#1
|
|||||
|
|||||
Get to Know a GM -- Let’s Talk About NPCs
This place is swarming with henchmen! The early AD&D days.
Welcome to NPC Week! Just a reminder, the GM Lounge is a place of luxury, comfy leather chairs, and sun-drenched conservatories open to everyone in the RPG Crossing community during the Iron DM celebration. You might also call it a series of OOC threads, each one with a slightly different theme. This thread is all about NPCs. Whether they arrive to carry your treasure chests or to steal your heart, a good NPC can significantly affect a game. But how much is too much? When should a GM rely on an NPC to move the plot along, and when should NPCs be seen but not heard? This thread is to discuss all these questions and more! To get us started, I've asked some GMs from the site and the ongoing Iron DM competition to answer these 7 questions and to be available for questions and responses throughout the next two weeks as we all do our deep-dive into monsters! So let's hear from Begon Ugo, Briar, Ghostwalking, Ysolde ... and from YOU as well! Here are the questions:
__________________
Last edited by bananabadger; Oct 8th, 2023 at 06:00 PM. |
#2
|
|||||
|
|||||
__________________
She/Her || DM Village Survival || DM Knights of Justice || DM War of the Spider Queen
Last edited by Ysolde; Oct 10th, 2023 at 09:03 AM. |
#3
|
|||||
|
|||||
__________________
Extinction is the rule. Survival is the exception. I have taken The Oath of Sangus Most people are not just comfortable in their ignorance, but hostile to anyone who points it out. |
#4
|
|||||
|
|||||
__________________
I have taken the I have taken the Oath of Sangus. |
#5
|
||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||
Hi, I'm briar (with a lowercase b), resident problem-child, self-proclaimed hippiepunk otaku granola girl and connoisseur of all things cozy and wholesome. Thanks for giving me the opportunity to answer some of these questions. I imagine many of my gaming preferences are a bit of a hot take and that my answers will reflect that ideology, but I hope that they provide some insight and food-for-thought for others. I love stories, and I hope everyone gets the chance to tell a part of their own through their role-play.
Ah yes, traditional 'throwaway' characters, or "Red Shirts" as my wonderful partner likes to call them. I never really cared much for using faceless NPCs, if I'm being honest. 'Filling space' is something for objects and adjectives to do, not a character. My personal tastes as a GM and as a player is to favor interpersonal interactions, and usually don't involve a lot of death or even violence, so these characters having depth enough to be interesting is important in the sense of pushing the plot and giving the players things to focus on as well.
Probably not as extensively as I should. Truth be told, 99% of my NPCs start out with me mindlessly scrolling through character images on Pinterest when I need a character and now-and-again going "This one!".
Oh yes, I regularly take this into consideration. After all, what often makes an NPC memorable to a player is how much time they get with them, or how much they come up. Even a character that the PCs only meet once could feasibly crop up again, so its important, I think, to establish them within the setting.
I don't actually see this happen too often, if I'm being honest. I do try to include aspects of a character's backstories, but I'm not a fan of role-playing a character that I didn't create myself.
Ser Mac'Nauld von Garrish, a human hunter who I introduced into my second play-through of Broken Moon, which is Book 3 of the Carrion Crown adventure path for Pathfinder. I felt the cast for the Lodge was somewhat lacking, so I replaced some of the characters with my own.
I always welcome romantic subplots in my games, and something that I do like to actively explore myself. As long as people can be adult about it and understand boundaries, I don't see an issue with it, but handling it as a stoyteller can often be tricky, so I stick to a three-point rule system: Moderate, Mediate, and Machinate.Moderate: As mentioned, I encourage players to form attachments, bonds, and relationships with NPCs (and other PCs, too), which is because I greatly value stories that revolve around camaraderie, community, found family and 'the power of friendship'. But I also very much adore seeing a character's feelings for another blossom into something more. However, before the game even starts, I usually try to take it upon myself to gauge the atmosphere of acceptable content among the players. If you've ever heard of an 'RPG Consent Checklist', I recommend using one or at the very least taking ideas from it. Establish a baseline of what is okay and what isn't within not just the site rules, but also what the party wants, as they are also your primary audience. Your first and foremost goal if you want to rune a game with romantic encounters is to create an open and active space for it to take place and where every feels safe to do so.
