The Coven Very little is known about this particular league. It is composed almost entirely of necromancer, witches, warlocks, and other dark casters. They are composed almost entirely of women, and their leadership go by the titles, The Crone, The Matron, The Maiden, The Maker and The Mother. There are rumors of tainted blood and unholy heritages, but whether or not these rumors are true, it cannot be denied that they are extraordinarily potent casters, one and all. Perhaps most intriguing in their methods is how others contact them. Their members are said to travel across the realm of dreams, finding those who wish to enlist them, and are then contacted in the dreamworld, hammering out the details there.
Last Known Location: near the Capital, heading east
The Dragon Knights of Alstenot A group formed by the throne itself, it's purpose is to maintain the peace. Though it can be hired by other houses much in the same way as any other house, the dragon knights flat out refuse any job that plunges the realm deeper into turmoil. While the imperial army may have it's hands tied, the dragon knights travel each domain, ensuring that no injustices go unpunished
Last Known Location: Nichen
The Men of Iron The men of iron are a... unique bunch. composed virtually entirely of mindless construct soldiers, only their leader and creator is truly sentient. Equal parts alchemist, wizard, and engineer, he offers his services to any willing to fund his "research". They have a particular hatred for criminals, and will often hunt down bandits and other law breaker on their own initiative. If they happen to get paid for it, all the better.
Last Known Location: Durnholme
The Beastmasters Not to be confused by the guild of the same name, the Beast masters specialize in capturing, training, and then enlisting wild creatures. Their monsters are not for sale, but their services are. Mercenaries at their finest, the Beastmasters will take any job, so long as the coin justifies their own risk, and yet anyone who even dares harm the wild beasts can expect the reckoning of a dozen raging barbarians riding upon the backs of a dozen savage lions.
Last Known Location: Highbourne
The Bloody Helm Formed almost entirely of freed slaves (most of which came from the gladiatorial pits), the Bloody Helm considers themselves mercenaries in the purest form; they'll fight for virtually any cause, so long as there's enough coin involved. However, they unsurprisingly have a almost fanatical hatred towards slavers, and will go out of their way to disrupt, shut down, or even outright attack slaver's dens wherever they lie, even going so far as to break their contract if it prevents them from doing so. Only two things matter to them, gold, and freedom, and the latter far more than the former.
Last Known Location: Nichen
The Primal Fist Half monastery, half league, the primal fist was once part of the temple guild, but split away due to it's increasing focus on the gods over primal powers. The monks of the primal fist believe strongly in the power of the natural forces of the world, of mighty fire, swift wind, unrelenting earth, and fluid water. Ultimately, they fight to remind the realm that not all those worthy of worship are gods, and that not all gods are worthy of worship.
Last Known Location: Alatir
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Holidays and my new overnights schedule are still taking a toll on me and my post rate, and will probably continue to do so until some time after the new year. Please bear with me until then!
Last edited by darthcharon; Dec 13th, 2013 at 12:13 PM .