EAST Adventures: Side Thread for OOC and small side conversations In Character. - Page 3 - RPG Crossing
RPG Crossing Home Forums Create An Account! Site Rules & Help

RPG Crossing
Go Back   RPG Crossing > Games > Hall of Fame > Hall of Fame Games > Previous Inductees > 2022 > Reluctant Heroes > EAST
twitter facebook mastodon bluesky

Notices

Reply
 
Thread Tools
  #31  
Old Jul 29th, 2024, 01:11 AM
Horseman's Avatar
Horseman Horseman is offline
Community Supporter
 
Tools
User Statistics
Last Visit: Sep 19th, 2024
RPXP: 11674
Horseman Horseman Horseman Horseman Horseman Horseman Horseman Horseman Horseman Horseman Horseman
Posts: 3,102
Quote:
Originally Posted by Starflier View Post
OOC: Gundahar and the ArmorsmithI don’t have time to make a proper post today, but Gundahar will step in to pay for Kusta's barding. Not only for him saving the 2 dwarves on patrol, but also for the opportunity to watch a master at work. Also because my rolls to help were just horrible.
Well played Sir !
Reply With Quote
  #32  
Old Jul 29th, 2024, 02:18 AM
Horseman's Avatar
Horseman Horseman is offline
Community Supporter
 
Tools
User Statistics
Last Visit: Sep 19th, 2024
RPXP: 11674
Horseman Horseman Horseman Horseman Horseman Horseman Horseman Horseman Horseman Horseman Horseman
Posts: 3,102
Edit

Moved to main thread
Attached Thumbnails
Click image for larger version

Name:	Kustas Sword.png
Views:	61
Size:	188.7 KB
ID:	103985  

Last edited by Horseman; Jul 29th, 2024 at 02:33 AM.
Reply With Quote
  #33  
Old Jul 29th, 2024, 12:57 PM
leftyyy88's Avatar
leftyyy88 leftyyy88 is offline
I'm all left
 
Tools
User Statistics
Last Visit: Sep 20th, 2024
RPXP: 7372
leftyyy88 leftyyy88 leftyyy88 leftyyy88 leftyyy88 leftyyy88 leftyyy88 leftyyy88 leftyyy88 leftyyy88 leftyyy88
Posts: 1,240
Camp Life - So Be It
right-aligned image
Kusta Usun | Hobgoblin Fighter | Traits: I once saved an entire generation of frogfolk tadpoles and almost got killed in the process. I'd do it again if I had to. I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry owlbear.
Ideals: If I dishonor myself, I dishonor my whole tribe.
Bonds: My tribe is the most important thing in my life, even when they are far from me.
Flaws: My actions brought about the death of a child, and the kidnapping of another. I can never go home till I right this wrong.
Personality | The Code of the Bone: A warrior decides the best course of conduct according to reason and tradition, not from reaction or fear. A warrior does not waver. A warrior does not second-guess. A warrior dies at the right time, strikes at the right time, and withdraws his hand at the right time.
The Code of the Heart: A warrior is bold and courageous. Boldness is striking the griffon to protect the tribe. Courage is striking the griffon despite the risk of death. The warrior knows and accepts.
The Oath of Blood: A warrior is loyal to the tribe no matter the cost. A warrior is an extension of all Magyar and thus acts in the best interest of all Magyar. Honor before need, family before self.
The Oath of the Hand: A warrior deals fairly with family and allies. But the deception of an enemy is a virtue. Trample those who trample our customs, burn those who lie about us, take from those who take from us, and conquer those who would war with us.
The Code of the Mount: A warrior rides with their mount, not on it, not despite it, neither haughty nor negligent. And because the warrior respects their mount, a mount respects its warrior.
The Oath of Defeat: A warrior will take wounds, and sometimes face routs. But the true warriors will never abandon those who fought by their side, nor those who were under their protection. When a warrior's failures have brought harm to the tribe, then a warrior will ride out the wrongs of his defeat, into whichever direction of the sun is required, for however long, and even if their life must be paid.
Warrior Code | AC: 19 | HP: 40 / 40 | Hit dice: 4 / 4d10 | Darkvision 60' | Pass. Perc: 15 | Pass. Insight: 14 | Pass. Invest: 9 | 2nd Wind: 1 / 1 | Axn Srg: 1 / 1 | Fighting Spirit: 0/3 | None
Passed death saves: 0 / 3
Failed death saves: 0 / 3
Conditions | Common
Goblin
Languages

Kusta watched his friend's eyes change and harden as he spoke. The challenging glint in his eye was the same that Shingo had showed during the war council. Kusta knew there was no swaying Kravi from his path. Kusta hung his head and sighed. Looking up again he forced a smile.

