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  #106  
Old Sep 18th, 2014, 12:11 AM
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Humility let a hint of her relief show when Airin explained the circumstances of his injuries and what he hoped to do with them. She also felt a bit of shame at the fact that her relief wasn't solely motivated by concern for the newcomer's well-being, but was just as much over the fact that wouldn't have to feel any more guilt or responsibility for yet another person suffering on her account. Hearing Morgan move things along and sent the unidentified emerald dragon off to harass the second group of clerics while they went after the first. Seeing him step off the roof and call for her and Leon to scout out the route towards the inn, she blinked dumbly for a second as the mental numbness from all that just happened linger, before coming to her sense. She shook her head roughly and actually smacked herself across the cheek with more than a little force, gritting her teeth angrily afterwards.

"Get it together already you damn fool. What are you? Some fluff-brained little girl who barely knows one end of the sword from the other? Focus! The battle is still on and people can and will die if you slip up because you're in a daze over how stupid you've been. Get a grip!"

She berated herself fiercely in her head grinding her teeth hard before finally taking a deep breath and letting it out. Her condition today was just too pitiful. She needed to get back on track before she shamed her Brothers and Sisters any further than she had already. Thinking this she she gave a determined nod and immediately stepped off the end of the roof and flew lightly down to the street below, still under the effect of the spell of Flight that had been cast on her before she was sent there. She didn't question the decision to make their way there through the streets on the ground, as she well knew that flying would just announce their arrival and make them a target along the way. Which was pretty much what their dragon ally was doing. Well, she had seemed confident in being able to escape and would make a marvellous distraction for them. Who was she to question it? For now she moved ahead at an excellent pace searching for a way through the alleys and streets towards the inn they saw from up on the roof, with as much cover along the way as possible.

 
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  #107  
Old Sep 18th, 2014, 05:00 AM
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Once the decision appears to be made, Nallaul climbs downz. He prefers normally to not use magic unless he needs to. He feeals happier that they're all going for one target. Happier, but not happy.. He wonders how the new arrival is going to work out. Can't be as big a liability as Humility though.
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  #108  
Old Sep 22nd, 2014, 08:21 PM
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Rhys leaves the scouting to Leon and Humility, who make quick and efficient progress through the streets, pausing every now and then to allow the others to catch up when they were sure the coast was clear of any threats. Once they reach the inn, which doesn't take them very long, the two of them are even able to circle around it while Rhys (and Mrith if she returns) keeps an eye on things for the bulk of the group. The only figures they spot from windows are two Erinyes, keeping an eye out on opposite ends from the top floor of the two-storey inn. They could either wait a bit longer and hope to spot the healers coming to the windows to heal one of the Dragons, start making their way into the building with the others or even simply just have everyone start attacking.
OOCObviously, fighting is going to ensue soon one way or another, so can everybody please roll Initiative for this new fight.

~MTWC
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  #109  
Old Sep 23rd, 2014, 01:59 PM
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Hmph. Perhaps they are notifying them whenever another dose of healing spell is needed? I should probably help Mirik and put a stop to that right away.

She couldn't spare another glance at the fighting dragons for now. The sight of the accursed ones revolted her and now her preys were on sight.
This dragon wouldn't keep them waiting. She would do best to inform the others of how things were going as they did.
I've seen two Erinyes keeping discretely keeping watch in the warehouse. I'll begin harassing them right away by blocking their vision to the fight so they cannot heal the dragons anymore without getting out. I'll proceed to get to the warehouse and burn it down if they ignore me.

She maintained her speed and raced for the warehouse, creating an area of fog into the warehouse, where the two Erinyes peek out, then got as close to it as possible, keeping the same altitude but going over the warehouse, then descending to an altitude of about 25-ft. above the warehouse. As she glided down, she unrolled her scroll of Banishment and began to scratch herself with her dagger, apprehending their reaction.
I've decided to banish as many as possible as soon as the opportunity is favorable, to save on time and join up with you all faster, if I can.

 

Last edited by Blue; Sep 23rd, 2014 at 02:26 PM.
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  #110  
Old Sep 25th, 2014, 06:09 PM
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With fairly minimal information there isn't much use in elaborate planning.
"Humility, Leon. You two try to sneak in to find the hostages and figure out where the healers are. Once the ball goes up you two keep between them and the hostages. Otherwise we keep it simple. Try to focus on individual targets so that they're dead before the healers can get to them and kill them before they kill us."
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  #111  
Old Sep 25th, 2014, 08:54 PM
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Nallaul doesn't have anything to add at this point. He wants this to be over. The mage realises he doesn't have many damage spells left. Looks like he have to conserve those and try and disable foes via other spells.
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Old Sep 27th, 2014, 01:15 PM
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The thief waited for Mrith to engage the erinyes before sneaking towards the inn. Those demon-bitches are a sneaks' bane. He made a quick tour of the building checking for the best way to enter the inn without getting caught. But off course, the best entrances would be trapped - it's what he would do. But Léon would also make sure he'd have a way out. Now where did they put it?
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  #113  
Old Sep 28th, 2014, 04:58 PM
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Hearing Morgan's instructions, Humility gave a casual nod of acquiesce and sent her reply through the mind link.

