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  #181  
Old Jan 30th, 2023, 04:30 AM
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One down! She didn't really have to move much from her hidden place, particularly with the range of the only weapon that was effective against a flying creature. As more bolts and rays shot out from her allies, she briefly took aim with her longbow and
Dice Longbow Attack/Damage:
1d20+7 (15)+7 Total = 22
1d8+5 (4)+5 Total = 9
shot an arrow towards the creature's body. She didn't need to do anything fancy, as long as the body blows managed to bring the creature down. But their cleric appeared to suffering the worst of the creature but also giving back in equal measure. She crouched down again to give herself some cover from any flying spikes.


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  #182  
Old Jan 30th, 2023, 02:30 PM
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In the ruins of the Magmell IslandThe adventurers attack the last manticore from all sides and with everything they have - spells, bolts, arrows! Some hit, some miss, but in total, the manticore seems to be in serious trouble - at least from the adventurers point of view.
The beast roars in pain and anger. It flaps its large wings and rises about height 35 feet, now25 more feet, obviously in an attempt to change its assault tactic. "THIEVES! THESE ARE OUR TREASURES! WE! WE CAPTURED IT FROM STUPID ORCS! WE! GIVE THEM BACK! GIVE THEM BACK OR DIE!! MURDERER! DIE!"

The manitcore's tail points at Suluruk and
Dice 1st spike attack:
d20+5 (11)+5 Total = 16
Dice spike damage if it hits:
d8+3 (2)+3 Total = 5
Dice 2nd spike attack:
d20+5 (7)+5 Total = 12
Dice spike damage if it hits:
d8+3 (5)+3 Total = 8
Dice 3rd spike attack:
d20+5 (7)+5 Total = 12
Dice spike damage if it hits:
d8+3 (5)+3 Total = 8
three spikes dash at him. "MURDERER! DIE! THIEVES! DIE! MURDERER! DIE!"
DMOC:Short post and no updated map due to a lack of time. Sorry.

You can act in any order for one round.
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  #183  
Old Jan 30th, 2023, 03:50 PM
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The half-Orcs chainmail armor turned the barrage of spikes. Suluruk laughed as he thought, "Than Borean I'm better armored than my brethren who run around in animal hides'

Again, Suluruk unleashed divine attacks. Suluruk's spirit weapon stabbed at the Manticore raced after the Manticore. Where before it had attacked from above, now it attacked from below.
Dice Spirit Weapon Attack:
1d20+6 (9)+6 Total = 15
(15)
Dice Spirit Weapon Damage:
1d8+4 (5)+4 Total = 9
(9)

With a wave of his hand and command, Suluruk again caused a Dolorus Bell to ring out around the Manticore.
Dice Toll the Dead DC 14 Wis or take damage:
1d12 9
(9)

Suluruk called out, "Foolish creature, you killed and stole from the Orcs, who killed and stole from the crew of the skyship. Yet you call us thieves and murders. Foolish creature, your greed will be your death, as it was for the Orcs and Skyship crew before you. "

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  #184  
Old Jan 30th, 2023, 04:02 PM
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Khat - Rouge Female Shifter (Swiftstride) | Darkvison: 60ft, PP 13, PI 11 | Status: normal | Initiative: +5

Khat winced twice, first as her two psi-blades missed the creature twisting and turning in the sky and then a second time as three spikes slammed into Suluruk's armor. "A pair for grim reminders about why I prefer to strike from ambush. thought the Rogue.

The Swiftstride shifter focused on putting down the Manticore before it could do more injury to her companions or, worse yet, turn their attention from Suluruk to the leather-clad Rogue. With a thought, Khat summoned a pair of shimmering blades in her hands and tossed them at the flying beast.
Dice Soul Knife attack:
1d20+7 (6)+7 Total = 13
(13)
Dice Soul Knife damage :
1d6+5 (5)+5 Total = 10
(10)
Dice Soul Knife BA attack:
1d20+7 (20)+7 Total = 27
(27)
Dice Soul Knife BA damage:
1d4+5 (2)+5 Total = 7
(7)
Dice Soul Knife BA crit damage:
1d4 1
(1)


 
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  #185  
Old Jan 31st, 2023, 07:07 AM
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Prrup-tik, Grung Ranger (revised)Sheet|AC: 16|HP: 43/49|Status: Normal
Initiative ADV|Early attack ADV|2-Weapon Fighting|Piercer Feat|Poison piercing|+2 dmg v. humanoids|Poison touch|Poison immunity|Jumping and climbing|1/3 Spells|4/4 HD|4/4 Goodberries | 1/1 adventure luck
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Prrup-tik follows his companions' attacks with his best shot of the fight, a bolt to the chest that 28 dmg - I assume enough, if it wasn't dead already.leaves the monster spiraling to the ground. "Stho angry!" he observes. "That was a lot of yelling!"

