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  #31  
Old 02-12-2020, 03:19 PM
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Good to see you again, the more the merrier as far as I’m concerned . Some really good apps are already coming in, keep em coming!

I’ve not announced a closing date yet but it’s likely to be in the next two/three weeks or so.
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  #32  
Old 02-12-2020, 05:08 PM
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Name: Xac
Age: 20
Race: Tortle
Class: Cleric (Tempest)
Alignment: CG
Character sheet(in progress)

(Mood Music)
Personality:
Xac's faith is almost instinctive. He is drawn to thunder and lighting and storms as a moth to a flame. Faith to the Storm Lord is part of him, and always has been. That part is a given, so he doesn't have to spend a great deal of energy worrying about his faith. He is rather simple; simple needs, simple desires, and simple relationships. He is generally in a good mood, grounded in clarity of purpose. Troubles or hardships, while uncomfortable and difficult, are like storms in their own way, leading to glistening horizons and emergent strengths. He is social and loves the chaos of a large group of people or the noise of a band that is too loud for the small tavern. He used to be a troublemaker, but he tries to do less of that, though when he drinks he tends to make rash choices. While he may not always start trouble, he often finds himself in the center of it. He finds value in helping others survive the storm and be found worthy of Talos's favor. When he gives his word, he keeps it for to do other is cowardly in his mind. Despite his general integrity and good nature, he doesn't have many friends. He is abrupt, dismissive, and not at all empathetic. He is quick tempered and stubborn. While not stupid, he is almost completely uneducated, and is ignorant of much that most knowledge people consider common. So he often makes ignorant claims or odd observations that are not based in a basic understanding of the way the world is. This can lead to people mocking him or insulting him which almost always ends with broken bones and him regretting the previous night while he prays to Talos for understanding.

Appearance:
He is a snapping turtle variety of tortle, with the back of his shell having three distinct thick horned ridges running down its length. The ridges on his shell are misaligned however, the result of it being struck and split by lighting. The scar runs diagonally across and through his neck guard and back part of his shell, branching in a few places as it does. The scar is bone white and scaly. His overall color is a mossy green, with his bony ridges and scaly plates fading to a yellowish-tan color at their edges. His chest-plate is orange and ivory colored. His skin is leathery and covered in thick scale-like roughness. He smells a little like sliced fish that has been left out too long, not yet bad, but maybe should be put on ice or fed to the dogs. His build is medium, not quite as thick and stocky as some of his kin, but not lithe and thin like the more agile soft-shells, though he'd not know this for the only other tortles he's seen were his parents and siblings. His mouth is formed by a sharp wickedly curved beak that seems to always have a bit of a smile on it, regardless of his actual mood. This can be rather cut when he's relaxed or sinister when he's in battle. He has a thick tail that has bony ridges running down its length. It is useful only for swimming and otherwise just tends to get in the way. His eyes are beady, as is typical of his race, and flash orange if caught in the right light. There isn't a lot of intelligence behind those eyes, but they seem to miss very little, as if everyone is always in their periphery.

 


 
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Last edited by Still_Pond; 02-12-2020 at 07:59 PM.
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  #33  
Old 02-12-2020, 05:14 PM
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A Faerun campaign with no Drow representation? Really people, have you no shame? I guess the resident priestess of Eilistraee is going to have to pick up the slack here.

Application
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Name: Valsinara "Vala" Godet'tar
Age: 125
Race: Elf (Drow)
Class: Druid (Circle of the Moon)
Alignment: Neutral Good
Personality: Calm, stoic, introspective, Vala is all of these and more. She's the kind of girl who seeks out looking deep into someone's soul before making a decision or giving them an answer, and sometimes those answers come in complete riddles. Though not the eldest of her kind, she speaks with the wisdom of one who has seen the world. But woe be unto those who anger the Drow druidess, for they will not find the slow and and cunning revenge of her Underdark ancestry that can be thwarted with cunning and preparation. Rather they will find themselves against the unbridled fury of nature itself, thrust upon them like a lycanthrope in the full frenzy of the full moon.

