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  #181  
Old 06-02-2020, 02:24 PM
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Quote:
Originally Posted by Clawsome View Post
So on a Duskblade every strike in the turn gets the spell effect whether one or four and what about one target vs. many targets debate at 13. If you hit one target 6 times does the spell effect that one target 6 times?

Opps thinking Arcane channeling not Arcane strike. Would dual wield Duskblade get spell on each weapon to hit
Not quite - the wording on the Arcane Channelling of the Duskblade is actually quite specific in the SRD:

Arcane Channeling (Su): Beginning at 3rd level, you can use a standard action to cast any touch spell you know and deliver the spell through your weapon with a melee attack. Casting a spell in this manner does not provoke attacks of opportunity. The spell must have a casting time of 1 standard action or less. If the melee attack is successful, the attack deals damage normally; then the effect of the spell is resolved.

At 13th level, you can cast any touch spell you know as part of a full attack action, and the spell affects each target you hit in melee combat that round. Doing so discharges the spell at the end of the round, in the case of a touch spell that would otherwise last longer than 1 round.
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  #182  
Old 06-02-2020, 03:01 PM
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As a duskblade you could use both Arcane channeling and Arcane strike.

There is an argument however that in the example in the book it does say with one weapon. I had a player that pointed out that WotC has stated that text beats examples or tables (wizards released a statement once upon a time about that) so the feat works for everything even though RAI should be with one weapon. I let it go because most gish end up being more casters than fighters and Two weapon fighting is considered weak and expensive. So this encouraged them to go the other way. (But I have often thought that it does almost make the duskblade and similar things VERY powerful for a single feat.)
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  #183  
Old 06-02-2020, 05:28 PM
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Quote:
Originally Posted by Dieuoffire View Post
Btccg, you can do a totem druid. You just get a couple less ability points. But wild shape at level 1 is amazing. It may be slightly less versatile but still definately tier 1.
And are any Monster PC levels (and RHD) considered as counting towards the 3 non-Tier 1 levels require before you can take a Tier 1 class level? Just wondering, since the Totem druid variant is kinda the basis for one of my monster concepts, but if the monster levels do not count as a non-Tier 1 class, then it hoops the concept.
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  #184  
Old 06-02-2020, 05:34 PM
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Updated my character sheet to take Educated instead of Extend spell, we'll see if I stop being indecisive before the game starts.

Last edited by smeowlin; 06-02-2020 at 09:35 PM.
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  #185  
Old 06-02-2020, 05:40 PM
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Btccg: Monster levels are tier 3 (with the CR instead of LA) so if your first 3 are monster you have 28 point buy for character creation.
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  #186  
Old 06-02-2020, 10:26 PM
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Quote:
Originally Posted by Dieuoffire View Post
Btccg: Monster levels are tier 3 (with the CR instead of LA) so if your first 3 are monster you have 28 point buy for character creation.
Thank you. Also, using CR as ECL, are feats still based on Hit Dice?

Edit: I can still work one of my monster concepts with totem druid; end up somewhere CR3 to CR5. Is CR5 acceptable?

Last edited by btccg; 06-02-2020 at 11:12 PM.
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  #187  
Old 06-02-2020, 10:32 PM
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tier 3 does not grand additional bonuses. it is 4,5, and 6 that grant the bonuses tier 3 is the goal of where I would like to see the classes. your regular feats are still based on HD.
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  #188  
Old 06-02-2020, 11:09 PM
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Oh. Apparently, I can choose a soulmeld that lets me be better at picking locks (among other things). I just wouldn't have claws (unless I took Girallon Arms, which uses the arm slot, and gives 4 claw attacks when totem-bound). So if absolutely necessary, we can wait a day and I can pick those pesky locks. (Actually, you'll probably still be better at it, since without focusing on Incarnate (I'll mostly be Totemist), I won't be able to get better than a +4 to it, and it's not a class skill).

Last edited by Ermine; 06-02-2020 at 11:34 PM.
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  #189  
Old 06-03-2020, 03:40 AM
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Maybe we can strap our "lockpick" to one of the mules, in the form of a 10 pound battering ram. It looks like we'll have plenty of strong characters capable of using one, if you want to free up a soul meld.

EDIT: 20 pounds, my bad.
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Last edited by Crimson; 06-03-2020 at 03:43 AM.
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  #190  
Old 06-03-2020, 03:53 AM
Ermine Ermine is offline
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Or I can just dimension door through locked doors. There's no way that could go poorly. ^~^

As long as I know what we're going to do for the day, I can change soulmelds as needed. I can poorly fill many roles. One of those roles is effectively a battering ram.

Edit: Changed blink shirt out for totem avatar, and took a point of essentia out of one of my feats to put into that, so:
-Totem Avatar (1 essentia): Bonus HP equal to totemist level, +1 natural armor.

Took the Wild flaw (Dragon #329) so I can take another feat.
>Whenever you are entangled, pinned, or bound, you immediately become panicked. Your fear is alleviated 1 round after you are free of all bonds. Spells and effects that remove fear do not prevent this effect.

Edit2: Actually, the battering ram soulmeld thing I can't do. That's a soulborn thing, not an incarnate thing like I thought. But the sphinx claws do help me with le smashysmash.

Edit3: Considering taking the Bestial Instinct flaw (Dragon #324), too, but don't know what feat I want to take yet. Mmm, but Midnight Dodge feat looks nice (not as good as Dodge, but I get HP for Incarnum feats (Incarnum-Fortified Body feat), and it gives me a point of essentia to play with). Edit4 prequel: took them.

Edit4: Meldshaping classes are definitely good for indecisive people like me. Changed out Bluesteel Bracers for Incarnate Avatar. Which just gives me an insight bonus equal to the essentia invested (so 1). But now I look especially pretty with wings~
I SHOULD be done with edits now, at least?

Last edited by Ermine; 06-03-2020 at 11:02 AM.
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  #191  
Old 06-03-2020, 12:06 PM
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That indecisiveness is infectious, apparently. I've replaced my magnifying glass with 2 potions of cure light wounds. Also, I had a vial of ink down as weighing 8 pounds? I fixed it though.
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Last edited by Crimson; 06-03-2020 at 02:49 PM.
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  #192  
Old 06-03-2020, 12:08 PM
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Now we see how versatile the higher tiers are. This is why I give bonuses to lower tiers.
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  #193  
Old 06-03-2020, 12:39 PM
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Personally I like to start the game with some extra gold. Some well-placed coins can open any door.
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  #194  
Old 06-03-2020, 02:41 PM
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Coins weigh too much for me to want to keep much extra. I'd rather spend it up on lighter or more useful goods.
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  #195  
Old 06-03-2020, 02:47 PM
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I really appreciate everyone taking my suggestions seriously about balancing skills in the party. Everyone can see my char sheet; Kirk is packing 8 clw potions and some money. Saving up for Heward's Handy Haversack, but will buy more healing if necessary.

As you see, Kirk is a lightly armored mobile fighter whose job is to annoy and break up enemy formations. As we level his effectiveness will increase by multiples. Looks like Claudine is planning on heavy armor meatshield duties - and some healing.
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