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  #121  
Old May 29th, 2023, 10:52 AM
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Goblin Raid
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Azrael looked around to see the carnage of the battle. His thought immediately went to injured and it appeared Hasim was already taking care of anyone hurt. He then looked upon the lone surviving goblin and pointed to him.

"We need to get this one to talk. There could be more planned raids or is this a common occurrence here?"

::The team if we can call it that since we just met had worked pretty well together. That is a good sign::


 

Last edited by Clawsome; Jun 1st, 2023 at 08:46 PM.
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  #122  
Old May 29th, 2023, 03:15 PM
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Tristan lowers the point of his sword as the goblin is being bound, though he does so in a slow manner, the reluctance overt. He struggles with his hatred for the goblins as an ilk. He recognizes they're intelligent (using the word in its more loose context) creatures, and so it is hard to fully accept that they should be culled indiscriminately like a herd of infected cattle... but knowing it and feeling it are two different things. The internal struggle tunes out most of the side chatter, especially the man they saved making suave moves. He'd prefer to just kill it on principle, but he struggles, knowing it isn't the right thing to do. Especially when Azrael suggests they interrogate it.
This brings him back to reality, so to speak. Speaking of the right thing, getting intel out of this goblin instead of making assumptions based on what may, or may not, be present at the city gate is wise. Tristan doesn't want to be wise, the dump of the last fight's adrenaline still swirling in his brain and urging him to fight, fight, fight. He wants to continue to press on, take action, find opponents, solve problems. He takes a deep breath to try to clear the irrational drive, reign himself in and accept the other team members have legitimate input, especially when it's better than his idea. "Yeah." He concedes, "See what it knows." He might have reigned in his rationality, but the nothing will rid his voice of the contempt.

 

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  #123  
Old May 30th, 2023, 10:20 PM
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Skones, Gulch Gunner (1)
STR 5(-3), DEX 20(+5), CON 14(+2), INT 13(+1), WIS 14(+2), CHA 7(-2)Stats | HP: 12/12 | HD 1/1d10 | AC 18 | Touch 16 | Flat 13 | Init +6 | Status: Normal
Fort +4, Reflex +8, Will +2 | Melee -1, Ranged +7, CMB -3, CMD 12 | Speed 20 | Craft (Alchemy) +7, Knowledge (Engineering) +5, Knowledge (Dungeoneering) +5, Profession (Soldier) +6, Stealth +6Skills | Common, UndercommonLanguages
Ratfolk: Ratfolk gain a +2 racial bonus on Craft (alchemy), Perception, and Use Magic Device checks.Tinker, Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.Rodent Empathy, Ratfolk can see perfectly in the dark up to 60 feet.Senses, Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes’ detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.Swarming, Gunslinger: Add a +1/2 bonus on initiative checks when the gunslinger has at least 1 grit point.Favored Class
Gulch Gunner: The gulch gunner gunslinger’s class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Dex), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (dungeoneering) (Int), Perception (Wis), Profession (Wis), Sleight of Hand (Dex), and Survival (Wis). Skill Ranks per Level: 4 + Int modifier.Class Skills | At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it’s worth 4d10 gp when sold). The gunslinger also gains Gunsmithing as a bonus feat.Gunsmith | At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1).Grit 2/2, The first time each round the gulch gunner makes a ranged firearm attack against an adjacent foe and provokes an attack of opportunity, she regains 1 grit point. Making an adjacent firearm attack against a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gulch gunner’s character level does not restore grit, nor do ranged attacks using some ability that prevents the gulch gunner from provoking an attack of opportunity.Daring Adjacent Shot, When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger’s character level to 0 or fewer hit points does not restore any grit.Killing Blow
Traits: You gain a +1 trait bonus on Reflex saves.Deft Dodger, If your hit point total drops to 0 or lower but you are not dead, you may act as if disabled rather than dying (as if you possessed the Diehard feat). However, you can use your actions only to draw a firearm, reload a firearm, or attack with a firearm. If you have the Diehard feat, this trait also allows you to substitute your Wisdom score for your Constitution score for the purpose of determining the negative hit point total at which you die.Never Stop Shooting, Once per day, when you perform a deed that requires an attack roll and you miss with that roll, you can reroll it. You must take the second result even if it is worse.Black Powder Bravado | Drawback: You take a –2 penalty on Diplomacy checks and Sense Motive checks made against all creatures whose religion or alignment differs from your own.Provincial | Feats: Gunsmithing


The ratman grumbled to himself as he looked over his store of bullets. "Oughta count the shells. Always count the shells." He'd have to cast some more. "Anyway. Lemme grab some more rope and I'll get to tyin.'"

 

 

 
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  #124  
Old May 31st, 2023, 01:44 PM
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Those of you who are wounded can feel your bodies put themselves back together. Even those who are not can feel some relief in sore muscles and other aches.