Appearance: Vala is a short, slender young elf maiden, though she possesses no small amount of the infamous Drow beauty that makes up many a bawdry tale. In fact, there is little in the way one can do to hide her ancestry; her ears are large and pointed like daggers, her eyes are as red as polished rubies, and she bears the trademark dusky-grey skin and snow-white hair of her kind. Her hair is kept long out of custom, nearly down to her feet, and usually decorated with a crown-braid and whatever wild flowers may be in season. In reality, her one truly distinguishing feature that sets her apart from other Drow is her sense of fashion: Vala is almost always seen in leathers, naturally tanned and died to keep the tawny hues of the deer killed to make them and accented with simple jewlery made from rough gemstones and the teeth of wild animals.

Backstory: WIP
RP Sample: WIP

Last edited by MaximumUnicorn; 02-13-2020 at 03:00 AM.
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  #34  
Old 02-13-2020, 01:17 AM
Kuran Kuran is offline
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Tarhun Norixius
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Name: Tarhun Norixius
Age: 24
Race: Dragonborn (Copper)
Class: Wizard
Alignment: Lawful Neutral
Background: Sage
  • Specialty: Researcher
  • Personality Trait: I...speak...slowly...when talking...to idiots...which...almost...everyone...is...compared ...to me.
  • Personality Trait: I've read every book in the world's greatest libraries-or I like to boast that I have.
  • Ideal: Knowledge. The path to power and self-improvement is through knowledge.
  • Bond: My life's work is a series of tomes related to a specific field of lore.
  • Flaw: I am easily distracted by the promise of information.

Personality: Tarhun has dedicated his life to the pursuit of knowledge, and everything else is secondary to this purpose. Incredibly focused by nature, he can often appear absent-minded, ignoring the plainly visible or apparent if it is not related to his studies. Never particularly gifted when it comes to the social arts, Tarhun finds himself frustrated by those he sees as mental inferiors, often behaving aloof or outright rude to such people.

The cause for his demeanor isn't just the result of his scholarly focus, however. Tarhun grew up an outcast due to his appearance. He was outcast by his clan, only to be raised by a wizard who cared little for his apprentice beyond having an assistant. The Dragonborn has had very few friends in life, his sole constant companion being the cat he adopted, named Ash after he rescued it from a fire. The one-eyed beast is, in many ways, just as much an outcast as he is, and as a result, is the only thing he shares true kinship with.

Appearance: The first thing that people tend to notice about Tarhun is his obvious draconic heritage. Even in Baldur's Gate, where all races are seen more frequently, he often draws stares due to his skin tone. His scales are pure white, combining with pink eyes to reveal the affliction that has plagued the young scholar's life: Tarhun was born cursed with albinism.

The second thing that people tend to notice about Tarhun is that he resembles the most gaudy type of traveling merchant, or perhaps an overeager hoarder. He wears a traveling outfit consisting of dark, durable cloth underneath a jacket of red and yellow, though if asked why he chose those colors, he will be unable to tell you. His clothing is covered in pouches, belt loops, and straps, holding all manner of items. Small vials of mysterious liquid, tightly wrapped rolls of parchment, carrying bags of various shapes and sizes, rings on every finger. Even the quarterstaff he habitually carries is wrapped in lengths of cloth and topped with a feather of indeterminate origins.

Backstory: Tarhun was born into the great clan Norixius, an extended family with centuries of noble history. If he had been born as an ordinary child, he would likely have been groomed for chief-hood, or perhaps trained to be the keeper of the Clan's histories, a great honor. Alas, when his egg hatched, a normally joyous cause for celebration became a muted event, with those in attendance muttering under their breaths. Tarhun's scales were pale as the moon, and his eyes, watching curiously, were a bright pink.

Tarhun was a cursed hatchling. The superstitious clan sent him to a temple in Baldur's gate, claiming that his parents had died. In reality, they were simply too ashamed to keep their son.

