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Old Sep 8th, 2021, 07:46 PM
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A Raven Recalls: Falkovnia, Where the Dead Never Rest

Game NameA Raven Recalls: Falkovnia, Where the Dead Never Rest
Game SystemDnD 5e
ThemeHorror, Survival, Action / Adventure
FlavourMid to Low Fantasy Horror in Pseudo-Germany / Russia
Plot Summary
Game Overview
Game System
Dungeons and Dragons, 5th Edition
Musical Theme
Story Theme
Adventurers Stranded in a Realm Besieged by Unending Hordes of Zombies.

A Kingdom Tormented by Horrors both Living and Dead.

Inspirations
The Walking Dead, Resident Evil, Kingdom, Jacob's Ladder, Cabin in the Woods


Play Style
Horror, Difficult Decisions, and Extreme Violence.
Survival, Social Management, and a Constant Race Against the Clock.


A broad-in-scope, collaborative story that takes place entirely in the dreadful, zombie-ridden land of Falkovnia. Your characters will arrive in this horrid domain through a veil of supernatural Mist that will trap them there until a mysterious criterion for release is satisfied. While in Falkovnia, it’s up to you to decide whether or not this motley group will rise above the overwhelming hordes or sink beneath their vengeful waves; whether or not they cave beneath the pressure of an authoritarian boot or lash out in defiance; whether or not they placate the paranoid and oppressed or bring them to heel. Regardless, one thing is for certain: difficult moral and ethical decisions will be a constant occurrence. How the party chooses to navigate them will win them favor and ire alike! Think carefully. Choose wisely. And always have a backup plan for when things go sour!

Afterall, you must keep in mind: Falkovnia sits on the razor’s edge; a bump too strong in one direction could spell disaster for everyone.

CRITICAL INFORMATION

In Falkovnia, on the last day of every month, a dark moon hangs high over blood red skies, and all the realm is shrouded in an otherworldly darkness. It is then that a never-ending horde of undead wander from the terrifying Mists in what can only be described as a unanimous invasion, whereupon they waylay the countryside and any small hamlets caught in between their beeline to the capital, Lekar.

The party will need to remain conscious of the date and time — monstrous activity seems to increase exponentially as the sun wanes — while also making certain they don’t draw the attention of any lingering packs of shamblers… or worse. Danger lurks around every corner!


Game Hook
Survivors, Servants, or Saviors





The days of the living are numbered in Falkovnia. The people would flee if they could, taking their chances in the Mists, but they aren’t allowed that choice. The military has turned against the people, making them prisoners within their own country. With cudgel and pike, the soldiers of Falkovnia force every commoner into grueling labor, rushing them to raise fortifications and scrape scrawny roots from the dirt. Every lash strike, every day of meager rations is necessary—or so the soldiers claim—because time is short and the dead are coming.

Falkovnia is a land besieged. Empty countryside surrounds ruined or crumbling cities. A few desperate pockets of civilization survive, carrying on not out of hope, but out of fear of the land’s merciless soldiers. Led by General Vladeska Drakov, Falkovnia’s military organizes a desperate and occasionally effective defense against an implacable foe: the ever-growing armies of the dead.

Every month a new zombie legion issues from the Mists. Never emerging from the same place twice, the horde sweeps across the land, drawn to the densest populations of the living. That’s currently the Falkovnian capital of Lekar, where unfit and underfed conscripts defend crumbling walls alongside General Drakov and her crimson-armored elite soldiers, the Talons. Causalities stack up during the zombie sieges, but miracles and moments of valor have not abandoned Falkovnia. The people’s numbers dwindle, but they soldier on.

In the aftermath of an attack, the Falkovnians burn their dead, repair what they can, and whisper that now might be the time to flee. Invariably, though, someone speaks too loudly and a so-called traitor is impaled upon Lekar’s walls. The people might want to abandon their homes, but Vladeska Drakov will not know defeat.


Posting DetailsRate: As DM I try to post at least twice a week for the group, though there are times when that is unachievable due to real-life obligations. Regardless, depending on the circumstances or group consensus, I may increase this rate for things like combat or intense dialogue. Conversely, as I have learned from MY previous games, it may slow significantly as I have a fairly demanding career and our crunch time can sometimes get overwhelming. Just a heads-up that things may fluctuate drastically but I will try to keep in contact to the best of my ability.

