#46
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At some point, the sheriff takes his leave. "I have to be going for the final bonfire. It should start in just a few minutes back in the churchyard. I trust you all will be attending?"
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Currently playing Rise of the Runelords-GM |
#47
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![]() STR 5(-3), DEX 20(+5), CON 14(+2), INT 13(+1), WIS 14(+2), CHA 7(-2)Stats | HP: 12/12 | HD 1/1d10 | AC 18 | Touch 16 | Flat 13 | Init +6 | | Status: Normal Fort +4, Reflex +8, Will +2 | Melee -1, Ranged +7, CMB -3, CMD 12 | Speed 20 | Craft (Alchemy) +7, Knowledge (Engineering) +5, Knowledge (Dungeoneering) +5, Profession (Soldier) +6, Stealth +6Skills | Common, UndercommonLanguages Ratfolk: Ratfolk gain a +2 racial bonus on Craft (alchemy), Perception, and Use Magic Device checks.Tinker, Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.Rodent Empathy, Ratfolk can see perfectly in the dark up to 60 feet.Senses, Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes’ detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.Swarming, Gunslinger: Add a +1/2 bonus on initiative checks when the gunslinger has at least 1 grit point.Favored Class Gulch Gunner: The gulch gunner gunslinger’s class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Dex), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (dungeoneering) (Int), Perception (Wis), Profession (Wis), Sleight of Hand (Dex), and Survival (Wis). Skill Ranks per Level: 4 + Int modifier.Class Skills | At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it’s worth 4d10 gp when sold). The gunslinger also gains Gunsmithing as a bonus feat.Gunsmith | At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1).Grit 2/2, The first time each round the gulch gunner makes a ranged firearm attack against an adjacent foe and provokes an attack of opportunity, she regains 1 grit point. Making an adjacent firearm attack against a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gulch gunner’s character level does not restore grit, nor do ranged attacks using some ability that prevents the gulch gunner from provoking an attack of opportunity.Daring Adjacent Shot, When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger’s character level to 0 or fewer hit points does not restore any grit.Killing Blow Traits: You gain a +1 trait bonus on Reflex saves.Deft Dodger, If your hit point total drops to 0 or lower but you are not dead, you may act as if disabled rather than dying (as if you possessed the Diehard feat). However, you can use your actions only to draw a firearm, reload a firearm, or attack with a firearm. If you have the Diehard feat, this trait also allows you to substitute your Wisdom score for your Constitution score for the purpose of determining the negative hit point total at which you die.Never Stop Shooting, Once per day, when you perform a deed that requires an attack roll and you miss with that roll, you can reroll it. You must take the second result even if it is worse.Black Powder Bravado | Drawback: You take a –2 penalty on Diplomacy checks and Sense Motive checks made against all creatures whose religion or alignment differs from your own.Provincial | Feats: Gunsmithing "The Goblins will eat just about anything, but they seem particularly partial to Rat, for some reason... his boss had the "brilliant" idea of bringing Goblins in to deal with the City's growing Rat population...." "Meh!" Skones made a dismissive noise, either at the idea of a 'rat problem' or of goblins 'dealing with' said problem. Imagine just the thickest Brooklyn accent"Yeah, youse wonder why we ain't so keen on diplomacy. Rats are good for a city's... whatcha call it... for a city's environment. We clean out the sewers and landfills and such, make things all pretty for the rest o' ya. All goblins are good for is stabbin' ya in the rear." "If it helps, yeah I'll go to your fire thing. Just don't be fallin' in or anything. Eh? Eh?" He makes grubby little finger-guns while he waits for the joke to land, and moves on after the silence. "If thinkin' we're in alliance will scare'em off, maybe we can get an alliance. Maybe spruce up the place with some flags and whatnot."
