An Initiative Conundrum (d20) - RPG Crossing
RPG Crossing Home Forums Create An Account! Site Rules & Help

RPG Crossing
Go Back   RPG Crossing > Feedback & User Resources > Gaming Advice
twitter facebook facebook

Notices

Reply
 
Thread Tools
  #1  
Old Mar 30th, 2022, 08:25 PM
Ziether's Avatar
Ziether Ziether is offline
Re-Charging for 2022
 
Tools
User Statistics
Last Visit: Nov 11th, 2022
RPXP: 16115
Ziether Ziether Ziether Ziether Ziether Ziether Ziether Ziether Ziether Ziether Ziether
Posts: 8,259
An Initiative Conundrum (d20)

Why I'm Posting Here

To start this off, I realize that my preferences are complications to this situation. I'm willing to compromise on my preferences to a degree, but I'm not willing to abandon the general values they represent. I don't judge others for playing their games differently, but at the same time, I steer clear of those sorts of games because they aren't to my preferences.

I enjoy immersive, narrative PBP gameplay. Posts of less than a single solid paragraph are not what I look for in my games, though I also don't demand excessive volume.

I am recruiting for a game which will prominently include an extended athletic event which is designed to be executed in initiative order. The event is designed to include an equal number of PCs and NPCs. I do not wish to resort to strict initiative, as my players may only be available to post on one or two specific days each week, and might drag a single round out for 3+ weeks. At the same time, giving the PCs the ability to clump all their actions together over the course of this event could make the latter portions trivial at best.

I don't want to remove my players' narrative agency. I'd like to leave them with the ability to meaningfully post rather than collecting their preferred actions and then assembling a GM post that details all the PC and NPC actions in initiative order.

How I Normally Run Initiative

I generally run modified initiative (Pathfinder 1e) in my games. PCs whose initiative roll beats the average of all enemy combatants' initiative rolls may act first in any order, followed by those enemies, followed by all PCs as a slightly larger Round One. In subsequent rounds, the enemies go, then the PCs. Essentially, high-rolling PCs get a full round of surprise, and then it's enemies/PCs.

What I'm Looking For

I'm looking for ideas that allow me to maintain some sort of regularity to posting while simultaneously giving my players the vast majority of their creative agency and removing the potential unbalancing effects of my customary alternating PCs/NPCs method. My own posting rate isn't much of a concern. For the duration of this exercise, I'd be willing to post daily, despite my usual preference for a more leisurely pace. My biggest concerns are maintaining a relatively high degree of authenticity in the challenge, keeping the overall pace of the game reasonable, and allowing my players the freedom to write descriptive posts.

So I solicit your ideas for ways to solve this issue or improve on the status quo.

Please remain civil with one another here.
__________________
GOBLINS ARE PEOPLE, TOO!

Bringing an unconventional point of view into The Mists .

Last edited by Ziether; Mar 31st, 2022 at 04:27 PM.
Reply With Quote
  #2  
Old Mar 31st, 2022, 01:55 PM
anamiac's Avatar
anamiac anamiac is offline
Great Wyrm
 
Tools
User Statistics
Last Visit: Mar 20th, 2023
RPXP: 5801
anamiac anamiac anamiac anamiac anamiac anamiac anamiac anamiac anamiac anamiac anamiac
Posts: 6,933
This is exactly the initiative system I use for PBP gameplay. I find that it takes players a bit to grasp it, but once they do it works very well. I do have one player who's in 8 different games though and he's prone to forget that my game has a different initiative system.

I wouldn't use it for tabletop or voip gameplay.
__________________
We are men of action, lies do not become us.
Westley - The Princess Bride

Last edited by anamiac; Mar 31st, 2022 at 02:01 PM.
Reply With Quote
  #3  
Old Apr 3rd, 2022, 09:38 AM
sammichweasel's Avatar
sammichweasel sammichweasel is offline
Aged Cheddar
Newsletter Staff  

Good People
 
Tools
User Statistics
Last Visit: Apr 27th, 2022
RPXP: 14960
sammichweasel sammichweasel sammichweasel sammichweasel sammichweasel sammichweasel sammichweasel sammichweasel sammichweasel sammichweasel sammichweasel
Posts: 14,105
Perhaps stagger the NPC actions immediately after each PC post? It screws their rolls and takes away the agency of building for a high initiative, but it at least prevents the clumping bit. You could allow them to "game" it a little still if they want, and provide the NPC initiative order, so they could decide to let so and so post first to trigger that NPC before you go, but otherwise it would at least let you, the DM, react better.

So like, 5 PCs, 5 NPCs. A PC posts, you the DM respond quickly with an NPC reaction/action, check that NPC off the list until next round? So on and so forth.
Reply With Quote
  #4  
Old Apr 3rd, 2022, 07:31 PM
ruffdove's Avatar
ruffdove ruffdove is offline
Haroog!
 
Tools
User Statistics
Last Visit: Mar 20th, 2023
RPXP: 27974
ruffdove ruffdove ruffdove ruffdove ruffdove ruffdove ruffdove ruffdove ruffdove ruffdove ruffdove
Posts: 6,171
It sounds like this encounter is going to be an exception in your game in terms of mechanics. What I would do in your shoes is engage the players and explain that, for this one encounter, you will require an exceptional level of attention and availability from them. Ask if they will be available to check in once or twice daily for this encounter and tell them that you will prompt them with a PM when it is their turn to post. Ask that they post as soon as possible after the prompt. This will be labor intensive for all involved, but I think there's a good chance your players will think it is worth it for a unique and interesting encounter. Even if they cannot be available for maximum speed, you probably will get to at least an acceptable posting rate.

My approach is not a clever solution to your question, but as always communication first when faced with an issue in a game.

Last edited by ruffdove; Apr 3rd, 2022 at 07:32 PM.
Reply With Quote
  #5  
Old Apr 3rd, 2022, 07:38 PM
Ziether's Avatar
Ziether Ziether is offline
Re-Charging for 2022
 
Tools
User Statistics
Last Visit: Nov 11th, 2022
RPXP: 16115
Ziether Ziether Ziether Ziether Ziether Ziether Ziether Ziether Ziether Ziether Ziether
Posts: 8,259
I'll raise some sort of increased pace conversation with the players when the time comes. The current expected post rate is at least one post per week with a preference for cutting the internal to five days. Shooting up to daily is highly unlikely, but getting to twice per week might be doable.
__________________
GOBLINS ARE PEOPLE, TOO!

Bringing an unconventional point of view into The Mists .
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 11:07 AM.
Skin by Birched, making use of original art by paiute.( 2009-2012)


RPG Crossing, Copyright ©2003 - 2023, RPG Crossing Inc; powered by vBulletin, Copyright ©2000 - 2023, Jelsoft Enterprises Ltd. Template-Modifications by TMB