Ape, Black Bear, Crocodile, Giant Sea Horse, Reef Shark, Swarm of Insects, Warhorse
Str
Dex
Con
Int
Wis
Cha
18 (+4)
11 (0)
16 (+3)
4 (-3)
14 (+2)
5 (-3)
AC
11+spell lvl
HP
20 (Air) or 30 (Land and Water)+5 for each spell lvl above 2nd
Speed
30 ft; climb 30 ft (Land only); fly 60ft (Air only); swim 30 ft (Water only)
Senses
darkvision 60 ft, pass perception 12
Languages
understands the languages Torgrun speaks
Prof Bonus
same as Torgrun's
Abilities
Flyby (Air only); Pack Tactics (Land and Water only); Water Breathing (Water only)
Actions
Multiattack: number of attacks = half the spell's level rounded down; Maul: melee weapon attack, spell attack mod to hit, reach 5 ft, 1 target, does 1d8+4+spell lvl piercing damage
Applicable Spell/skills to your turn: Resources: Movement: Free action: Action: Bonus action: Reaction: Dice rolls:
Rolen Saving Throws Str +0, Dex +2, Con +1 , Int -1, *Wis +6, *Cha +8
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Preferred Pronouns: he/him/his | Posting 11-Mar COVID - expect delays |Location:Eastern US. GMT-5 Oath of Sangus | Shared World (new players welcome) The West Marches
Applicable Spell/skills to your turn: Resources: Movement: Free action: Action: Bonus action: Reaction: Dice rolls:
Rolen Saving Throws Str +0, Dex +2, Con +1 , Int -1, *Wis +6, *Cha +8
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Preferred Pronouns: he/him/his | Posting 11-Mar COVID - expect delays |Location:Eastern US. GMT-5 Oath of Sangus | Shared World (new players welcome) The West Marches
Features and Abilities: YYour horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.Horns | Immediately after you use the Dash action on your turn and move at least 20 feet, you can make one melee attack with your horns as a bonus action.Goring Rush | Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be no more than one size larger than you and within 5 feet of you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you.Hammering Horns | Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.Reckless Attack | At 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.
You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.Danger Sense | When you choose this path at 3rd level, as an action, you can open your awareness to the presence of concentrated magic. Until the end of your next turn, you know the location of any spell or magic item within 60 feet of you that isn’t behind total cover. When you sense a spell, you learn which school of magic it belongs to.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.Magic Awareness | Also at 3rd level, the magical energy roiling inside you sometimes erupts from you. When you enter your rage, roll on the Wild Magic table to determine the magical effect produced.
If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.
1 Each creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take 1d12 necrotic damage. You also gain temporary hit points equal to 1d12 plus your barbarian level.
2 You teleport up to 30 feet to an unoccupied space you can see. Until your rage ends, you can use this effect again on each of your turns as a bonus action.
3 An intangible spirit, which looks like a flumph or a pixie (your choice), appears within 5 feet of one creature of your choice that you can see within 30 feet of you. At the end of the current turn, the spirit explodes, and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 1d6 force damage. Until your rage ends, you can use this effect again, summoning another spirit, on each of your turns as a bonus action.
4 Magic infuses one weapon of your choice that you are holding. Until your rage ends, the weapon's damage type changes to force, and it gains the light and thrown properties, with a normal range of 20 feet and a long range of 60 feet. If the weapon leaves your hand, the weapon reappears in your hand at the end of the current turn.
5 Whenever a creature hits you with an attack roll before your rage ends, that creature takes 1d6 force damage, as magic lashes out in retribution.
6 Until your rage ends, you are surrounded by multicolored, protective lights; you gain a +1 bonus to AC, and while within 10 feet of you, your allies gain the same bonus.
7 Flowers and vines temporarily grow around you; until your rage ends, the ground within 15 feet of you is difficult terrain for your enemies.
8 A bolt of light shoots from your chest. Another creature of your choice that you can see within 30 feet of you rust succeed on a Constitution Saving throw or take 1d6 radiant damage and be blinded until the start of your next turn. Until your rage ends, you can use this effect again on each of your turns as a bonus action.Wild Surge
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I have taken the Oath of Sangus!
Last edited by Azure Nokori; Dec 19th, 2021 at 03:21 AM.
”We’re looking for a book, and a succubus,” Rikke said, interjecting herself into a conversation that had been going smoothly without her. People didn’t take her too seriously, which was okay because she didn’t take herself too seriously either, but it sometimes helped to Help Rolen with his next conversation rollthrow them off of their game.”Oh, if you have a bow that shoots lightning bolts, I’d really like one of those too, but first we need the book and the demon lady. But don’t forget about the bow because it would be really helpful for fighting all these demons and devils because it could shoot lightning and then everyone would be all happy because there would be less bad guys.”