Fortune, or fate, smiled upon him in one way however. He had been at the temple mere weeks before a chance visit by Soveliss, a moderately well known Wizard, revealed that he had, within his blood, the ability to perform feats of magic. Soveliss, an unkind mage, adopted the child, raising him in harsh conditions, but teaching the child the fundamentals of magic. Lessons often came with harsh rebukes, and he found no solace in the scant free time his master allowed him, for the few times he attempted to interact with other children, they recoiled in horror, hurling abuse at the one they called the pale lizard freak.

Adulthood came, however, and with it, Tarhun announced to Soveliss that he would set out into the world, ever curious to gain knowledge and perhaps find a place where he would not be as ostracized. In a fit of rage, Soveliss burned down his own home, aiming to destroy his apprentice rather than allow him to leave. A falling roof tile landed on the mage, however, allowing him to flee into the streets. As he left, he scooped up a frightened stray kitten that had taken refuge in a corner, salving its wounds as soon as he was able.

Since that day, six years ago, Tarhun has traveled the world, writing volume after volume about any subject that takes his fancy. "A Draconic Viewpoint: Volume I" dealt with the city of Baldur's Gate, his observations on its people and culture. Volume II dealt with the sea, a project that required him to spend two years on the ocean, acting as an on-board Wizard for entrepreneurial captains who sought a magical edge over their rivals.

Now, he has begun to work on Volume III, dealing with the unfamiliar, the forgotten, the lost places of the world. In preparation for setting out on an expedition east in search of a fabled lost city, he has returned to Baldur's Gate to stock up on provisions and prepare to set out.

Little does he know that fate will send him in a different direction entirely...

RP Sample:

 


Last edited by Kuran; 02-13-2020 at 05:41 PM.
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  #35  
Old 02-13-2020, 05:41 PM
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Application done! Feedback, etc would be much appreciated!
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  #36  
Old 02-14-2020, 01:05 PM
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Hi folks, as it stands I’m going to set the closing date to Friday 28th February for applications.
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  #37  
Old 02-14-2020, 07:58 PM
GoombaJosh GoombaJosh is online now
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Don't mind me, just putting a placeholder, I'm gonna play as a pretty generic dwarf cleric, so don't expect much.
Kanvas
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I am a Hammer of Moradin and as is my duty as a knight. I follow the guidance of his hand, and strike bone or iron as he wills it.

Name: Kanvas Glasscavern
Age: 55
Race: Mountain Dwarf
Class: War Cleric/Fighter (Champion)
Alignment: Chaotic Good
Personality:Kanvas is a dwarf with a few words, an introspective woman who says a great deal in few words. She is unflappably calm, and even in battle exudes a tranquility that is rare among her kind. She does not shirk from battle when it is necessary, but she would rather spend her time in creating art in a number of mediums.
Appearance: Kanvas carries herself with a gentle strength that shows in the cords of her muscles and the power in her movements, however graceless they may be. She's curvy for her kind, but does little to show it off. Her ginger-colored hair is kept half shaved and braided, her scarred face gives her a feral look but her silver eyes could calm oceans. While she normally prefers long, well-made and ornamented dresses, the toga-like robes of her priesthood rank are what she spends most of her time in. When dressed for battle, she wears a blue-and-gold garment like tabard over her chainmail. With her shield proudly displaying the sigil of the Glasscaverns. Whether she's dressed for combat or not, a war hammer always swings from her hip.
Backstory: Kanvas grew up among her own kind, deep in the Mountains. She played under a sky of stone, measured time by the growth of stalagmites, and learned the basics of dozens of crafts before she was twenty. The Glasscaverns had gotten rich off of their glass works, and her parents spared no expense in her education. Though Kanvas was a dedicated student of academia, she found she excelled at artistic and philosophical pursuits, and reveled in the study of thought, religion, and calligraphy. As her family's fortune and influence grew among the Clans, Kanvas felt a distance grow between her and her parents. She joined the priesthood of Moradin as she found the god's presence a soothing comfort, but the traditional and conservative values of the religion often conflicted with her parents' financial ambitions. Though she served her time in the militia, as all good citizens of the mountains do, but her leadership and wit earned her a place in the Magenta Knighthelm(A mercenary group of dwarven fighters who fight for honor and military tactics), and also moved her from acolyte to War Cleric. She felt Moradin's presence intimately, and knew that he worked through her. She was eventually moved to a place known as Baldur's Gate to be a new Priestess of a church of Moraddin after the original Priest passed away.

