I'm on board with everything, and agree with everything, although Psychological horror isn't my preferred style of game.
Also, I actually put a reference to some movie, TV show, or popular social posting reference in every DM/GM post I make - they are seldom mentioned if noticed.
Are you turning into a ghost of Excitement Future over there, Mundie?
As for the Session 0, I'll abstain from giving my response like I was about to start typing a minute ago since it wasn't actually asked for yet. But! It seems like you covered all the bases reasonably, Insacrum. Being just a player, I often forget that sorting out group comfort is a thing to do before starting a game, and a vitally important one at that.
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I am The Furtive Goblin. I fill my blog with fantasy world-building ideas, and the occasional lo-fi anxiety attack. I also have a Ko-fi. Buy a cup, give me a writing prompt, receive a post or two!
Are you turning into a ghost of Excitement Future over there, Mundie?
YoOOoOuUu know it! But no need to call an Exorcist, I’ll still be vibrating with excitement until the deadline, ghost or no ghost! After all, who wouldn’t be with such a fine group of writers and delightful cast of characters gathered together? You’d have to be howlin’ mad not to be!
@lydklein: I don't have a preferred format for memories, mannerisms and quirks, as long as they are easy to understand... perhaps a bolding or TT to help point them out.
Woof. As always on here seems there's already a boatload of great applications, familiarity, banter and such. Not sure if there's any practical chance of a post standing out from the crowd so late in the game!
So if the pool of possible applicants is considered pretty much full at this point then feel free to let me know Insacrum
Otherwise if new applicants are still being considered then I'll leave this here as a placeholder and see what I can pull together in the next 2 days or so. This campaign sounds really promising so it should be fun to do even if it's more for the fun of the exercise
EDIT: Awesome, thanks for the replies. Application currently an unfolding WIP below!
EDIT 2: Will hopefully make the deadline, but given how long so many sections have run it'll be a close run thing...
EDIT 3: Just adding to make it clear this is finished (or as close to as possible!)
Name: Dwahn Race: Goblin Class: Paladin Alignment: NG Mechanical Background: Auditor
Appearance: Personality: Dwahn is man at times charismatic and at times entirely lacking social graces. The former predominates when he is in informal settings where he can be without thinking on how he *needs* to be. The latter then follows when he is "at work". This distinction follows from another trait of his character: his entirely natural arrogance. For Dwahn, arrogance is so fundamental he can afford to believe strongly he is its opposite. There is no conflict or tension. No cognitive dissonance or doubt. It's like how people often refuse to believe they snore, or miss that they have one leg shorter than the other, and so favour that side when they walk. The actual incongruence is so seemlessly ingrained in his character that it is impossible for him to see without deliberately setting to tearing apart everything that he "is". Coming back to his work, all the things he does are things that could be done any number of ways. He does them severely, with no regard for niceties, convention, or any other social rules at play that might demand any degree of circumspection. He treats others as criminals (or the equivalent) first. As people with something to hide, trying to get one over him and so he is ruthless in his interrogations; a long-winded talker prone to quickly and furiously chewing through words (likely a left-over of the goblin love of fast-talking) building to some dramatic rhetorical flourish (a habit he unconsciously picked up from the grandiose way of speaking favoured by his master).
He is then demanding and insistent, but also a cultivator of obscure and pointless facts that he often wields as petty weapons to show off his "intellect". He is also, perhaps unsurprisingly, prone to anxiety. The furiously fast biological clock that fuels that relentless goblin energy that burns them through their short lives often sends his thoughts racing down paths of catastrophic thinking and overanalysis. Strangely, it is this overthinking, this inability to reins in thoughts that travel down paths he'd rather avoid, that is at the heart of his oath. For however much he might lambast or grill someone, dismiss them, criticise their shortcomings, when he is pushed to the very edge and forced to decide to actually act, whether that be to help someone or not, to harm someone who has failed, it is this overbearing mind that pulls him back from the brink. He cannot put out of mind his awareness that he *might* be wrong, that he might not have given a person sufficient time or opportunity to grow, that -as he himself shows- people can do something despicable and yet still be able to redeem themselves. For most of his life he tried hard to put aside these intrusive thoughts. But after what he did, and now on the path he's chosen, he begrudgingly accepts how they mollify his worst instincts and force him to clear his mind, to properly consider every aspect he can before he takes action.