"There will certainly be opportunity for battle. And perhaps the Blood Bristle Gnolls will be a good fit. Maybe they know about your kinfolk. I wish you well. Resist the dark arts, Kravi. They will lead you to a place from whence you may not be able to return."

Kusta turned and walked away. A messenger had informed him of another, smaller, meeting and he intended to be punctual. He did not look back.


Kusta brought his bag of Magyar grasses to Varhran, but the gold pommel of Kusta's sword caught the rogue's discerning eye. After a brief inspection, he tells Kusta, "I also recommend bringing it to Lady Atim's attention this evening. She has a natural affinity for things of earth."

Kusta, his curiosity bubbling over, rushed straight away to find Lady Atim. The mysterious sorceress had always intimidated the young Magyar. Kusta was thankful she was a friend and not a foe. Hesitantly, he stepped closer to her and showed her his blade, being careful to hold it in a non-threatening manner.

"Excuse me, Lady. Varhran saw my sword and took a keen interest to it. He said I should show it to you. It is old, older than my tribe can remember. Some have said it might talk during battle, though I have never heard it. Perhaps it was a joke played on a young Magyar pup full of splotch and bristle." He grinned, knowing he still had small patches of bristly hair, though his skin had mostly solidified into the dark red of his people. Youth had not yet lost it's grip on the young fighter.

 

 

 

Last edited by leftyyy88; Jul 29th, 2024 at 01:34 PM.
Reply With Quote
  #34  
Old Jul 31st, 2024, 10:21 PM
Corwin's Avatar
Corwin Corwin is online now
Community Supporter
 
Tools
User Statistics
Last Visit: Sep 20th, 2024
RPXP: 27518
Corwin Corwin Corwin Corwin Corwin Corwin Corwin Corwin Corwin Corwin Corwin
Posts: 8,494
Varhran Azhid Kaaszh
Atim
right-aligned image
Varhran walked with Atim before the meeting. He was silent for a while, preoccupied with his thoughts. "It occurs to me that I may as well leave the remaining scrolls I carry in your care, Lady Atim. I seem to have no trouble using magical devices, but however much I wish it were otherwise, my skill in working spells has never been more than substandard and I would not wish to waste valuable resources out of misplaced vanity." He sighed, slightly abashed. "In my youth, I imagined I had some calling to things arcane. Unless there is some turning on that path that I missed, I must admit that no amount of study revealed a talent to match the aspirations I had then."


 



OOCOne weird trick?


 


 


 


 
__________________
Posting rate: Regularish.
he/him
Reply With Quote
  #35  
Old Aug 1st, 2024, 06:43 PM
tordon tordon is online now
Community Supporter
 
Tools
User Statistics
Last Visit: Sep 20th, 2024
RPXP: 2220
tordon tordon tordon tordon tordon tordon tordon tordon tordon tordon tordon
Posts: 981
Quote:
Originally Posted by leftyyy88 View Post

"Excuse me, Lady. Varhran saw my sword and took a keen interest to it. He said I should show it to you. It is old, older than my tribe can remember. Some have said it might talk during battle, though I have never heard it. Perhaps it was a joke played on a young Magyar pup full of splotch and bristle." He grinned, knowing he still had small patches of bristly hair, though his skin had mostly solidified into the dark red of his people. Youth had not yet lost it's grip on the young fighter.
Magnum always tagging along asks to take a look at the sword as well, where he works his arcane investigation, including casting Identify as a ritual.