Oh, wow, easiest question on the list. Golden Sky Stories, without a doubt. If you aren't familiar, GSS is a low-stakes, casual fantasy system in which players take on the role of magical creatures known as 'henge', and they have adventures in and around a small rural town in the Japanese countryside. Last edited by briar; Oct 22nd, 2023 at 03:46 PM. |
#6
|
|||||
|
|||||
Please keep in mind that I am quite inexperienced as GM. But in the spirit of ..., I'll try to say something sensible.
If we go back to the early days of NPCs, they were basically henchmen and hirelings from the AD&D books and modules. Anonymous, semi-expendable, and prone to morale checks. Is there still a place for these types of NPCs in the games you run or like to play? Why or why not? Ah yes, pirates, highway robbers and such were instantly recognisable and totally generic. Since then we have introduced 50 shades of gray and that has made rp richer. But, if the baddie sends a hired killer or a bomb squad with the (OOC) objective to have some tactical dice orgy, then I guess don't dilute that with detailed character descriptions. I like to play that? Not really. For that I'd personally rather play a tactical board game. When you drop an NPC into the game, how extensively do you create their background? Between the extremes of "Only as much as the plot requires," and "I know their entire family tree and what they ate for breakfast," where have your best and most memorable NPCs started off at? I have detailed some with NPC generators, personality types etc. And sometimes I just start typing. The thing is, details come automatically when I feel a post is 'empty' and character consistency is not really a consideration for all NPC's - or their character can develop from such incidental details. Playing PbP here also allows us to fill in details in between posts which isn't feasible on-the-fly in a live game. I haven't yet had time to have 'best and most memorable' NPCs, so I'll pass on that one. Similarily, do you imagine the secret lives of your NPCs when the party has passed them on? Or do you use them and lose them once the plot moves past them? I probably should ... What boundaries--if any--do you set for players introducing NPCs into the narrative? Obviously this might depend on the game system, but what is your ideal, general approach? I take this as NPCs that the players themselves are playing as sidekick/familiar/servant etc. This is all totally fine by me, provided that it doesn't have a mechanical effect on the game. Just flavour. For them to introduce NPCs that I then have to play? If it's in the most general of wordings, like I ask the policeman on the corner ... Then of course, provided I want to allow a policeman to be there at that time. Tell us about an NPC who began as an obscure side character and rose to fame/infamy in a game you GM'ed! How, if at all, would you change that trajectory if you introduced that NPC again? This question resembles Q 2b and so does my answer. NPC and PC romance ... Never? Maybe, when Venus aligns with Jupiter? or I Baldurs Gate 3 my PCs and wiggle every NPC worm in front of their sad, lonely hearts!? And what are some good guidelines for any storyline that involves NPC romance? My personal attitude towards romance ... this is where books get flung in the corner, where I start fidgetting in the cinema (where I am seen every 5 years or so) etc. But if players want it, then I live to serve. Still need to be aware of spotlight sharing and group play, though. Again, play on a forum means it's trivially easy to create a side thread if needs be. Guidelines? I guess it should either serve the plot or serve PC character development in some significant way. And that could have as much to do with the end of the romance as with the beginning. If you were an NPC, what game system would you be called up in? What would be your role? Hey, there's a thread on letting NPC roles be taken by guest players. I'd be up for anything, really. Preferable a system that I know or that's a bit forgiving. Or do I need to go in self-therapy here and describe my actual person as NPC? I'm usually conflict averse but at the same time very stubborn when I know I'm right, the eternal volunteer because 'nobody else will do it, so let's get it over with'. So, not suitable as antagonist, I reckon. So there, I had warned y'all at the start, but that's what it is. |
#7
|
|||||
|
|||||
Quote:
Hah, I had applied to Wodine's Naruto campaign with a Chef-nin character. Even though he wasn't selected, I still imagine him existing in the background, helping Ichiraku with the prep work for his Ramen Shop. The players are always welcome to swing by for a D-Rank Spicy Curry, if they ever need to restore some chakra before a mission.