7 Step Background
Step 1: Write 5 background and concept elements that you feel are important to your image of the character. One of these should include where they are from.
1. Dwahn served for most of his life as a sort of aide for a wealthy banker. He lived in this banker's villa on the immediate outskirts of a large town. His job was to go out to the lands and homes of farmers and other debtors of his master and evaluate their assets, press them for their repayments and uncover any attempts to deceive the banker regarding their ability to pay their debts.
2. Dwahn has constructed a fairly simple personal narrative that he holds to, despite reality being more complicated than he is willing to contemplate. In his mind he was damned from birth: essentially born into indentured servitude he was shafted with one of the most thankless jobs imaginable, treated with disrespect and disdain both to his face and behind his back by the humans he had to investigate and any other he saw as he passed through town or villages. They saw him as a monster despite the fact he never antagonised or harmed anyone...until he did, in a very big way. Yet this turning point was entirely understandable. They treated him like a monster, so what else could he do but become one? Of course as mentioned things are more complicated. He sees others through his eyes, but he doesn't see himself through theirs. True he was never violent or loudly hostile. But the contempt he wore on his face. Lingering looks of anger. The smug smile to great the debtor who could not pay. The pointed refusal to ever offer aid, to ever in empathy go beyond the letter of the law of his job. What beget what is hard to say, but it is a truth he refuses to acknowledge that he is a much more uncharitable and arrogant man than he considers himself to be.
3. Dwahn's employment ended with him killing his boss, and the boss' whole family too. Some far more innocent than others, but regardless very little of the violence he committed the day he left was in self-defense. The thing about that day that has stuck with him the most is the way the world remained so indifferent to his actions as they unfolded. The bright sun shone blithely through the day, bird song in the air, the sounds of his boots in snow, the clunky way his body moved. He wanted, wants so much for it to have unfolded in a blur, to be free to tell himself the story so many others seem to. "It felt like I lost control of my body", "I woke up covered in blood with no recollection of the hours before", "I acted before I could even think". None of that for him.
4. Despite all of this, the underlying through line of his character is that he *wants* to be a good person. Some of the want is for vindication, to paint himself as the victim, to ease his guilty conscience. But not all of it. Probably not even most of it. It's why he's a paladin now, and one dedicated to do good. Whatever else might be said of him it can't be argued that in the face of all he's done wrong he was still able through his own sheer force of will to turn his conviction into literal power. Because of this the proof of his powers leads him; they are his "objective" measure of virtue that demand adherence from his "subjective" sense. Should he find them waning or changing there is no option but to change course. There is no debate, the fact that he's done wrong is indisputable in such a case.
5. Dwahn also still carries with him some hint of a goblin's intrinsic fear and anxiety. He is a small being in a world where it is more common to be large and strong. It is the strong that hold the levers of power all over the world, and someone who aspires to be a man of principle he cannot hope to find recourse in the path of secrecy and stealth that is typical of the smaller kinds. He is also a man gifted (somewhat) in the acuity of his mind and the silver of his tongue, not in his awareness of the subtleties of others. Thus, since he is unable to trust his senses to detect trouble as it hints at him from beneath the world's veil he is left to ruminate on it, interrogating what little he does notice for signs and secrets. This makes him a man prone to anxious overthinking, and a man prone to reflexive deference should he be off-footed enough in a situation to lack the ramrod straight conviction of his oath.
Step 2: List 2 goals; one should be your character's goal. The other should be a goal you have FOR your character. Survival shouldn't be it.
