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  #121  
Old Sep 11th, 2013, 02:41 PM
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Dinoczar
 
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Perception

Dice Roll:
d20+4 (3)+4 Total = 7
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  #122  
Old Sep 16th, 2013, 05:47 PM
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Dapper Grizzly
 
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Dice Initiative:
d20+3 (8)+3 Total = 11


Dice Thrown Rat Damage:
d4+4 (2)+4 Total = 6


Dice Spider Swarm Damage:
1d6 1


Dice Web:
d20+5sch15 (16)+5 Total = 21
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Last edited by kdtompos; Sep 16th, 2013 at 06:06 PM.
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  #123  
Old Sep 17th, 2013, 10:45 AM
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Give it up perp!
 
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Dice Crows Nest Escape Artist check:
1d20 8
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  #124  
Old Sep 17th, 2013, 04:14 PM
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Spider! Ew!

Dice Roll:
1d20+6 (9)+6 Total = 15
1d6+6 (3)+6 Total = 9
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  #125  
Old Sep 25th, 2013, 04:26 PM
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Dice Strength Damage:
1d2 1

Dice Jissbum's Attack:
1d20sch17cx20 4
1d2ci1 1

Dice Damage to Jissbum:
1d6 3
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  #126  
Old Sep 26th, 2013, 04:24 AM
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Dice Crows Nest - Escape Artist Check MKII:
1d20 9
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  #127  
Old Sep 26th, 2013, 11:49 AM
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Dice Strength Damage:
1d2 1
Dice Acrobatics Check:
1d20+5sch15 (19)+5 Total = 24
Dice Falling Damage (Non-lethal):
1d6 2
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  #128  
Old Sep 30th, 2013, 06:02 PM
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Dice Charge attack on Biscuit:
1d20+4sch12cx,20 (1 (natural 1))+4   Total = 5
1d6ci1 3

Dice Web at Squibinax:
1d20+5sch18 (12)+5 Total = 17


Dice Fumble Check :/:
1d20+4sch12 (10)+4 Total = 14
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Last edited by kdtompos; Sep 30th, 2013 at 06:02 PM.
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  #129  
Old Oct 2nd, 2013, 02:06 PM
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Dice What to attack? (1=Biscuit, 2=Lights):
1d2 2


Dice Web Against Boomstick:
1d20+5sch18 (8)+5 Total = 13
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Last edited by kdtompos; Oct 2nd, 2013 at 02:08 PM.
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  #130  
Old Oct 3rd, 2013, 04:03 AM
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Dice Escape Artist Check:
1d20+9sch13 (11)+9 Total = 20

Dice Throw Web Ranged Attack:
1d20+6 (3)+6 Total = 9
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Last edited by MrD; Oct 3rd, 2013 at 04:04 AM.
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  #131  
Old Oct 4th, 2013, 12:42 PM
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Dice Biscuit (1) Lights (2):
1d2 1

Dice Bite Attack:
1d20+2sch14cx,20 (13)+2 Total = 15
1d6ci1 1


Dice Charge Attack (Jissbum):
1d20+4sch17cx,20 (7)+4 Total = 11
1d6ci1 2


Dice Biscuit Fort Check:
1d20+7sch14 (20 (natural 20))+7   Total = 27
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Last edited by kdtompos; Oct 4th, 2013 at 12:49 PM.
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  #132  
Old Oct 7th, 2013, 03:31 PM
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Dice Biscuit (1) Squibinax (2) Lights (3):
1d3 3


Dice Bite Attack:
1d20+2cx,20 (8)+2 Total = 10
1d6ci1 6

Dice Bite Attack Jissbum:
1d20+2sch17cx,20 (7)+2 Total = 9
1d6ci1 2

*Correction, that last attack should have been against 21 ac.

Dice Potential Swarm Damage:
1d6 4


Dice Potential Str Damage:
1d2 2
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Last edited by kdtompos; Oct 7th, 2013 at 03:39 PM.
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  #133  
Old Oct 8th, 2013, 12:03 PM
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Dice Biscuit (1) Squibinax (2, 3) Lights (4):
1d4 3


Dice Web:
d20+5sch18 (9)+5 Total = 14
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Last edited by kdtompos; Oct 8th, 2013 at 12:05 PM.
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  #134  
Old Oct 21st, 2013, 04:05 PM
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Dice Boomstick:
1d6 3

Swab the Decks: Backbreaking work mopping the decks and scrubbing them with sandstone blocks, requiring a DC 10 Strength or Constitution check. Failing either check results in the PC being fatigued at the end of the shift.
Dice Crows Nest:
1d6 2

Line Work: Hard work hoisting and lowering sails, requiring a DC 10 Profession (sailor) or Dexterity check. The PC must also make a DC 10 Constitution check to avoid being fatigued at the end of the shift.
Dice Jissbum:
1d6 4

Hauling Rope and Knot Work: Tying and untying knots int he ship's ropes and moving heavy coils of rope from one part of the ship to another, requiring a DC 10 Profession (sailor) or Strength check. The PC must also make a DC 10 Consitution check to avoid being fatigued at the end of the shift.
Dice Squibinax:
1d6 3

Upper Rigging Work: Work in the upper rigging, 50 feet up, requiring DC 10 Climb checks, followed by a DC 10 Profession (sailor) or Dexterity check.
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Last edited by kdtompos; Oct 21st, 2013 at 04:14 PM.
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  #135  
Old Oct 22nd, 2013, 08:50 AM
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Give it up perp!
 
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Crows Nest
Dice Fort vs Disease DC11:
1d20+2sch11 (20 (natural 20))+2   Total = 22

Dice Dexterity vs DC10:
1d20+4sch10 (5)+4 Total = 9

Dice Con Check vs Fatigue DC10:
1d20sch10 13

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