Her parents didn't agree with the choices Kanvas made and even tried using forgery and bribery to ruin her reputation in the church. They didn't succeed, Kanvas was furious for this betrayal, but she didn't want to hurt them so she left and took her calligraphy tools with her. When she moved to Baldur's Gate, she became well known for defending the docks from goblin pirates, mostly because one of these pirates manage to desecrate a few artifacts of Moraddin. She even set up an expedition with members of the Magenta Knighthelm to find their hideout. She bravely led the charge and succeeded in her venture. However, in their expedition they found a chest but couldn't open, so they decided to open it with the proper tools later.

RP Sample: It was noisy today in the deck, most noise would be ignored since it was after all a ship full of dwarves, but this noise in particular drew the attention of Kanvas Glasscavern, Cleric of War and member of the Magenta Knighthelm. Who just recently slayed a ship full of goblins and is currently working on her calligraphy. She was taking in on the beautiful scenery of the ocean, forgetting about her troubles and taking it all in. But her tranquility wan ruined by a shout, she was used to the drunken rowdiness of her kin, but this shout was of different, it had a sense of panic. She grabbed her Warhammer, armor was still worn by her during the voyage, and raised her shield, keeping up the pace towards the shouts, and when she rounds the corner she spot's a few injured dwarves.

"Oi, what happened here? Where's the captain and the rest of the crew?"

She said to them, but as she walk to them she thought, when did she met these ones before. She knew most of the crew but she never met these dwarves. Her speculation was soon answered as a blow to her head was all it takes to knock her out.

As she returns back to consciousness, she finds herself tied up and gagged, while the 'injured dwarves' and another one with an eye patch who is currently in the possession of a box that was looted from the goblin ship, are currently surrounding the room. The eye patched dwarf speaks up with the most condescending tone.

"Ah, so your finally awake. Your probably wondering what happened to everybody else, well let's just say that it only took at least 4 or 5 of us to take you guys on. Granted we had to put a lot of poison in their ale, though this is such a shame to waste good ale. Oh but don't worry, your crew put on quite a fight, to me and my man cut them down."

Kanvas would listen to him, but can't ignore a horrible stench rising towards the mess hall. She didn't want to think of it much, not wanting to know her fellow knights are now dead right next door, she focus her senses towards the eye patch wearing dwarf. The dwarf responded by chocking Kanvas.

"Listen here cleric, I'll let you live just cause your a cleric of Moradin. But in exchange I want you to tell the people of Baldur's Gate that the seas belong to me." he says and let's go of Kanvas throat and makes a self aggrandizing gesture,"Captain Milo Longfatham, ruthless Lord of the Sea and this gem is mine."

He says and pulls out a key, unlocking the chest and revealing a strange rainbow colored gem. He gives a nod to his men and they knocked Kanvas out, back to unconsciousness.

Kanvas then found herself at the custody of the Flaming Fist, she answered them everything she knew, what happened to the crew and the pirate that killed them. She learned that the ship she was on went missing for days, they found her wash up shore on a dinghy, unconscious with all her belongings intact. After a few days, Kanvas started doing another one of her calligraphy, it was calmed things down for her when things get tough. For days she contemplated on her next move, on how to avenge her fallen comrades, but as she starts writing her calligraphies, she decided to let Moradin take the lead. In order to guide her path to finding her adversary, she will be patient. The upside is that she'll have all the time to make new forms of calligraphy.

Last edited by GoombaJosh; 02-14-2020 at 11:20 PM.
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  #38  
Old 02-14-2020, 08:13 PM
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Quote:
Originally Posted by GoombaJosh View Post
Don't mind me, just putting a placeholder, I'm gonna play as a pretty generic dwarf cleric, so don't expect much.
I think your placeholder should probably read something like "I'm going to submit the most amazing character you've ever seen, and you'll have no choice but to accept me into your game."