Dwahn's goal is to make himself a pillar of good, right and just authority in the community of those he respects. He is here to meet and serve Yddraixl for exactly this reason. The communal spirit of those defined by their being pushed to the fringes by the march of those pink types is one even he is humbled by. This is why he is happy to do the menial work despite it being very much a step down from the importance and authority of his prior roles. But it is still a means to an end, and he fully expects to rise to a position of authority off the back of his hard work with the goal of becoming a key and influential counsellor to Yddraixl.
My player's goal with Dwahn is to see where rping someone like him might end up. I like the idea of having a character who has a perception of their strengths and flaws that's so separate to what their actual strengths and flaws are. And while that can be a fun enough character to play in a more low-stakes, social RPG, in a game like D&D, where characters can become monstrously powerful, I think the possibility for madcap fun is amplified. Doubly so in a context like this one, where the aim is to build up and support a nascent community. So whether he ends up a casually arrogant butcherer of pinkies, or a good-hearted worrywart, a paragon of green virtue, or a man broken by the constant ways the flaws he is unconscious off consistently undo the things he is consciously trying to build, I think the end point and the way he gets there will be a lot of fun to play out, and require a lot of creative exercise in my trying to think like him.
Step 3: List 2 secrets. One your character knows, one they do not.
The secret Dwahn knows pertains to the past of the mystical Yddraixl they all follow. A man raised to always interrogate the backgrounds of those he is to work with Dwahn went out of his way to ask after Yddraixl, where she came from and how she came to the position she holds. What this information actually is, what of it, if any, is true, these are all things he has not yet been able to parse for himself. But this investigating he hides from all those who gather under Yddraixl's banner, and hopefully from her too.
The story below of how Dwahn believes he came to swear an oath to serve as a paladin is long, the secret not so much: none of his experience was a consequence of destiny or intervention. Most of it didn't even really happen.
Hungry and delusional he ran across the plains, following a road worn and maintained by locals who trafficked through this area to sell produce at the market. It cut through a fairly sparse woodland, where a bored fiend in disguise had setup a rudimentary "mystic" stall where she would cold read gullible travelers and sell them prophecies and card readings. A goblin came to her and fell at the foot of her stall, in turns babbling about his "crimes" and weeping. Mild amusement turned to great interest when he confessed to carrying on him a large sum of gold he'd stolen from the wealthy master he'd murdered. So she spun him a sob story about prophecy and forgiveness, convinced him to start his journey of charity with her (following some trite philosophy of peace and forgiveness she made up on the spot so, on the off chance they crossed paths again he might not immediately try and take his stuff back by force) and, once he'd handed over the gold and literally everything else but his underwear, she pointed him down the road and told him the "path" would lead him from there. All that was left was for him to happen upon a small pond a bit aways from the road (she'd deliberately pointed him in the direction away from any nearby towns, fully expecting him to die of hunger and exposure) with a fairly prominent tree branch to easily confuse with a horn and, one naked dip in the water later, followed by an animalistic frenzy of drinking from the pond, grabbing fish with his bare hands and devouring them still living (at least at the start) and raw, he staggered on for a time before collapsing, exhausted. Waking up sated he was able to properly take in his surroundings and concluded, erroneously, that because they were so different to "before" that he must've traveled a long way by some magical means, when in truth he was now just seeing things as they actually were.
Step 4: Describe 3 people that are tied to the character. Two should be friendly. One should be hostile.
Fara
Fara is an elfish woman he met when he was fresh on the path. He found her in some human town; she was a native to the town's surrounding woods that he found huddled at the end of an alley. New on this path he was still uncertain on how to actually follow it. Flowery words are good dressing for an oath, and the words he chose, the things he swore to do, were rooted in something exact within himself, even if the exact words were not entirely a consequence of his own choosing. But to follow them, to actually do good, was something he still struggled with.
Who should he even do good *too*? Who should he do it for? He carried then the same belief he carries today: that he was a put upon goblin, raised a slave by pinko humans and put to work doing the most thankless job imaginable -a job so unthinkably immoral that only a non-person, a slave, could do it- and so surely *they* couldn't be deserving of good? Surely they were in fact its antithesis?
