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  #91  
Old Apr 10th, 2023, 10:44 AM
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Tristan wants to go check the gate and the wall, especially since there may be goblins between here and there which need eliminated, but he also understands the same or better info could be pulled out of the goblins themselves. Begrudgingly, he sheathes his sword, slings his shield up on his back, and helps Skones tie up the goblins, asking only, "How long do we have to wait for them to wake up?"
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  #92  
Old Apr 10th, 2023, 11:13 AM
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The goblins get tied up quickly, hardly stirring even as the ropes bind their limbs together. Once the job is completed, Father Zantis says, “Go ahead and double check the gates. If there’s a breach, the guards need to be notified. I can keep watch over these vermin until the guards get here. And I’m sure that Sheriff Hemlock will let you interrogate them in when they wake up.”
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  #93  
Old Apr 10th, 2023, 05:27 PM
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"Honest" Hasim
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"Leave the defeated to Father Zantis!" Hasim said, with a respectful nod towards his fellow clergyman.

"We need to take the fight OUT of those others that are still a threat! Let's secure that Gate!"

With a resolve he had not shown outwardly till now, he begins to stride over to check the gates like they were advised.
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  #94  
Old Apr 11th, 2023, 08:34 AM
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To the Gate
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Giving direction to those taking the goblins prisoner. "To wake them up, a simple slap to the face should suffice."

"We need to take the fight OUT of those others that are still a threat! Let's secure that Gate!"

Azrael was already moving in that direction but he made sure to take care not to get ahead of the fighters and keep that protection of being behind a line of warriors to his advantage.

"The gate it is."


 
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  #95  
Old Apr 13th, 2023, 08:22 AM
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Utana VorinUtana wanted to stay and interrogate the goblins, but that was clearly covered by others, so she nodded to Hasim and walked with the others. Or tried to, burdened with the weight of all she now carried. She could stand to have her family's firearms here, in the hands of the guards. It would have prevented this occurence, in her mind.
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  #96  
Old Apr 14th, 2023, 06:01 PM
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Throughout the town, remembrances of the goblin attack can be seen. While most of the bodies lining the streets are indeed goblinoid, you do see a few civilian casualties. Tristan doesn't recognize them as locals, however. Shouts from the surviving raiders echo down alleys and across sidestreets, followed by the calls of the town guardsmen. Whiffs of smoke occasionally blow past, remains of put out fires started by the burn happy menaces. One of the creatures darts out from hiding spot from behind just as you pass by, but before he can strike at you, a soldier takes it out with an arrow before quickly hurrying off to find more stragglers.

As you approach the gate, a cry for help catches your attention. Off to the side of the wall near the north gate, a pack of goblins have surrounded an overturned wagon. They are led by a goblin mounted on one of the specially bred rat-hounds that they call goblin dogs. Their leader wears sturdier leather armor than the others and carries a poleaxe like weapon instead of a little short sword. They cry for help came from a man trapped between the carriage and the wall. A large, snarling hound leaps from the wreckage and strikes at the leader, but it’s struck down in a single blow.
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  #97  
Old Apr 14th, 2023, 11:20 PM
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Skones, Gulch Gunner (1)
STR 5(-3), DEX 20(+5), CON 14(+2), INT 13(+1), WIS 14(+2), CHA 7(-2)Stats | HP: 12/12 | HD 1/1d10 | AC 18 | Touch 16 | Flat 13 | Init +6 | Status: Normal
Fort +4, Reflex +8, Will +2 | Melee -1, Ranged +7, CMB -3, CMD 12 | Speed 20 | Craft (Alchemy) +7, Knowledge (Engineering) +5, Knowledge (Dungeoneering) +5, Profession (Soldier) +6, Stealth +6Skills | Common, UndercommonLanguages
Ratfolk: Ratfolk gain a +2 racial bonus on Craft (alchemy), Perception, and Use Magic Device checks.Tinker, Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.Rodent Empathy, Ratfolk can see perfectly in the dark up to 60 feet.Senses, Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes’ detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.Swarming, Gunslinger: Add a +1/2 bonus on initiative checks when the gunslinger has at least 1 grit point.Favored Class
Gulch Gunner: The gulch gunner gunslinger’s class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Dex), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (dungeoneering) (Int), Perception (Wis), Profession (Wis), Sleight of Hand (Dex), and Survival (Wis). Skill Ranks per Level: 4 + Int modifier.Class Skills | At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it’s worth 4d10 gp when sold). The gunslinger also gains Gunsmithing as a bonus feat.Gunsmith | At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1).Grit 1/2, The first time each round the gulch gunner makes a ranged firearm attack against an adjacent foe and provokes an attack of opportunity, she regains 1 grit point. Making an adjacent firearm attack against a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gulch gunner’s character level does not restore grit, nor do ranged attacks using some ability that prevents the gulch gunner from provoking an attack of opportunity.Daring Adjacent Shot, When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger’s character level to 0 or fewer hit points does not restore any grit.Killing Blow
Traits: You gain a +1 trait bonus on Reflex saves.Deft Dodger, If your hit point total drops to 0 or lower but you are not dead, you may act as if disabled rather than dying (as if you possessed the Diehard feat). However, you can use your actions only to draw a firearm, reload a firearm, or attack with a firearm. If you have the Diehard feat, this trait also allows you to substitute your Wisdom score for your Constitution score for the purpose of determining the negative hit point total at which you die.Never Stop Shooting, Once per day, when you perform a deed that requires an attack roll and you miss with that roll, you can reroll it. You must take the second result even if it is worse.Black Powder Bravado | Drawback: You take a –2 penalty on Diplomacy checks and Sense Motive checks made against all creatures whose religion or alignment differs from your own.Provincial | Feats: Gunsmithing