After the carcass hits the ground, Prrup-tik hops off Cujo and calls out in goblinoid: "Misthter goblin! You can come out now - the flying catsth are all dead! Pretty sure all!

"Hey, everyone,"
the grung tells his friends, "don't hurt the goblin; we made a deal." Meanwhile, Cujo cautiously steps over to the manticore carcass and gives it a few sniffs.

Battle ActionsRelevant skills and statuses: Exhaustion 1, poisonous skin, Concentration Hunter's Mark
Initiative:
Movement:
Action: Light crossbow attack - 21 to hit, 18 damage plus 6 poison unless 12 CON
Bonus Action: None
Free Action:
Cujo:
Rolls: Lady Luck

 

 

 

Prrup-tik AC 16| HP 43/49|PP 10|4/4 Goodberries|1/1 adventure luck|Exhaustion 1
Cujo AC 17|HP 17|PP 13 (18 for hearing and smell)

Last edited by secretID; Feb 3rd, 2023 at 09:02 AM.
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  #186  
Old Feb 1st, 2023, 07:54 PM
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Valerius Codrin, Druid of the Moon
HP: 22/33 | AC 16 | PP: 15 | Spell Save DC: 13 | Spell Attack: +5 | Rank: Your familiar with the airship, now. Even under stressul conditions. On the airship, once per combat, you can neglect a negative effects like headwind, airship movement or poor view.Sky Defender Third class | Status: Normal
HD 1/3d8 | Spell Slots: (1) 4/4, (2) 2/2 | Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesnít have a flying or swimming speed.

When you choose the circle of the moon at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.
Combat Wild Shape 1/2 | The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there). Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.Circle Forms
You have resistance to fire damage.Hellish Resistance | Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You canít discern color in darkness, only shades of gray.Darkvision | You know the ray of frost cantrip. When you reach 3rd level, you can cast the armor of Agathys spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.Legacy of Stygia 1/1
Familiar with the various outcast groups (beggars, urchins, slaves), able to locate/contact these groups in urban settings. They'll aid however they can, might shield/fight for you. Knowing the underbelly of cities you have an easier time locating and conversing with criminal's & their organizations.Outcast Familiarity | Common, Infernal, DruidicLanguages


"We're being mean because you stole it first? Excuse me while I wipe my tears." He absentmindedly shot off another ray at it, barely looking. He was half in shock at the entitlement of the beast. "Hey, when I ransack dead things, it's because they were dead when I got there. Or they were a clear and present danger, so they got dropped and then I took their stuff. Have some class, at least."

 

 

 
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  #187  
Old Feb 2nd, 2023, 03:59 PM
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In the ruins of the Magmell Island

Although the manticore continues to rise, it faces a dense hail of attacks. Perhaps she could have escaped Sulurk's divine forces - or Khat's flying blades - or Valerius' frost ray. Each individually, perhaps, but not all together.
And not Prrup-tik's deadly unerring hand.

The manticore flutters its tattered wings, desperate and ever weakening. Its tail twitches helplessly and the flight becomes more and more a sinking, finally a kind of controlled crash. But then the frogman's bolt slams directly into the skull, causing the head to snap to the side. The manticore twitches and spits blood, then the body goes limp and the predator crashes to the hard ground. The body bounces up with the sickening sound of breaking bones, then remains surprisingly formless. The claws twitch a few more times in its death throes, then silence falls.

