once per round negates).

Last edited by Choo Choo; Feb 7th, 2014 at 05:52 PM.
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Old Feb 7th, 2014, 05:46 PM
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I would make the save once per round and the range short (30 ft + 5 / 2 levels). I would note that it's use on living creatures could be considered cruel because it causes a slow death.

One defining trait of an evil spell is that it causes unnecessary suffering for what it achieves. This spell wouldn't qualify, but it comes close and could easily be twisted by a sadist.
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Old Feb 7th, 2014, 05:51 PM
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True. Good thing Sanrin's such a nice, upstanding citizen!

To be honest, she'd probably use it for utility 99% of the time, only using it as an attack as last resort. Still, when I thought of it I realised that it could be used that way, and so I wanted to clear up what would happen if it was.
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