Dice arcana:
d20+7 (3)+7 Total = 10
__________________
Taken the Oath of Sangus. GM for Hunt for Avalon.
Playing: Boja (Rise of Tiamut), Glepa (Dragon of Icespire Peak), Jihanna (Westmarch/The Door), Magnum (Reluctant Heroes). (See profile for links)
Reply With Quote
  #36  
Old Aug 2nd, 2024, 01:06 AM
Horseman's Avatar
Horseman Horseman is offline
Community Supporter
 
Tools
User Statistics
Last Visit: Sep 19th, 2024
RPXP: 11674
Horseman Horseman Horseman Horseman Horseman Horseman Horseman Horseman Horseman Horseman Horseman
Posts: 3,102
Camp Life - Kustas Old Sword

 


Magnum picks up the sword and exams it, a malevolent feeling passes through his hands and Magnum drops it. The sword is powerful, and cursed.
right-aligned image


Atim then casts a spell over the sword. There is more here. Additional never before seen runes start to glow. This sword is ancient. A millennia, perhaps more. Then Atim lets the magic speak through her as she describes the weapon.

This is the Sword of Attila, the scourge of the West. Atim flinches slightly, her eyes tightly closed as if seeing some ancient terror.

A Scythian sabre, its curved blade bears ancient runes that pulse with an eerie, otherworldly glow. This sword is no mere weapon; it is a vessel of a powerful sentience that slumbers within, waiting for the right hand to awaken it.

Crafted with the essence of the gods of war, the Sword of Attila is a vorpal blade, capable of decapitating its foes with a single, perfect strike. Its very presence on the battlefield whispers doom that coils around the hearts of its enemies. As a weapon, it is unmatched in its lethality, designed to cleave through flesh and bone with terrifying efficiency.

However, the true power of this blade lies in its sentience. The spirit housed within is chaotic, choosing neither good or evil, possessing an Intelligence, Wisdom and Charisma. It is perceptive, with the ability to hear and see in the dark. The sword's consciousness stirs with each perfect strike, each time a head rolls, awakening a little more each time. It whispers dark promises of glory and power, urging its wielder toward bold and aggressive action. It respects strength and courage above all, but it despises weakness and cowardice.


Atim breathing deeply now continues,
As the sword awakens, its power grows. Initially, it grants enhanced damage, slicing deeper with each blow. It can also draw upon necrotic energy, healing its wielder by draining the life force from its victims. With each milestone of awakening, the sword's power and influence over its wielder increase, from granting enhanced hearing and darkvision to bestowing a commanding aura that makes its wielder more intimidating. Eventually, the sword can communicate telepathically and even speak Infernal, the language of demons.

But with this power comes a curse. The Sword of Attila binds itself to its wielder, making them unwilling to part with it. Its influence grows stronger, trying to dominate the wielder's will, pushing them toward conquest and bloodshed. The wielder becomes vulnerable to the sword's charm, their willpower sapped as the blade's thirst for battle overrides all other considerations.

Attuning to this weapon is not a trivial matter. It requires a creature of strength, courage, and a desire for conquest. Only those whom the sword deems worthy can wield its power, and even then, they must guard their minds against its insidious influence. The Sword of Attila is not just a tool of war; it is a dark partner in a dance of death and glory, forever seeking the next battle, the next victory, and the next head to claim.

Once five perfect strokes are made with the Sword of Atilla, the wielder will be one with the Sword.


 




Last edited by Horseman; Aug 7th, 2024 at 09:00 PM.
Reply With Quote
  #37  
Old Aug 2nd, 2024, 02:46 AM
Horseman's Avatar
Horseman Horseman is offline
Community Supporter
 
Tools
User Statistics
Last Visit: Sep 19th, 2024
RPXP: 11674
Horseman Horseman Horseman Horseman Horseman Horseman Horseman Horseman Horseman Horseman Horseman
Posts: 3,102
A Pair of Dirty Rats
Varhran's face turned as hard as stone. {Thieves' Cant}"You understand this aim that will be harder to accomplish if it someone speaks of it to the Black Sun. So, may I ask, are someone's lips too loose? I should not wish to jump to conclusions and blame Thek unfairly."

Funding Skrits makeshift casino Varhran knew there were some things that he could do himself in that regard. Varhran passed Skrit a heavy sack of silver coins. {Thieves' Cant}"Whatever else, please see that as many of Thek's orcs and goblins as possible are drunk at the gaming tonight, and not occupied elsewhere. Eettog included. It may make a difference to all of our future welfare, and Shingo's in particular."