Quality and Style: I am a writer at heart, just like most of you. Also, I have tendency to prattle on at length about certain facets of a scene to add atmosphere or a certain aesthetic. MOOD and FEEL are very important to me. My writing has been known to carry with it a lot of purple prose. However, I try to keep this reeled in based on the situation. Sometimes it escapes me. You can expect an average of 3 – 7 paragraphs with any given post, maybe more or less depending on the circumstances (such as combat, intense dialogue, etc.), and I will try to conform to the group’s preferences as I get to know them.

Application Details
Number of Players: 4 — 6
Application Deadline: September 30th

Character Creation DetailsStarting Level: 3rd

Ability Scores: 27 Point Buy

Races: Any race from the officially sanctioned materials will be acceptable. No UA/Non-Official races.

Feats: Bonus Feat at first level, no longer exclusive to human variant. Choose wisely.

Alignment: No evil characters will be permitted. Any turn towards the Dark Side will be handled through the progression of naturally occurring RP and character development, not meta-game masterminding for the luls. Shades of gray, people. Shades of gray. Most folks in Falkovnia are morally ambiguous.

Class: Any officially sanctioned class is acceptable unless otherwise stated. Blood Hunter is the only UA/Non-Official class that I will consider. No Moon Druid. No Multi-Classing after 5th level.

Wealth: Starting wealth for a first-level character.


Public Application Section
Character Basics
Basic Character Details: Things like your character’s name, race, age, sex, etc. The quick and simple stuff.

Character Class: All classes are viable in Falkovnia. Heck, you’ll want a diverse adventuring party for a greater shot at survival. This dread realm is exceptionally violent and deadly on the best of days. A general declaration is all I need here.

Character Appearance: Rather self-explanatory. Detail what you think necessary and leave out what isn’t. If you’re looking to score bonus points: I’m fond of cool or interesting pictures that help bring a description to life, however this is by no means a requirement.

Character Background: Where and how does your character fit into society? Have they always been there? More importantly, I need to know what they were doing prior to being captured and transported to Falkovnia by Ravenloft’s all-consuming Mists. Nothing in this section must be super detailed or fleshed out. Vague is fine.

Secret Application Section
Secret Application Section
 

Selection Criteria
Selection Criteria
 

Horror YES! Horror NO!
Horror YES! Horror NO!
Surprise! Surprise!

This campaign is spooky-scary-horror themed.

As such, it is very likely to feature and/or brush up against certain topics that may be controversial and/or make some folks feel uncomfortable — as all good horror is apt to do! However, in order to make sure that we’re all still having fun and enjoying the experience, instead of crawling in our skin when we don’t want to, I kindly ask that you make a quick list of any HORROR NO’s and HORROR YES’s that will give me an idea of what’s a shoo-in and what’s a no-go.

Feel free to publish this part privately.




Applications
PlayerCharacter NameRaceClassSecretStatus
Hal Hammerhand Crovall Dimun Half-Elf Ranger X Complete
SnakeOilCharmer Ziema Tiefling Bard X Complete
Runetide Confidentia Azuria Human Fighter X Complete
Jasontheswift Orwyn Breet'th Deep Gnome Cleric X Complete
DaniLore Roksana D'Corvus Half-Elf Cleric x Complete
Daendil Arsentis High Elf Wizard X Complete
Onward Fellto High Elf Bard X Complete
DemonSlayer Grey Shifter Monk X Complete
Drachenspirit Wisica Softbranch Halfling Druid X Complete
Hiruma Kohaku Dr. Philippe Brighton Reborn Blood Hunter X Complete
Chaucer Darryll Nachtschild Human Paladin X Complete
Arkaon Krion Leonin Barbarian X Complete
Chrystrom Kaiser Gunter Schönheit Human Blood Hunter X Complete
O2CXt3 Leila Aliard Human Sorc/Rogue X Complete
CoffeeRogue Jade Osco Halfling Rogue X Complete
Lepidoptera Chatka Hollyhock Human Bard X Complete
Vislands Gelepagros Udomorn Dragonborn Wizard X Complete
Harkov Herja Aasimir Fighter X Complete
Grouchy Orek Twinhammer Dwarf Fighter X Complete
Wretched Rick Avaelyn Silverthrush Elf Warlock X Complete
Shula Þráinn Dwarf Sorcerer X Complete
F.A.Q.

