#16
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You can invent locations/corps for your backstory. If something contradicts what we need storywise, we will let you know. Note, this is a continuation of the SR bracket story from 2020, so feel free to peruse that for inspiration.
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Contact: dmbhelogan@gmail.com - Check out: My Map Tutorials - My Podcast: The Farm RPG Podcast including D&D on the Farm RPG
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#17
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Thanks for looking into my last question.
Another item I wanted to raise for the good of the order: If we have a vignette about what our character was doing when they got the transmission (presumably from Ju1c3) and how they reacted, should we be saving that for the first post of Round 1, rather than cramming it in our character backstory? . . . . And, on a related note, is there a word-count maximum on posts once we are in-game? (Sorry if that was in the rules already, and I just missed it.) Last edited by PapaHuck; Jun 8th, 2022 at 12:40 PM. |
#18
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@PapaHuck - I would save that for Round 1. There is not a word limit on game posts, but there is a time limit to get it posted.
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Contact: dmbhelogan@gmail.com - Check out: My Map Tutorials - My Podcast: The Farm RPG Podcast including D&D on the Farm RPG
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#19
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#20
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Hello... I'm already confused. I'm new to the Shadowrun system (actually haven't played a game of it yet, just research thus far). For signature complex actions... Do we pick from the book or make them up and use the books as loose guidelines?
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#21
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Outplay is live! Come cheer on your favorite runner. Join the RPGX caption contest! *Your witty text here* |
#22
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Should we have one of each category or a mix of our choosing? (e.g. 1 attack and 2 utility)
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Posting Status: Normal |
#23
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The challenges will be fairly open ended allowing for multiple ways to overcome them. It's more a test of creativity than of who has the most sick build ![]()
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Outplay is live! Come cheer on your favorite runner. Join the RPGX caption contest! *Your witty text here* |
#24
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Awesome. Thanks!
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Posting Status: Normal |
#25
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Another player mentioned to me they had a similar question, so interest may be out there for a clarification. |
#26
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Contact: dmbhelogan@gmail.com - Check out: My Map Tutorials - My Podcast: The Farm RPG Podcast including D&D on the Farm RPG
Last edited by Bhelogan; Jun 26th, 2022 at 11:08 AM. |
#27
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Update - Moves/Programs/Drone Move/Complex Form/Spells that are not in your list (but fit your archetype, and performed using your adventuring gear) may be attempted, allowing you to roll 2d6.
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Contact: dmbhelogan@gmail.com - Check out: My Map Tutorials - My Podcast: The Farm RPG Podcast including D&D on the Farm RPG
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#28
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![]() @edit: I also think this is a very healthy ruling for the system in general, and if it works out well during this competition it should be signified in the core system rules in future years! ![]() @2nd edit: If I understand correctly this allows everybody to mechanically do everything as long as it passes the sanity check, just at different odds. Considering that the "sanity check" will be judged and possibly penalized if too much freedom is taken with this method of using adventuring gear, I think this is a great way to increase system balance. ![]()
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Last edited by Mindsiege; Jun 26th, 2022 at 09:42 PM. |
#29
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Generic Effects: If I use my adventuring gear (commlink (communication or interaction with tech-systems like an information hack?), weapon (physical attacks) or my LIVING PERSONA: E-Nano Simbiote (Stuff I invent body-related as it is a system installed throughout my body): I roll 2d6 If I use one of my known spells: I roll 2d6 If I use one of my known spells with my gear: I roll 3d6 (Is this always the case because my moves come from my LIVING PERSONA?) - QUESTION: If I channel my Midas Virus from my Living Persona into my Nano Tech Nunchucks to bust a system, are the dice of two pieces of gear cumulative ie. roll 4d6? If I use my signature move: roll 3d6 If I use my signature move with my LIVING PERSONA: roll 4d6 (is this always the case as it is the source of my powers?) NEW RULES Addition: Make up any other cool shite: Roll 2d6 QUESTION: It looks like using 'non known moves' has the same chance as using adventuring gear. Is this intentional? Or is the intention for this to be a cumulative base for everything as in using adventuring gear would be 3d6, Known spells+ adventuring gear 4d6 and SM 5d6? Success depends on type of action: Magic stuff = higher than your number is good, Physical stuff = lower than your number is good. Rolling exactly your number is best > counts for 2 sucesses. Fail = 0 successes To have some success with some badness: 1 success needed To have a clean success: 2 successes needed To hit it out the park: 3+ successes So if my CN is 3, I use my signature move and roll 4d6 and get 1,2,3,5 > I hit it out the park, and if I try to break someone's knee cap with my nunchucks (2d6) and roll 2,6 , (success but with set back) hit the guys knee and give him a nasty limp, but the nunchucks rebound and break my nose kind of thing? These numbers for success will be moderated by penalties or bonuses given by the DM which basically increase or decrease the DC. So a THUG might be wearing padded armour and give a -1 to physical attacks so my 2d6=3,3 are moderated to a 2,2 and my nunchucks basically whack myself in the dingle dangle - or because my number is 3, this is basically a crit and ignore penalty modifiers? Or is 4 my new 'crit target' ie 4-1 = 3 which is my CN > 2 successes? SO I realise there are a few areas where I am not certain if I understand how it works. Am I on the right track? Where did I get it wrong? Thank you for the clarification or confirmation!!
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"Kill them all!" Last edited by jbear; Jun 30th, 2022 at 01:03 PM. |
#30
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@jbear:
There are a few examples of how this system plays in last year's competition, and this year should be pretty similar. I imagine it goes something like this: 4 Outplay dice <=> perform your signature move (designated as such on your character sheet) to cause the designed effect of the move 3 Outplay dice <=> perform a known move that's not your signature move to cause the designed effect of the move 2 Outplay dice <=> perform any action that's within the flavour of your adventuring gear (AG) to cause any effect within the flavour of your AG 1 Outplay dice <=> perform any action for which you have no adventuring gear to support you with In regards to your questions, I believe the following statements to be true, maybe Bhelogan can confirm:
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Last edited by Mindsiege; Jun 30th, 2022 at 01:33 PM. |
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