#136
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Posting Status: June 7th: Things are looking up and I am ready to play. |
#137
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I almost never have a character sheet required for games. They aren't usually made until after acceptance.
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#138
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Link to my character sheet is now at the bottom of the post.
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#139
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Thanks for your input everyone. I apologize for not being clearer off the bat.
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Currently playing Rise of the Runelords-GM |
#140
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I went ahead and added a character sheet link to my app, only thing not done is equipment, but thats relatively minor and will try to get to that later
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Posting Status: June 7th: Things are looking up and I am ready to play. |
#141
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Filled in the RPGX Sheet (and placed a link in the application post).
It doesn't tolerate my equipment's weight for some reason... I might need help with getting the build out the red zone... Some of the traits, feats, and talents may not be according to your wishes, Goldmyr, source-wise. When designing my character, I used an online reference which drew from many Paizo books - often getting lost in the multitude of options... I hope you can point out any needed changes for me - if and when it's desirable for Tawn to join the game. (Everyone's advice is welcome and appreciated, of course.) Last edited by writelite; Jan 11th, 2023 at 04:42 PM. |
#142
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Quote:
Also if you put the item in the weapon box and click the wielded or carried box it adds the weight of that item to your load. So if you also list it in the items list, it'll count twice. Last edited by DraconigenaArma; Jan 11th, 2023 at 05:49 PM. |
#143
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Same with your daggers. You have them listed twice.
You will want to buy sling bullets. Using pebbles will incure a -1 to your damage. I don't believe we are using the hero point system so that should be 0. You will want light armor or you are going to be eaten alive the moment you try to get into combat with an AC 12. You probably want to adjust your stats. Looks like you are missing a point spent and should have a 12 in charisma. You can't have two combat traits. They have to come from different categories. Also, all of your equipment is lighter since you are a small creature. It doesn't look like you adjusted that. Rapier attack is +6 and daggers are +2 melee and +5 ranged. You have 2 Level 1 feats and I believe you can only have 1 unless there is some source giving you the second. Last edited by mightymconeshot; Jan 11th, 2023 at 08:03 PM. |
#144
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I noticed those, too, but I think the feats are okay. Weapon Focus is a bonus feat from inspired blade, so having two feats at level one is fine.
Also the AC is being stunted by the incorrect encumbered penalties. Tawn should have a 14 without armor (+3 dex +1 size) which isn't great and I'd have definitely budgeted for some leather armor in that situation. Last edited by DraconigenaArma; Jan 11th, 2023 at 08:37 PM. |
#145
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There are 4 currently. Weapon Finesse (Only Rapiers) and Weapon Focus Rapiers come from Inspired Blade. But it looks like there are two choices, City Born and Fencing Grace unless Swashbucklers get Fencing Grace from somewhere and I missed that.
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Posting 2 to 3 times a week currently. Last edited by mightymconeshot; Jan 11th, 2023 at 09:59 PM. |
#146
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Oh yes, I see what you mean now.
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#147
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I don't often see a demand to have a character sheet beforehand, but I like to make one to help develop the character. Worst case scenario, I don't get the game, but I had a fun writing exercise
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Ok, I realize I've been gone for quite a while. I'm sort of at the point where I'm too embarrassed to come back. Or at least I don't know if I would be welcome to come back. |
#148
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DraconigenaArma and mightymconeshot,
so nice of you to help - and in so much detail also! Team backup feels great! ~ my answers and questions ~ Based on your input and my current capacity of understanding, I made changes in the following parts of both the sheet and the other forms I presented Tawn through: (a) Ability Scores, (b) Weapons (Daggers' ranged attack), (c) Armor (added Leather Armor), (d) Equipment (weights, prices; also extracts requirements), (e) Traits, and (f) Feats, (g) influences of the new Charisma modifier, (h) Knowledge (Local) replaced with Knowledge (Planes). It would have been hard to see these needed changes without your support. Thank you! Please consider the topic 'Tawn's build' open, and if there's something I did not get the first time - I hope you won't mind repeating advice... One topic that still needs attention is the replacement trait! (- discussed under number 5 above) |
#149
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I don’t think I did my traits right? What categories?
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#150
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Traits belong to one of the following categories: Campaign (which are all specific to adventure paths and really shouldn't be taken outside of those, and there are none for Rise of the Runelords), Combat, Equipment, Faith(at least some of which can only be taken by worshippers of a specific deity), Family, Magic, Mount, Race (which can only be taken by members of a specific race), Regional (which can be taken by members of a certain area), and Social.
Your reactionary trait is from the combat category. Your adopted trait is from the social category. Because you can't have two traits from the same category, you can't actually have adopted twice. In addition, it looks like you took dwarven racial traits (which should be called racial abilities because they are not actually traits) instead of race traits. The name confusion came about because racial traits are baked into the different races before traits were even a thing and race traits are not one of the original trait categories. They came about much later.
__________________
Currently playing Rise of the Runelords-GM |
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