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  #106  
Old Jan 9th, 2023, 05:31 PM
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I see there are already four players, so I assume this is a game in progress. How much of the module has already been completed? Should we also be former wards of the orphanage, or should we have a different backstory?
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  #107  
Old Jan 9th, 2023, 06:12 PM
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Quote:
Originally Posted by Snicker View Post
I see there are already four players, so I assume this is a game in progress. How much of the module has already been completed? Should we also be former wards of the orphanage, or should we have a different backstory?
They just started. In terms of time passed in the game since the start, about an hour has passed.

Here's the link to the game thread so you (and anyone applying) can really get an idea of how their character should and will fit into the game. --------> https://www.rpgcrossing.com/showthread.php?t=223548
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  #108  
Old Jan 10th, 2023, 10:28 AM
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All of the other characters seem to be rogues. Should our submissions be rogues as well?
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  #109  
Old Jan 10th, 2023, 10:46 AM
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Quote:
Originally Posted by Snicker View Post
All of the other characters seem to be rogues. Should our submissions be rogues as well?
Yeah, I forgot about that. All characters start with 1 level in Rogue, multi-classed with their other Class. I updated the Application to reflect that.
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  #110  
Old Jan 10th, 2023, 04:27 PM
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I'm considering playing a monk/rogue. However, this posits a rule question.

Monks can use Dexterity for attack rolls and damage with their monk weapons, even if they're not finesse weapons. However, sneak attack can only be used with finesse weapons, so technically, a monk/rogue cannot sneak attack with unarmed attacks.

Would you allow monk/rogues to sneak attack with their unarmed attacks, or would you go strictly by the book in this case?
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  #111  
Old Jan 10th, 2023, 04:38 PM
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Quote:
Originally Posted by Snicker View Post
I'm considering playing a monk/rogue. However, this posits a rule question.

Monks can use Dexterity for attack rolls and damage with their monk weapons, even if they're not finesse weapons. However, sneak attack can only be used with finesse weapons, so technically, a monk/rogue cannot sneak attack with unarmed attacks.

Would you allow monk/rogues to sneak attack with their unarmed attacks, or would you go strictly by the book in this case?
This could get tricky, but I'd allow it as long as you're not trying to "double down" by stacking some monk abilities with the sneak attack.
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  #112  
Old Jan 10th, 2023, 09:31 PM
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Quote:
Originally Posted by Drachenspirit View Post
Yeah, I forgot about that. All characters start with 1 level in Rogue, multi-classed with their other Class. I updated the Application to reflect that.
Just to clarify, since players are starting at level 1, they then have to be Rogue? That's not what I read on the recent ad.
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  #113  
Old Jan 11th, 2023, 01:38 AM
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Quote:
Originally Posted by ElderOblex View Post
Just to clarify, since players are starting at level 1, they then have to be Rogue? That's not what I read on the recent ad.
We all started at level 2: 1 level rogue and 1 level either rogue (again) or any other class (we have cleric, ranger, rogue and warlock currently). If you choose to play a multi-class character (most are), you also get to decide if your first level is rogue or the other class. This determines the character’s starting proficiencies, skills etc.
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  #114  
Old Jan 11th, 2023, 01:02 PM
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Quote:
Originally Posted by Elanir View Post
We all started at level 2: 1 level rogue and 1 level either rogue (again) or any other class (we have cleric, ranger, rogue and warlock currently). If you choose to play a multi-class character (most are), you also get to decide if your first level is rogue or the other class. This determines the character’s starting proficiencies, skills etc.
Yes! Thanks Elanir for the quick response.
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  #115  
Old Jan 11th, 2023, 01:36 PM
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You are most welcome, Drachenspirit!