Looking around, it wasn't all that pretty. Lots of havoc and property damage, and such. There was a bunch of goblins on the ground, but some townsfolk too. Too many townsfolk. It felt like he barely had time to catch his breath before the screams started again. "Oh no, no no no. We are not havin' dis!" Skones dragged the line of sleeping goblins and tied them to a post so he could get into the battle without worrying about one of these dumb buggers gettin' up an' walkin' away. He was already on the ground, and didn't feel like taking the time to hop on his back. He ran as fast as he could toward the party of goblins, looking to get in range.

 

 

 
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  #98  
Old Apr 16th, 2023, 02:35 AM
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Utana VorinUtana was moving slowly along under the weight of her backpack, but when she heard the screams, she broke out into a slightly faster run. The dominoes in her backpack definitely gave her position away, however. "More of them? Something must be up for them to be this numerous and emboldened."
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  #99  
Old Apr 16th, 2023, 11:06 AM
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"You're right." Tristan agrees with Utana, having returned to baring his sword and shield after helping tie up the bewitched goblins. "This is more than just a typical goblin raid." His brain churns, but there is also a lot to be distracted by. How can the goblins have penetrated the city through the gates and not been found before they sprung their trap? Why, if they raided a gate, are there not more average town folk dead in the street? (Not that he wants there to have been more casualties.) These are the kinds of questions he wants to sit and ponder, but there's too much going on, too much to process all at once and when the new cry for help reaches his ears all of those quandaries dump from his active thought and he races to help. Racing forward he runs parallel to Skones, but this time avoids running in front of him so the gunslinger has a clear shot.

 

 

Last edited by DraconigenaArma; May 2nd, 2023 at 11:07 PM.
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  #100  
Old Apr 16th, 2023, 11:34 AM
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Try a quick end to the attack
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Fred, Azraels familiar pokes his head out of the backpack and he gently pushes his head back down and speaks to his mind. ::Not now Fred. I don't want you to get hurt:: Azrael stays behind his protection and surveys the battlefield for whom seems the most dangerous whether a caster or leader. He soon pinpoints a goblin with fancier armor and Slumber Hex DC 15casts another hex at him.

"I think that may be the leader over there"

He points towards the armored goblin. So far, his hexes have not failed him and that makes him happy.

::Who needs spells....don't get cocky idiot::


 
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  #101  
Old Apr 20th, 2023, 12:02 AM
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A couple arrows slam into the wood of the wagon, just as the nobleman is about to make a run for it. However, the close calls cause him to duck back behind the cover for his safety. He calls for help, again.Jumping and cheering around the overturned carriage, the goblins seemingly are too focused on him to notice your approach.

You guys can have a surprise round to get yourselves set up in Roll 20. All of the PC tokens should be controllable.
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  #102  
Old Apr 21st, 2023, 04:02 PM
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"Honest" Hasim
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Hasim was starting to believe that he would have to get his hands bloody on this one!

The Goblins were distracted, they would likely not get a better chance.

"Together then!" He whispered to the others with a nod towards the enemy.

