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  #46  
Old Mar 24th, 2010, 10:25 PM
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Well we done got ourselves a game folder now...No threads, but a folder is a step in the right direction

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  #47  
Old Mar 24th, 2010, 10:38 PM
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Pathfinder. That's why I didn't find it, haha.
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  #48  
Old Mar 24th, 2010, 10:44 PM
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Yeah, I only knew it was there because I recalled the ruckus it caused back in the Beta. I love Pathfinder, but it has lots of fiddly bits like that.

Anyway, my sheet is finished except for non-combat gear which I'll get around to tomororw. I also picked up a set of leather armor for 'pajamas' and in the event ACP becomes an issue. (Which I'm sure it will). Karth's a warrior first and a woodsman second, I suppose. It does feel sort of weird to have a ranger with medium armor proficiency.

Anyway, link for conveniences sake: http://www.rpgcrossing.com/profiler/view.php?id=10388

Also, while I was looking over others non-combat gear, I noticed an error on Stan/Birched's sheet. Bardic Knowledge lets you make Knowledge checks untrained, not all checks. So if Handle Animal is an untrained check, he won't be able to use that for another 10 levels (when he gets the Jack of All Trades ability).
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  #49  
Old Mar 24th, 2010, 11:13 PM
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Sartov has a speed of 30', but shouldn't it be 20' because of his armor?
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  #50  
Old Mar 24th, 2010, 11:47 PM
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Quote:
Originally Posted by OwenQuillion View Post
Also, while I was looking over others non-combat gear, I noticed an error on Stan/Birched's sheet. Bardic Knowledge lets you make Knowledge checks untrained, not all checks. So if Handle Animal is an untrained check, he won't be able to use that for another 10 levels (when he gets the Jack of All Trades ability).
Hmmm... odd. Take a look at the attached image.

Do other people see it not crossed out as well? What browser/OS are you using? Are your character's skills that can't be used without training crossed out?

EDIT: Or did you just mean the text that I put into special abilities? Because that's just a short-hand reminder that fits in that tiny space.
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  #51  
Old Mar 24th, 2010, 11:54 PM
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Quote:
Originally Posted by Klomag View Post
Sartov has a speed of 30', but shouldn't it be 20' because of his armor?
His speed is 30' naturally that's why I have that there...with medium armor it is 20' I have that listed under his armor...so it's all good

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  #52  
Old Mar 25th, 2010, 02:19 AM
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Oh, I understand.
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  #53  
Old Mar 25th, 2010, 03:33 PM
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Stanley,

your ac should be 16. +2 leather, +3 dex, +1 size.

Last edited by rangerjohn; Mar 25th, 2010 at 03:35 PM.
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  #54  
Old Mar 25th, 2010, 03:38 PM
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Quote:
Originally Posted by Chrystrom View Post
So red suiters...when can we expect a game folder for this here game? Oh and my guy is done unless I find a tweak or two...but done for all intents and purposes.

Sartov "Oakheart" Jander-son

Toughness starts out at +3 hp, then adds +1 per level over 3.
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  #55  
Old Mar 25th, 2010, 03:44 PM
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Quote:
Originally Posted by moggthegob View Post
http://www.rpgcrossing.com/profiler/view.php?id=10384

Alistair is done. I like what the suggestions are for the party and I look forward to the rival nobles thing.

I took 3 traits, and one of them, wealthy, I saw once, remembered what it was and couldn't find it again. As I recalled, it added 900 gold to my total. I dont really need it, I just did it so I could afford my nobles clothing and a horse. If I misunderstood, I will be more than glad to change it , but for now its sleepytime.
That's rich parents and does indeed give an extra 900 gold.
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  #56  
Old Mar 25th, 2010, 04:37 PM
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Quote:
Originally Posted by rangerjohn View Post
Stanley,

your ac should be 16. +2 leather, +3 dex, +1 size.
Thanks -- that uncovered another bug in the sheets (my AC was set wrong when I was messing with the penalties due to high loads.) I hope it's working right now... seems to be, but I got an error along the way and, although it has disappeared, I can't figure out how I might have fixed that particular glitch with what I did do.
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  #57  
Old Mar 25th, 2010, 06:20 PM
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Ehh, who exactly is Ranger John? Anyhow; I am back. I'll set up the folders and threads sometime tomorrow, and get the game thread up on Saturday. As for PF, it's a bit harder than a "new" edition because we have to edit our knowledge of 3.5E. I appreciate all of your help and knowledge in this regard since I am learning the system myself.

Mogg: Point Blank and Precise Shot do apply to rays [my ruling anyway].
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  #58  
Old Mar 25th, 2010, 11:44 PM
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Quote:
Originally Posted by Birched View Post
Hmmm... odd. Take a look at the attached image.

Do other people see it not crossed out as well? What browser/OS are you using? Are your character's skills that can't be used without training crossed out?

EDIT: Or did you just mean the text that I put into special abilities? Because that's just a short-hand reminder that fits in that tiny space.
I think we've got a misunderstanding. Handle Animal is indeed a trained skill (and it's showing up fine on the sheet). My issue is with your shorthand which I may be misunderstanding.

I took the note that he can 'take 10 on cha checks to handle mule' to be referring to the note you have after Bardic Knowledge that says '(can make) untrained checks'. (Parentheses my assumption). I actually just now realized that the only bard abilities that let you take 10 on checks are at 5th (knowledge skills) and 10th (all skills), so that seems to be a mistake/misreading. Bardic Knowledge also doesn't let you make any untrained checks, just knowledge checks.

It's entirely possible I've misunderstood the shorthand or missed something (perhaps one of the traits?), but I think as your charsheet currently stands, Stan is basically trying to control his mule with happy thoughts and not much else.
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  #59  
Old Mar 25th, 2010, 11:50 PM
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The mule handling and being a bard have nothing to do with one another.

Quote:
Originally Posted by prd
link
Ability Checks and Caster Level Checks

The normal take 10 and take 20 rules apply for ability checks. Neither rule applies to concentration checks or caster level checks.
Quote:
Originally Posted by prd
link
Untrained

If you have no ranks in Handle Animal, you can use a Charisma check to handle and push domestic animals, but you can’t teach, rear, or train animals. A druid or ranger with no ranks in Handle Animal can use a Charisma check to handle and push her animal companion, but she can’t teach, rear, or train other nondomestic animals.
EDIT: and yes, I believe for most interactions with the mule, taking 10 should be no problem (combat is obviously excluded)
Quote:
Taking 10

When your character is not in immediate danger or distracted, you may choose to take 10.
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  #60  
Old Mar 25th, 2010, 11:59 PM
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Well, color me embarrassed. I got hung up on all the weird bard exceptions and wasn't particularly familiar with Handle Animal. I also figured the take 10 thing meant in the exceptional circumstances and not just the general take 10 rule. Though I guess the fact you can use Handle Animal at all is an exception.

Well, regardless, thanks for the lesson.
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