Skrit comes to Varhran a few days later. Catching Varhran going over logistics papers and smoking from his pipe. {Thieves' Cant}How's that Macedonian skunk leaf taste ? Skrit tosses a pouch of the good Bulgar leaf on the crate Varhran writes on in his tent. Skrit went to the nearby brazier lighting the room and lit the tent. Scooping up a hot coal with the stoker he lit his own pipe. Then he set a bottle of clear liquid on the crate, announcing. Local distillation of potatoes. Quite a kick and not abusive to the palette. Skrit pulls up a small wooden bucket and sits on it. The Orcs are a poor tribe, with almost no reputation. Thek is just smart enough to know that if his tribe has little future amongst other Orc tribes without reputation. Perhaps Shingo's leadership can make something of them. But I doubt it. Skrit lays a leather pouch on the crate, inside is an Orcish ear.

That's the ear that listened in on the War Council. A Half-Orc Spy. I'm told he admitted he fell in with Theks tribe as an agent of the Black Sun to keep tabs on units coming to join the army. Word is his body is floating down the Ister River as we speak.

Reply With Quote
  #38  
Old Aug 2nd, 2024, 02:41 PM
leftyyy88's Avatar
leftyyy88 leftyyy88 is offline
I'm all left
 
Tools
User Statistics
Last Visit: Sep 20th, 2024
RPXP: 7372
leftyyy88 leftyyy88 leftyyy88 leftyyy88 leftyyy88 leftyyy88 leftyyy88 leftyyy88 leftyyy88 leftyyy88 leftyyy88
Posts: 1,240
Camp Life - Cursed?
right-aligned image
Kusta Usun | Hobgoblin Fighter | Traits: I once saved an entire generation of frogfolk tadpoles and almost got killed in the process. I'd do it again if I had to. I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry owlbear.
Ideals: If I dishonor myself, I dishonor my whole tribe.
Bonds: My tribe is the most important thing in my life, even when they are far from me.
Flaws: My actions brought about the death of a child, and the kidnapping of another. I can never go home till I right this wrong.
Personality | The Code of the Bone: A warrior decides the best course of conduct according to reason and tradition, not from reaction or fear. A warrior does not waver. A warrior does not second-guess. A warrior dies at the right time, strikes at the right time, and withdraws his hand at the right time.
The Code of the Heart: A warrior is bold and courageous. Boldness is striking the griffon to protect the tribe. Courage is striking the griffon despite the risk of death. The warrior knows and accepts.
The Oath of Blood: A warrior is loyal to the tribe no matter the cost. A warrior is an extension of all Magyar and thus acts in the best interest of all Magyar. Honor before need, family before self.
The Oath of the Hand: A warrior deals fairly with family and allies. But the deception of an enemy is a virtue. Trample those who trample our customs, burn those who lie about us, take from those who take from us, and conquer those who would war with us.
The Code of the Mount: A warrior rides with their mount, not on it, not despite it, neither haughty nor negligent. And because the warrior respects their mount, a mount respects its warrior.
The Oath of Defeat: A warrior will take wounds, and sometimes face routs. But the true warriors will never abandon those who fought by their side, nor those who were under their protection. When a warrior's failures have brought harm to the tribe, then a warrior will ride out the wrongs of his defeat, into whichever direction of the sun is required, for however long, and even if their life must be paid.
Warrior Code | AC: 19 | HP: 40 / 40 | Hit dice: 4 / 4d10 | Darkvision 60' | Pass. Perc: 15 | Pass. Insight: 14 | Pass. Invest: 9 | 2nd Wind: 1 / 1 | Axn Srg: 1 / 1 | Fighting Spirit: 0/3 | None
Passed death saves: 0 / 3
Failed death saves: 0 / 3
Conditions | Common
Goblin
Languages

Kusta gulped as he gingerly took the sword back from Atim. "Cursed? As it awakens, it tries to get me to kill more and more, is that about right?" Kusta held the sword out in front of him, laying the flat of the blade on his other hand. That didn't seem so bad. That's what swords were for, right? Killing enemies?

"Just point me at the next enemy of the Golden Wolves and watch it work, yeah?" He paused and looked at Atim and Magnum. "Er, well, that's all that will happen, right? I'm not going to turn into an honorless murderer am I? What do you two think? Should I get rid of it and avoid the curse?"