[["Understood."]]

Which was pretty much the norm for Children who were following someone else's lead. Even if they were organised, there were no disciplined soldier-like responses and attitudes. No 'Yes sir!'s or snapping to attention. Whether it was the leader of the combat group they were currently in or all the way up to the Sword in the Dark himself, there was practically no formality at all in their freedom oriented society. Still she's being curt and to the point, more subdued and less talkative then she was earlier. She follows after Léon and communicated her thoughts to him through the link, knowing much better than to speak out loud this close to the enemy.

[["I'll follow your lead here. My skills focus on catching enemies by surprise rather than breaking and entering."]]

She says only what needs to be said and no more, pursuing him like his shadow. Holding her weapons at the ready she resolutely turned all her focus on the task at hand, putting all her will into banishing all thought of the recent events and events yet to come from her mind so she can get things done. Even though she succeeds it takes far more effort than she would have liked.

 
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  #114  
Old Sep 29th, 2014, 08:51 AM
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The Warehouse
 

Mrith's fog engulfs the Erinyes near the you can't see it now, but it's the two blocks of light greypully, as well as spreading across the top floor of the warehouse beneath the roof, before coming to a hover above the roof with her banishment scroll.

Mrith hears people speaking below her, but finds it difficult to make it out. [DC 20 Listen check to decipher what the other three are saying (mark which check is for who/what order).]

The remaining Erinyes flies up before letting loose with an arrow, although it misses Mrith due to her magic.
MapSmall blue square = Other robed man.
D1/2 = Divine Caster 1 and 2.
E1/2 = Erinyes 1 and 2. (E1 was in the exact opposite position to E2, hence the location of the fog).
Green squares: Mrith.
Large blue squares = Solid Fog.
Red tiles: Roof. 10ft above top floor).
Brown-ish tiles: Top floor (also continues under the roof).
Grey lines: The lip of the top floor which the Erinyes were hiding behind originally.

~MTWC
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  #115  
Old Oct 1st, 2014, 12:09 AM
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Init: 14 || AC 28, T 14, F 24 ; Hp 253/239 ; Fort +24, Ref +16, Will +19

She didn't understand the infernal speech but the voice of Nevh's choker did and swiftly conveyed her the words meaning.
It didn't scare her. In fact, it felt like a good moment to slip some terror in there.
The voice itself was quite fluent in the accursed language and very eager to say the words. But she wouldn't have it. Better to have them keep communicating with eachother in Infernal, if they thought she wouldn't understand. Draconic would suffice, and be expected.
"ONLY SIX OF YOU? AH! HA HA HA!!"

She felt that dramatic enough without being too much. Just then, the young dragon wasn't sure anymore if it was acting or not.
It sounded creepy enough and made a good show of her confidence. Hopefully they would underestimate her by her size, as they all do, and they be confused and perhaps even afraid once they get a feel of her first discharge.

She flew off and took care to go lower by passing under the fog she had created as to avoid being seen, then align with the warehouse and breath out a line of electricity that tore through the fog all the way to the opposite end of the top floor. She flew alongside the building as she kept on breathing, electrifying the entirety of the top floor.

Taking note of the position of those she saw there, she would either fly back up to where she started or give them more trouble to deal with.

 
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  #116  
Old Oct 1st, 2014, 03:22 PM
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The Warehouse
 

As soon as Mrith appears from around the chilling fog she spots three people beneath the roof; a robed D1woman and D2man with chainshirts, the Rapiers from before were me mixing them up with the other groupspiked gauntlets and holy symbols of whom Mrith also knows has more than a few Dragon worshippers - much to the chagrin of most Ahekan dragons - so the Dragons in the sky could be hers rather than Invidia's as they were assuming so farAvaritia; and a Mman wearing robes but no armour. Curiously, the latter's eyes were a intensely bright blue and their hair appeared to be a faint golden colour rather than a true blonde.
 