"Really? Big flying cat really gone? When return?" a thin little voice sounds from the barrel. The Golbin doesn't seem to believe in the deaths of the both manticores yet. But any answer is drowned out by the roar of the Dragonrise, which now looms giant-like over the edge of the island, casting a huge shadow over the remains of the carnage. One can see the armed crew watching down from the railing, obviously expecting to see no-one alive anymore.
DMOC:End of combat. Congratulation, you won!
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  #188  
Old Feb 3rd, 2023, 09:44 AM
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Prrup-tik, Grung Ranger (revised)Sheet|AC: 16|HP: 43/49|Status: Normal
Initiative ADV|Early attack ADV|2-Weapon Fighting|Piercer Feat|Poison piercing|+2 dmg v. humanoids|Poison touch|Poison immunity|Jumping and climbing|1/3 Spells|4/4 HD|4/4 Goodberries | 1/1 adventure luck
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As his adrenaline subsides, Prrup-tik begins to feel his great fatigue again. He waves up at the Dragonrise crew, in part to signal the resolution of the conflict, in part just to say "hi." He gives them a thin and rubbery thumb up, to make things perfectly clear.

As the goblin has stuck around, Prrup-tik continues their conversation. "Well, that'sth it for the flying catsth. I guesth...Hey! - where did you and the orcsth come from? You can't fly! Are there more of you around?"

 

 

 

 

Prrup-tik AC 16| HP 43/49|PP 10|4/4 Goodberries|1/1 adventure luck|Exhaustion 1
Cujo AC 17|HP 17|PP 13 (18 for hearing and smell)
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  #189  
Old Feb 3rd, 2023, 04:30 PM
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Khat - Rouge Female Shifter (Swiftstride) | Darkvison: 60ft, PP 13, PI 11 | Status: normal | Initiative: +5

Khat is tired. However, she has been here before, and the hunter in her knows that because the prey is down, it does not mean the danger is over. The Swiftstride Shifter called out to her companions, "We've much to do and little time. The crashed ship, the Orcs, and the two Manticores. All mean that this is a popular spot; someone or something may come along to pick over the remains of this fight. We need to deal with the dead, take what we can of the remains from the ship, and possibly explore the ruins here. We should also be ready to cast off quickly should something else - say a Dragon return. "

Khat looked at the ruins of the buildings. "I'm good at scouting and skulking. I'll check out a few of these buildings and see if anything worth taking is left."

Khat set off towards the ruins, staying the shadows,
Dice Stealth Disadvantage:
2d20+9kl1 (10, 3 (keeping 3) )+9 Total = 12
(12) while looking for traps and treasure
Dice Perception traps and treasure:
2d20+3kl1 (9, 12 (keeping 9) )+3 Total = 12
(12)
Dice psi-die if either roll failed:
1d6 2
(2)

Solulruk spoke up, "I'll find out what the Captain was done with the dead." The Cleric of Borean looked around, "not a good place to bury the dead, but I doubt the Captain will waste the weight to take them back. Perhaps a funeral pyre." mused the Half-Orc.

Solulruk looked to the other party members, "Someone should search the ship for treasure and supplies. Let's gather them so that they can be hoisted aboard our airship."

 
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  #190  
Old Feb 3rd, 2023, 08:49 PM
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Valerius Codrin, Druid of the Moon
HP: 22/33 | AC 16 | PP: 15 | Spell Save DC: 13 | Spell Attack: +5 | Rank: Your familiar with the airship, now. Even under stressul conditions. On the airship, once per combat, you can neglect a negative effects like headwind, airship movement or poor view.Sky Defender Third class | Status: Normal
HD 1/3d8 | Spell Slots: (1) 4/4, (2) 2/2 | Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesnít have a flying or swimming speed.

When you choose the circle of the moon at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.
Combat Wild Shape 1/2 | The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there). Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.Circle Forms
You have resistance to fire damage.Hellish Resistance | Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You canít discern color in darkness, only shades of gray.Darkvision | You know the ray of frost cantrip. When you reach 3rd level, you can cast the armor of Agathys spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.Legacy of Stygia 1/1
Familiar with the various outcast groups (beggars, urchins, slaves), able to locate/contact these groups in urban settings. They'll aid however they can, might shield/fight for you. Knowing the underbelly of cities you have an easier time locating and conversing with criminal's & their organizations.Outcast Familiarity | Common, Infernal, DruidicLanguages


"There we are. I think I need to put more thought into stopping flying things." He brushed himself off and looked over his wounds.

