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  #61  
Old Feb 11th, 2010, 11:31 AM
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Kethyr's Acrobatics (Jump) Check:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+3: (4) + 3 Total = 7
(Does the momentum from Ama's charge count as a "running" jump? Although I can't see if Pathfinder adds a bonus +4 for running jumps. Either way... Kethyr doesn't need to move that far, he just needs to pray his angle was correct or hes going to be hurting.

Kethyr's Attack Roll versus Sails:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+11: (17) + 11 Total = 28
(+2 additional to hit if this counts as a really odd charge attack.)

Damage Roll: (x4 damage if this counts as a charge, doubt it does but hehe just in case)
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8+6: (2) + 6 Total = 8


Amarah's Bull Rush check versus Sand Skimmer: DC 15+CMB (Sandskimmer have a combat modifyer? Rofl. Anyway Ama rolls a 1d20+5(BaB)+10(Str)+2(Size Bonus for Huge) So 1d20+17. Once again I don't know if her charge gives her a bonus to the roll or not.

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+17: (15) + 17 Total = 32


Lastly, a ride check using Mounted Combat in case one of the bowmen gets a lucky shot off while Ama and Kethyr approach.
Kethyr's Ride Check:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+12: (14) + 12 Total = 26
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  #62  
Old Feb 13th, 2010, 12:40 AM
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Jelly anyone?
 
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  #63  
Old Feb 13th, 2010, 12:41 AM
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Jelly anyone?
 
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Kethyr Damage Non-Lethal
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6: 5

Kethyr Damage Lethal
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d6: 3, 2Total = 5
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  #64  
Old Feb 13th, 2010, 11:24 AM
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Great Wyrm
 
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Heavenly Fire on
Dice Emeria:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d4+2: (3) + 2 Total = 5

(DICE)(/DICE) - doesn't work, due to alignment
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  #65  
Old Feb 14th, 2010, 08:19 PM
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Han Solo shot first!
 
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3 tracking rolls with Purja aiding with his nose:
Emerias Survival checks:
#1:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+14: (3) + 14 Total = 17

#2:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+14: (12) + 14 Total = 26

#3:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+14: (3) + 14 Total = 17


Purja's DC 10 aiding Emeria track for a +2 bonus
#1:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+6: (7) + 6 Total = 13

#2:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+6: (13) + 6 Total = 19

#3:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+6: (1) + 6 Total = 7
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  #66  
Old Feb 16th, 2010, 03:31 PM
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Amarah's Attack Roll versus raider:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+15: (20) + 15 Total = 35


Poison Damage Initial/Secondary DC 18 Fort or 2d6 Str:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d6: 2, 4Total = 6
/
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d6: 5, 3Total = 8
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  #67  
Old Feb 16th, 2010, 03:32 PM
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Backing up the Crit:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+15: (3) + 15 Total = 18
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  #68  
Old Feb 16th, 2010, 03:35 PM
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Completely forgot to roll damage for the attack....
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8+10: (2) + 10 Total = 12
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  #69  
Old Mar 4th, 2010, 02:35 PM
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Perception check to determine what I can see in the village (sand dunes, in any case, shouldn't be blocking my LOS).
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+15: (4) + 15 Total = 19
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