I.e. he Readied an action, interrupting Mrith's ownAs soon as the blond saw Mrith, he started chanting for simplicities sake I'm going to use the rolls you made before for it, so she makes her save but doesn't actually recognise the spellmagic that Mrith didn't recognise, drawing out three metal hoops as he did so before they vanished and three much larger ones hurtled towards her and attempted to restrict her. Fortunately, she was able to avoid one of the hoops and the other two - while slowing her down and making her more cumbersome - did not completely immobilise her as was likely the intention. [Mrith is Entangled, as a result she now moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. She must also make a DC 18 concentration check to cast a spell (including her Invocations, since they require somatic components).]

Mrith wouldn't be able to finish off her strafing attack completely due to the hoops slowing her down, not without leaving herself open to counter-attack from those on the warehouse's top floor at least. So she could either continue her attack and try to get as many as she could or abandon it to gain cover again.

[For clarity, can you say what height she finishes at relative to the top floor, since that's where most of them are?]

MapSmall blue square = Mage.
D1/2 = Divine Caster 1 and 2.
E1/2 = Erinyes 1 and 2. (E1 was in the exact opposite position to E2, hence the location of the fog).
Green square: Mrith. (Note - I haven't updated her position, since she's mid-action)
Large blue squares = Solid Fog.
Red tiles: Roof. 10ft above top floor, 15ft above at the centre).
Brown-ish tiles: Top floor (also continues under the roof).
Grey lines: The lip of the top floor which the Erinyes' were hiding behind originally.

~MTWC
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Last edited by Makenshi; Oct 1st, 2014 at 03:29 PM.
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  #117  
Old Oct 1st, 2014, 03:55 PM
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The spell had slowed her down, but Mrith was fast enough to complete her intended skirmish despite the restrains.
She breathed electricity through the lot of them and returned on the roof to ponder her next move. Or perhaps try to shatter the bindings.
Once perched on the roof, she figured now was a good time to gloat. Keep them more distracted by what was going on here than whatever was to happen at the alehouse. Maybe taunt them to use their stronger stuff and so have less to spend on healing the dragons.
"HA HA! YOU CAN'T STOP ME WITH YOUR PATHETIC MAGIC. Your worthless devils cannot protect you. I am SO GLAD I found you. You're all MINE!"
It was as aggressive as she could make it sound. And joyful, too. She was excited now. It was fun.

Last edited by Blue; Oct 1st, 2014 at 04:10 PM.
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  #118  
Old Oct 2nd, 2014, 07:53 AM
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The Warehouse
 

 

Mrith's strafing run manages to hit everyone as far as she can see, although the male divine caster manages to avoid the brunt of it by darting behind a nearby pillar momentarily and the mage seems unaffected by the lightning. Once she is back on the roof she doesn't hear anything else, and for an unbearably long moment it appears that nothing is happen, at least until she spots something moving out of the corner of her eye. At first, she thinks that it is just her being paranoid but then she sees the air rippling ever so slightly again - something up here was invisible, but even now all she could do was pinpoint its position, and that was too late to stop its advance now.

Mrith feels a sharp stabbing pain in her abdomen as the thing is finally revealed. The humanlike creature had solid grey skin, with much of its features periodically shrouded by a clinging darkness. It's head was almost blank, but it had the faintest hint of a nose and two burning red eyes. Most disturbing of all was its wicked smile, curving menacingly and appearing fixed in place as it displays sharp bone-white teeth. Grinning, it calls out to the others in Infernal. "Do not use unholy magic. This one is not an agent of good."

The Erinyes from the fog finally appears, but a quick look up and it heads straight down, into the streets, as does the other Erinyes. [Both are now on the ground, 20ft below the top floor]

Mrith hears what DC20 Listen check to decipher what he's saying againsounds like the mage from before, before he comes hurtling out from under the roof on draconic wings that he didn't have before. His voice also sounded much calmer and almost serene, while his hair almost appeared like it could shed light. "spoken in DraconicA pity that you continue to get in our way, I wish you no harm." As he comes to land on the edge of the roof, wings still spread, he pulls out a child's spinning top and thrusts it forward. "(Draconic) Great WindJennu Suaco." A powerful vortex of high speed wind twirls from the top and slams into Mrith. [Mrith must make a DC 24 Ref save or take 47 dmg and be Bull Rushed by the wind (the spells' opposed check result is 23 and Mrith takes a -4 penalty to her check due to being airborne). Success and she only takes 23 dmg and is not Bull Rushed. If she is Bull Rushed, it will attempt to push her back up to 120ft away from the Mage (provided it rolls well enough of course). Note that Mrith will also provoke an AoO from the previously invisible creature if she is Bull Rushed (although with no Sneak Attack this time fortunately).]