Yet stood there before this frail woman, who refused to look at him, refused to even contemplate giving any sign that she wanted anything from him. And not because he was a goblin, or different or strange. She'd not even deigned to look his way, let alone at him. Stood before this silent woman now, without the easy out that the sanctimonious begging of lazy farmers and their enabling wives, of human urchins who always seemed to him to be somehow incapable of comprehending that the right to eat was one that could be denied them, without these reflexive stereotypes he was forced to stand before this woman and see only her experience. And in her he saw, he felt, to the very core of his being, the horrible, inescapable dread certainty of one's insignificance that comes with being made to feel so small. A pain so inescapable it becomes nonsensical to even describe it such; one calls pain "pain" for it is the exception, the deviation from the norm that is its absence. So what use is the word when pain is the norm?
He saw in her a fellow goblin. Which was strange, both because she wasn't one, or even close to one, and strange too because he'd never met another goblin at that point in his life. He was the solitary leftover residue of an indifferent and overburdened family fleeing before a retaliatory human raid. Yet she was of his kind. An oblivious man he was in this moment blessed with a clarity of insight so sharp that it burned him. Funnily enough in all his guilt and distress of the murder of his master's family, he'd never actually bothered to see his act as a tragedy only to them. His guilt was always in some way personal; his failure, his inexplicable violence, his damnation, his warped morality. Yet here and now he was able to see, finally, tragedy entirely removed from his perspective.
And it answered a lot of questions he didn't know he had. It answered them with answers he doesn't know he acts in accordance with even now.
How to do good might be an abstract question, one that evolves with time and place and circumstance. But it was also, in that moment a very straightforward question with only one clear answer.
So first he sat before her and did nothing. She ignored him for hours, but he didn't mind. He needed her to acknowledge him first. He couldn't help her if she truly didn't want his help. He took this to be self-evident, although he still doesn't know why. Eventually she spoke. Asked him to f**k off. He...apologised. Said he knew it was selfish, but that he wanted, needed to help her. He asked her, honestly, if she would be kind enough to help him do so. He'd do whatever he could; find her a place to stay for a time, get her food, provide protection should she wish to make her way elsewhere.
She told him to f**k off.
So he bent his head to the ground and asked, begged her to help him.
And so eventually, she did. She told him she'd not eaten in weeks. She'd had elvish friends who helped her stay fed but they'd gone somewhere else and not returned. She tried to steal from the marketplace when still strong enough to even possibly do so, but could never bring herself to do it. Said it filled her with grief, just standing there contemplating it.
So to start he got her food. Almost penniless himself he took up odd jobs to make enough coin to feed them both, though he never told her this, and she never told him she knew. Like tends to recognise like afterall.
Then he proposed she help him by allowing him to help her find the friends she spoke of. It was then she revealed part of the reason she was huddled in one corner of an alley was some old injury had left her almost unable to move. Of course this didn't mean she wanted him to help her move, it was simply her way of telling him the effort of such a search would be pointless.
And it was then that Dwahn, a paladin at that point in concept only (he couldn't even be a paladin in name only, for he did not yet even know the word), felt the first tug of the conviction that's guided him since. A man so arrogant he found arrogance as natural as breathing, he was here blessed with an iron certainty: he was going to heal her. He didn't know how, but it didn't matter. The *world* could not be any way that would forbid it. And so, with no pomp or ceremony, he reached out, lay his hands on the wound she showed him -taking her so by surprise she was unable to react quickly enough to push him away- and healed her.
This was even more of a surprise. To her at least, he continued on as if what he'd managed to do was the most natural thing in the world. And now with that problem taken care of, said he, would she now be kind enough to help him help her find her missing friends?
