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  #106  
Old May 7th, 2023, 01:52 AM
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Skones, Gulch Gunner (1)
STR 5(-3), DEX 20(+5), CON 14(+2), INT 13(+1), WIS 14(+2), CHA 7(-2)Stats | HP: 12/12 | HD 1/1d10 | AC 18 | Touch 16 | Flat 13 | Init +6 | Status: Normal
Fort +4, Reflex +8, Will +2 | Melee -1, Ranged +7, CMB -3, CMD 12 | Speed 20 | Craft (Alchemy) +7, Knowledge (Engineering) +5, Knowledge (Dungeoneering) +5, Profession (Soldier) +6, Stealth +6Skills | Common, UndercommonLanguages
Ratfolk: Ratfolk gain a +2 racial bonus on Craft (alchemy), Perception, and Use Magic Device checks.Tinker, Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.Rodent Empathy, Ratfolk can see perfectly in the dark up to 60 feet.Senses, Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes’ detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.Swarming, Gunslinger: Add a +1/2 bonus on initiative checks when the gunslinger has at least 1 grit point.Favored Class
Gulch Gunner: The gulch gunner gunslinger’s class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Dex), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (dungeoneering) (Int), Perception (Wis), Profession (Wis), Sleight of Hand (Dex), and Survival (Wis). Skill Ranks per Level: 4 + Int modifier.Class Skills | At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it’s worth 4d10 gp when sold). The gunslinger also gains Gunsmithing as a bonus feat.Gunsmith | At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1).Grit 1/2, The first time each round the gulch gunner makes a ranged firearm attack against an adjacent foe and provokes an attack of opportunity, she regains 1 grit point. Making an adjacent firearm attack against a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gulch gunner’s character level does not restore grit, nor do ranged attacks using some ability that prevents the gulch gunner from provoking an attack of opportunity.Daring Adjacent Shot, When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger’s character level to 0 or fewer hit points does not restore any grit.Killing Blow
Traits: You gain a +1 trait bonus on Reflex saves.Deft Dodger, If your hit point total drops to 0 or lower but you are not dead, you may act as if disabled rather than dying (as if you possessed the Diehard feat). However, you can use your actions only to draw a firearm, reload a firearm, or attack with a firearm. If you have the Diehard feat, this trait also allows you to substitute your Wisdom score for your Constitution score for the purpose of determining the negative hit point total at which you die.Never Stop Shooting, Once per day, when you perform a deed that requires an attack roll and you miss with that roll, you can reroll it. You must take the second result even if it is worse.Black Powder Bravado | Drawback: You take a –2 penalty on Diplomacy checks and Sense Motive checks made against all creatures whose religion or alignment differs from your own.Provincial | Feats: Gunsmithing


Another bullet tinged off a rivet in the goblin's armor. "Grr. Stand still, will yas?" Skones grumbled as he flicked open the chamber to reload.

 

 

 
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Last edited by FatherDondo; May 7th, 2023 at 01:56 AM.
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  #107  
Old May 8th, 2023, 02:14 AM
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Felling the goblin in front of him Tristan advances, kneeing the floundering corpse out of the way to take its space. Twisting at the hips he rounds on the next one, slashing it across the throat, covering the void left by his sword with his shield. As much as this goblin is a necessary adversary, he has his eyes on the mounted leader behind it, itching for a chance at it.

 

 

Last edited by DraconigenaArma; May 8th, 2023 at 02:14 AM.
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  #108  
Old May 8th, 2023, 02:43 PM
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Dice Goblin 2 Attack:
1d20+2 (13)+2 Total = 15

Dice Goblin 3 Attack:
1d20+2 (10)+2 Total = 12


The goblin warriors turn to face the party. They attack Tristan and Hasim to avenge their fallen brethren. Tristan easily blocks the blow with his shield before cutting open the creature's chest. It collapses quickly. The second goblin fails to penetrate Hasim's armor.

Azrael and Utana go! Tristan, you were near the bottom of the initiative order, but I didn't really want to waste the crit threat, and the goblin missed so the action wasn't going to change.
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Last edited by Goldmyr; May 8th, 2023 at 03:20 PM.
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  #109  
Old May 8th, 2023, 07:35 PM
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Charming to know you
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Azrael having used up his Slumber DC 15hex on the leader previously decides to try and Charm DC 15charm him instead and give himself up to us.