  • Starting Wealth - Yes, you will start with the wealth of a 1st level character despite beginning the campaign at level 3. This is more for mechanical purposes than anything else. Money in 5e gets a little crazy and I like to keep it simple.

  • Bonus Feat - The bonus feat does not stack with Human Variant. The point of the bonus feat is to even the playing field and, hopefully, allow for a more diverse cast of characters. To clarify: you only get an extra feat if you pick something OTHER THAN Human Variant.

  • Character Sheets - I will accept character sheets created on RPGX or through DNDBeyond. Personally, I prefer DNDBeyond. That said, I understand not having access to all the books/classes without a purchase can make your options super limited. I won't hold it against anyone if you decide to use a sheet here on site. Both are fine.


Last edited by Chylopan; Sep 25th, 2021 at 09:32 PM.
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  #2  
Old Sep 8th, 2021, 10:01 PM
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How could I see this thread when I am already pushing the limits on how many games I am in. I would love to toss in a character application...

Impending interest.
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Old Sep 8th, 2021, 11:05 PM
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So, would I be correct in thinking that the mists will be picking up the PCs from various scattered locations, rather than being taken from one single location? IE; it's entirely possible for one PC to be from the Forgotten realms, and another from Ravnica or Eberron?

PS you left references to the blind matron in the secret bit :P
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Last edited by SnakeOilCharmer; Sep 9th, 2021 at 12:24 AM.
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Old Sep 9th, 2021, 12:35 AM
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APPLICATION

Public Application Section
Character Basics
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Basic Character Details:Ziema, 32 year old Levistus Tiefling

Character Class: College of Spirits Bard

Character Appearance:A tall, slender woman with pale blue skin, auburn hair, and eyes which appear to be flecked with dancing flames. Two small horns which resemble curved icicles grow from her forehead, betraying her descent from the Frozen Prince.

Ziema has a flamboyant dress sense, combining dark velvet overcoats with cravats and scarves made of primary-colored silks, more akin to the finery of Sword Coast nobility than the heavy furs preferred by her peers in Termalaine. Her voice is reedy and high-pitched, and she speaks in a quick, staccato manner that radiates nervous energy.


Character Background: Ziema was raised, though not born, in the town of Termalaine, in Icewind Dale on the world of Toril. As a Tiefling, Ziema knew from infancy that she was an outsider here. Her mother, though, had died a hero of Termalaine, suffering mortal wounds in single combat with an Owlbear which had wandered into town, so she was spared the constant low-level hostility her kind faced in most of this world. Instead, it was Ziema's own mind which obsessed over her difference from her friends. Why do I look so different to my friends? Why do I not feel the cold as they do? Where did we come to this place from? Ziema's father Pugis, a taciturn miner, could not have been less forthcoming with her daughter. There were some questions, he said, that were more trouble than they were worth to answer. They'd travelled a few places before settling here. They looked different because their ancestors looked different. If it doesn't help you survive around here, it's a waste of your breath talking about it, was the elder Tiefling's attitude.

These responses very much did not placate the young Ziema. Instead, the girl became obsessed with the occult, believing that there must be a way to speak to her lost mother, or failing that other ancestors, to find the answers she craved. She delved into the manner in which the Dwarves and Barbarians of the Dale revered their own ancestors. She interrogated local wizards about their practice of divination magic, and priests regarding their beliefs surrounding afterlives. She hung around the graveyards and barrows of the region, and studied the flute and viol. When a group of exotic-looking travellers passed through the town (itself something as a mystery, as there is very little in that part of the world to pass through to) she acquired a spirit board, and began to conduct her own seances.

When she came of age, Ziema immediately sought out an apprenticeship with a local undertaker, learning the funeral rites of a number of different gods of the realm, helping to prepare bodies for their final journeys, and lending her musical talents to provide an eerie and yet somehow-comforting backdrop to burials and cremations. Ziema opened her mind to the spirits of the area, and before too long, the spirits began to speak to her. Not the spirits she had hoped for, at least not as far as she could tell. But what a variety! Soldiers, miners, fishermen, apothecaries, the long-dead of the Dale seemed only too eager to tell their tales of even longer-dead heroes, whine about long-gone leaders, and gossip about neighbors who had been buried centuries ago. Ziema put their stories to music, and found that these stories had an eager audience throughout the ten towns. Ziema found herself spending less time conducting funerals, and more time travelling the Dale, bringing the Spirits' musings to life set to eerie yet somehow enthralling music.

