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  #16  
Old Jul 18th, 2018, 07:12 AM
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Smiling a slightly evil grin, Alaric moves for the attack. We need to finish this fight....need to leave before reinforcements arrive.

Attack & Damage
Attack-
Dice Roll:
1d20+8 (10)+8 Total = 18

Damage-
Dice Roll:
1d8+5 (5)+5 Total = 10


Last edited by Squadfather43; Jul 18th, 2018 at 07:13 AM.
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  #17  
Old Jul 18th, 2018, 11:56 PM
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The final fighter decides it is time to leave as well. Cutting tail and running, he scurries off into the crowd. Looking around, he sees that most of the crowd is gone at this point. Only maybe a dozen protesters still remain on their feet, punching and swinging sticks at other citizens. Another half dozen lie unconscious on the crowd. Just than Nox steps back out of the front door. The knife wound is gone completely and she looks pissed enough to take out everyone on her own.

OOCCut and run or join another fight? There is another 2 citizens fighting a protester about 25 feet away.
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  #18  
Old Jul 19th, 2018, 02:25 AM
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Alaric takes in the situation as he considers his options. Seeing that Nox is somehow healed, and knowing that reinforcements are, most definitely, on their way Alaric chooses his only real option.

"Time to leave Criswin. We'll figure out another way to set things right."

With that being said, Alaric heads towards the closest exit and motions for Criswin to follow.
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  #19  
Old Jul 20th, 2018, 01:06 PM
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Nodding, the two of you decide any place is better than staying here. Moving out of the little park quickly, you hear shouts behind you to catch the pair of you for the damage you caused. But after switching down a couple streets at a hurry, the two of you are confident that no one is behind you. Moving slowly to fit in with the crowd, you walk by the walls. Rounding a short street, you don't see anyone else on it and it clear you have escaped the crowd. Moving down the street, suddenly you hear clashing of metal on metal. Hurrying forward you see three men unconscious on the ground. All three are dressed in the same citizenry uniform of the guys you just put down. Another pair are fighting a middle age man and just as you round the corner he takes a club to the head. Knocked to the ground, you see one point at him, "Smash that fethers head. Enough trouble he caused. "

Nodding, the other goes to step towards him, but realizes they have company. Waving the club head at you, "Move along. Official Thune business."
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  #20  
Old Jul 24th, 2018, 06:32 AM
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Alaric laughs as he listens to the short speech. Raising his weapon, he moves in to attack.

"Sell your lies to someone that actually believes them."

Initiative
Dice Roll:
1d20+1 (16)+1 Total = 17


Attack and Damage
Attack-
Dice Roll:
1d20+8 (13)+8 Total = 21

Damage-
Dice Roll:
1d8+5 (8)+5 Total = 13
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  #21  
Old Jul 24th, 2018, 12:59 PM
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Stepping in you slice the man's neck before he has a chance to do more than menace at you with a mace. As his body crumples to the ground Criswin takes step a step past you as well. The man still surprised that you hadn't walked away didn't manage to do much more than half turn before Criswin's mace catches him in the skull. You hear a crack of bone as the man also falls.

Pushing himself to his feet, he staggers as he pulls a potion from his belt and gulps it down. Shaking his head, he clearly has regained his senses.

"Thanks for that. They would have doubtlessly killed. Come, I know a quiet place we can wait this out. "

Following him, you takes you another street over to a small bookstore called Crissali’s Fine Tomes. Opening it up, a small bell jingles. He leads you to the back to a small reading room with a curtain over the entrance. Pulling the thick cloth closed, he takes a seat in one of the overstuffed chairs.

"Thank you again for that timely rescue. Truth is, our meeting was no coincidence. I followed you from the protest earlier today, but in the panic that erupted I lost track of you. You proved yourselves to be people of uncommon skill, and I am a man of uncommon needs. “My name is Rexus Victocora, and until last week’s Night
of Ashes, I was one of this city’s nobles. My parents’ estate burned to the ground that night—I escaped simply because I was studying at the Alabaster Academy during the fire. There were other fires that night, as you know—fires that many believe were started by Barzillai Thrune or his agents in an attempt to squash any spirit of rebellion Kintargo might have. Now more than ever we need that spirit of rebellion to stay strong, but Thrune’s actions have driven into hiding those who would stay strong and resist. Those who could once rally the city to a cause, such as Lord-Mayor Jilia Bainilus and my parents, are missing at best, and are more likely dead. I cannot do this on my own, but with the aid of talented citizens such as yourselves, I have hope that we can. Will you aid Kintargo? Will you save the city from the devil?”"
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  #22  
Old Jul 24th, 2018, 02:33 PM
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Alaric stands there, lost in thought, as he listens to Rexus speak. I knew the rumors about the Lord-Mayor were true. To think that a beauty as great as hers has been snuffed out. First Shensen, now this. To many good people have been wronged in Kintargo...

His mind made up, Alaric responds to the questions from Rexus quite simply.