Action: Help Rolen with his next conversation roll. Baern Action: Reaction: Bonus: Move: Interaction: Concentration:
Rikke Skyhammer | Lawful Good | Hill Dwarf | Ranger 6 (Beast Master) Armor Class: 15/17 with shield | Hit Points: 68/68 | Speed: Walking/Swimming/Climbing30 ft | Proficiency Bonus +3 Ability Scores: Str 15 | Dex 16 | Con 14 | Int 6 | Wis 12 | Cha 15 Saving throws: Str +5 | Dex +6 | Con +2 | Int -2 | Wis +1 | Cha +2 Skills: Insight +4 | Perception +4 | Persuasion +5 | Stealth +6 | Survival +7 | Smith’s Tools +3 Darkvision: 60 ft Passive Perception: 14 | Languages: Common, Dwarven, Gnomish, Halfling, Goblin, Elvish Shortsword: +6, 1d6+3 | Longbow: +8, 1d8+3, 150/600 | Studded Leather Armour: AC 12 | Shield: AC +2 | Ring of Warmth: Resistance to Cold Damage Relevant Skills/Feats: Fighting Style: Archery; +1d6Favoured Foe 2/2; Deft Explorer (Languages - Gnomish, ElvishCanny - ExpertiseSurvival, +5ft walking speed, Swimming/Climbing = WalkingRoving), Primal Awareness, Primal Companion Spell Slots: 4/4, 2/2 | Spell Save DC: 12 | Spell Attack Bonus: +4 Spells: Absorb Elements (Reaction), Cure Wounds, Fog Cloud, Aid
Baern (Mule) | Beast of the Land Armor Class: 16 | Hit Points: 35/35 (6d8) | Speed: 40 ft | Climb: 40 ft Ability Scores: STR 14 (+2) | DEX 14 (+2) | CON 15 (+2) | INT 8 (-1) | WIS 14 (+2) | CHA 11 (0) Saving throws: STR (+5) | DEX (+5) | CON (+5) | INT (+2) | WIS (+5) | CHA (+3) Darkvision: 60 ft | Passive Perception: 13 Charge: If the beast moves at least 20 feet straight toward a target and then hits it with a maul attack on the same turn, the target takes an extra 1d6 slashing damage. If the target is a creature, it must succeed on a Strength saving throw against your spell save DC (12) or be knocked prone. Primal Bond: You can add your proficiency bonus to any ability check or saving throw that the beast makes. Maul: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8+5 slashing damage
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Originality is the fine art of remembering what you hear but forgetting where you heard it. - Laurence J. Peter
Rolen is going for Persuasion, with advantage from Rikke and 1d3 from Honeysuckle.
Rolen - Warlock (Hexblade) Male Half-Elf
AC 18+2 | HP: 36/36 | Init: +2 | Move: 30ft , PP 16, PI 9 | Status: normal |
Adv Charm, Immune Sleep, if Adv, re-roll lowest d20Elven Accuracy, Dim and Dark as normal, See through Magical DarknessDevil Sight, : 120ft | Spell Slots 1st(LR) 2/2, 3rd(SR) 2/2 For Target: Crit on 19 or 20, +3 damageHexblade Curse(SR) 1/1 | If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome. Once you use this feature, you cant use it again until you finish a short or long rest. Favored of Gods 1/1 (SR)
As Rikke interjected, Rolen thought, "Amateur thespians, always trying to claim the limelight and stepping on your lines." However, no trace of Rolen's exasperation was in his voice as he picked up on Rikke's line. "As my learned colleague mentioned, we are in search of a Succubus - Miss Ignisora. She has been a naughty fiend and we need to have a few harsh words with her. Anything that you know about her - strengths, weaknesses, friends, enemies, location would be useful. Secondarily it appears that Miss Ignisora may not be on this plane, and so we are looking for a copy of Elurik's Access the Planes."
Rolen spares Rikke a glance, "As to the Bow of Lightening, it is my colleague's personal quest and so any information on the location, she would have to pay for personally."
As to the information that we have to offer, "My colleagues would be willing to share certain insights from their last adventure."