So they did, and after a few days of him searching and her recuperating Dwahn was able to guide her to the friends she was looking for, who had taken refuge at a local church after one of the merchants they robbed turned out to have much more powerful and vengeful friends than they expected. Though they were inclined to view this turn of events as funny instead of educational. Stoic Fara just sighed, seemingly resigned to this lot being her lot. Dwahn never ended up asking why she was so determined to stay with these people in particular. A systematic-minded person he was on to the next checklist step on the road to helping Fara get...to some goal. But it was here that she finally spoke to him in sincerity, rather than begrudgingly, or from beneath a mask of cold hostility. Told him this was were his help needed to end. He began to protest but she cut him off by thanking him.
"Helping...stops being helping when you stop seeing the other person. It becomes making. No longer listening to the person in front of you, instead you're set on guiding them to some better version of themselves. You think you're helping, but you're doing it for someone who isn't here yet and might never be, and you can't help a person who doesn't exist. If...if I've learned anything over the life that's led me to here it's that. So...please..."
And so he left. Frustrated, unsatisfied and cursing Fara's weird, probably elvish, lack of foresight. But dense as he is even he could not miss the lack of weight behind all his grumbling.
Yu'dra
The leader of a tribe of centaurs that Dwahn happened to meet while serving as an auditor. He was sent to find why a farmer had been late on his debt repayments. The farmer said it was because he'd been unable to harvest a large portion of the crops they'd planted on "common" land (i.e. land free to all within the kingdom but still land owned by the crown) since it fell within a larger area that had been claimed by a tribe of centaurs. Doubting such a fanciful story he went out to check himself, and sure enough he found centaurs. He requested to see, and was taken to, their leader of sorts, Yu'dra. There he tried to make the argument that they were both on crown property and interrupting the natural right of his master to be repaid for the credit he had loaned out. But Yu'dra was casually dismissive. Starrily self-possessed she seemed so removed from him it was off-putting. She told him that the laws of the crown had no sway over her or her kind, since to accept the laws of ownership means to accept the legitimacy of kings and the idea of exclusive ownership of nature, which they did not. And since there was no means of resolution here they would need either deal with this arrangement, or remove her and her kind by force.
Dwahn though was unwilling to accept this. Eventually. It took the relentless, inescapable doubt and fear pressed into him by his own constantly whirring anxieties to convince him something was wrong here. So instead of leaving he asked Yu'dra who knew their laws, their history. He wanted to prove to her that she'd missing something, that there was in fact something in their ways that bound them to the law of kings. This amused the centaur, so she sent him to the oldest loremasters of her tribe. He was almost insufferable in his lack of grace and clumsy interrogations, but they humoured good-naturedly, answering all his questions. And in the end he was forced to admit things were as Yu'dra said. This frustrated him greatly, for he needed to return to his master soon and everything seemed beyond his control. He would need to find some explanation for why the farmer couldn't pay that exonerated the farmer without implicating the centaurs (for in his arrogance he had concluded that, because he could not find fault in their traditions it would be wrong in some sense for the humans to use force to prove their truth, and so they could not be told there were centaurs causing problems). Not because he wanted to do good, but because things simply had to be this way.
Then Yu'dra came to him and said they were leaving. He asked why and she told him they'd planning to leave a while ago, but she'd been so amused by the little arrogant goblin who came in demanding they leave and then, stranger still, decided he needed to understand their laws and ways before he could pass judgement on them. She had taken an interest in him then, and watched from a distance as he struggled, admitted defeat and then worried over how he would avoid giving the centaurs trouble in explaining the events.
Dwahn of course, could not understand the reasoning behind any of this. Yet it mattered not. Bidding him farewell, with the hope they might cross paths again some day, Yu'dra and her tribe rode off for new lands.
Guttergast
A kobold sorcerer that Dwahn has crossed path with constantly since arriving in the Ingeronto. The two have had, from the start, something of a fierce rivalry. It's usually one-sided, but strangely which side is the one side changes depending on the day.