Don't undersell yourself.
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  #39  
Old 02-14-2020, 08:18 PM
GoombaJosh GoombaJosh is online now
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Gee thanks, you know what, I'm gonna do my best to create a the best darn cleric ever made.
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  #40  
Old 02-14-2020, 11:23 PM
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And done, feedback is much appreciated, hope everything is A-okay. ;p
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  #41  
Old 02-15-2020, 04:48 AM
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Ok, my application is revised and complete. I hope this idea fits better. You can find it here.
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  #42  
Old 02-15-2020, 05:53 PM
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https://youtu.be/_t53eX6Xna8Theme: The Twins

Name: Wick (Wicked)
Age: 23
Race: Tiefling
Class: Rogue - Arcane Trickster
Alignment: Chaotic Neutral
Personality: Wick always has a joke in reserve-- though sometimes when humor isn't always appropriate. Self-confident in a carefree manner, Wick isn't afraid to have fun and to get others in on whatever impish delights might be had. Underneath his quasi-joyousness, however, the Tiefling has an undercurrent of steely seriousness. Wick takes both friends and enemies earnestly, believing he'd rather never undermined or underestimate either one. He can’t resist taking a risk if there’s coin or arcane knowledge involved.


Appearance: Wick is a lithe, blue skinned Tiefling with the balance of a cat-- and laziness of one, also. His navy-colored hair is shoulder length, often pulled back, and four horns curve backward over his head. Wick has a strong, severe nose but it isn’t the predominant feature. Instead, it’s his bright pink eyes that draws the most attention. He wears a red scarf, cut off sleeves that shows off a strange tattoo on his left hand and forearm. His clothes are functional, light, and fine. Don’t try to make Wick wear boots-- he loves his sandals or anything open-toed.

Backstory:
~ https://youtu.be/hosCuzo6JKoBallad of a Sister Lost ~
Wicked was originally named Xiran and born to a human mother, and an unknown father. His twin sister, Zina, took the name Fierce once they joined a thieves guild.

Their mother died in childbirth, unknowingly delivering her children in the cave of a Silver Dragon. The Silver Dragon appeared to her as an Elf, introducing himself as Yzentus, swore to the dying mother to protect her children. Yzentus was skilled in magic and passed on his knowledge to the twins, however Fierce was the prodigy of the two. Wick was able to get a handle on the easier spells, but was behind in arcane skill.

As Fierce and Wick grew, they took to the nearby city. As teenagers and Tieflings-- they were met with suspicion, and eventually the two fell into a gang of misfits. It was there that they renamed themselves and got in with the local thieves guild despite Yzentus’s stern warnings. Despite the strain of the relationship, Wick still visited Yzentus once in awhile. Yzentus tried to talk Wick out of the guild, and had almost succeeded many times. It was Wick’s sister, Fierce, who was more the loyalist than he was.

Finally, it all lead to a moment that Fierce sold out their adoptive father to the guild, telling them of the vast hoard Yzentus had stashed away. Wick and Fierce, along with the thieves guild, raided Yzentus’s cave. The Silver Dragon attempted to scare them off-- but ended up wounded. Yzentus, unable to kill or hurt the two children he raised, abandoned his cave and escaped with his life.

Overcome with guilt, Wick stole Yzentus’s spellbook-- a coveted and powerful arcane tome, and ran away with it; but not before encountering Fierce. They fought and by sheer luck, Wick was able to escape his sister and the guild’s wrath. The tome, however, is unreadable but the Tiefling will protect it with his life. He knows his sister will be after him and it, so he never stays in one place for too long. Wick hopes that one day, he can redeem himself of his betrayal and keep the power out of Fierce's reach.