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DEAR LORD I NEED FEWER EMERGENCIES Last edited by FatherDondo; Feb 3rd, 2023 at 12:31 AM. |
#48
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#49
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#50
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Tristan has little to provide except for small talk when it comes to the lunch table conversation, allowing the tourists their opportunity to get to know Belor. He focuses on the free food, and tries not to let his eyes roll completely out of his head as he listens to some of the conversation roll past. Philosophizing about the value of rat and goblins is not how Tristan tends to spend his free time, and finds the moralizing somewhat irritating, but lacks the articulation or interest in trying to interject his much more pragmatic opinions.
The social call does come to a merciful end, however. Standing when Belor does, Tristan straps his sword back on trying with marginal success to suppress a wry smile when Utana suggests the locals would need any assistance in arming themselves. "I'll be there." he adds, "Gramps has decided the whole family will have to show. I should probably check to see how sober Dad is, though."
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Current Games: The Knick Knacks of Doom | Star Wars: The Jensaarai | The Iron Gods | Goldmyr's Rise of the Runelords | Breach Runners | Black Sun Rising |
#51
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#52
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Back near the church, the crowds have again started to gather around the temporary stage. Upon it, a massive amount of wood has been stacked into a tower overlooking the immediate area. Vendors are walking amidst the people, selling last minute snacks for the bonfire and small, low quality sunrods. The sheriff, mayor, and other speakers from this morning are standing off to the side of the stage. Tristan has found his father slumped against a lone tree, barely coherent in speech and completely unable to stand on his own. "Hell of a party! he says. Remind me, who's getting married? While he tries to get his father under control, his grandfather Ethram approaches him. "I had hoped to see more of you at the festival, but some other family members told me you spent most of the day talking with Sheriff Hemlock and some...interesting...foreigners. Are you thinking of returning to the guard? If I recall correctly, this is the longest you've stayed in public in a long time." Ethram suddenly erupts into a coughing fit, he puts a bloodstained hankerchief to his mouth as more crimson stains are added to the piece of fabric. Father Zantus takes center stage, raising a thunderstone in his hand. He throws the stone down and it shatters, silencing the ground with a crash of its namesake. However, a woman screams and interrupts the priest before he can speak. Turning towards the sound, you see a woman pointing towards a hunched shadow. It steps closer into the light to reveal a goblin. It is dressed in shoddy leather armor and carries and short blade and shield in roughly the same condition. The weapon drips fresh blood and you can see the corpse of a dog behind the little monster. The animal's throat has been cut. Skones, you're up first. Battle Linkhttps://docs.google.com/document/d/1...it?usp=sharing
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Currently playing Rise of the Runelords-GM Last edited by Goldmyr; Feb 6th, 2023 at 03:38 AM. |
#53
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![]() STR 5(-3), DEX 20(+5), CON 14(+2), INT 13(+1), WIS 14(+2), CHA 7(-2)Stats | HP: 12/12 | HD 1/1d10 | AC 18 | Touch 16 | Flat 13 | Init +6 | | Status: Normal Fort +4, Reflex +8, Will +2 | Melee -1, Ranged +7, CMB -3, CMD 12 | Speed 20 | Craft (Alchemy) +7, Knowledge (Engineering) +5, Knowledge (Dungeoneering) +5, Profession (Soldier) +6, Stealth +6Skills | Common, UndercommonLanguages Ratfolk: Ratfolk gain a +2 racial bonus on Craft (alchemy), Perception, and Use Magic Device checks.Tinker, Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.Rodent Empathy, Ratfolk can see perfectly in the dark up to 60 feet.Senses, Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes’ detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.Swarming, Gunslinger: Add a +1/2 bonus on initiative checks when the gunslinger has at least 1 grit point.Favored Class Gulch Gunner: The gulch gunner gunslinger’s class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Dex), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (dungeoneering) (Int), Perception (Wis), Profession (Wis), Sleight of Hand (Dex), and Survival (Wis). Skill Ranks per Level: 4 + Int modifier.Class