#1
|
|||||
|
|||||
Burnt Offerings
Hasim, you arrived the day before yesterday with a caravan from Magnimar. You, a couple of other clerics of Abadar, and some city merchants looking to make a quick profit are staying in the White Deer Inn, a respectable lodge near the chapel. Azrael, you arrived 5 days ago, and have been staying at the Fatman's Feedbag. It was supposed to just be a quick stop through town, but you heard about the festivities, and decided to stick around, despite your lodging's shady clientele. Skones, you arrived in town just this morning. You're clan had recently moved into a complex of caves and caverns situated among cliffs and bluffs overlooking the Varisian Gulf only a couple miles away from the town of Sandpoint. At first, it seemed like an ideal living situation. You had shelter, close proximity to a location to buy necessities, and the wilderness was pletiful in food. However, last night, your clan was attacked by warriors from a goblin tribe. While you helped to fend them off, you have come to Sandpoint to talk with the sheriff about potentially helping to protect your clan. Tristan, you are in a small offshoot of the Valdemar Manor. While you haven't spent much time with your extended family as of late, your presence at the festival was requested by the head patriarchy of the noble house, your grandfather, Ethram Valdemar. Utana Vorin, you arrived by ship only last night, and was surprised to learn that there would be a kind of community party just the next day. You had to buy an expensive room in the White Deer Inn as all of the cheaper lodging had all ready been taken in the town had been taken. Shalara Kali, you are only just now arriving in town alongside some straggling merchants. You can't shake the feeling that you've been followed from the city of your birth. Your worries do lessen when one of the merchants tells you about the festival. You think that you could easily lose a pursuer in the crowds.
__________________
Currently playing Rise of the Runelords-GM |
#2
|
|||||
|
|||||
Last edited by triedtherest; Jan 15th, 2023 at 06:00 AM. |
#3
|
|||||
|
|||||
|
#4
|
|||||
|
|||||
|
#5
|
|||||
|
|||||
![]() STR 5(-3), DEX 20(+5), CON 14(+2), INT 13(+1), WIS 14(+2), CHA 7(-2)Stats | HP: 12/12 | HD 1/1d10 | AC 18 | Touch 16 | Flat 13 | Init +6 | | Status: Normal Fort +4, Reflex +8, Will +2 | Melee -1, Ranged +7, CMB -3, CMD 12 | Speed 20 | Craft (Alchemy) +7, Knowledge (Engineering) +5, Knowledge (Dungeoneering) +5, Profession (Soldier) +6, Stealth +6Skills | Common, UndercommonLanguages Ratfolk: Ratfolk gain a +2 racial bonus on Craft (alchemy), Perception, and Use Magic Device checks.Tinker, Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.Rodent Empathy, Ratfolk can see perfectly in the dark up to 60 feet.Senses, Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes’ detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.Swarming, Gunslinger: Add a +1/2 bonus on initiative checks when the gunslinger has at least 1 grit point.Favored Class Gulch Gunner: The gulch gunner gunslinger’s class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Dex), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (dungeoneering) (Int), Perception (Wis), Profession (Wis), Sleight of Hand (Dex), and Survival (Wis). Skill Ranks per Level: 4 + Int modifier.Class Skills | At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it’s worth 4d10 gp when sold). The gunslinger also gains Gunsmithing as a bonus feat.Gunsmith | At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1).Grit 2/2, The first time each round the gulch gunner makes a ranged firearm attack against an adjacent foe and provokes an attack of opportunity, she regains 1 grit point. Making an adjacent firearm attack against a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gulch gunner’s character level does not restore grit, nor do ranged attacks using some ability that prevents the gulch gunner from provoking an attack of opportunity.Daring Adjacent Shot, When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger’s character level to 0 or fewer hit points does not restore any grit.Killing Blow Traits: You gain a +1 trait bonus on Reflex saves.Deft Dodger, If your hit point total drops to 0 or lower but you are not dead, you may act as if disabled rather than dying (as if you possessed the Diehard feat). However, you can use your actions only to draw a firearm, reload a firearm, or attack with a firearm. If you have the Diehard feat, this trait also allows you to substitute your Wisdom score for your Constitution score for the purpose of determining the negative hit point total at which you die.Never Stop Shooting, Once per day, when you perform a deed that requires an attack roll and you miss with that roll, you can reroll it. You must take the second result even if it is worse.Black Powder Bravado | Drawback: You take a –2 penalty on Diplomacy checks and Sense Motive checks made against all creatures whose religion or alignment differs from your own.Provincial | Feats: Gunsmithing The forest looked pretty good; the leaves looked nice, nuts were dropping all over. Good times. Skones sat on his riding rat's back, trotting across the land overlooking the cliffs. "Damn goblins," he muttered to himself around a mouthful of acorns. He was decked out in a random patchwork of bigfolk clothes and leather scraps across his back and on his head, with bits of his gray fur poking through loose seams. The only extravagance on him was a polished tin badge, the downward-pointing, speckled triangle of the P'za-bek Warren. In contrast, his giant direrat mount Kugritch seemed to get the sort of attention to fashion that Skones spurned for himself with a set of fine, if worn, leather barding. Every so often he would lean over to feed Kugritch from his bag of nuts before sticking his own snout in it to continue snacking. The sun was just coming over the horizon when he came to Sandpoint. Hopefully the people here were all right people. It was immediately obvious something was going on. All the bigfolk were swarming, milling around, making a ruckus. I wonder what that's all about. Eh. He came up to the periphery of the crowd, looking to see if he could find someone helpful. The first person that jumped out to his eye was this, uh, whatcha call'em, an elf? Might be an elf. He'd never seen hair like that on a bigfolk, and she was decked out with chain armor. Maybe she was in the same business? She didn't look like she was there to have fun; she seemed as good a source of information as any other. The ratman hopped off Kugritch's back and gave him the rest of the acorns. It felt rude to demand information mounted, looking down at her (it wouldn't be that far down, but it was the principle of the thing). Skones was a giant among his own people, standing four feet tall, but he still had to look up at this woman. He reached out to tug the edge of her tunic with a grubby paw, and spoke with a gravelly voice that sounded like he'd been smoking every day of his life. "Hey, miss. Yeah, down 'ere. Me and the kids, we got ourselves a problem with some goblins." He put a scornful emphasis on the word and spit on the cobblestones. "I'm looking to find me a sheriff. Hoping to get some pro'fessional courtesy, maybe get us some backup. Damn scumbags sniping at kids, it ain't right. You know where I can find 'em?"