RP Sample: WIP
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Last edited by Odyssey; 02-15-2020 at 10:01 PM.
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Old Yesterday, 03:56 AM
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EstradaName:Estrada

Age: 24

Race: V. Human

Class: Concept: Luchador-style Pro Wrestler Combat Using Grapples and Unarmed StrikesMonk (Open Hand)

Alignment: Chaotic good

Personality: Estrada is quick with a laugh and loves a good barb. Never roused to a fight out anger, Estrada fights for gold, a just cause, or just because.

Appearance:
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Typically unassuming looking, Estrada shows a totally different side when she slips out of her robe for a fight. Her toned muscles ripple across her while her smile sends a menacing message all its own.

Background/Role Playing Sample: Renamed Gladiator BackgroundPit-Fighter
Estrada is the youngest of a family of twelve. Being the only girl didn't save her from any chores on the small farm they ran or any of the intense rivalries that existed between her brothers. From a young age boxing, wrestling, and occasional armed combat filled the nights. Holding her own against her brothers became a way of life when she struggled to make it as a carpenter's apprentice after moving to the city.

She took to fighting in the after hours pits below taverns near the docks. The steady flow of purses kept her afloat when her ability to keep a job couldn't. Her growing renown kept her popular in the pits, but she had to keep moving. In pit after pit she cowed the other women and the men wouldn't fight with a real possibility of losing to her.

Eventually, in the seediest of pits, she fell in among a group of fighters that took to a looser set of rules. Unable to adjust quickly enough, she found herself on the ropes early in the fight. Dwarven knuckles and elbows were raining down on her faster than she was able to cope with. Desperate, she clamped her legs around the neck of her opponent and squeezed. As they collapsed into the mud, she called for the dwarven woman to yield.

Cranking back on the hold, Estrada caught a glimpse of a face in the crowd. The horror on the face was clearly written, and she looked between her legs to find the limp form of the woman.

Fleeing the pits, Estrada found herself on the docks by dawn. She took a gig as a carpenter on the first ship she could find looking to depart that morning.
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Last edited by Numen Wraith; Yesterday at 03:57 AM.
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  #44  
Old Yesterday, 06:38 AM
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Finally finished my app as well! Been reading through some of the others in this thread too - so many good 'uns
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Old Yesterday, 08:32 AM
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Interested. Any objections to playing a minotaur from UA Waterborne Adventures? That Mariner fighting style would work well for his concept as well.

Character Concept
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Name: Zydaxius de-Romira
Age: 18
Race: Minotaur
Class: Fighter (Battle Master)
Alignment: He follows a strict code of conduct from his homeland of Krynn which favors prowess in battle and that only the strong shall survive, and that someday the minotaur race will rule the world. He has a strong sense of honor and unquestionable integrity, and his word is his bond.Lawful Neutral.

Personality:

Appearance:
Towering over most normal folks, Zydaxias is a monstrous looking fellow covered in a thin layer of a mixture of brown fur and human hair. His bovine face is strong looking and proud, with small red eyes underneath a pronounced brow. His nostrils are flat and wide, with a mouth full of sharp teeth that give him a ferocious appearance. A large pair of gnarled pearl colored horns protrude from his forehead and are adorned with simple steel bands. A short, well cut mane of hair runs from the middle of his forehead and down his back underneath the collar of his dark blue naval jacket. He is slightly hunchbacked and walks with a noticeable swagger to his step. Several hand made bracelets adorned with lucky charms and other gewgaws are on his wrists, and a chain shirt is worn underneath his jacket on his massive and heavily muscled torso. Around his narrow waist is a thick leather belt from which hangs several handaxes, and on his lower body which seems almost comically small in comparison to his massive upper torso he wears a set of loose tan breeches. Instead of feet he has a large pair of hooves and a small tail which seems to swing animatedly on its own protrudes from the back of his breeches. He carries a massive two bladed axe with ease, almost as if it were a paperweight instead of a considerable fighting weapon.

Backstory:

RP Sample: During your adventuring career, you will have accomplished one notable act. That act can be anything you like, although it should be something particularly heroic.
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Last edited by Grouchy; Yesterday at 11:19 AM.
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