Readying his Morningstar and Shield, he
Dice Charge Attack:
1d20+4 (16)+4 Total = 20
Dice Damage:
1d8+1 (8)+1 Total = 9
charged at the closest Goblin.
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  #103  
Old Apr 25th, 2023, 10:04 PM
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Skones, Gulch Gunner (1)
STR 5(-3), DEX 20(+5), CON 14(+2), INT 13(+1), WIS 14(+2), CHA 7(-2)Stats | HP: 12/12 | HD 1/1d10 | AC 18 | Touch 16 | Flat 13 | Init +6 | Status: Normal
Fort +4, Reflex +8, Will +2 | Melee -1, Ranged +7, CMB -3, CMD 12 | Speed 20 | Craft (Alchemy) +7, Knowledge (Engineering) +5, Knowledge (Dungeoneering) +5, Profession (Soldier) +6, Stealth +6Skills | Common, UndercommonLanguages
Ratfolk: Ratfolk gain a +2 racial bonus on Craft (alchemy), Perception, and Use Magic Device checks.Tinker, Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.Rodent Empathy, Ratfolk can see perfectly in the dark up to 60 feet.Senses, Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes’ detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.Swarming, Gunslinger: Add a +1/2 bonus on initiative checks when the gunslinger has at least 1 grit point.Favored Class
Gulch Gunner: The gulch gunner gunslinger’s class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Dex), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (dungeoneering) (Int), Perception (Wis), Profession (Wis), Sleight of Hand (Dex), and Survival (Wis). Skill Ranks per Level: 4 + Int modifier.Class Skills | At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it’s worth 4d10 gp when sold). The gunslinger also gains Gunsmithing as a bonus feat.Gunsmith | At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1).Grit 1/2, The first time each round the gulch gunner makes a ranged firearm attack against an adjacent foe and provokes an attack of opportunity, she regains 1 grit point. Making an adjacent firearm attack against a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gulch gunner’s character level does not restore grit, nor do ranged attacks using some ability that prevents the gulch gunner from provoking an attack of opportunity.Daring Adjacent Shot, When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger’s character level to 0 or fewer hit points does not restore any grit.Killing Blow
Traits: You gain a +1 trait bonus on Reflex saves.Deft Dodger, If your hit point total drops to 0 or lower but you are not dead, you may act as if disabled rather than dying (as if you possessed the Diehard feat). However, you can use your actions only to draw a firearm, reload a firearm, or attack with a firearm. If you have the Diehard feat, this trait also allows you to substitute your Wisdom score for your Constitution score for the purpose of determining the negative hit point total at which you die.Never Stop Shooting, Once per day, when you perform a deed that requires an attack roll and you miss with that roll, you can reroll it. You must take the second result even if it is worse.Black Powder Bravado | Drawback: You take a –2 penalty on Diplomacy checks and Sense Motive checks made against all creatures whose religion or alignment differs from your own.Provincial | Feats: Gunsmithing


"Aw right, aw right." Skones leveled his pistol at the line of goblins, bouncing the barrel around and pointing at each of them, one at a time. "Eeny, meeny, miney, you." He settled on the most armed and armored goblin and fired a shot square in the chest. He was already beginning to reload as the goblin's body reacted to the force of the shot.

 

 

 
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Last edited by FatherDondo; Apr 25th, 2023 at 10:07 PM.
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  #104  
Old Apr 27th, 2023, 08:52 AM
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Utana VorinUtana took ain with her hands, hoping to be more useful this time. She fired a chunk of earth and rock at the next nearest goblin, since the nearest was already felled.
Earth Blast
Dice Attack Roll:
1d20+3 (3)+3 Total = 6
Dice Damage if it hits:
1d6+5 (1)+5 Total = 6
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  #105  
Old May 7th, 2023, 01:14 AM
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Dice * Goblin Will:
1d20+4 (17)+4 Total = 21

Tristan and Hasim are easily able to kill two of the warriors on the charge. Azrael tries to take out the leader in one fell swoop, but an unyielding wall of rage and adrenaline refuses to let the goblin fall asleep. Skones gets its attention, though, with a bullet that pierces the tough leather. He yells in a pain and pulls his hairless, rodent-like mount around to face the approaching party. Utana's earthen energy sails over the heads of the raiders.

Dice Initiative Azrael:
1d20+5 (6)+5 Total = 11

Dice Initiative Hasim:
1d20+1 (2)+1 Total = 3

Dice Initiative Skones:
1d20+5 (15)+5 Total = 20

Dice Initiative Tristan:
1d20+2 (2)+2 Total = 4

Dice Initiative Utana:
1d20+3 (7)+3 Total = 10

Dice Initiative Commando:
1d20+3 (2)+3 Total = 5

Dice Initiative Goblin 2:
1d20+6 (6)+6 Total = 12

Dice Initiative Goblin 3:
1d20+6 (9)+6 Total = 15


Skones is up first. Sorry for the late and lackluster post. It's been a busy week and I just wanted to get the game moving again.
Warning: rolls have been deleted from this post.
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Last edited by Goldmyr; May 7th, 2023 at 01:27 AM.
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