"That's a nice idea, but if we're pressed for time, we have a simpler option." Stowing his weapon and his druidic focus, Valerius rolled up his sleeves and grabbed a manticore's leg and tried to drag it to the edge of the island, meaning to dump it over.

 

 

 
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  #191  
Old Feb 4th, 2023, 03:00 AM
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In the ruins of the Magmell Island
The airship is just setting down for landing when Prrup-tik raises his thumb. Shouts ring out on the deck, the engine revs up, the airship immediately aborts its landing attempt and rises steeply while the crew bends over the railing or looks out the hatch and scans the ground for further dangers.
And no matter how many times the frogman gives the thumbs up, the airship will not descend.

The goblin climbs cautiously and with a suspicious face out of his barrel, looks around and then tries with little dignity to wipe the fish remains from his face and hair. Stinking red slime and remnants of fins drip from his hands over his scuffed leather armor onto his weapons belt and then onto the blood-soaked ground.

"I come by airship of orcs. Me kitchen boy only. Me not fight. Orcs fight! We find airship and collect food. Then big flying cat attack and kill everyone." he sums up what happened, even though his equipment naturally raises a question or two.
"Orc airship fly to camp and pick us ... me ... again."

Khat disappears into the ruins and searches them for traps and treasures, but except for a few oversized spiders waiting in their huge webs for unwary small animals and birds, there is nothing to see there. Even the furniture is missing. The inhabitants seem to have left the place - or rather the remains that are not yet broken off and propped up in the depths - long ago and in a planned way, which is quite explainable in view of the cracks and crevices on the floor and walls.

Suluruk recovers the dead crew members of the airship during this time and carries them together. Valerius drags the first Manticore to the edge of the island and pushes it impiously over the edge. The corpse slides over rocks and dirt and disappears into the clouds.

Meanwhile, the airship has also landed. Captain Frostraven slowly strides down the row of dead before she stops in front of the disfigured corpse of a young man and sinks to her knees, sobbing heavily.
"Why? Why?" she whispers, "Why did you do this? Why did you have to come to this cursed place? For gold? It was empty the last time, too." A crying fit shakes her. 1st Helmsman Ragrum Stormfall gently places a hand on her shoulder. A feeble attempt at comfort in a tough subculture that knows no feelings, where everyone is tough, unapproachable, and above all, replaceable.
"What shall I tell Edlja, Worak and Ronja? Tell me! That their father is not coming anymore? Torn to pieces by orcs for nothing?" She breaks down crying.

1st Helmsman Ragrum Stormfall turns to Prrup-tik. "Thoran and Finkra are missing." He nods in the direction of the golbin, who is trying to sneak back toward the barrel. "Find out if they are on the orcish airship." The dwarf looks to his captain, who is still crouched on the ground. "We need to know everything, even if you flay the goblin! Show no mercy!"
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Last edited by LeDragon; Feb 4th, 2023 at 03:01 AM.
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  #192  
Old Feb 4th, 2023, 09:06 PM
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Prrup-tik, Grung Ranger (revised)Sheet|AC: 16|HP: 43/49|Status: Normal
Initiative ADV|Early attack ADV|2-Weapon Fighting|Piercer Feat|Poison piercing|+2 dmg v. humanoids|Poison touch|Poison immunity|Jumping and climbing|1/3 Spells|4/4 HD|4/4 Goodberries | 1/1 adventure luck
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Prrup-tik looks at the captain with concern. He touches his fingers together, physically reminding himself that he cannot safely reach out to comfort her. Stormfall startles the frog-man with his abrupt order. “Um…OK,” Prrup-tik responds. “I mean: aye, aye. I don’t think I know how to ‘flay,’ though.” Stormfall doesn’t seem to be listening. “I’ll figure it out,” says the grung, turning toward the goblin.

Prrup-tik steps over to the goblin lightly, and ahead of Cujo, so as not to agitate the de facto prisoner further. “Stho…” he begins, “did the orcsth take anyone with ‘em? Y’know – prisoners?

“An’ by the way,”
he adds, frowning up at the sky, “when ya think they’re comin’ back?”