"Surrender and tell us your plans"


 

Last edited by Clawsome; May 9th, 2023 at 09:17 PM.
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  #110  
Old May 8th, 2023, 10:47 PM
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Utana VorinUtana has the same one-trick-pony feeling as Azrael, but does her thing anyway: An earth blast directed at the surviving goblin by Hasim.
Dice
Dice Attack:
1d20+3 (16)+3 Total = 19
Dice Damage if it hits:
1d6+5 (4)+5 Total = 9
Ooh, actually hit. And even obliterated the goblin.

Last edited by Ermine; May 8th, 2023 at 10:48 PM.
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  #111  
Old May 10th, 2023, 01:42 PM
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Dice Goblin Will 2:
1d20+4 (13)+4 Total = 17


The last of the rank and file warriors is knocked unconscious as a large rock smashes against it's head. The leader of the goblins pushes aside Azrael's magic once again. He charges Hasim with the axe-like weapon swinging wildly. At the same time, it's hairless rodent-like mount lunges and bites that the cleric.

Dice * Goblin Attack:
1d20+5 (11)+5 Total = 16

Dice * Goblin Dog Attack:
1d20+4 (13)+4 Total = 17

Dice Bite Damage:
1d6+3 (3)+3 Total = 6

Dice Hasim Fortitude:
1d20+4 (14)+4 Total = 18


Hasim deflects the goblin's weapon, but the rat-thing bites into a weak point just above his iron boot. Skin and cloth are torn and blood streams down his thigh.

Everyone go!
Warning: rolls have been deleted from this post.
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Last edited by Goldmyr; May 10th, 2023 at 02:02 PM.
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  #112  
Old May 10th, 2023, 03:24 PM
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"Honest" Hasim
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*SPLURT*

"ARGH!" Hasim yelled in pain yet again, then seemingly oblivious to the fact that his Morningstar was still drippingwith the brains and skull fragments of the goblin he had just killed, adds: "Why do they keep hitting ME?!"

Desperate to not make himself any more open to assault, the Cleric of Abadar takes a step back and holds up his Holy Symbol. A Deflection Aura (Su): Once each day, you can emit a 20- foot aura for a number of rounds equal to your cleric level. Allies within the aura gain a +2 deflection bonus to AC and combat manoeuvre defence.bubble of force seems to spring up around each of the group. It doesn't seem very strong, but it might just make the difference between life and death!
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  #113  
Old May 11th, 2023, 09:32 AM
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Utana VorinUtana very much wants to just whip out a gun and shoot the final goblin, but leaves that the more skilled hands. Instead, she fires an earthen projectile at the goblin dog.
Dice
Dice Earth Blast attack:
1d20+3 (5)+3 Total = 8
Dice Damage:
1d6+5 (3)+5 Total = 8
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  #114  
Old May 16th, 2023, 07:54 PM
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Try something new
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Azrael had used up his spell and hex. it was time to go to his crossbow. He
Dice Attack/Damage:
1d20+3 (19)+3 Total = 22
1d8 2
fires his weapon at the perceived leader hoping to do some damage or even drop him.

"Taste this ya gobbie"

Azrael really had no idea if he could hit it as he really did not use this weapon much. He was just feeling bold.


 
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  #115  
Old May 17th, 2023, 12:11 AM
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Skones, Gulch Gunner (1)
STR 5(-3), DEX 20(+5), CON 14(+2), INT 13(+1), WIS 14(+2), CHA 7(-2)Stats | HP: 12/12 | HD 1/1d10 | AC 18 | Touch 16 | Flat 13 | Init +6 | Status: Normal
Fort +4, Reflex +8, Will +2 | Melee -1, Ranged +7, CMB -3, CMD 12 | Speed 20 | Craft (Alchemy) +7, Knowledge (Engineering) +5, Knowledge (Dungeoneering) +5, Profession (Soldier) +6, Stealth +6Skills | Common, UndercommonLanguages
Ratfolk: Ratfolk gain a +2 racial bonus on Craft (alchemy), Perception, and Use Magic Device checks.Tinker, Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.Rodent Empathy, Ratfolk can see perfectly in the dark up to 60 feet.Senses, Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes’ detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.Swarming, Gunslinger: Add a +1/2 bonus on initiative checks when the gunslinger has at least 1 grit point.Favored Class
Gulch Gunner: The gulch gunner gunslinger’s class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Dex), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (dungeoneering) (Int), Perception (Wis), Profession (Wis), Sleight of Hand (Dex), and Survival (Wis). Skill Ranks per Level: 4 + Int modifier.Class Skills | At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it’s worth 4d10 gp when sold). The gunslinger also gains Gunsmithing as a bonus feat.Gunsmith | At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1).Grit 1/2, The first time each round the gulch gunner makes a ranged firearm attack against an adjacent foe and provokes an attack of opportunity, she regains 1 grit point. Making an adjacent firearm attack against a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gulch gunner’s character level does not restore grit, nor do ranged attacks using some ability that prevents the gulch gunner from provoking an attack of opportunity.Daring Adjacent Shot, When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger’s character level to 0 or fewer hit points does not restore any grit.Killing Blow
Traits: You gain a +1 trait bonus on Reflex saves.Deft Dodger, If your hit point total drops to 0 or lower but you are not dead, you may act as if disabled rather than dying (as if you possessed the Diehard feat). However, you can use your actions only to draw a firearm, reload a firearm, or attack with a firearm. If you have the Diehard feat, this trait also allows you to substitute your Wisdom score for your Constitution score for the purpose of determining the negative hit point total at which you die.Never Stop Shooting, Once per day, when you perform a deed that requires an attack roll and you miss with that roll, you can reroll it. You must take the second result even if it is worse.Black Powder Bravado | Drawback: You take a –2 penalty on Diplomacy checks and Sense Motive checks made against all creatures whose religion or alignment differs from your own.Provincial | Feats: Gunsmithing