Then, one night, sleeping deeply after a successful performance in Easthaven, a very specific dream filled Ziema's mind. An image of her digging into the floor of her family home. It was a dream that came to her over and over as she travelled between settlements, each night seeming more vivid than the night before, always ending just as she finished digging and pulled something out of the ground, but before the woman could get a glimpse of what it was. Upon her return, Ziema waited for her mother to leave for work, and dug in the spot the dream foretold. Perplexed, she pulled out a dagger, its blade still brilliant despite the years spent buried, and its pommel a single amethyst, held in the grip of a brass falcon's talon.

Placing the dagger in her belt, Ziema hurried from the house, aiming to find her father, but before she reached the mines, she found herself lost in a thick, impenetrable fog. When her vision cleared, she found herself somewhere very different indeed to her homeland. And yet, on an unconscious level Ziema couldn't help feeling she'd been here before...




Horror YES! Horror NO!
I'm pretty sure that anything that is a NO! for me is already covered by site rules.
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Last edited by SnakeOilCharmer; Sep 30th, 2021 at 09:00 PM.
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Old Sep 9th, 2021, 01:17 AM
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I'll toss a hat in the ring. Is Falknovia part of Ravenloft? Also we take level 1 starting cash for a level 3 character? just making sure that wasn't a typo or something. Oh, can we also take variant human to start with 2 feats instead of 1?

I'm very unfamiliar with 5e settings. Or 5e in general.

Application
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Ser Confidentia Azuria

Basic Character Details: Ser Confidentia Azuria, the Beastbreaker. Age 28. Female. Was 'misplaced' during a sortie against a rival family's forces. Neutral Good. Worships Lathander (pays lip service to, attends sermons, doesn't think much more about it).

Character Class:Fighter (Battlemaster) 3

Character Appearance: A raven-haired woman with darker skin and dark green eyes, Confidentia has the bearing of a person of honor and discipline that's evident whether or not she's wearing her knightly armor and carrying her weapons and shield. Her armor is plate armor over a mail coat, sporting a red cloak with a thick fluffy fur collar that's purported to be from the very beast she killed to earn her sobriquet. If she can, she'll wear the cloak with normal clothes since it's excellent at repelling the cold, and looks highly fashionable. Her body is stocky, not a curvaceous hourglass shape, with strong arms to match strong legs and a very strong back. Her voice is a raspy, husky tenor.

Character Background: 5th born in a lineage of noble knights, Confidentia was not a particularly intelligent or talented child (the best education was reserved for the 1st and second born), but she did have the effort and dedication to make up for her hindrances. Years of physical training, repetition, and exercise had honed her into a solid, dependable knight. She had made only a few true friends during her youth, but had managed to accrue a formidable list of people who trusted her. A few years prior to the current situation, her father had passed away, leaving the head of household spot open for her eldest brother. The short struggle that ensued from this succession left them having broken some diplomatic arrangements that their father had made, and the two houses fought skirmishes without ever outright declaring war. It was during one of those skirmishes that Ser Azuria was participating in when she was separated from her footsoldiers by a bank of fog that rolled in. Thinking nothing of it, she walked through the fog... and found herself somewhere GREATLY different.


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Last edited by Runetide; Sep 10th, 2021 at 01:12 PM.
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Old Sep 9th, 2021, 02:04 AM
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Absolutely definitely interested. Application incoming.
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Old Sep 9th, 2021, 03:51 AM
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Application - Ready for feedback
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Name: Orwyn Breet'th
Race: Deep Gnome
Age: 20 .... I think ... maybe 30
Alignment: NG
Class: Cleric - Knowledge Domain

Appearance: Orwyn may have the heart of a young inquisitve gnome but he looks as if he should be bouncing grandchildren on his knee. Despite that he is as nimble and light on his feet as any Deep gnome. His grey skin is offended by a red nose and white beard that falls too his belt. Due to reading more than eating Orwyn is noted as very thin, some may say lanky but any who say so will have their thoughts read.