Aldern quickly replies to Utana "Never fear, my dear. You need not worry about being a stranger in Magnimar. We are very welcoming to outsiders, certainly more so than the brutes you may have met north in Korvosa. You should accompany me when I return to the city in a few days." He suddenly seems to remember that there are other people present. "And great thanks to the rest of you, as well. I do feel that a reward is in order." Aldern thinks for a moment, then his face lights up. {b]"I know! We shall have a hunt! If you would do me the honor of joining me at the Dragon before I leave, we shall stalk the woods in ceremony for whatever the gods place before us."[/b]

Meanwhile, the goblin puts up no fight as the rope bonds are placed upon it.

[ooc]Who is going to interrogate the goblin, and who is going to check out the gate?[/ooc]
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  #125  
Old May 31st, 2023, 07:29 PM
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"Honest" Hasim
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The Cleric of The Merchant God nods his head at the wisdom being shared by his brothers/sisters-in-battle.

"I'm no tracker, and my gaze is good for little more spotting bargains, so I'll try talking to our new "friend" here. Who knows, maybe we can strike a deal!" He chuckles slightly, shrugging. "Hey, stranger things have happened, although if somebody else would like to try *ahem* "Aggressive Negotiations" if mine fail, then feel free!"

"I know! We shall have a hunt! If you would do me the honor of joining me at the Dragon before I leave, we shall stalk the woods in ceremony for whatever the gods place before us."

"I would be honoured." Hasim says, smiling. "Though I cannot speak for my skills in this, I shall not shy from the challenge. Speaking of challenges..."

He turns his gaze to the Goblin.

"Now then, Goblin..." Hasim begins, his
Dice Diplomacy Check:
2d20+8kh1 (4, 13 (keeping 13) )+8 Total = 21
voice eerily smooth. "...why did you feel the need to attack us in the middle of a party?"
OOC
 

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Last edited by triedtherest; Jun 6th, 2023 at 02:25 AM.
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  #126  
Old Jun 6th, 2023, 01:06 AM
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Tristan stands by, keeping a steely and scowling eye on the goblin as Hasim interrogates it. He doesn't want to get in the way of the questioning, as it's not his forte, but he's not going to leave Hasim undefended.
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  #127  
Old Jun 6th, 2023, 12:26 PM
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The goblin blinks in surprise at the question. "We attack because big boss say to attack," it says as if it was the most obvious thing in the world.
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  #128  
Old Jun 7th, 2023, 03:36 PM
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"Honest" Hasim
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"We attack because big boss say to attack," Said the Goblin in a surprised yet matter of fact tone.

Hasim stepped back and glanced at the others, his eyebrow raised in surprise.

"Well that was both easier and less insightful than I expected."

He turns back to the Goblin.

"Who is the big boss, the Chief Goblin? And do you happen to know why they wanted to attack?"

OOC
 

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  #129  
Old Jun 9th, 2023, 11:25 AM
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"Ripnugget is warchief. Ripnugget is best warchief." The goblin says this with pride in its voice.
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  #130  
Old Jun 10th, 2023, 05:38 PM
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"Honest" Hasim
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So, they do have leaders! Hasim pondered at the Goblins words. But this attack feels so random. What did they seek to achieve here?

"Did Warchief Ripnugget say what you were to do here?" He questioned the Goblin. "Also, did he come with you, if not where is he now?"
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Last edited by triedtherest; Jun 10th, 2023 at 05:39 PM.
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  #131  
Old Jun 10th, 2023, 07:00 PM
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Interrogation
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Azrael listened to Hasim question the goblin and was surprised it was so forthcoming with information. He wasn't exactly the smartest goblin Azrael had seen. Whomever this Warchief Rignugget was, they were going to have to pay him a visit in the near future.

Azrael let out loud a statement he was thinking "Someone must have paid him to attack the village."


 
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  #132  
Old Jun 12th, 2023, 02:50 PM
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"I don't know nothing 'bout any payment. Warchief say attack, so we attack," the captured goblin replies.
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  #133  
Old Jun 13th, 2023, 04:41 PM
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"Honest" Hasim
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"Someone must have paid him to attack the village."

Hasim nods his head in agreement, then turned it as the goblin spoke again.

"I don't know nothing 'bout any payment. Warchief say attack, so we attack,"

"It seems like this Warchief Ripnugget is the person to talk to if we are to find out why this attack took place." Hasim says to Azrael, echoing his thoughts.

He turns back to the Goblin.

"Very well, we will need to talk to Warchief Grippnugget, where can we find him?"
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  #134  
Old Jun 14th, 2023, 10:48 AM
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The second Hasim asks about finding the leader, the goblin seems to realize that he's said too much because he immediately shuts up, refusing to answer the question with a frenzied shake of his head.
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  #135  
Old Jun 15th, 2023, 11:21 AM
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"Looks like this conversation is over." Tristan gruffs, still eager to move along even though they did (he concedes) get some valuable information out of the creature. "Aldern, are you comfortable dragging a bound and gagged goblin to a guard that can get him locked up? We aren't going to find this chieftain standing around here with this one." He gestures to the one they were interrogating with his sword.
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