Skills | At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it’s worth 4d10 gp when sold). The gunslinger also gains Gunsmithing as a bonus feat.Gunsmith | At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1).Grit 2/2, The first time each round the gulch gunner makes a ranged firearm attack against an adjacent foe and provokes an attack of opportunity, she regains 1 grit point. Making an adjacent firearm attack against a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gulch gunner’s character level does not restore grit, nor do ranged attacks using some ability that prevents the gulch gunner from provoking an attack of opportunity.Daring Adjacent Shot, When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger’s character level to 0 or fewer hit points does not restore any grit.Killing Blow Traits: You gain a +1 trait bonus on Reflex saves.Deft Dodger, If your hit point total drops to 0 or lower but you are not dead, you may act as if disabled rather than dying (as if you possessed the Diehard feat). However, you can use your actions only to draw a firearm, reload a firearm, or attack with a firearm. If you have the Diehard feat, this trait also allows you to substitute your Wisdom score for your Constitution score for the purpose of determining the negative hit point total at which you die.Never Stop Shooting, Once per day, when you perform a deed that requires an attack roll and you miss with that roll, you can reroll it. You must take the second result even if it is worse.Black Powder Bravado | Drawback: You take a –2 penalty on Diplomacy checks and Sense Motive checks made against all creatures whose religion or alignment differs from your own.Provincial | Feats: Gunsmithing Out of respect, Skones did his best to keep his head about the goblins. This sheriff is a man of the law, doing his best, and hollering isn't going to get anyone anywhere. Then, as the night progressed, there was a scream. And there, bold as brass in the middle of the square, was a goblin slaughtering a dog. And there were more. This wasn't some random rogue. This was an attack! "A'right, that's it! Hyah, Kugritch!" He heeled his giant rat into action, making a beeline for the nearest one he could reach. He drew his pistol, corrected his aim from long practice firing from rat-back, and Nat 20 (27) to hit, 25 to confirm, 35 damage (9 base x4)pulled the trigger.
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DEAR LORD I NEED FEWER EMERGENCIES Last edited by FatherDondo; Feb 7th, 2023 at 04:45 PM. |
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[ooc]I can't update the map from where I am, I should be able to later.[/ooc]
The bullet buries itself in the goblin's chest. The creature crashes to the ground as blood soaks into its primitive leathers. Shalara and Tristan are up.
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Currently playing Rise of the Runelords-GM |
#55
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Last edited by PaleShadow; Feb 9th, 2023 at 03:36 PM. |
#56
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The conversation with his grandfather having wrapped up in time for them to watch the priest give his speech, the sound of the thunderclap is expected, but the woman's scream was not. Tristan frowns as his eyes dart around for the problem. A lecherous man? A mouse? A goblin! His first thought is of the rat-man, and all the day's conversation about goblins, ready to admonish him for bringing it here, somehow. It took a moment to realize that made no sense, especially as more goblins pop up in the crowd.
"Grandfather, get dad out of here!" He shouts it more loudly than he intends, already buzzing from the anticipation of the fight ahead. Goblins, he's dealt with them before, in the forest, as part of a larger hunt, not in a crowded city street nearly alone. Pulling the shield over his shoulder he takes the center grip, and draws the sword from his belt in his right hand. "Goblin!" He bellows, this time intentionally crying out as loud as he can, to be heard over the din of panic and other noise such as Skones' insufferably loud weapon. "Alarm! Goblins! Take arms or flee! Take arms or flee! Goblins!" Tristan is doing the opposite of fleeing, instead he is racing towards the nearest goblin. Even as he goes for it, the creature falls to the ground dead, but there are more to fight and with both the rat-man and Piper already in the fray, he continues to move in their direction - setting themselves up to gang up on the goblins and not running out to get caught alone and surrounded. He pauses at the corner of the stall, planting himself as an obvious adversary, shield up, sword held over the top of the round edge, point toward the goblin.
