#16
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I have taken the I have taken the Oath of Sangus. |
#17
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Quote:
But, personally, I think it's more fun for it to be a rare and special event. I've never RP'ed it before, but I think only transforming during the full moon would be fun. You'd need to track the cycles of the moon, lest you lose track, and make your plans around it. And when the transformation does happen, it becomes a major event for your character; they'll probably lose control and do some things they regret later. And besides - it's just more werewolfy to only transform on the full moon, right? What do you think, @Strangemund?
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he/him/his | Oath Taker |
#18
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In Hoffmann, we have an agent on the team that picked up this condition. She has been 'training' with another team member, an urban witch of sorts to get better control of herself. The 'learning to balance the wolf with the agent' has been an very interesting part of this act!
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GM of: Dark*Matter: The Hoffmann Institute (2007 HOF),
Traveller: The Third Imperium, Bounty Hunter - The Guild (RECRUITING) New here? Try a New Player Solo Game for 13th age, CoC, DnD, FATE, Pathfinder, Traveller. |
#19
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Status: Recovering from COVID | Pronouns: She/Her GMing Die Fabulous | Old Gods of Appalachia |
#20
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Status: Family Medical Leave IRON GM 2023: Come say "Hi!"┊
RESOURCES: Formatting, Tables, BBCode┊ GMing: Affliction: Where Monsters Fear to Tread┊ Last edited by Gaijin; Oct 25th, 2023 at 03:08 AM. |
#21
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Status: Normal (1-3 Posts / Week, per game) ✿ She/They ✿ "If it's worth doing, it's worth going overboard." -(me)
Last edited by briar; Oct 25th, 2023 at 03:43 AM. |
#22
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A little late to the party, but I'll toss some cents in (sense, on the other hand...). As far as undead go, I'm more a fan of the mummy archetype. It always implies a society to be explored and a certain respect for who the creature was in life. And, since it doesn't imply a predator-prey or parasitical relationship with the living, it's easier to have them be directly functional on a societal scale. If the noble's a vampire, they have to hide it because otherwise they risk being put down because everyone's afraid they'll find a straw in them. A mummy just has to warn people not to touch them.
On the topic of monsters in general, I think the most important thing is how their existence shapes the world itself. A red dragon in a region is supposed to be a big deal. Second is the monster's story. Not necessarily a detailed backstory, but why is it here at this moment. Final is how much it knows it can do. Intellectually or instinctually. Everything else about it, I answer by going back to these three things. As far as their place in a game, I'm of the school of thought they just need to not interfere with the setting and give a chance for players to flex their creativity a little. Random encounters don't need to be a bad thing. And, as far as local banditry is concerned, I have no current plans. I'd have to figure out how to disguise it first, as a new paint job is the minimum courtesy to offer. Anything less is unprofessional. |
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