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Old 01-04-2016, 07:16 PM
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Registry of Lost Souls (Key NPCs and Fallen PCs)

This is the thread that contains the key NPCs for the campaign world and for any "fallen" Players.
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DM:The Forsaken Plane: The Plane of Elder Evils
"The only way to do the impossible is to believe that they are possible."
I have taken the Oath of Sangus.
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Old 01-18-2016, 12:09 AM
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Alymora Vishana
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Alymora Vishana

Description: Vibrant. Everything from her mannerism to her appearance to the colors she chooses bears this description. Alymora is an exceptionally attractive middle-aged Varisian/Gypsy woman who is very passionate and proud of her heritage, which she displays openly in her dress and jewelry. Her hair still retains much of its dark raven color of her heritage, but has begun to show signs of graying at the edges. In spite of her mature appearance, Alymora maintains youthful exuberance and energy that is both infectious and hard to resist. Smiles and laughter come easily to her face and dance to her feet. She most noted for her mastery and use of the Harrow/Tarot deck with which she commands their great powers.
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DM:The Forsaken Plane: The Plane of Elder Evils
"The only way to do the impossible is to believe that they are possible."
I have taken the Oath of Sangus.

Last edited by Xian; 01-18-2016 at 01:44 AM.
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Old 02-25-2017, 02:28 PM
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Ephram Du'chaine
"Reformed" Half-Breed Ne'er-Do-Well
Student of the Code

 

ApplicationRace: Half-Elf
Class: UC Rogue / Cavalier (Order of the Pentitent) [Emissary]
Alignment: Neutral Good
Region of Origin: Golarion, Galt. The revolution will not be televised.
Why Me?: As the duplicitous scoundrel trying to cleave to the straight and narrow, Ephram is exactly the kind of idiot that some unfathomable evil force could enjoy messing with. How many times can he give in to temptation and backslide to his former ways before there is no recovery?
Look & Act: Coarse blonde hair, more hay than gold, came from his mother, as did his rabbit-quick temper. Soft features and a tapered chin came from his father, as did years of bruises and the 'fight through it' attitude. The product of two half elves, he favors the human in his blood more than the other. In truth, the slight taper of his ears and depth of the blue in his eyes is all that really identifies his mixed blood on a cursory inspection. He was always slight of figure but his physical training has packed toned muscle on, as has the transition from boy to man. His mentor imparted to him the value of appearance and as such he takes the condition of his clothing and accoutrements seriously. He'd sooner don a pristine set of leather armor than a dented set of scale, his interest in appearance rivaling if not trumping his need for protection.

Youthful and eager, Ephram brings a certain exuberance to everything he does. With this comes a certain impatience, a desire for immediate gratification. This has made the last couple years of daily training feel like an eternity. This 'leap before you look' mentality has gotten him into trouble in the past, and will most assuredly do so again in the future. However, when actions is needed and others fall back on caution Ephram can provide exactly the impetus they need to see a plan through. He respect the poor, having been one of them, and makes an effort to give deference to those who bear noble title despite his natural inclination to distrust them. Don't mistake him for a beacon of justice and light, however. He is in it for himself first and the rest of the world a distant second. If a chance for glory and wealth happens to coincide with the goals of others, he'll gladly go along. If they conflict...well, that will make for an interesting day.
10-Minute BackgroundStep 1: Concepts
  • Ephram grew up in Galt in the wake of the forever-revolution and accordingly has a serious distrust of authority.
  • His father and brother were both physically and emotionally abusive in an effort to keep him in line.
  • Hadlin's training has set him on a path that values character but he still struggles against those old dishonest urges.
  • Despite his mentor's emphasis on faith, Ephram continues to deny worship to god or devil alike.
  • While he's spent years training as Hadlin's squire, he has yet to meet an enemy in battle outside of the tournament circle.

Step 2: Goals
  • Ephram is eager to prove himself, primarily to himself, and is looking for an opportunity to overcome a significant adversary using honest combat. This goal is likely to be complicated by his instinct toward opportunism and taking the easy way out.
  • I would like to play up the dichotomy of who Ephram is and who he wants to be through difficult moral dilemmas and complicated choices.

Step 3: Secrets
  • Ephram keeps a lock of blonde hair on his person, braided in a red ribbon. It qualifies as his most prized, and creepy, posession. He recieved it as a gift from Gloria, the girl his father kidnapped during their desperate attempt at escape. During the two nights they spent holding up in the warehouse the two children spoke at length, always when his father and brother were otherwise occupied. It is a constant reminder of the dangers that come from living a dishonest life, and the mistakes he has made in the past.
  • Hadlin is not so upright as he seems. While most of what Ephram knows about the man is true, the source of his martial training is not. Hadlin Austerius, formerly Gregor "The Lash" Lorimer, was trained from youth as a Hellknight. In his younger days he claimed responsibility for numerous acts of brutality in the name of Cheliaxian justice. When it all became too much, he fled Cheliax and went into hiding in Galt, where his biography below picks up. It is because of this that he saw a kindred spirit in Ephram and took him as a squire. Unforunately, the world does not forget so easily and the enemies Hadlin has made are sure to come knocking in time.

Step 4: People
  • Hadlin Austerius (Knight Mentor) Adoptive father and knight errant who saved Ephram from vigilante justice and took him into service. Still fit despite his advanced age, Hadlin lost his own family to the bloody revolutions in Galt and dedicated himself to saving others from a similar fate. His noble bearing inspires the young knave but they often disagree about means and ends.
  • Anna Loria (Peasant Herbalist) The first face Ephram came across after crossing over, Anna was a fortunate find. Friendly, kind and a skilled herbal healer, she was able to brief him on his new surroundings and provide him a place to get his bearings. He has grown protective of Anna and the people of her small village, feeling indebted to them for their assistance, and will quickly come to their aid if they ask.
  • The Revenant (Mysterious Rival) Ephram isn't entirely sure who this person is. A masked rider who has appeared several times during his training, twice to humiliate him in a tourney and once to beat him bloody outside a tavern in Edme. He doesn't speak, never justifies his cruelty, but there is something about those eyes that Ephram finds familiar. While the half-elf would claim to love an opportunity to put down his personal spectre, he secretly hopes his abduction to this strange land has put impossible distance between them.

Step 5: Quirks
  • Because of his difficult upbringing, Ephram is saddled with trust issues that often present themselves as dismissive and sarcastic commentary.
  • When he was young, Ephram was amazed by a traveling charlatan who conjured an animal out of thin air. This grew into a fascination with all things related to summoning magics.
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DM:The Forsaken Plane: The Plane of Elder Evils
"The only way to do the impossible is to believe that they are possible."
I have taken the Oath of Sangus.
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