MapSmall blue square = Mage. (on top of the outer edge of the roof, so 10ft above the top floor)
White = You'll need to roll a Knowledge Planes check to recognise what this is? (On top of the roof, so 15ft above the top floor)
D1/2 = Divine Caster 1 and 2. (?)
E1/2 = Erinyes 1 and 2. (Both on the ground, 20ft below the top floor)
Green square: Mrith. 5ft above the centre of the roof, 20ft above the top floor.
Large blue squares = Solid Fog.
Red tiles: Roof. 10ft above top floor, 15ft above at the centre).
Brown-ish tiles: Top floor (also continues under the roof).
Grey lines: The lip of the top floor which the Erinyes' were hiding behind originally.

OOCThe other fight will be up later today.

~MTWC
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Last edited by Makenshi; Oct 4th, 2014 at 12:27 AM.
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  #119  
Old Oct 2nd, 2014, 03:31 PM
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That was unexpected. And very unfortunate. She hadn't expected that something would get up on that roof and close on her this fast and still be able to get an attack in melee.

The wound wasn't so bad though.
The devil's comment got a smirk from her. "Oh, truly?"
Looking at it better now, she couldn't hide her disgust. "My, you are one ugly thing. I'll save you for last, Dogai."

When the Erinyes left to get on ground, she looked down at them plaintively. "No... come back... I'm not done with you."
The handsome guy made her outright laugh. Then she calmed herself to actually consider what he had just said to get a better impression.
"I don't let go of a prey so easily. For supporting those abominations in the sky, you are worthy of my attention. I'll turn a blind eye and get my fill of carnage elsewhere if you pay me. I want something nice for my hoard."

After the cyclonic blast and the attack that followed, Mrith gazed at her wounds, unimpressed, but even more excited.
"Oh. YES. That's it. Make me work for it."

Having been propelled away by that spell was convenient. She made a new sphere of cold solid fog over the mage and Dogai both, then flew over it and activated the dark magic of her Shadowy Diadem.
Maybe get the others up to speed of what was going on around here.
Okay. There is a Dogai among them. Some kind of killer devil that jumps in the shadows and gets invisible. He's actually good. They have what I think is some kind of fallen Darkheart mage with them. They are tough. I can try to focus on keeping them busy and save some time but they got decent fire power and I'm not sure how many good spells they still have now after the dragon heals and whatever they used against me so far. I'll retreat if they seem to control the situation too well.

 

Last edited by Blue; Oct 6th, 2014 at 03:01 AM.
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Old Oct 2nd, 2014, 08:28 PM
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The Tavern
 

Leon doesn't find any sign of traps on either of the obvious entrances - one at the front of the tavern and one at the back - while the lower windows were only able to be opened a crack, so their choice of entrances were limited to the two doors and the upper windows, the latter of which he couldn't search from a distance and were more likely under watch if the Erinyeses' presence was anything to go by. Flying up was out of the question if they wanted to keep the element of surprise with the Devils keeping an eye out.
OOCWhatever you guys decide, I will be needing hide/move silently checks from everyone if you all attempt to sneak around from this point on. As a result, it might be best to leave the sneaking to Rhys (remember, he's good at stealth despite his height and armour), Leon and Humility, with the mages (including Didina) and Misa hanging back. Of course, this would mean dividing up - which is what you wanted to avoid in the first place - and would mean the scouts wouldn't have the benefit of anyone skilled with magic (since Leon is more of a dabbler).

The map is unfinished at the moment (I thought you'd rather have an update) but it's a large Inn (larger than the warehouse), with the Erinyes in similar positions in the corner of the building keeping a watch out (i.e. opposite corners). There is a gap of about 20ft between the adjacent buildings (residential/merchant) and the inn has a large (10ft) front entrance, and smaller (5ft) rear entrance, that backs up onto the alleyway (15 ft wide) through which they have come from and which happens to be near a corner that doesn't have an Erinyes watching over it (the front entrance is in the middle of that side of the building, and on a wide open street, so much more dangerous to approach). The windows are evenly space throughout the top floor, but the rear/side ones in particular are more likely to be located inside individual rooms that continuous corridors. The corner windows are exceptions - being located in the same room, so the Erinyes' can switch which side they're looking at (and do so randomly).

 

The Warehouse
 

 

 

Mrith's freezing breath engulfs the mage while her first one vanishes at the same rate that the new one appears. This blocks off the Erinyeses from sight as well as the assassin devil on the other side of the roof, so that they can't see what Mrith is doing, but she can't put her extraordinary eyesight to use either. [You need to make four listen checks.]

Mrith does, however, clearly hear the Assassin Devil calling out in Infernal. "Retreat to the third site." She also hears the mage casting a spell. [He used Dimension DoorDC 19 Spellcraft check]

 

~MTWC
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