Applicable Spell/skills to your turn: Resources: Movement: Free action: Action: Bonus action: Reaction: Dice rolls:
Rolen Saving Throws Str +0, Dex +2, Con +1 , Int -1, *Wis +6, *Cha +8
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Preferred Pronouns: he/him/his | Posting 11-Mar COVID - expect delays |Location:Eastern US. GMT-5 Oath of Sangus | Shared World (new players welcome) The West Marches
Torgrun's first impression of Izim was not the best. He looked a bit too slick and sneaky for his taste, with the handlebar mustache and opaque glasses in the not so bright room. He didn't know if he could trust the fellow although at the moment he was the only lead the group had. "Aye, pleased ta meetcha. Name's Torgrun, Torgrun Stonethrower." He didn't stick out a phlegm covered hand to shake as he normally did. He just nodded respectfully. give guidance to Rolen's next roll if he doesn't already have itPlacing a hand on Roland's shoulder, he said, "Aye, Rolen just joined our group so he aint knowin' the adventures we had. In fact I joined not too long ago meself so the others are knowin' more than me. But we'd be glad ta partake in any exchange of info if ya can help us."
Pre-fight: Saves: Move: Action: give guidance to Rolen's next roll if he doesn't already have it Bonus: Free: Reaction: Contingency: Effects:
Initiative: +2 |HP: 59/59 |AC:hide armor (12) + Dex (+2) + Shield (+2)16) |Speed: 25 ft |HD: 7/7 Ability Scores: Str: 14(+2), Dex: 15(+2), Con: 14(+2), Int: 12(+1), Wis: 16(+3), Cha: 12(+1) |Saves: Con: +5, Int: +4, Wis: +6 Passive Perception: 16 Passive Investigation: 11 Proficiencies: Animal Handling (+6), Nature (+4), Perception (+6), Survival (+6), Mason's Tools Inspiration: No Languages: Common, Dwarvish, Druidic Abilities:Can see in dim light as if bright light and in darkness as if dim light out to 60 ftDarkvision|Advantage on saves vs poison, poison damage resistanceDwarven Resilience|Battleaxe, handaxe, throwing hammer, warhammer proficiencyDwarven Combat Training|Double proficiency bonus to History checks concerning stonework (even if not proficient)Stonecunning|Increase max hp by 1Dwarven Toughness|Use your action to magically assume the shape of a beast that you have seen before.Wild Shape|As an action expend 1 use of Wild Shape to cast Find Familiar without material components and lasts half druid level in hrs. Wild Companion|Gain ability to converse with beasts and many feySpeech of the Woods|For 1 min create aura 30 ft in diameter. 1) Bear Spirit - grants temp HP = 5+druid lvl for yourself and allies within the aura; 2) Hawk Spirit - use your reaction to grant advantage to ally's attack roll against creature within aura; 3) Unicorn Spirit - when you cast a healing spell, ally's in the aura also regain HP = druid lvlSpirit Totem|Increase Con score by 1 and gain proficiency in Con savesResilient (Con) Feat|Max Cr is now 1/2 and can have swim speedImproved Wild Shape|Any beast or fey summoned or created by a spell that you cast gains two benefits: (1)The creature appears with 2 extra hit points per Hit Die it has; (2) The damage from its natural weapons is considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage.Mighty Summoner Resources: Spirit Totem (1/1 per short or long rest) | Wild Shape (2/2 per short or long rest) Weapons: Quarterstaff +4, 1d6+2 B
Spells Prepared:Wis Mod (+3) + Druid Lvl (+7)10 Spell Attack Bonus:Wis Mod (+3) + Prof Bonus (+3)+6 Spell Save DC:8 + Wis Mod (+3) + Prof Bonus (+3)14 Cantrips: Frostbite | Magic Stone | Guidance 1st Level (4/4): Absorb Elements | Detect Magic (rc) | Entangle (c) | Goodberry 2nd Level (3/3): Pass Without Trace (c) | Summon Beast (c) 3rd Level (3/3): Conjure Animals (c) | Dispel Magic | Revivify 4th Level (1/1): Polymorph (c)
1 quarterstaff
1 hide armor
1 wooden shield
1 druidic focus (totem)
20 mason's tools
1 shovel
1 iron pot
1 common clothes
1 belt pouch
1 backpack
1 bedroll
1 mess kit
1 tinderbox
10 torches
10 days rations
1 rope, hempen (50 ft)
1 waterskin
1 If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If you issue no commands, the creature defends itself but takes no other actions.figurine of wondrous power - Becomes a giant goat for up to 3 hours. Once it has been used, it can't be used again until 30 days have passed.travail goat
