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  #16  
Old Jan 10th, 2010, 12:01 PM
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Han Solo shot first!
 
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Animal companion's(Purja) HP
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
3d8+6: (1, 7, 1) + 6 Total = 15
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  #17  
Old Jan 10th, 2010, 09:09 PM
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Great Wyrm
 
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Quote:
Originally Posted by Avelestar View Post
And that is why Pathfinder is awesome
Pathfinder is not awesome, it makes me Herb myself
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  #18  
Old Jan 10th, 2010, 10:53 PM
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Jelly anyone?
 
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Shoo, bad stalker! I don't post in your games...much .
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  #19  
Old Jan 27th, 2010, 01:49 AM
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Dance is what Dance does
 
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Sorry for the uninspired post.

Dice Profession:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+7: (18) + 7 Total = 25


To make some extra cash

Dice Diplomacy:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20: 12


To gather what little information he can

Dice Perception:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+12: (7) + 12 Total = 19


For whatever maybe be worthy of attention.
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  #20  
Old Jan 27th, 2010, 06:15 AM
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Han Solo shot first!
 
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Diplomacy(Finding out things from the mining town):
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+7: (13) + 7 Total = 20
d20+7: (14) + 7 Total = 21
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  #21  
Old Jan 28th, 2010, 09:32 AM
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Dance is what Dance does
 
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Dice Initiative:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+2: (19) + 2 Total = 21


DM, which direction on the map are the invaders coming from?
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  #22  
Old Jan 28th, 2010, 08:37 PM
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Han Solo shot first!
 
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Initiative:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+6: (5) + 6 Total = 11

Stealth:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+15: (20) + 15 Total = 35

Acrobatics to stand(is it still a move action?):
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+9: (18) + 9 Total = 27

Sneak Attack(Crit: 15-20):
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+9: (10) + 9 Total = 19

Confirm Critical:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+9: (10) + 9 Total = 19

Damage+ Sneak attack dmg.:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6+4: (4) + 4 Total = 8
d6: 4
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  #23  
Old Jan 29th, 2010, 09:11 PM
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Valor Morgahlis
 
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Kethyr's Initiative Rolls:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+2: (19) + 2 Total = 21


Attack Roll:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+14: (10) + 14 Total = 24

+10 from BaB+Strength
+1 from the +1 Valorious Lance
+1 for being on higher ground then target
+2 for charging

Damage:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
4d8+5: (6, 7, 2, 5) + 5 Total = 25

Base Damage 1d8+Str
+1 Damage for being a +1 weapon
Lance Deals x2 damage on a charge.
Valorious enchant doubles damage on a charge. (Or triples it with a lance.)
Spirited Charge doubles damage on a charge. (Increases damage to x4 on a charge when used with my lance.)

Ride Check for Mounted Combat. DC=Opponents Attack roll versus Ama:
1d20+12
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  #24  
Old Jan 29th, 2010, 09:12 PM
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Valor Morgahlis
 
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Oops, heres the actualy ride check.
Kethyr's Ride Check:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+12: (7) + 12 Total = 19
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  #25  
Old Jan 30th, 2010, 05:28 AM
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Great Wyrm
 
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Initiative:
+5 = +5 Dex (including Cat's Grace)
Dice initiative:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+5: (9) + 5 Total = 14
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  #26  
Old Jan 30th, 2010, 09:53 PM
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Jelly anyone?
 
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  #27  
Old Jan 30th, 2010, 10:28 PM
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Jelly anyone?
 
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Taharqua - Summoned Serval
Claw
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+6: (15) + 6 Total = 21
d3+1: (1) + 1 Total = 2

Claw
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+6: (9) + 6 Total = 15
d3+1: (1) + 1 Total = 2

Bite
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+1: (20) + 1 Total = 21
d4: 3


Grapple
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+1: (13) + 1 Total = 14

Rake
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d3: 1, 2Total = 3


Wind - Summoned Spider Swarm
Damage
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6: 1

Poison
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d2: 1


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  #28  
Old Jan 31st, 2010, 04:42 AM
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Summon Desert Ally II to summon d3 Dustform Servals
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d3: 1
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  #29  
Old Jan 31st, 2010, 09:40 AM
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Anarchic Actuary
 
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Swarm Damage and poison
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d6: 5
d2: 2

Lynx attack and damage and trip attempt
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+10: (15) + 10 Total = 25
d6+6: (5) + 6 Total = 11
d20+8: (16) + 8 Total = 24
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  #30  
Old Jan 31st, 2010, 12:40 PM
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Dance is what Dance does
 
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Will be looking to attack the raider that lies directly in front of the skimmer

Dice Attack:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+9: (5) + 9 Total = 14


Dice Damage:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d10+5: (9) + 5 Total = 14
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