 

 
Reply With Quote
  #39  
Old Aug 6th, 2024, 01:04 AM
Horseman's Avatar
Horseman Horseman is offline
Community Supporter
 
Tools
User Statistics
Last Visit: Sep 19th, 2024
RPXP: 11674
Horseman Horseman Horseman Horseman Horseman Horseman Horseman Horseman Horseman Horseman Horseman
Posts: 3,102
OOC - Black Sun Mission

Right now this is who I have going.

1. Gundahar
2. Varhran
3. Dionysius
4. Atim
5. Skrit is volunteering to go as a scout, and he will tell Varhran he's not going to war with Shingo. Just not his thing. He'll hold back at the Quarry if you don't want him along.
6. Shingo
7. Magnum


In the Undetermined group I have

A. Kusta - Magyar Horseman
B. Magnum - Dwarven Bard
C. Vidar - Dwarven Battle Priest
D. Hadgraeth - Old Dwarven Soldier, Company Cook
E. Arbogast - Frankish Wizard
F. Tharnog - Dwarven Blueheart fighter
G. Kadok - Dwarven Blueheart Crossbowman
H. Fornoc - Dwarven Blueheart Engineer

Not everyone need feel pressured to go on the Black Sun Mission. I can run two groups. If you choose two groups you can decide what the stay behind group does. A few options might be.

I. Get supplies flowing from Busk with Gundahars Letter
II. See what it would take to get the Quarry up and running
III. Finish clearing the First Level of the Mine.
IV. Other or some combination

Just let me know what you decide. I'm ready to go with whatever.

I really just need to hear from Leftyyy88 and tordon


Last edited by Horseman; Aug 7th, 2024 at 02:35 AM.
Reply With Quote
  #40  
Old Aug 6th, 2024, 07:16 AM
leftyyy88's Avatar
leftyyy88 leftyyy88 is offline
I'm all left
 
Tools
User Statistics
Last Visit: Sep 20th, 2024
RPXP: 7372
leftyyy88 leftyyy88 leftyyy88 leftyyy88 leftyyy88 leftyyy88 leftyyy88 leftyyy88 leftyyy88 leftyyy88 leftyyy88
Posts: 1,240
OOCI would like to stay. Don't think I'll have anything meaningful to contribute to the conversations there. And Kusta would rather make a clean break from his friends.

As far as actions staying behind, I would like to help with the Dwarven supply chain efforts and/ or clear out the rest of the first level. But i don't have any strong preferences one way or the other.
Reply With Quote
  #41  
Old Aug 6th, 2024, 10:51 PM
Corwin's Avatar
Corwin Corwin is online now
Community Supporter
 
Tools
User Statistics
Last Visit: Sep 20th, 2024
RPXP: 27518
Corwin Corwin Corwin Corwin Corwin Corwin Corwin Corwin Corwin Corwin Corwin
Posts: 8,494
OOCVarhran would bring Skrit if no one else objects. Seem like Shingo pretty much needs to be there since he'll be commanding the contingent that joins the Black Sun force.
__________________
Posting rate: Regularish.
he/him
Reply With Quote
  #42  
Old Aug 6th, 2024, 11:10 PM
Corwin's Avatar
Corwin Corwin is online now
Community Supporter
 
Tools
User Statistics
Last Visit: Sep 20th, 2024
RPXP: 27518
Corwin Corwin Corwin Corwin Corwin Corwin Corwin Corwin Corwin Corwin Corwin
Posts: 8,494
Varhran Azhid Kaaszh
Sword of Attila
right-aligned image
Varhran's eyebrows went up as Atim recited the blade's history. "A matter for your conscience, Kusta. Were I in your shoes, and I am glad I am not, I would ask myself three questions. First, as I tend to think the worst, did your elders envision such a life for you or did they perhaps simply wish to be rid of the thing? More importantly, is it a life you wish for yourself? And, should you choose it, shall you own the sword, or in the end, shall it own you?"