"What do you need me to do?"
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  #23  
Old Jul 25th, 2018, 08:36 PM
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"The day after the Night of Ashes a woman approached me saying she used to know my mother. I was dubious, but she produced evidence to verify her claim. I will give you the letter she passed to me, however I am not the adventurous type and I doubt I would be able to do them. My mother was in contact with the woman who meet me just a few weeks warning of something like this happening. My mother did not believe her, and now she is gone. We need to find this site and see what truth history holds. Will you take me there? "

OOCAssuming you agree, he will give you 150 gold, a signet ring of his family (Victocora), and a set of bracer of armor +1.

You will be healed back to health. List any preparations you wish to make. If you are good, just let me know and I will move you to the livery's.

Also Criswin will periodically purchase new gear at each level up according to a heroic NPC, otherwise, he will only have basic equipment and weapons. If you want specific items for Criswin you will need to buy them.
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  #24  
Old Jul 27th, 2018, 08:42 AM
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"Thank you for the gifts my friend. I am Alaric Van Houten. This is my close friend Criswin. We would be glad to escort you and assist you in looking for any information pertaining to your mother."

Alaric genuinely smiles as he accepts the gifts from Rexus. Putting the signet ring in his belt pouch, Alaric places the bracers on his forearms. Moving over to where Criswin is standing, Alaric splits the gold pieces evenly, 75 pieces each.

Looking back over at Rexus, Alaric finishes his preparations. "We are ready to go when you are. Is there anything that you can tell us about our destination?"
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  #25  
Old Jul 28th, 2018, 07:02 PM
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"From what I understand it has been abandoned since the civil war. " Rexus says. Criswin clears his throat than.

"Sir, some of the other protesters were talking about it before the chaos. Apparently noises have been heard at night. I don't think this will just be a search, but probably a fight. "

"Well, that is why I want you to take me, but what it is, I don't know." Rexus replies.

With as much knowledge that can be gained done, the group set out. The livery was a short walk away and you guys get there around noon.

This aged stable leans slightly to one side, its roof precariously propped up by aged wooden walls. The air reeks of stale urine. Broken desks, scuffed tables, and torn chairs crowd the thirteen horse stalls, all of which are covered with a healthy layer of dust. A grated-off alcove along the southeast wall seems to house the only relatively intact wares. No one is in the streets around leaving you to your investigation in private.
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Last edited by mightymconeshot; Aug 6th, 2018 at 10:10 PM.
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  #26  
Old Jul 30th, 2018, 12:20 AM
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Alaric glances around as they stand in front of the old livery. Satisfied that no one is around, he steps to the front door. And motions for the others to follow.

Carefully stepping in, Alaric draws his longsword and keeps moving forward.
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  #27  
Old Aug 6th, 2018, 08:49 PM
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As you push open the broken doors, they grate loudly on the floor. Pressing inside, it is clear that this place has been abandoned for a long time. Almost everything has been destroyed and covered with dust. The whole place has a gamy animal smell and why soon becomes clear. With a loud growl, a mastiff comes out of one of the stalls at the end of the room. Covered in straw and dirt, you see that is half starved and clearly feral. Hackles raised, its ears are flat against its head as it tries to defend its home. Soon enough two mutts join it as well. Starved as well, both are much smaller and maybe would weigh 50 pounds if well feed. However they seem just as intent on defending their home.

OOCThe dogs are clearly upset. Unless you do something to change it in the next round, they will become hostile and attack.

Either way, give me an Initiative roll. If you beat a 5, you will act before the dogs. In which case you have your round of free actions to do what you wish and than one round in combat.
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Last edited by mightymconeshot; Aug 14th, 2018 at 10:13 PM.
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  #28  
Old Aug 7th, 2018, 06:22 PM
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Alaric reflexively raises his shield as he sees the pack of feral dogs. Looking over his shoulder at his companions, he quickly whispers a question..

"Tell me, one of you has a way out of this?"

Turning his attention back to the dogs, Alaric does his best to appear non-threatening.

"Easy big guy, there's nothing to fear."

Initiative check
Dice Roll:
1d20+1 (4)+1 Total = 5


Handle Animal check
Dice Roll:
1d20+2 (13)+2 Total = 15
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  #29  
Old Aug 7th, 2018, 09:32 PM
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Rexus simply shakes his head while Criswin gives a shrug. Whispering, "They look hungry. Unless you got a pile of raw meat in your back pocket, I don't think we can convince it to back down. "

The dogs while not backing down, clearly aren't happy as they start to growl and back at you threateningly.

OOCThe dogs beat you, however your last check was high enough they don't immediately attack. They clearly are extremely territorial and angry.
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  #30  
Old Aug 9th, 2018, 07:14 PM
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Seeing that the dogs are holding their ground, Alaric slowly sets down his backpack. Slowly opening the flap, Alaric keeps his eyes on the alpha dog. Reaching in he pulls out a couple days worth of rations and tosses them into a nearby stall.

"Here guys, have at it. We just want to look around and then we'll leave."

Handle Animal
Dice Roll:
1d20+2 (1)+2 Total = 3
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