Pretty excited that such excellent roleplayers like Snicker and ElderOblex are considering joining the team.
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  #116  
Old Jan 11th, 2023, 01:48 PM
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Not that it's any of my business, but there's certainly room for two. Just sayin'.
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  #117  
Old Jan 11th, 2023, 06:03 PM
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Quote:
Originally Posted by Elanir View Post
We all started at level 2: 1 level rogue and 1 level either rogue (again) or any other class (we have cleric, ranger, rogue and warlock currently). If you choose to play a multi-class character (most are), you also get to decide if your first level is rogue or the other class. This determines the character’s starting proficiencies, skills etc.
Thanks, @Elanir! That was my understanding as well, so thanks for the clarity!
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  #118  
Old Jan 13th, 2023, 04:49 AM
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Last edited by ElderOblex; Jan 15th, 2023 at 08:30 AM.
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  #119  
Old Jan 16th, 2023, 02:38 PM
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Game NameThe Closing Calamity in the Crags - AKA: Adventures in the North
Game SystemDnD 5e
ThemeForgotten Realms
FlavourDungeons and Dragons Classic Adventure type
Plot SummaryYou are the last of the few left in the "Light of Day" Orphanage in Waterdeep; the lowest, poorest, orphanage in the city. There's only a few of you orphans left when the last caretaker dies. You are all just about of age to leave anyway, but it has been tradition in Waterdeep that all Orphanages help those who have outgrown them find work somewhere, whether it be with a Guild, merchant or even a caravan guard leaving the city. Without such guidance you and your "orphan family" are flung into the city streets. You make a vow to meet back in a year to honor the fallen caretaker at the Yawning Portal Tavern.
A year later, when you return (job/career/life Background added along with the chosen class skills) you've got some life experience under your belt as they say, but just barely. You didn't have a good time of it alone and decide to throw in together like the unlikely family you are. This is where your adventure starts - Waterdeep.
You are late to the meeting, and quickly "catch up" to your fellow former Orphans as they investigate a missing person.
-----------------
Welcome to Waterdeep, the Crown of the north, where a woundrous tale of urban adventure is about to unfold. Our story begins with the gathering of adventurers at the Yawning Portal Inn and Tavern. Volothamp Geddarm, the famous explorer and raconteur, has a quest for them - one that entangles the characters in a bitter conflict between two nefarious organizations. If the adventurers complete his quest, Volo rewards them handsomely. Yet a much greater prize lies hidden somewhere in the City of Splendors, waiting to be claimed.

This game takes characters through the official Game Module - Waterdeep: Dragon Heist. It is a treasure hunt set against an urban backdrop. Characters start at level one and if they survive will be at level five come the end.



Details
Character Builds:
  • Setting: Forgotten Realms
  • Starting Level: 1
  • Ability Scores: How to roll for scores and where to roll is all laid out HERE. NO ROLLING IN THIS FORUM PER SITE RULES.
  • Equipment: Per class and Background + 1 common magic item.
  • Starting Hit points: Max for first level.
  • Allowed Sources: Player's Hand Book, SCAG, Tasha's, Volo's Guide to Monsters, and Xanathar's Guide. That's it.
  • Alignments: restricted to: NG, CG, LN, N, CN, LE.
  • Pantheon: Forgotten Realms only
  • Multi-classing: Given the nature of the game, all characters start the game with multi-classed with 1 level of Rogue. It can be Main (1st) level if you like, but doesn't have to be.
  • Post Rate: Minimum of 1-3/wk as long as the "1" isn't consistent. This is very important as PbP is a LONG process. I am available most days during the week, and some on weekends.
  • Party Size: There are already 4 players in the game. Will be taking 1 additional Melee Combat type character - Class (Fighter, Ranger, Hexblade Warlock, etc) is up to applicant, and "possibly" one other of any type.
  • Resources: We will use RPGX for most everything including posts, sheets, and rolls. Will also be using Roll20 for maps. You don't need to really know how to use Roll20 so much, except to see enemies and understand the layout and mapping of the "dungeon."
  • Character Sheet: Create a character sheet based on the above information and link it to your application. I want to see how you view the logistics of your character.

InfoWhat will help me be a better DM for you.

Excitement.

How's that? Yes, excitement, or more to the point a "want" to be in the game and genuine interest to get to know your own character, and the other characters in the game; both from a character standpoint and a player standpoint.

What you should include in your character Bio
  • Your typical app; Name, class, race, appearance, 5e background, two personality traits, ideal, bond, flaw.
  • A backstory that includes a few things:
  • Relationships: Between players is up to you, but this will be a "family", or "kinship", or that "bond" that keeps you together. Not saying one won't steal from all the others and spend it all in one night (this would make for interesting RP, and there would be 'repercussions in group'), but they'd stick together and there would at least be a sense of remorse at doing another "kin/pack mate/friend" or whatever wrong.
  • Character Mechanical Background: Any from any of the above sources, bonus advantage from DM if your background has a Sword Coast, or Forgotten Realms History associated with it. Also, will need to "fit" the premise and are at DM approval.
  • Character Image: Though an image isn't necessary, one would be appreciated.

What Locals Know About Waterdeep


 

DEADLINE - 1/23/23 Midnight CST
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Last edited by Drachenspirit; Jan 23rd, 2023 at 11:42 AM.
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  #120  
Old Jan 16th, 2023, 02:39 PM
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Still no applicants then, since only one who had applied withdrew. Anyone? Hello?
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