 





 


 


 


 
__________________
Posting rate: Regularish.
he/him
Reply With Quote
  #43  
Old Aug 7th, 2024, 01:51 AM
Horseman's Avatar
Horseman Horseman is offline
Community Supporter
 
Tools
User Statistics
Last Visit: Sep 19th, 2024
RPXP: 11674
Horseman Horseman Horseman Horseman Horseman Horseman Horseman Horseman Horseman Horseman Horseman
Posts: 3,102
Camp Life - Atim and Varhran

Varhran walked with Atim before the meeting. He was silent for a while, preoccupied with his thoughts. "It occurs to me that I may as well leave the remaining scrolls I carry in your care, Lady Atim. I seem to have no trouble using magical devices, but however much I wish it were otherwise, my skill in working spells has never been more than substandard and I would not wish to waste valuable resources out of misplaced vanity." He sighed, slightly abashed. "In my youth, I imagined I had some calling to things arcane. Unless there is some turning on that path that I missed, I must admit that no amount of study revealed a talent to match the aspirations I had then."
left-aligned image

Atim responds. The reason the Kenku are such great Sorcerers is that they are perfect mimics. They are able to repeat their incantations perfectly every time. Once they learn a spell they never forget it or have trouble with arcane language, so their spells are perfect. She lets Varhran absorb that.

You are very skilled at languages, and have a natural inclination toward study. You just have not been exposed to a teacher to show you the way. You've been by my side since that fateful encounter in the street. I will instruct you, if that is what you wish. It is not merely a tool or a trick. It’s a path, a calling, and sometimes, a burden.

After Varhran agrees Atim begins. First you must understand the source of magic. Magic has to come from somewhere and that place is magical beings. Magic Users derive their powers from pacts made with powerful entities who will become your benefactor, and they may ask something of you. These Patrons could be ancient beings, powerful spirits, or even demonic horrors beyond our comprehension. The nature of the pact defines the type of magic you gain access to and the abilities you wield.

Each magic user must seek out an entity to be their benefactor and strike a bargain. This agreement usually involves a trade of sorts, perhaps service, devotion, or something more abstract, like a fragment of one's soul, destiny, sometimes an unborn child. In return, the Patron bestows magical power upon the magic user, granting them spells, incantations, and unique abilities.

My benefactor is a lawful genie from the Elemental Plane of Earth.

Now I can teach you use of some magic without you making a pact with a benefactor, but your skills will be limited. The first thing I will teach you is a minor magic called a charm, hex, cantrip or trick.


She reaches into the folds of her clothing and pulls out a small book, leather bound with a brass clasp. This is the Spellbook of Parsa Amizh. My first spellbook. Study the spell Mending. Don't speak it allowed, but work on memorizing the words and hand gestures. Then we will practice the spell.

 



Attached Thumbnails
Click image for larger version

Name:	Atim-2.png
Views:	28
Size:	446.6 KB
ID:	104057  
Reply With Quote
  #44  
Old Aug 7th, 2024, 02:25 AM
tordon tordon is online now
Community Supporter
 
Tools
User Statistics
Last Visit: Sep 20th, 2024
RPXP: 2220
tordon tordon tordon tordon tordon tordon tordon tordon tordon tordon tordon
Posts: 981
ooc
Magnum would go with, if only to back up his brother in arms Gundahar, despite his misgivings.

I have had covid for much of the past week and don't have a bunch of energy even to sit here and write posts.
__________________
Taken the Oath of Sangus. GM for Hunt for Avalon.
Playing: Boja (Rise of Tiamut), Glepa (Dragon of Icespire Peak), Jihanna (Westmarch/The Door), Magnum (Reluctant Heroes). (See profile for links)
Reply With Quote
  #45  
Old Aug 7th, 2024, 02:32 AM
Horseman's Avatar
Horseman Horseman is offline
Community Supporter
 
Tools
User Statistics
Last Visit: Sep 19th, 2024
RPXP: 11674
Horseman Horseman Horseman Horseman Horseman Horseman Horseman Horseman Horseman Horseman Horseman
Posts: 3,102
Quote:
Originally Posted by tordon View Post
ooc
Magnum would go with, if only to back up his brother in arms Gundahar, despite his misgivings.

I have had covid for much of the past week and don't have a bunch of energy even to sit here and write posts.
No problem tordon, get well. I'm going to put the rest of Magnum's squad with the stay behind group to reinforce them.

We will be here when you are ready to post again

Last edited by Horseman; Aug 7th, 2024 at 02:36 AM.
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 12:31 AM.
Skin by Birched, making use of original art by paiute.(© 2009-2012)


RPG Crossing, Copyright ©2003 - 2024, RPG Crossing Inc; powered by vBulletin, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd. Template-Modifications by TMB