Dwahn sees the kobold as nothing more than a braindead charlatan. Many are taken in by his energetic and affirmative manner of speaking, all nods and smiles and expressive gestures. In Dwahn's mind so taken in that they miss that the substance of his words are nonsense. Once tasked with clearing an infestation of rats localised to one of the subterranean rooms of the castle he went to Guttergast, both because he holds a senior position (which Dwahn didn't mention) and because he figured kobolds must be masters at dealing with rats (a point he did mention, with strong emphasis). Not only did the kobold entirely miss the slight, he prattled on for a full hour, entirely talking over Dwahn's gradually more frustrated polite objections. And at the end of the hour he was not only none the wiser on how to remove the rats, Guttergast had managed to have him questioning whether the rats were even rats! Maybe they were cranium rats, the subject of dark experiments by squid people from the sky -Guttergast being a fan of spinning tales of all the secret horrors of the universe he's been privy to in his "visions". Dwahn believed none of that. He'd once caught the kobold drinking piss from the latrine only to then pass out, smash his giant snout into the floor and then, waking up an hour later he was telling everyone how he'd be struck (literally) out of the blue by a powerful magic vision.
Yet Guttergast was too a powerful mage. Sometimes. Maybe. And he seemed to be in control of these powers too. Sometimes. Maybe. At the very least Dwahn had to admit that the kobold seemed to have all the gods of luck and chance strongly in his favour. Every foolish endeavour or chain of elaborate nonsense that threatened to do him in, or expose him for the fraud he is, he was saved from in the last moment by a burst of the exact kind of magic he needed.
Guttergast for his part is entirely oblivious to most of the silent, and not so silent, seething that he provokes in Dwahn. Yet he is often driven to frustration himself by Dwahn's haughty attitude, and all his talk of "efficiency" and "pragmatism". He finds the goblin so very boring that the sound of him on a long-winded lecture to some more fun person about the proper way to do things drives the kobold to grinding his teeth, for the pain is at least more entertaining. And to him Dwahn is also a massive idiot, too stupid to see the brilliance of all the things Guttergast himself believes in.
Dwahn for his part is entirely unaware of how his actions drive Guttergast into wilder and wilder gesticulations of frustration; it's all one for him, tied into the singular package of madness that is the kobold mage.
Step 5: Describe 3 memories, mannerisms, or quirks that your character has.
1. Dwahn cherishes the memory of how, by divine intervention, he was set on the path to serve. Bouts of guilt drove him to periodically starve himself for no real reason he could ever explicate. Once, driven by hunger to fevered hallucination he saw in the distance the shimmering form of a unicorn. He never knew much of his goblin family; his master once told him that they were conniving horse thieves, maybe in truth maybe in jest. Either way whatever notions and vestigial feelings of family he had he attached to horses. Before he set out on his path he'd probably leave a human child to starve whether or not he could help it, but he'd never suffer a horse to go hungry. So the significance of the unicorn was clear, and so he set out after it. He'd first spied it on a cliff overlooking a flat tundra but he didn't need to chase it long for him to find himself trailing it through a thick forest. Just as he lost sight of it he came across a solitary wooden shrine, out in the middle of nowhere, maintained by an impossibly beautiful maiden of flowing black hair and alabaster skin. At first he could not comprehend her speech, but eventually his mind clarified and her words came to him with ice cold clarity. She told him he had sinned greatly. More than he knew. But there remained in him some shard of pure good that had brought him to this place, where he would find redemption and salvation. But only if he were willing to walk a path of charity, empathy and peace. This would be his first step, and to take it he would need to leave behind all his worldly possessions. And so he did. He stripped to his skivvies and gave everything he had to the maiden. And then he was alone again, walking a path he knew but couldn't see through thick woodland, no shrine in sight. So he walked till he could walk no more, and at the very edge of exhaustion he fell to his knees and found before him now a pond, where there was none a moment before. From beneath the water's surface protruded a long, wooden horn. The final sign. Removing the last remnant of clothing he waded naked into the pool and before the unicorn's horn he swore an oath, to do good in the world, to leave every place he stayed better than he found it, to always offer peace and understanding before violence. At the end he submerged himself fully in the water, and lost consciousness. When he awoke he found himself naked in a grassy clearing. No longer hungry or thirsty, but sated. No shrine or pond in sight.
