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  #121  
Old Nov 22nd, 2021, 08:15 PM
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Quote:
Originally Posted by Mindsiege View Post
Oh yeah, I wasn't even considering insighting the lie, I meant insighting the intent to draw weapons.
Aaaah, right.
Roll added.

21 but I'm fine if @CoffeeRogue decides to not give much from it.
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  #122  
Old Nov 22nd, 2021, 08:43 PM
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Originally Posted by secretID View Post
I love Oguun. i'm glad you didn't make the choice to have him chalk up what he saw to variation within the species.
Between illithids, githyanki, and living in Limbo, hypervigilance is a big part of githzerai culture. Oguun is never going to hesitate to sound the alarm
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  #123  
Old Nov 22nd, 2021, 09:50 PM
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Using psionics on a memory inside a dream, super effective or Inception-level recipe for disaster?
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  #124  
Old Nov 23rd, 2021, 01:14 AM
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Can I ask for an intimidation roll vs. Earlamar's wisdom save? I'd like to see if the dice want Earlamar to be afraid of Aurora because that reply is chilling. I love it.

Thank you for going along with it @Barrowb
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  #125  
Old Nov 23rd, 2021, 03:56 AM
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Quote:
Originally Posted by CoffeeRogue View Post
Can I ask for an intimidation roll vs. Earlamar's wisdom save?
If you want one, sure.
Rolled 15 and added it to the post.
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  #126  
Old Nov 23rd, 2021, 10:35 AM
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Dice Wisdom Saving Throw:
1d20 3


Oops, I apologize I rolled in the wrong thread but I'm keeping the roll. Mixed up my tabs.
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[PC]Earlamar Xyr - A sly half-elf rogue with a taste for deception in West Marches

Last edited by CoffeeRogue; Nov 23rd, 2021 at 10:36 AM.
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  #127  
Old Nov 25th, 2021, 04:36 PM
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@Arkaon:
Will you be able to post this week or should I move ahead? No worries either way.
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  #128  
Old Nov 25th, 2021, 05:03 PM
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Also, we'll wait on the next GM post to find out what happens with Aurora's last play.
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  #129  
Old Nov 25th, 2021, 05:32 PM
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Quote:
Originally Posted by Mindsiege View Post
Also, we'll wait on the next GM post to find out what happens with Aurora's last play.
Why do I feel an impending doom?
Or at least being scolded by the bird.
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  #130  
Old Nov 26th, 2021, 04:27 PM
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Either way, one thing's for sure: it's gonna be interesting.
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  #131  
Old Nov 26th, 2021, 04:35 PM
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Originally Posted by CoffeeRogue View Post
Either way, one thing's for sure: it's gonna be interesting.
I sure hope so!

Either way, I think Arkaon might be busy, so I'll get the update up on the weekend.
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  #132  
Old Nov 28th, 2021, 09:59 PM
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It sure may be problematic... but look at the bright side.
Most of our team has high WIS saves and inspiration.
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  #133  
Old Nov 28th, 2021, 10:07 PM
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This looks very tough; those saves will be hard to make, especially as we have few heavy hitters. Some thoughts:
1) If we gather from columns 11 through 15, we can minimize melee attacks on us this turn. MS, do any of the enemy have ranged weapons? If not, we can keep the first round to the noble, the adventurer, and of course the rider.
2) Baka and Geghard have the best ACs, and so should move to meet the rider and the adventurer if there are no ranged enemies.
3) Earlamar does the best one-attack damage, when he has Sneak Attack, so we should always have someone else adjacent to Earlamar's likely next target (I assume the noble, this time).
4) Anything that disables will be very useful. I have nothing. Sleep would be fantastic here once they go to 1 hp each, but I see none on the sheets. ):

Geghard will probably engage the adventurer, but I'll wait for MS's answer about ranged enemies.
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  #134  
Old Nov 28th, 2021, 10:14 PM
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Quote:
Originally Posted by secretID View Post
This looks very tough; those saves will be hard to make, especially as we have few heavy hitters. Some thoughts:
1) If we gather from columns 11 through 15, we can minimize melee attacks on us this turn. MS, do any of the enemy have ranged weapons? If not, we can keep the first round to the noble, the adventurer, and of course the rider.
2) Baka and Geghard have the best ACs, and so should move to meet the rider and the adventurer if there are no ranged enemies.
3) Earlamar does the best one-attack damage, when he has Sneak Attack, so we should always have someone else adjacent to Earlamar's likely next target (I assume the noble, this time).
4) Anything that disables will be very useful. I have nothing. Sleep would be fantastic here once they go to 1 hp each, but I see none on the sheets. ):

Geghard will probably engage the adventurer, but I'll wait for MS's answer about ranged enemies.
The adventurer up on the rooftop seems to be wielding a heavy crossbow. From Geghard's current position he doesn't see an easy way to get up on the roof, which is 15' up.

Also, the young monastery scholar might be able to cast magic at range.
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Last edited by Mindsiege; Nov 28th, 2021 at 10:16 PM.
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  #135  
Old Nov 28th, 2021, 10:30 PM
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Aurora is close to useless at long range.
I'm fine with moving her to the noble, to grant Earlamar the sneak attack but will have to wait for 3 more posts to do that.

I feel like our biggest threat right now is the heavy crossbow, as the horseman proooobably doesn't have enough movement to attack this turn.

We also should avoid being close to each-other, as long as there is the caster.
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