Background:
 




Horror YES! Horror NO!
No limits for me.

Last edited by Jasontheswift; Sep 20th, 2021 at 05:46 PM.
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Old Sep 9th, 2021, 04:59 AM
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Posting Intereeeest! [PLACEHOLDER]
Complete


App
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Name: Roksana D'Corvus
Race: Half Elf
Age: 26
Alignment: Neutral Good
Class: Life Cleric
Deity: Raven Queen

Background: You were born under a dark star. You can feel it watching you, coldly and distantly. Sometimes it beckons you in the dead of night.Haunted One
Traits
I don’t talk about the thing that torments me. I’d rather not burden others with my curse.
I expect danger around every corner.
Ideal
Selflessness. I try to help those in need, no matter what the personal cost.
Bond
My legacy is a journal, where I keep my innermost thoughts. Should I fade away, at least a piece of me shall remain.
Flaw
Everyday I must follow a strict ritual, lest I succumb to my curse.

Appearance: Standing adrift amid a dark mausoleum, a delicate young woman, waifish and small, regards a particular marker with stark distaste. The slab of stone before her bares a single name...though two souls should be sharing the same lonely crypt. Brushing silvery hair from her pale complexion, Roksana wipes a tear, freshly fallen, from her lilac-hued gaze. Her expression grows soft and melancholy, wishing she could forget the deluge of memories that fetter her to this wretched place with all its sorrows and superstition. Dressed in fine black regalia, there is an air of prim sophistication about her, muted by a cold taciturn veil that may as well be the wintry barrier of a fortress. Time ravages all. Even the stones that comprise this house for the dead.

Background: House D’Corvus has long been pillars of the Grey Vale, their long and impressive lineage stretching as far back as the Barony of Steeping Falls. Infamously, their first ancestor, Avindor, dutifully served as Steward of the Realm for the notorious figure, Artor Morlin. Common belief is that he sold his soul to the vampire in return for power and prestige. Their most prized family heirloom is the Sanguine Heart, a medallion gifted by Morlin before his mysterious disappearance. Centuries later, their House is little more than a shambling ruin…their name, a stain on Daggerford’s history.

Nestled in the dreary mountainside of the Grey Vale is the abandoned manse of House D’Corvus. Its twenty-three rooms are either empty or in a state of violent disarray. Some years before, angry villagers from Daggerford had stormed in and ransacked the abode, grabbing anything valuable they could find and smashing the rest. Tragically, once their home was stripped bare, avarice compelled the mob to torture the Lord for the whereabouts of the Sanguine Heart. When they failed to make him talk, the Lord was lynched in the courtyard and the manse set ablaze. The story frightened her as a child. Many things frightened her, in fact, though it rarely surfaced upon her porcelain face. Their vile actions were beyond her understanding. Regardless of whether he was innocent or guilty of some unforgivable offense, the only tangible truth was that she was bereft of a loving father—and now she was alone, save for Nan Imogen. The widowed woman raised little Roksana as her own, though she never dared to whisk the child from the scarred manor lest others became aware of her existence.

Playing amid the eerie confines of the burned and dilapidated manse, Roksana found a strange solace in the pervading solitude. Deep down, Roksana felt at peace with herself, though she resembled nothing like father or Nan Imogen. Once, she dared to ask about her mother, but Nan quickly hushed her and bid she never speak of it again. Years passed by, living as a ghost in a place fit for haunts. Perusing through the charred remnants of the library, only there, amid those fanciful tales of glory and adventure, could she truly escape. However, her tastes quickly gravitated toward the black and macabre event of the past. Witch burnings. Black magics. Sacrifices to the old gods. The rapacious hoards of the undead. The more she delved, the more Roksana realized how terrifying the world was…so, plagued by fears, the child swore to herself that she would never, ever leave. Here, amid this inglorious bastion of solitude, she had a home. Here, wickedness had already had its due. Misfortune would now leave her be.

Or, so she thought.