"I shoulda stayed wit Kugritch. I dunno that you deserve quick bullets. I'd rather see 'em gnaw off ya faces slowly." Skones managed to tamp down his anger long enough to get a solid shot in on the last one standing.

 

 

 
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Last edited by FatherDondo; May 17th, 2023 at 12:16 AM.
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  #116  
Old May 17th, 2023, 12:46 PM
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The crossbow bolt and lead bullet pierce the armor of the lead goblin. It falls backwards off the saddle of it's hairless mount. With no rider to control it, the beast turns and runs away from the battle. The last goblin throws down it's sword and begs for mercy.
"I'm give up. I no fight no more."
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  #117  
Old May 18th, 2023, 04:41 AM
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Tristan dashes forward and kicks the ugly goblin excuse for a sword out of its reach and then maneuvers the tip of his sword just under the goblin's chin. "Someone tie him up." Tristan suggests. "And you, anklebiter, you so much as twitch, you die."

 

Last edited by DraconigenaArma; May 29th, 2023 at 03:16 PM.
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  #118  
Old May 25th, 2023, 11:31 AM
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Fearfully, the goblin never takes its eyes off Tristan's sword. Taking the warrior's threat seriously, it begins repeatedly muttering "Stay still" under its breath.

"Allow me to assist." From behind the overturned cart, a human dressed in fine silk clothing emerges. His brown hair is a chaotic mess, though you suspect it had been pristinely combed earlier in the day. He holds up a good length of rope, "This was in the cart. Given the situation, I don't think the owners would mind if we borrowed it." He approaches the goblin carefully. Even when Tristan assures him that it is safe to approach, you can all see his hands shaking while he restrains the little creature. "I must say, I thought I was about to be those goblins' next meal until you all showed up. I'm always amazed the kind of people who can just jump headlong into danger without a care in the world, especially when that person is a lovely young lady who belongs in the courts of Magnimar not out here in this little bit of nowhere." He looks directly at Utana as he says this last part. With a smile and a bow, he introduces himself. "Aldern Foxglove, at your service, my lady."
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Last edited by Goldmyr; May 25th, 2023 at 11:32 AM.
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  #119  
Old May 25th, 2023, 11:15 PM
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Utana VorinUtana is taken aback by the man's comment. Someone recognized her station at a glance, even if he was wrong about where she was from. Sort of. She looks him dead in the eye. "If they'd have me, I could use my family's gunsmiths to fashion firearms for everyone there. It would be an honor. But I doubt they'd take a Alkenstarian in. Utana, of House Vorin."
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  #120  
Old May 26th, 2023, 11:23 AM
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"Honest" Hasim
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After he assured himself that it wasn't his rope that was being used without permission, Hasim looked at his Morningstar sombrely.

"This was used to kill a sentient being!" He said with great gravitas. "This means that I...cannot sell this without marking it down as both "Used" and now "Soiled!""

He shakes his head sadly.

""Prices Slashed" indeed! Ah well, all those who have been injured, gather round me. You have earned yourselves some free healing."
Ignoring the blatant contradiction of how a person could "earn" a free anything, Hasim gathered eveyone who had been injured around him, and a light (that was similar to, if less bright than, the one emitted by the Desnan Priest earlier)
Dice Channel Energy (Heal):
1d6 5
shone for a brief moment.
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"Honest" Hasim

Last edited by triedtherest; May 29th, 2023 at 01:19 PM.
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