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  #46  
Old Apr 13th, 2021, 09:14 PM
mightymconeshot mightymconeshot is offline
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Yup unless you are using the sphere archetype which I am not sure kineticist has.

Last edited by mightymconeshot; Apr 13th, 2021 at 09:15 PM.
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  #47  
Old Apr 13th, 2021, 09:36 PM
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Quote:
Originally Posted by mightymconeshot View Post
Yup unless you are using the sphere archetype which I am not sure kineticist has.
It surprisingly does, but its for the spheres of magic and it basically locks me into blasting and only blasting. So I'm not really a fan of it
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  #48  
Old Apr 13th, 2021, 10:01 PM
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Quote:
Originally Posted by Preacherwolf View Post
Conversely, I never thought I'd be making a character and thinking "do I even need all of these feats? What am I going to use them for?" which leads me to a question:

Am I reading spheres of might (I've never used them before) correctly, to get talent points to buy into the spheres of power I trade my regular feat progression for either access to Proficient or Adept progression of talents?
Yes, you can trade out 5 feats for 10 talents, or 8 for 15.
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  #49  
Old Apr 14th, 2021, 12:11 AM
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okay, so this is now starting to make sense to me. I understand why people love these supplements. It almost makes me want to make a full caster to use the Sphere of Death to its fullest extent
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  #50  
Old Apr 14th, 2021, 03:52 AM
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Just because I don't know how it works with templates, if a CR+2 template lowers your effective class level, do you get the favored class bonus for those two levels, or are you stuck at, in this case, level 10? (I hope the question made sense)

Determines if I get my final tail (through favored class bonuses) at the start of this or two levels later if I end up with a CR+2 one.

Last edited by Ermine; Apr 14th, 2021 at 03:53 AM.
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  #51  
Old Apr 14th, 2021, 06:19 AM
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You're level 10 in all ways, the +2 are basically lost levels due to how powerful your template is.
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  #52  
Old Apr 14th, 2021, 06:32 AM
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That's what I figured, just wanted to make sure. Now I just have to hope for a weaker one~

Also, can I have a free (cosmetic) tail? Just to represent the kitsune ancestry, and so she can have a full 9 instead of maxing out at 8.

Last edited by Ermine; Apr 14th, 2021 at 06:33 AM.
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  #53  
Old Apr 14th, 2021, 06:49 AM
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Quote:
Originally Posted by Preacherwolf View Post
okay, so this is now starting to make sense to me. I understand why people love these supplements. It almost makes me want to make a full caster to use the Sphere of Death to its fullest extent
Oh yeah. One build I want to play someday is a hedge witch with martial and triple goddess archetypes. Full casting from life and death (and fate), 3/4ths bab and martial spheres, mix in two to 4 levels of sphere magus and you have a necromancer leading the skeleton horde, full attacking and casting every turn and supporting the undead horde (both from death and from leadership) with warleader talents.

Last edited by ShadowcatX; Apr 14th, 2021 at 08:15 AM.
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  #54  
Old Apr 14th, 2021, 08:16 AM
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I've made a couple undead horde characters, they're a lot of work and your horde tends to get wiped out a lot.
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  #55  
Old Apr 14th, 2021, 08:36 AM
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Quote:
Originally Posted by Unforgiven View Post
I've made a couple undead horde characters, they're a lot of work and your horde tends to get wiped out a lot.
See, I don't even want to create an undead horde. I always prefer to use undead as tools. Like have them on hamster wheels to run a mill, or push a cart, use as cheap labour to collect basic resources that sort of thing or even do menial task such as digging a cave for a hideout. If I wanted a minion army, I'd just play a summoner and spam summon monster
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  #56  
Old Apr 14th, 2021, 09:17 AM
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Quote:
Originally Posted by Unforgiven View Post
I've made a couple undead horde characters, they're a lot of work and your horde tends to get wiped out a lot.
That's the great thing about mixing the spheres abilities, you don't really care about them getting wiped out. Followers are easy to replenish (though looking at the leadership sphere, sadly they can't be undead, though I guess that does mean you have a near unlimited supply of bodies, recycling boys and girls, good for undead armies and good for the environment), and you can take powerful enough undead cohorts (even a squad) that they're non-trivial to take down with leadership, then you can reanimate bigger things to give you undead monstrosities with death sphere.

Also, one other thing about minions, every attack against a minion is an attack that isn't against you.

One of the other things you can do with spheres and minions is not actually exist. There's an archetype for the wraith class where you play a collective power rather than a character per se. Like a magical entity that can exert control over your "cohorts."

Last edited by ShadowcatX; Apr 14th, 2021 at 09:19 AM.
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  #57  
Old Apr 14th, 2021, 09:49 AM
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ApplicationName: Dao Wu Feng
right-aligned image

Race: Drow Heritage and Drow Magic alternate racial traits
Racial Heritage (kitsune) feat.
"Drowgitsune".

Traits: Nine Tailed Scion (race), Anatomist (combat)

Feats:
1 Racial Heritage (kitsune)
3 Drow Nobility
5 Improved Drow Nobility
7 Greater Drow Nobility
9 Umbral Scion (Dispel Magic)
11 Improved Umbral Scion
Half-Elf (1. Zombie Lord, 2. Apostle Kyton, 3. Mummy Lord, 4. Death Knight, 5. Vampire, 6. Graveknight, 7. I don't qualify for it, so it has to be last.Lich)
Class: Weapon Training: Crossbows
Advanced Weapon Training: Versatile Training (Perception, Stealth)
Feats: Magical Tail 6, Fletcher's Mark (rune)
FCB: +12/6 Magical Tail
Fighter, Runes: Cunning, Time
Practitioner Modifier: Charisma

Martial Tradition: Drow Training
-Alchemy sphere (Poison Package)
-Equipment sphere: Mechanical Training (discipline), Unarmored Training
-Sniper sphere

Talents from Levels
1, 2, 3 - Equipment sphere: Medical Malpractice, Critical Genius for Repeating Light Crossbow, Expert Reloading
4, 5, 6 - Equipment sphere: Mechanical Savant, Natural Materials, Archery Bash (discipline)
7, 8 - Sniper sphere: Focusing Reload, Perfect Shot
9, 10 - Alchemy sphere: Focusing Poisoning, Three Wise Monkeys (toxin)
11, 12 - Barrage sphere: Close Combat Specialist
Runesinger archetype
Intended Role: Mind Control, Stealth, Damage Dealer
Alignment: Neutral Evil
Spheres / Schools: Time (later on), Alchemy, Athletics (later on), Barrage, Sniper

 


 


 


 


 


 

Last edited by Ermine; Apr 23rd, 2021 at 09:30 AM.
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  #58  
Old Apr 14th, 2021, 06:18 PM
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@Shadowcat - Followers CAN be undead, just like Cohorts. Take the Undead Followers Drawback, this gives you the Master of the Dead Cohort Talent. This has the "Drawback" that you can only recruit Undead Cohorts, and if you take the Followers Talent, they are Undead too.
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  #59  
Old Apr 14th, 2021, 06:29 PM
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Awesome, thank you. I thought there was a way but I over looked it.
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  #60  
Old Apr 14th, 2021, 07:30 PM
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So what I'm hearing is all three of us get in, all three of us take the undead followers "drawback" and then we run Barter Town with an undead horde up to and including an undead Tina Turner
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