One day, at the age of fourteen, Roksana stumbled across a black leather book, hidden behind the boards of a bookcase. Dutiful daughter that she was, Roksana had been trying to maintain some semblance of order and had endeavored to reorganize Father’s books. What she found was the Lord’s journal, covered in years of dust. Detailed inside were curious events. Since childhood, he had been plagued by nightmares. A strange, otherworldly woman appeared to him, offering to cure his condition in exchange for the Sanguine Heart. When pressed for answers, the Shadow Lady said the heirloom had been sought after for a long time. Naturally, the Lord refused, but gradually as months crept by, the descriptions of his encounters with the stranger became more and more intimate—until finally he professed his love on the page!

 


Heart leaping at this mysterious passage, Roksana swelled with confidence, knowing precisely where to search. Early the next morning, telling Nan that she was going out for a walk, Roksana smuggled out their precious lantern beneath her velvet cloak. Climbing up a narrow pathway, winding to a lonesome place forgotten in the woods, the family mausoleum gradually came into view. The old crypt had been erected many centuries before, now a place for sad spirits. The walk there had been strangely quiet, finding it hard to shake the feeling of being watched. Eerie whispers followed the young girl, beady eyes glaring at her from the darkness.

Squaw! Swooping by her head, a black Raven landed on the fence before her path. Approaching the crooked gate, Roksana curiously peered up, wincing at the sight. The bird had an odd deformity, having a third eye that gleamed a luminous green. Following her with its creepy gaze, Roksana hurried by, determined to ignore the ill omen. I am here to see Father! She declared, as if she needed to justify being here. Lighting the lantern by the entrance, Roksana stepped inside the decrepit mausoleum. One by one, she passed by the markers, bearing the names of her forebears. Of all who rested here, Avindor was not one of them. No one could say what happened to him, though popular speculation insisted that he had been assassinated by Harpers, his cadaver quartered and dispersed to the four corners of the Vale.

Placing a hand upon Father’s marker, his name had been roughly scrawled into the rock by an unknown hand. Thelian. She had gazed upon this marker countless times, pondering the time away. When she dies, will someone think to bring her here? Will they prepare her bones? Will they know what name to carve on the slab? Or…will she be alone to rot? Will anyone know or care when she leaves the world behind?

Death is never far away. Gasping, certain she had heard a voice raspy as gravel, Roksana nervously looked about. Holding the lantern aloft, the girl jumped at the looming figure. It was the crypt’s keeper...a sorrowful winged Valkyrie, draped in veils of silken webs. Investigating around the statue’s pedestal, she noticed that one of the stones were loose. Removing the stone and reaching inside, feeling around, Roksana’s small hand then met with something cold and smooth. Breath catching with awe, a large gold medallion emerged from the hole , a gilded sun set with a deep crimson ruby. One could get lost within its depths. Just by looking at its opulence, by holding the Sanguine Heart in her hands, it felt as though she could achieve her most grandiose dreams. Roksana couldn’t help but admire the radiant gemstone in the light, but no sooner had she retrieved it when ominous prickles tickled her neck.

The promised relic…so it was here all along! How clever of you, child. Spinning toward the Voice, a familiar shadow stood in the crypt’s doorway. That of Nan Imogen, her arm reaching forth. Now, kindly give it to us for safekeeping...Jarred by the abruptness and excitement of it all, Father’s words resounded to the forefront of her mind. No. You are not my Nan…you were never…my Nan at all. Clenching the medallion tight, Roksana gazed at her warily. All this time you’ve been lying…Irlantha. Or, should I call you Mother? The word felt foreign on her lips. She had never felt more frightened and fascinated than at this moment of reckoning.
Releasing a weighty sigh, the woman’s hand dropped to her side. Good…no more of this pathetic charade. Walking into the lantern light, there was no trace of the Nan she knew and loved. Changing before her eyes, the old Nan transformed into a pale, spindly elf with silvery hair. Her features were sharp and fox-like, devoid of warmth and softness. Eyes black as jett reflected in the light, otherworldly eyes that held nothing but contempt. Silly girl, I serve a cause greater than you could ever imagine. I serve Death and all her wiles. How could I possibly play a role I cannot fill? Give me the Heart, Roksana!

