#31
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This IS taking into account the limit for powerpoints per power used, but can also be overchanneled. Everything is taken into account as it is actual game play experience on multiple occasions. Psionics Example 1: Bound and Gagged Mage- unless he has the correct metamagic feats and/or prepared spells, he is screwed. Psion- full access to powers Example 2: Frozen (actual in-game occurrence) Mage- useless and dying Psion- full access to powers, can heal self, and protected from enemy by ice Example 3: Power flexibility 1 Mage- minimal (wizard) to moderate (sorcerer) Psion- extreme, not in PP terms, but selection terms. Powers have a single power for multiple energy options, spells rarely do. This takes the Psion from being a liability (nothing that can damage a creature) to a significant advantage (+50% damage). A big swing mage's done have. Additionally, one spell for attributes vs. six. Example 4: Power Flexibility 4 Mage- spell types, arcane and divine are different. Psion- powers cover full range, including excellent healing. Example 5: Full armor Can get super armor they are not trained in and still cast with no penalty Example 6: Covert (non combat aspect) Mage- needs multiple metamagic feats, requiring preparation. Psion- can easily suppress signs, making easy manipulation without people knowing. Example 7: Multiple powers Psion- with a few feats, their crystal can maintain a spell for them. ..subxample: There was a power I can't remember that allowed damage for concentration up to 1 rnd/level. The Psion can hand it off to the psicrystal for other powers, effectively having 2 powers per round (or 2x level dice in damage) Example 8: Increasing power Mage- spells are set, DC based on spell level and spell based on level Psion- nearly all spells can be augmented, also increasing the DC by default. While I agree with this method more than how spells are done, it also makes then more flexible and thus more powerful. Everything is taken into account, and is from actual play. The players of the psions were the most effective by a massive degree in the vast majority of situations. This even happened when the player was not doing it on purpose, so easily happens. -me
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Fun Frog Facts: The common species of frogs are unique in the animal kingdom because they are able to mate with either sex. |
#32
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So for the Artificer, going down:
I think you're panicking because you see MP and go "Oh ****, it's Psionics". It's really not. There's one factor that is similar, the ability to Empower with extra MP. The rest is not, as shown above. I have a Muggins will always play psions forever. You can't escape.high level psion in one of my other games, I know what you flail about. I try my best not to let that come back here.
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays. A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it. The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot. Last edited by Fragmaster01; Aug 28th, 2014 at 05:45 PM. |
#33
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Ok, that covers most of it. It was more the 'scaling' than the MP, like I said I like the basic psionic method.
The 'perma buffs' are actually pretty large in the schema of things (get it....haha). How adamant are you with the arcane spellcaster feel to this class? -me
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Fun Frog Facts: The common species of frogs are unique in the animal kingdom because they are able to mate with either sex. |
#34
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I want the arcaney feel for one main reason: DM fiat. If you make some weird class based around specific components and ingredients and laboratory stuff, it suddenly becomes highly situational. I want the class to be able to stand on its own, and then the players/DM add in weird science and situational setting things as appropriate. It does make it a bit of "Oh, it's a caster but with toys", but we can define the toys however we wish to make it appropriate.
The biggest thing I can think of with permabuffing is using the level 2 Stat+ spells and leaving one always on. I'm sure you can think of something sillier. The main idea was "Hey, I have Mage Armor, let's have Always Mage Armor by spending a quirk". In general, if a spell looks like "hey, that would be broken if permanent" like Fire Support or Luddite Field, it doesn't have the hourly duration needed. Added a few more spells. Absurd cantrips, Missile launching(pshewwwm), equipment failure(not quite save or die, but if you really needed that water-breathing mask...), and a Light Bridge for walking across little gaps(don't be on it when the duration ends!).
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays. A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it. The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot. Last edited by Fragmaster01; Aug 30th, 2014 at 07:09 PM. |
#35
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Paizo spell list is done, at least from my trawling through the Sorc/Wiz list. Might find more in Alchemist, but that will be later.
I put Fireball back in, as well as some of the other cool damage spells, with this reasoning:
Added in some telekinesis stuff in my list; one of them is intentionally meant for the permabuff spell(wander around moving things with your mind). Removed Discorporate, because there was a similar Paizo spell. Sorted my spell list.
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays. A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it. The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot. Last edited by Fragmaster01; Aug 31st, 2014 at 05:17 AM. |
#36
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The fully compiled Artificer is here! We can keep talking about it in this thread, but any changes will henceforth be made in the public one, so that I don't have to change everything twice.
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays. A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it. The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot. |
#37
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Ok, to clarify...the spells have a base item that needs to be premade, correct?
You build the item for a specific spell at 1 hr/MP, but it can be recharged? BTW: this is THE public thread for the mechanics changes in this game. Copy paste it over here because there will likely be settings specific changes. -me
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Fun Frog Facts: The common species of frogs are unique in the animal kingdom because they are able to mate with either sex. |
#38
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Sure thing. Yes, the item has to be premade at the 1 hour/MP rate, but the reloading of MP is just a Full Round action(and you can load everything at the start of the day wizard style if you wish).
I won't be constantly copying back over here, because that's a lot of text.
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays. A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it. The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot. |
#39
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The mechanics writeups for the new Artificer spells are done! Well, the draft bits. They'll change as people gripe about specifics. Go look at your new Laser Pointer cantrip.
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays. A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it. The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot. |
#40
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Wow, ok so I have read through some of this, skimmed the rest. I designed a country based on technomancy for a book I want to write(and have started on), and the backbone invention for them was runic batteries. Take an item of any kind or shape, inscribe magical runes to hold power, and then use that to power constructs. The entire country ran off those, and was primarily clockwork stuff with some steam powered things. Now those required magic to operate, but everyone could use magic there, and in this system I believe that use magic device would work as a substitute.
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The Bird of Hermes is my Name, Eating my Wings to Make me Tame.
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#41
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I am making updates to the tech side in Post 1 for reference.
I have updated skills and copied engines in there. I will be updating engines soon. -me
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Fun Frog Facts: The common species of frogs are unique in the animal kingdom because they are able to mate with either sex. |
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