__________________
DEAR LORD I NEED FEWER EMERGENCIES Last edited by FatherDondo; Jan 16th, 2023 at 08:15 AM. |
#6
|
|||||
|
|||||
|
#7
|
||||
|
||||
|
#8
|
|||||
|
|||||
Tristan liked the fair, but this year, the last place Tristan would decide to be was in town. The consecration of the new church dredges up old memories he has failed miserably at forgetting. It is a symbol of the town picking itself back up and moving on. But Tristan isn’t ready to move on, and loves Sandpoint too much to watch it move along without him. And so, instead of finding anywhere else to be on this particular morning, Tristan stays and fulfils a dutiful role, to his family, to Sandpoint.
Festival or not, there were crowds and there were throngs of strangers. This, on top of the general sense of unease Tristan harbors over the entire situation, keeps his suspicion high. Instead of “party clothes” Tristan wears his well-worn cuirass of hardened leather, the evenly spaced bronze studs having long since tarnished green in the salt sea air. It almost looks like it intentionally matches the dark olive colored, long sleeve tunic he wears underneath. On his legs are tight fitting breeches and knee high boots with lots of buttons down the sides. He wears a sword at his belt balanced on the other hip by a dagger and his trusty round shield slung over his shoulder. On his head he wears a blue bycocket hat, cocked only at the sides and back instead of pointing at the front, leaving a wide brim in the front to keep sun from his eyes. Having put in his social time at breakfast, and knowing he is due to stand with the rest of his extended family later on during the ceremonies, Tristan takes this momentary lull in his obligations to take in the crowds. So many strangers. So many strange people. One conversation breaks through the din, though, as he walks past an unlikely pair of ratfolk and elf. Pausing, he interjects “Belor is going to be busy on a day like today.” Pausing half a breath he clarifies, “The sheriff. He’ll be hard to get a hold of on a day like today. The crowds and all that,” he gestures with a hand wave to everyone around, “all the strangers. Plus he's part of the festival ceremonies. If you come with me I'll introduce you."
__________________
Current Games: The Knick Knacks of Doom | Star Wars: The Jensaarai | The Iron Gods | Goldmyr's Rise of the Runelords | Breach Runners | Black Sun Rising Last edited by DraconigenaArma; Jan 17th, 2023 at 05:09 PM. |
#9
|
|||||
|
|||||
Hasim recognizes the pink-haired girl's holy symbol as that of Shyka, a First World fey god of entropy, reincarnation, and time. It is not commonly worshipped in Varisia.
Azrael is awoken the next morning by the sounds of bells blaring from the cathedral on the hilltop overlooking the town. The yammering of dozens of disjointed conversations drifts in through his window. He can barely make out the call of a child just beneath the windowsill. "Would you hurry up? We're going to miss the opening!" He also hears some muted reprimanding about "not running ahead." Tristan remembers hearing that Sheriff Hemlock is going to be part of the opening ceremony. If the travelers want to speak with him, the best way to find him would be just after he's done on stage. Suddenly, the sound of trumpets reaches the trio, signaling the start of the opening ceremony. From his wagon, and from the windows of the common room of the White Deer Inn, Hasim and Utana can clearly hear the trumpets from the stage down the street. The majority of the crowd is gathering in the town square.
__________________
Currently playing Rise of the Runelords-GM |
#10
|
||||
|
||||
|
#11
|
|||||
|
|||||
__________________
DEAR LORD I NEED FEWER EMERGENCIES |
#12
|
|||||
|
|||||
Last edited by PaleShadow; Jan 18th, 2023 at 01:05 PM. |
#13
|
|||||
|
|||||
Tristan looks off in the direction of the square as they walk when the trumpets sound. "Well, we'll have to wait until after the speeches then. But I'll get you a word in either way." He watches the ratfolk and his new pink haired interlocutor out of the side of his eye as he steers the group of visitors in the correct direction. Shalara's guarded nature and her need to see the sheriff all shout warning signs she's in some sort of trouble. Instead of pressing the issue, he decides to keep his distance - figuratively if not literally as they have to walk close enough not to get cut off in the crowd. Plus, he has to remind himself jumping to solve a citizen, or visitor's, problem isn't his job anymore. He helps for hire now...
He stews over how long it's been since he's had to reckon with these kinds of thoughts. Perhaps it's the consecration, the intentional remembrance of the past which is tricking him into dwelling on the life he had before the fire, an old life as much a scaffold of burnt timber as the old church. The new cathedral is ready to be opened today, rebuilt, new, better than before. A monument in defiance of all that was lost. What has Tristan rebuilt in the same time? Breaking himself of his own bitterness he asks her, structuring his question carefully "What name are you going by?"
__________________
Current Games: The Knick Knacks of Doom | Star Wars: The Jensaarai | The Iron Gods | Goldmyr's Rise of the Runelords | Breach Runners | Black Sun Rising |
#14
|
|||||
|
|||||
|
#15
|
|||||
|
|||||
|
![]() |
Thread Tools | |
|
|