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Current Games: The Knick Knacks of Doom | Star Wars: The Jensaarai | The Iron Gods | Goldmyr's Rise of the Runelords | Breach Runners | Black Sun Rising Last edited by DraconigenaArma; Feb 11th, 2023 at 04:44 PM. |
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One of the goblins on the eastern side of the courtyard rushes towards where Ethram Valdemar, Tristan's grandfather, is struggling to pick his drunken son up out of the street. The other one jumps onto the stall and begins to devour the pastries of some poor baker. When confronted by Tristan, the third goblin hesitates for half a second before grabbing a piece of well-crafted pottery off Hasim's stall and whipping it at Tristan's head. Dice Thrown Weapon:
He moves his face out of the way and the souvenir crashes somewhere behind him. The final goblin disappears underneath Hasim's stand. It's hand and face reappear from under the decorative cloth covering the wooden table. A makeshift blade swings at the merchant priest. Dice Dogslicer:
Dice damage:
The metal cuts down the side of the Hasim's leg, drawing from him a small stream of blood. Everyone go! https://docs.google.com/document/d/1...w8VC8abGY/edit
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Currently playing Rise of the Runelords-GM Last edited by Goldmyr; Feb 15th, 2023 at 08:37 PM. |
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Last edited by Clawsome; Feb 14th, 2023 at 11:09 PM. |
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Last edited by triedtherest; Feb 16th, 2023 at 05:04 AM. |
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![]() STR 5(-3), DEX 20(+5), CON 14(+2), INT 13(+1), WIS 14(+2), CHA 7(-2)Stats | HP: 12/12 | HD 1/1d10 | AC 18 | Touch 16 | Flat 13 | Init +6 | Status: Normal Fort +4, Reflex +8, Will +2 | Melee -1, Ranged +7, CMB -3, CMD 12 | Speed 20 | Craft (Alchemy) +7, Knowledge (Engineering) +5, Knowledge (Dungeoneering) +5, Profession (Soldier) +6, Stealth +6Skills | Common, UndercommonLanguages Ratfolk: Ratfolk gain a +2 racial bonus on Craft (alchemy), Perception, and Use Magic Device checks.Tinker, Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.Rodent Empathy, Ratfolk can see perfectly in the dark up to 60 feet.Senses, Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes’ detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.Swarming, Gunslinger: Add a +1/2 bonus on initiative checks when the gunslinger has at least 1 grit point.Favored Class Gulch Gunner: The gulch gunner gunslinger’s class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Dex), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (dungeoneering) (Int), Perception (Wis), Profession (Wis), Sleight of Hand (Dex), and Survival (Wis). Skill Ranks per Level: 4 + Int modifier.Class Skills | At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it’s worth 4d10 gp when sold). The gunslinger also gains Gunsmithing as a bonus feat.Gunsmith | At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1).Grit 2/2, The first time each round the gulch gunner makes a ranged firearm attack against an adjacent foe and provokes an attack of opportunity, she regains 1 grit point. Making an adjacent firearm attack against a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gulch gunner’s character level does not restore grit, nor do ranged attacks using some ability that prevents the gulch gunner from provoking an attack of opportunity.Daring Adjacent Shot, When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger’s character level to 0 or fewer hit points does not restore any grit.Killing Blow Traits: You gain a +1 trait bonus on Reflex saves.Deft Dodger, If your hit point total drops to 0 or lower but you are not dead, you may act as if disabled rather than dying (as if you possessed the Diehard feat). However, you can use your actions only to draw a firearm, reload a firearm, or attack with a firearm. If you have the Diehard feat, this trait also allows you to substitute your Wisdom score for your Constitution score for the purpose of determining the negative hit point total at which you die.Never Stop Shooting, Once per day, when you perform a deed that requires an attack roll and you miss with that roll, you can reroll it. You must take the second result even if it is worse.Black Powder Bravado | Drawback: You take a –2 penalty on Diplomacy checks and Sense Motive checks made against all creatures whose religion or alignment differs from your own.Provincial | Feats: Gunsmithing That couldn't have gone any better! It was probably more satisfying than it should've been, but no matter. He genuinely didn't believe that these goblins could be reasoned with, and this attack only confirmed his position. Trudging forward, he took aim at another. It definitely hit, but 1 piercingdidn't appear to have done a lot of damage.
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DEAR LORD I NEED FEWER EMERGENCIES Last edited by FatherDondo; Feb 15th, 2023 at 10:00 PM. |
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