Terrified by her ghostly, vengeful mien, Roksana screamed and ran from the mausoleum as Irlantha’s haunting cries chased after her. Fleeing from all that she knew, Roksana didn’t stop. She couldn’t stop. What was so important about this ruby rock? This talisman soaked in blood? Could Irlantha have been behind Father’s death? Would she be next? As fatigue set in, Roksana crossed a huntsman on his way to Daggerford. Reluctantly, she accepted his invitation to let her ride on his cart, but she noticed right away how unsettled he was by her presence. Not just him, but every villager they met treated her as a stranger rife with bad luck. Terrified as she was, as these were the same folk that had murdered Father and ruined her life, the huntsman promised to take Roksana somewhere safe. By this, he meant dropping her in the care of the faithful clerics of Ilmater. Guided under the thumb of the Broken God's chapel house, Roksana was educated according to their strict standards. For the zealous Reverend Sisters, there was no greater calling than to suffer for their faith...and if they were going to suffer, the wards and orphans could expect no less. Hands were frequently beaten raw during lessons, should they fail their daily recital of the holy texts. Others had their wills broken locked in sweltering iron boxes. Everyday was miserable and hollow...but as the years passed by, Roksana adjusted to her new life and grew to embrace pain in all its forms. This sentiment pleased the sisters, as they endeavored to sculpt all their wardlings into future painbearers of Ilmater. In their eyes, Roksana had the potential to go very, very far.

Then, as a young woman readying herself for complete devotion, nightmares began to torment day and night. Torrents of whispers would interrupt her thoughts and prayers. Visions would carry her away from midnight vigils. Roksana would find herself in the graveyard in nothing but her nightgown. It seemed as though an altogether different entity was tenaciously reaching out to her. After all this time, Roksana had not confided in a soul about her past, and had kept the Sanguine Heart hidden. Misfortune seemed to gravitate to it. Father had died for it also, knowing the sisters they would forcibly sell the jewel to feed the poor. Yet, the medallion was all that she had left of Father. One night, as she once again wandered into the graveyard, a piercing knell snapped her awake, only to meet the gaze of the three-eyed raven. My child, it is time for you to awaken from this lie. Is it memory you cling to, or the pain you feel? Is it worth sacrificing a life for? Disturbed by the talking bird, Roksana shook her head. Surely this must be another waking dream. What do you mean? The Raven cocked its head, snapping it's jagged beak as the raspy voice again caressed her mind. My servant, Irlantha, refuses to concede. If you wish to help her, return to the place where you were born. Irlantha must return under my wing or soon she will fade away...and cease to be. What does that mean? Mother is dying? A sense of fiery indignation surged, Roksana had been nothing but a pawn to that creature. Why so much fuss over this shiny trinket? Is this some kind of ruse? Who ARE you?! Uttering a shrill cry, the strange raven took flight. I am a collector of precious things. Be it trinkets. Be it memories...Be it souls. Who am I?....Who am I...Who am I...growing distant, suddenly, the voice blared from inside her, reverberating from the deepest crevices of her being. Who are YOU?!


Stunned by that question, as hard as she searched and searched, Roksana couldn't grasp an answer. If she were honest, her fondest moments were as a child exploring the dilapidated manse, lulled to sleep at night by the eerie melodies of Mother's singing. She had no desire to feed the pain. In fact, pain had been holding her back from seeing clearly. Holding onto it only blinded her from the present. Looking around, she had never felt part of this world and it's high expectations. Merely, she had been trying to survive in it. This isn't who I am. Though I cannot change the past. I can learn the truth. I deserve that much. Without hesitation, Roksana packed her things and left the chapel house. The doors had always been open. She had just been too afraid to leave.




In the end, after all was said and done, Roksana couldn't save her mother. She had been too late. Standing once more, for the last time, before Father's Marker, Roksana had finally gained the insight she had been searching for. it seemed their family had been doomed to tragedy from the start; for, the same curse that had taken Irlantha had now awakened inside of her.

Thank you, Mother. May you find peace, wherever you are. You need not worry...I shall put my trust in our Queen.

Kissing the Sanguine Heart, saying farewell to this accursed heirloom, Roksana placed the medallion in the open palm of the crypt's Valkyrie and watched as it dematerialized into wisps of shadows.

Matron of Ravens, take me under your wing. I shall find more offerings. Send me where you will.

Curling a smile as she saw the faintest hint of a porcelain mask from beneath the veils of webs, and then again from the periphery, Roksana turned and walked outside, passing a dozen or more fresh graves on her way to the gate.

A strange mist waited for her beyond the crowded graveyard; and, as Roksana boldly continued one step after the next, the ominous depths swept her to a place as hopeless and dreary as the one she had left behind.



