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  #136  
Old Jan 11th, 2023, 01:21 PM
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yup you will find a lot of variation typically its just best to say if you want to see one or not in advert.
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  #137  
Old Jan 11th, 2023, 01:28 PM
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I almost never have a character sheet required for games. They aren't usually made until after acceptance.
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  #138  
Old Jan 11th, 2023, 01:57 PM
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Link to my character sheet is now at the bottom of the post.
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  #139  
Old Jan 11th, 2023, 03:04 PM
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Thanks for your input everyone. I apologize for not being clearer off the bat.
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  #140  
Old Jan 11th, 2023, 03:24 PM
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I went ahead and added a character sheet link to my app, only thing not done is equipment, but thats relatively minor and will try to get to that later
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  #141  
Old Jan 11th, 2023, 04:35 PM
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Filled in the RPGX Sheet (and placed a link in the application post).
It doesn't tolerate my equipment's weight for some reason... I might need help with getting the build out the red zone...

Some of the traits, feats, and talents may not be according to your wishes, Goldmyr, source-wise. When designing my character, I used an online reference which drew from many Paizo books - often getting lost in the multitude of options... I hope you can point out any needed changes for me - if and when it's desirable for Tawn to join the game.

(Everyone's advice is welcome and appreciated, of course.)

Last edited by writelite; Jan 11th, 2023 at 04:42 PM.
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  #142  
Old Jan 11th, 2023, 05:34 PM
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Quote:
Originally Posted by writelite View Post
It doesn't tolerate my equipment's weight for some reason... I might need help with getting the build out the red zone...
To start your weights are wrong. A rapier is 2 lbs not 20... (and 1 lbs for you since it's the small size.) Going through and putting in the correct weight for things will go a long way.

Also if you put the item in the weapon box and click the wielded or carried box it adds the weight of that item to your load. So if you also list it in the items list, it'll count twice.
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Last edited by DraconigenaArma; Jan 11th, 2023 at 05:49 PM.
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  #143  
Old Jan 11th, 2023, 07:56 PM
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Same with your daggers. You have them listed twice.

You will want to buy sling bullets. Using pebbles will incure a -1 to your damage.

I don't believe we are using the hero point system so that should be 0.

You will want light armor or you are going to be eaten alive the moment you try to get into combat with an AC 12.

You probably want to adjust your stats. Looks like you are missing a point spent and should have a 12 in charisma.

You can't have two combat traits. They have to come from different categories.

Also, all of your equipment is lighter since you are a small creature. It doesn't look like you adjusted that.

Rapier attack is +6 and daggers are +2 melee and +5 ranged.

You have 2 Level 1 feats and I believe you can only have 1 unless there is some source giving you the second.

Last edited by mightymconeshot; Jan 11th, 2023 at 08:03 PM.
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  #144  
Old Jan 11th, 2023, 08:36 PM
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I noticed those, too, but I think the feats are okay. Weapon Focus is a bonus feat from inspired blade, so having two feats at level one is fine.

Also the AC is being stunted by the incorrect encumbered penalties. Tawn should have a 14 without armor (+3 dex +1 size) which isn't great and I'd have definitely budgeted for some leather armor in that situation.
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Last edited by DraconigenaArma; Jan 11th, 2023 at 08:37 PM.
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  #145  
Old Jan 11th, 2023, 09:59 PM
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There are 4 currently. Weapon Finesse (Only Rapiers) and Weapon Focus Rapiers come from Inspired Blade. But it looks like there are two choices, City Born and Fencing Grace unless Swashbucklers get Fencing Grace from somewhere and I missed that.
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Last edited by mightymconeshot; Jan 11th, 2023 at 09:59 PM.
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  #146  
Old Jan 11th, 2023, 10:05 PM
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Oh yes, I see what you mean now.
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  #147  
Old Jan 12th, 2023, 12:40 AM
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I don't often see a demand to have a character sheet beforehand, but I like to make one to help develop the character. Worst case scenario, I don't get the game, but I had a fun writing exercise
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  #148  
Old Jan 12th, 2023, 09:08 AM
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DraconigenaArma and mightymconeshot,
so nice of you to help - and in so much detail also! Team backup feels great!

~ my answers and questions ~

 
 
 
 
 
 
 
 

Based on your input and my current capacity of understanding, I made changes in the following parts of both the sheet and the other forms I presented Tawn through: (a) Ability Scores, (b) Weapons (Daggers' ranged attack), (c) Armor (added Leather Armor), (d) Equipment (weights, prices; also extracts requirements), (e) Traits, and (f) Feats, (g) influences of the new Charisma modifier, (h) Knowledge (Local) replaced with Knowledge (Planes).

It would have been hard to see these needed changes without your support. Thank you! Please consider the topic 'Tawn's build' open, and if there's something I did not get the first time - I hope you won't mind repeating advice... One topic that still needs attention is the replacement trait! (- discussed under number 5 above)
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  #149  
Old Jan 12th, 2023, 09:20 AM
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I don’t think I did my traits right? What categories?
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  #150  
Old Jan 12th, 2023, 10:21 AM
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Traits belong to one of the following categories: Campaign (which are all specific to adventure paths and really shouldn't be taken outside of those, and there are none for Rise of the Runelords), Combat, Equipment, Faith(at least some of which can only be taken by worshippers of a specific deity), Family, Magic, Mount, Race (which can only be taken by members of a specific race), Regional (which can be taken by members of a certain area), and Social.

Your reactionary trait is from the combat category. Your adopted trait is from the social category. Because you can't have two traits from the same category, you can't actually have adopted twice. In addition, it looks like you took dwarven racial traits (which should be called racial abilities because they are not actually traits) instead of race traits. The name confusion came about because racial traits are baked into the different races before traits were even a thing and race traits are not one of the original trait categories. They came about much later.
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