 

 

 

 

Prrup-tik AC 16| HP 43/49|PP 10|4/4 Goodberries|1/1 adventure luck|Exhaustion 1
Cujo AC 17|HP 17|PP 13 (18 for hearing and smell)

Last edited by secretID; Feb 4th, 2023 at 09:08 PM.
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  #193  
Old Feb 7th, 2023, 04:15 PM
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Valerius Codrin, Druid of the Moon
HP: 22/33 | AC 16 | PP: 15 | Spell Save DC: 13 | Spell Attack: +5 | Rank: Your familiar with the airship, now. Even under stressul conditions. On the airship, once per combat, you can neglect a negative effects like headwind, airship movement or poor view.Sky Defender Third class | Status: Normal
HD 1/3d8 | Spell Slots: (1) 4/4, (2) 2/2 | Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesnít have a flying or swimming speed.

When you choose the circle of the moon at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.
Combat Wild Shape 1/2 | The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there). Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.Circle Forms
You have resistance to fire damage.Hellish Resistance | Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You canít discern color in darkness, only shades of gray.Darkvision | You know the ray of frost cantrip. When you reach 3rd level, you can cast the armor of Agathys spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.Legacy of Stygia 1/1
Familiar with the various outcast groups (beggars, urchins, slaves), able to locate/contact these groups in urban settings. They'll aid however they can, might shield/fight for you. Knowing the underbelly of cities you have an easier time locating and conversing with criminal's & their organizations.Outcast Familiarity | Common, Infernal, DruidicLanguages


The tiefling sang softly to himself as he hauled the thing to the edge. "What do ya with a man' ti' core-corpsemanticore corpse? What do ya do with a manticore corpse? What do ya do with a man-ti-core-corpse-" He broke off his shanty to give it a farewell kick before it teetered over, and in pausing a beat too long to come up with a witty final verse, noticed the captain in her nigh-hysterical state. He wasn't always great at reading the room, though he thinks he does alright, and immediately grasped that his singing and corpse flinging may be seen as inappropriate right now, and attempts to quietly slink into the forest to see if he can be useful somewhere else.

 

 

 
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  #194  
Old Feb 9th, 2023, 04:36 AM
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She joined her allies after the last creature had fallen, watching the proceedings in a somewhat detached manner. She bent down at long last and touched the creature's fur, almost like she had some sort of empathy for its demise. Shrugging lightly, she got to her feet again and started to help Suluruk with the collection and sorting of the bodies. It wasn't easy work and certainly not for the faint of heart, but as one who'd lived nearly two centuries, she had seen her fair share of corpses. The dead didn't stay in good shape for long.

She rinsed her hands afterward with a little water, and joined the rest of the crew around the dead bodies, standing to one side so as not to affect the obvious grief. She chose a position beside Prrup-tik, who's command of the goblin language was the only clue they had to how to proceed from here. "Sounds like not all the crew were killed. Some may have been captured and taken on that other airship. I am well aware of what flaying is, but I would suggest that we stay clear from any forms of torture. We need a position for the camp. That's all. I'm sure the goblin will know. And perhaps some coin can loosen its tongue." Sounded like they were going on a rescue mission. In part she'd joined this crew because of her dislike of orcs, but saving lives was always more important. Killing one or two more for Aludra's sake would certainly ease some of the guilt and pain she felt.


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  #195  
Old Feb 9th, 2023, 01:40 PM
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In the ruins of the Magmell Island
While Valerius sings a very strange farewell song to the two Manticores, Kazza Leafwind helps Suluruk collect the bodies of the crew. Meanwhile, the crew of the Dragonrise unabashedly mangle the corpses of the orcs, but apparently don't find enough to satisfy the greed and vengefulness, and so a few of the already mangled corpses get a few more kicks and insults.

The goblin has apparently understood enough of 1st Helmsman Ragrum Stormfall's command to Prrup-tik to realize that he is in grave danger. His eyes narrow. "You say Snyder Smallblade is safe. You say you friend of Snyder Smallblade!" A reproach resonates in his words. "Snyder Smallblade help frogman and tell frogman where be hidden island camp of orcs. And then frogman protect Snyder Smallblade from evil dwarf." He points his chin toward Ragrum, currently talking with Able Aeronaut Featherstar. Both glance hostilely at the both small creatures. "You swear by your In my world, a sacred oath in the name of the gods has a meaning and must not be broken if you don't want to roll with disadvantage until the end of the game.frog gods!" the gnome requests desperately.
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Last edited by LeDragon; Feb 9th, 2023 at 01:42 PM.
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