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Old Sep 9th, 2021, 10:56 AM
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Quote:
Originally Posted by SnakeOilCharmer View Post
So, would I be correct in thinking that the mists will be picking up the PCs from various scattered locations, rather than being taken from one single location? IE; it's entirely possible for one PC to be from the Forgotten realms, and another from Ravnica or Eberron?

PS you left references to the blind matron in the secret bit :P
Edited and fixed! How clumsy of me. I would ask that all applicants double check the SECRET section and disregard completely that which was taken out, thank you!

Also, yes, the Mists of Ravenloft take all kinds. So long as it abides by my Race/Class rules in the advertisement it's A-OK for consideration.

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Originally Posted by Runetide View Post
I'll toss a hat in the ring. Is Falknovia part of Ravenloft? Also we take level 1 starting cash for a level 3 character? just making sure that wasn't a typo or something. Oh, can we also take variant human to start with 2 feats instead of 1?
Yes, starting gold for a level 1 character despite being level 3. You are, in fact, interpreting that correctly.

I will add this to the F.A.Q soon.

EDIT: I realize I left out your second question: No, if you pick Human Variant you only get 1 feat. The "bonus" feat is only for other races, since a lot of people that play 5e will pick nothing other than HV with the belief that the feat is too good to pass up, at least mechanically speaking. This way, it levels the playing field a little and we get a more diverse cast!

Last edited by Chylopan; Sep 9th, 2021 at 11:11 AM.
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Old Sep 9th, 2021, 11:34 AM
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Withdrwn.

Last edited by triedtherest; Sep 11th, 2021 at 04:56 AM.
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Old Sep 9th, 2021, 12:30 PM
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ArsentisName: Arsentis
right-aligned image

Age: 122
Gender: Male
Appearance: Small, even for an elf. His lithe build is in sharp contrast with his determined gaze, his dark eyes piercing directly into one's very soul. He likes to let his long brown hair loose. Despite being committed to the arcane arts, his preferred outfit is dark clothes with a cloak complete with a short sword at his hip. His demeanor is often considered cold and withdrawn, distrustful even. But every now and then he can be quite impulsive.
Classes: Wizard (Illusion)
Race: High Elf
Background: Criminal
Alignment: CN
Backstory:
 


Background MechanicsPersonality Trait 1: "I am incredibly slow to trust. Those who seem the fairest often have the most to hide."
Personality Trait 2: "I don't pay attention to the risks in a situation. Never tell me the odds."
Ideal: "Chains are meant to be broken, as are those who would forge them."
Bond: "Not meaning a phisical object here, but the chance to become a powerful wizard.Something important was taken from me, and I aim to steal it back."
Flaw: "When I see something valuable, I can't think about
anything but how to steal it."

Secret Section

Familiar Name: Mist
Native Form: Raven (Celestial, white in color)
Bonding Experience:
 


Character Mechanics
 


Last edited by Daendil; Sep 11th, 2021 at 11:47 AM. Reason: added spell list
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Old Sep 9th, 2021, 01:29 PM
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Thanks for the clarification! I don't know 5e very well so I had to ask a buncha questions. I probably will have more as we go on, especially if I get selected to play the game.

If my character is too mechanically 'boring', please let me know! I can try making something else. I can do a cleric or something?
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Old Sep 9th, 2021, 01:46 PM
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Originally Posted by Runetide View Post
Thanks for the clarification! I don't know 5e very well so I had to ask a buncha questions. I probably will have more as we go on, especially if I get selected to play the game.

If my character is too mechanically 'boring', please let me know! I can try making something else. I can do a cleric or something?
Fret not, I'm here to answer all the questions I can! If they're particular enough I'll add them to the F.A.Q as they arrive.

Also, I wouldn't worry about how boring your character might be mechanically. I'm more interested in how efficient/effective they can be in-game through roleplay.
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Old Sep 9th, 2021, 02:18 PM
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Okay great! I tried battlemaster because it gives me some choices for combat that benefit more than me. I was thinking of taking a reach weapon so I can help provide some battlefield control. I'm not very confident in my abilities and would probably need some reminders what I can use my battlemaster abilities for. :/
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Old Sep 9th, 2021, 04:23 PM
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