2. Despite having a conscious desire to separate himself from the poisonous human culture he was raised in, Dwahn is also beset by a number of habits and preferences entirely instilled in him by this upbringing. He is usually prudish about nudity, and is loath to even be seen bare-chested in the comfort of his own home. He hates being bare-foot, and is something of an accomplished assessor of boots and their finer qualities. He is prone to talking fast and furiously, but never raises his voice -or permits others, where he can deny them, to do so- when "indoors". He's also a stickler for arranging his things; he keeps his meagre possessions in set places, arranged in a reasonable order. In fact, when he was still in possession of the wealth he stole from his master's treasury he would often waste entire nights, staying up long into the morning, arranging and re-arranging what he'd taken, trying to sort everything so it would not jostle and lose its order when he moved.
3. Another short memory he holds, something of a false memory, is of the last time he was with the young daughter of his master. He thinks it is false, the timelines don't seem to match up, yet he cannot help but feel it as if it were true. In this memory, on the day he killed his master and then the master's whole family, he was to meet the master in a stable on the edge of the property. Leaving from the house he came across the daughter, Elizabeth. He cannot recall much about her. She was young and had no real business either in his proximity, or in having orders to give him when he was not on some other duty. Yet he remembers, on this day, maybe on days previous, that he had taken the time to play with her at her request. He appreciated the way she asked: not commanding but not petulantly begging either. So they played together for a short time. Some stupid game. Then he left, and when he returned to see her again he'd come to kill her.
While he might not know this to be the case, part of the reason he is so very sure that he has to do good, to be good and find redemption, is grounded in how abhorrent he finds this picture. It reveals a worst in him he can't accept, and makes it clear that whatever other lies he tells himself, he can never make it true that she deserved what he did to her.
Step 6: List your character's personality trait, bond, ideal, and flaw.
These are probably, in total, buried in the mounds of poorly edited text above. But trying to be concise here and just picking a key one for each: Trait: I am exacting and thorough in everything I put my mind to. Ideal: Most people are sneaky, deceptive, and self-interested; I try to find the ones that aren't, and to help guide those amongst the bad many who might be redeemed. Bond: I am fascinated by Yddraixl and the power and authority she wields. More so than for myself I stay in the Ingeronto to help fulfill her vision, and to make the group she leads better than they were before I came. Flaw: I overanalyse things and am overly critical. In the worst cases this means I am both convinced I know a better way to do things, and also made slow to propose my own plan of action in my overconsideration of every angle.
Step 7: List 2 things that make your character afraid and 2 things that give them hope. Fears:
Violence. Whenever it begins, and as it goes on, a panic rises in him that he will find himself at the end of a butchering like that which drove him to leave his old life. Even though he knows he can't lose control like that, he is afraid of the part of him that committed those acts, a part he still doesn't understand.
People larger than him. It's mostly a fear he's learned to push down, but it rises strongly whenever one looms over him. A residual fear from when his master would stand tall over him, switch in hand.
Hopes:
Yddraixl. Dwahn has not met many people in authority who are capable of, and want to do, some type of good. So seeing her, what she's achieved, and all the people she's rallied to her banner, gives him hope that he can improve the world in the ways he wishes to.
His short friendship with Fara. This gives him some hope not just for parts of pink-kind, but for people in general. He saw something familiar in her eyes; pride, resentment and guilt. Yet she had committed to change and had not faltered on that path, even when reduced to the lowest state imaginable. He hopes in secret that he can live up to her example.
Last edited by ElilHroiRah; Nov 30th, 2020 at 01:16 AM.
Never give up. Especially since this campaign is looking for people in specific roles which means he/she who controls all things may have very interesting questions of fit and playstyle that you may be perfect for.
Hello Insacrum. Thank you for putting up this advert. I am looking to apply with a warlock and would like to hear if you think that Yddraixl, The Viridescent could be my patron, or could it be some power that she adheres to, that could be my patron?