I have added Lich to the list of available Templates. I forgot that that player left.
Looks like Maya was asking about it just as I started writing this!
Quote:
Originally Posted by Dirkoth
@Leo: how do you feel about the changeling race? It's not core, standard or advanced, but it's also not as powerful as many of those are either. It's an "other" classification, apparently.
Changeling is fine.
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Status: Easing back in slowly.
Last edited by LeoByron; Jan 9th, 2023 at 09:26 PM.
Height: 5'6"| Weight:27 lbs. Age: 45 before death| Skin: None but pre-risen albino Hair: Gone, but pre-death shaved Eyes: Gone, but pre-death red Usual Attire: Long stained white robes with long elbow length leather gloves, leather smock, and a leather tool belt.
Appearance: Borven is a grim specter of death. Clad in long white robes that have seen far better days, he paces around dressed in leather gloves and smock apparently ready for surgery or butchering bodies. His robes constantly rustle as though things are squirming around underneath his clothes. When undressed, he is composed of a bleach worn skeleton with a swirling mass of insects crawling around inside his ribs.
Personality:Borven is consumed with the pursuit of knowledge at any cost. He believed that his research would have changed the world if only he had a chance to complete it before being killed and now that he has returned to life that has hardly changed. He firmly believes in the old adage that the ends justify the mean and now that he has returned from the dead he only sees as it justification for his continued presence here on the world. He is happy to serve and follow another as long as he is allowed to continue to purse his research and supplied with research material.
Background:Borven was an extremely intelligent young man who was born with an unfortunate hereditary disease. Picked on relentlessly, he escaped into books and school and found freedom in knowledge. Catching the eye of several university professors, he was brought in and given the entrance exams. Passing them with ease, they paid for everything to continue his education and he used it to study nature, medicine, and magic. Well he was attending his parents became sick and passed away. Despite the ministration of the priests and doctors, they grew frail and wasted away.
Enraged at losing them despite the ministration of all of those learned people, Borven vowed to find a way to stop disease and sickness. It was going down this path that lead to his death. Originally he was a fantastic doctor and scholar. Publishing paper after paper curing minor disease and sickness, he continued to delve into medicine only to grow frustrated as he failed to save his patients from more advanced wasting and genetics like his own sickness. He started to delve deeper into experiment in attempts to find a cure and it was after many years of losing excessive patients, his license was pulled. Retreating into the criminal underworld, he continued to work for various criminal needing a discerning individual who wouldn't ask questions or go to the authorities. And if that fellow needed help acquiring questionable things or making bodies disappear they were help to make a trade. Eventually the authorities got word of his activities and his clinic and after a quick raid it wasn't long before he wound up on the executioners list.
Long TermTo restart his lab and to find a way to create the "perfect" human. One who neither dies, ages, or weakens over time while still retaining their life.
Last edited by mightymconeshot; Jan 14th, 2023 at 01:48 PM.
If I’m correct alcohol is counted as a poison in pathfinder and with the alchemy sphere specialized venom talent, you could bypass the undead’s immunity to poison and to the fortitude saves-thingy. You just need to brew your own alcohol. So you take the natural materials talent (equipment) two times.
If I’m correct alcohol is counted as a poison in pathfinder and with the alchemy sphere specialized venom talent, you could bypass the undead’s immunity to poison and to the fortitude saves-thingy. You just need to brew your own alcohol. So you take the natural materials talent (equipment) two times.
Congratulations, you’re a walking drunk brewery.
High on fumes would work better and with a better action economy, if an undead can get drunk
Also, are we allowed to use oaths?
Also 2, is the martial contract optional rule available.
Last edited by droobles; Jan 10th, 2023 at 07:42 AM.
@droobles: we don't have a super good face. My toon is the highest ac i believe, and I can bluff well or dominate at will. She's also a bit off her Rocker. A stable minded face could be good, and a focused tank should beat my ac.
Last edited by Unforgiven; Jan 10th, 2023 at 08:16 AM.