#121
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Dice Roll:
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#122
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Dice Initiative:
Dice Thrown Rat Damage:
Dice Spider Swarm Damage:
Dice Web:
__________________
Currently GMing: Empty Docket! Last edited by kdtompos; Sep 16th, 2013 at 06:06 PM. |
#123
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Dice Crows Nest Escape Artist check:
__________________
"Death isn't the handicap it used to be" "You Heave I'll Ho" |
#124
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Spider! Ew!
Dice Roll:
__________________
All my players and Dms, Please Read This
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#125
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Dice Strength Damage:
Dice Jissbum's Attack:
Dice Damage to Jissbum:
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Currently GMing: Empty Docket! |
#126
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Dice Crows Nest - Escape Artist Check MKII:
__________________
"Death isn't the handicap it used to be" "You Heave I'll Ho" |
#127
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Dice Strength Damage:
Dice Acrobatics Check:
Dice Falling Damage (Non-lethal):
__________________
Currently GMing: Empty Docket! |
#128
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Dice Charge attack on Biscuit:
Dice Web at Squibinax:
Dice Fumble Check :/:
__________________
Currently GMing: Empty Docket! Last edited by kdtompos; Sep 30th, 2013 at 06:02 PM. |
#129
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Dice What to attack? (1=Biscuit, 2=Lights):
Dice Web Against Boomstick:
__________________
Currently GMing: Empty Docket! Last edited by kdtompos; Oct 2nd, 2013 at 02:08 PM. |
#130
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Dice Escape Artist Check:
Dice Throw Web Ranged Attack:
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"Death isn't the handicap it used to be" "You Heave I'll Ho" Last edited by MrD; Oct 3rd, 2013 at 04:04 AM. |
#131
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Dice Biscuit (1) Lights (2):
Dice Bite Attack:
Dice Charge Attack (Jissbum):
Dice Biscuit Fort Check:
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Currently GMing: Empty Docket! Last edited by kdtompos; Oct 4th, 2013 at 12:49 PM. |
#132
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Dice Biscuit (1) Squibinax (2) Lights (3):
Dice Bite Attack:
Dice Bite Attack Jissbum:
*Correction, that last attack should have been against 21 ac. Dice Potential Swarm Damage:
Dice Potential Str Damage:
__________________
Currently GMing: Empty Docket! Last edited by kdtompos; Oct 7th, 2013 at 03:39 PM. |
#133
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Dice Biscuit (1) Squibinax (2, 3) Lights (4):
Dice Web:
__________________
Currently GMing: Empty Docket! Last edited by kdtompos; Oct 8th, 2013 at 12:05 PM. |
#134
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Dice Boomstick:
Swab the Decks: Backbreaking work mopping the decks and scrubbing them with sandstone blocks, requiring a DC 10 Strength or Constitution check. Failing either check results in the PC being fatigued at the end of the shift. Dice Crows Nest:
Line Work: Hard work hoisting and lowering sails, requiring a DC 10 Profession (sailor) or Dexterity check. The PC must also make a DC 10 Constitution check to avoid being fatigued at the end of the shift. Dice Jissbum:
Hauling Rope and Knot Work: Tying and untying knots int he ship's ropes and moving heavy coils of rope from one part of the ship to another, requiring a DC 10 Profession (sailor) or Strength check. The PC must also make a DC 10 Consitution check to avoid being fatigued at the end of the shift. Dice Squibinax:
Upper Rigging Work: Work in the upper rigging, 50 feet up, requiring DC 10 Climb checks, followed by a DC 10 Profession (sailor) or Dexterity check.
__________________
Currently GMing: Empty Docket! Last edited by kdtompos; Oct 21st, 2013 at 04:14 PM. |
#135
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__________________
"Death isn't the handicap it used to be" "You Heave I'll Ho" |
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