1 gilded acorn worth 200 gp (summon beast spell component)
1 diamond worth 300 gp (revivify spell component)
LVL
CR
RESTRICTIONS
WILD SHAPE FORMS
2
0
No fly or swim speed
Baboon, Badger, Cat, Deer, Giant Fire Beetle, Goat, Hyena, Jackal, Lizard, Rat, Scorpion, Spider, Weasel
2
1/8
No fly or swim speed
Camel, Giant Rat, Giant Weasel, Mastiff, Mule, Pony
2
1/4
No fly or swim speed
Axe Beak, Boar, Draft Horse, Elk, Giant Badger, Giant Centipede, Giant Goat, Giant Lizard, Giant Wolf Spider, Panther, Riding Horse, Swarm of Rats, Wolf
Ape, Black Bear, Crocodile, Giant Sea Horse, Reef Shark, Swarm of Insects, Warhorse
Str
Dex
Con
Int
Wis
Cha
18 (+4)
11 (0)
16 (+3)
4 (-3)
14 (+2)
5 (-3)
AC
11+spell lvl
HP
20 (Air) or 30 (Land and Water)+5 for each spell lvl above 2nd
Speed
30 ft; climb 30 ft (Land only); fly 60ft (Air only); swim 30 ft (Water only)
Senses
darkvision 60 ft, pass perception 12
Languages
understands the languages Torgrun speaks
Prof Bonus
same as Torgrun's
Abilities
Flyby (Air only); Pack Tactics (Land and Water only); Water Breathing (Water only)
Actions
Multiattack: number of attacks = half the spell's level rounded down; Maul: melee weapon attack, spell attack mod to hit, reach 5 ft, 1 target, does 1d8+4+spell lvl piercing damage
Izim appears still to be pondering the full meaning of Rikke’s comments when Rolen presents his broad request. “Ah,” he says, “so that is the book you seek. Do you wish to own a copy, or to review one…or do you only seek to answer a partiiiicular question? Such a booook, to own, when you have a need for it…that is of some value, though likely within your means. If you wish only to access the tome, I will ask much less.
“Regarding Ignisora Jaala,” he continues, “your new companions may not have informed you, Mis-ter Storrrrmwind, but I have already told them that she has recently spent significant tiiiime on this plane. You may still find her heeeere. I could provide you more in-for-ma-tion, but for reasons you can un-der-stand, I prefer to increase my distance at this tiiiime. If Miss Ignisora prevails over your companions, and now, over you as well, I would prefer that she did not pursue a ven-det-ta against me. Your report of your recent encounters in-ter-ests me little, in that context.”
Rolen - Warlock (Hexblade) Male Half-Elf
AC 18+2 | HP: 36/36 | Init: +2 | Move: 30ft , PP 16, PI 9 | Status: normal |
Adv Charm, Immune Sleep, if Adv, re-roll lowest d20Elven Accuracy, Dim and Dark as normal, See through Magical DarknessDevil Sight, : 120ft | Spell Slots 1st(LR) 2/2, 3rd(SR) 2/2 For Target: Crit on 19 or 20, +3 damageHexblade Curse(SR) 1/1 | If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome. Once you use this feature, you cant use it again until you finish a short or long rest. Favored of Gods 1/1 (SR)
Rolen chuckled, "An honest information broker, I appreciate that. However, we do need to find Ignisora Jaala's current location. At the same time, we shall make it clear that you were singularly unhelpful in the quest. Still forewarned is forearmed. Out of curiosity, what would convince you to part with a copy of Elurik's Accessing the Planes?"
Rolen gestured to his companions to display the book that they had acquired, "We have recently acquired a rather curious tome. It appears to lay out a ritual that rather than summoning someone, transports the caster to a location. Perhaps you might know someone who could provide some information on the destination of the ritual, for a suitable compensation of course."
Applicable Spell/skills to your turn: Resources: Movement: Free action: Action: Bonus action: Reaction: Dice rolls:
Rolen Saving Throws Str +0, Dex +2, Con +1 , Int -1, *Wis +6, *Cha +8
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Preferred Pronouns: he/him/his | Posting 11-Mar COVID - expect delays |Location:Eastern US. GMT-5 Oath of Sangus | Shared World (new players welcome) The West Marches
Either Izim has already considered his prices, or he makes these decisions very quickly. "For the boook," he begins, "I would accept that magical helm you wear.
"For the answer to your ques-tion...assuuuming that I may obtain one...I would require something of no value to you at aaaall: a few drops of the blood of each of you."
Last edited by secretID; Dec 29th, 2021 at 05:56 PM.