__________________
Status: Family Medical Leave IRON GM 2023: Come say "Hi!"┊
RESOURCES: Formatting, Tables, BBCode┊ GMing: Affliction: Where Monsters Fear to Tread┊ Last edited by Gaijin; Oct 26th, 2023 at 09:47 PM. |
#8
|
|||||
|
|||||
Quote:
Being able to do 'voices' was something I took an interest in even very early in life, even before I began playing role-playing games. It started with music, as I have a tendency to sing like the artist rather with my own voice, and then eventually I latched on to characters from TV, especially cartoons. My first was actually Pikachu from the Pokémon anime which was probably more annoying for the people around me than anything, but I was always really interested in how much personality you could pack into a character who only ever said his name (or little parts of it). The simple answer to your question is: I do not. As I said in my previous post here, I don't feel comfortable role-playing as anyone's character, and I don't find it right to just hand them off to someone else either. I suppose if the two players agreed on it prior, then that would be fine, but I still don't know if I'd be fully comfortable with it.
__________________
Status: Full Power!! (1-3 Posts / Week, per game) ✿ She/They ✿ Lady Guuji ✿ Yuri Queen
Last edited by briar; Oct 26th, 2023 at 11:00 PM. |
#9
|
||||
|
||||
I love red shirts. Mostly because I use them as an NPC bench. If a player takes an interest, off the bench they come. If they don't, the character never needs to be seen again. Hundreds to thousands of people pass through our lives every day and we know nothing about them besides some wardrobe choices. Pre-formed backstories are for characters likely to be important to the events of the story or the lore. I may like living worlds, but sometimes a farmer just needs to be a farmer (and I have a hard enough time keeping my events straight). I've never actually had a player offer to introduce a npc, but I'd need a summary and some backstory before I approved it. And I'm not up for player-npc romances in games I run simply because I couldn't pull it off. No aversion to it, just something I'm confident I wouldn't do right.
As for me being an NPC? I'd be the hermit spellcaster whose house has as many enchantments as they can afford and sometimes shows up at the local tavern for a drink. Probably one of the settings where magic is being handled like a science. Don't know any systems specifically designed for that though. |
#10
|
|||||
|
|||||
If we go back to the early days of NPCs, they were basically henchmen and hirelings from the AD&D books and modules. Anonymous, semi-expendable, and prone to morale checks. Is there still a place for these types of NPCs in the games you run or like to play? Why or why not?
I prefer social interactions (POLITICS) to combat (though I would be sad to have No combat) so my NPCs all have secrets and agendas, and the more a PC invests and pays attention, the more they can get. My red shirts tend to be chaotic evil and abyssal, so PCs have an absolute evil to murder with happy abandon. My evil characters esp lawful hell types can be killed OR negotiated with and manipulated. ALL my NPCs want something and have histories, so can be bargained with or manipulated if the PCS care enough to investigate. When you drop an NPC into the game, how extensively do you create their background? Between the extremes of "Only as much as the plot requires," and "I know their entire family tree and what they ate for breakfast," where have your best and most memorable NPCs started off at? Mostly B. But yeah I have had the universal DM experience of throwing in an "unimportant" NPC to give the party a bit of exposition or pass along a quest item, only to have the party ADOPT them or LOATHE them so they have to become a real person or a real antagonist. I love this. Similarly, do you imagine the secret lives of your NPCs when the party has passed them on? Or do you use them and lose them once the plot moves past them? I keep up with them. As time moves forward, so do they, so if the PCs revisit a place, the people have adapted in whatever ways are plausible based on world events. What boundaries--if any--do you set for players introducing NPCs into the narrative? Obviously this might depend on the game system, but what is your ideal, general approach? Their history -- I LOVE for them to have important figures in their backstory, but I consider these NPCs gifts to me and try to make sure they figure in the narrative later. They can also intuit a waiter if they are in a bar and want to order a drink, but I need them to just say "She calls the waiter over and orders a mead." Do not tell me the waiter is an orc maiden named Tasca or whatever. I promise you, if you are in my bar, I know who works there. Tell us about an NPC who began as an obscure side character and rose to fame/infamy in a game you GM'ed! How, if at all, would you change that trajectory if you introduced that NPC again? HA! I ALWAYS reference the Bards game that is in the hall of fame here, but I have never loved a game more. There was a demi lich who was an obstacle they needed to trick or release and kill and one of the PCs just -- ADOPTED him as a surrogate dad. It was SUCH good RP and SO DEAR -- even the lich was moved. The PCs also were clever enough to make a deal that really benefitted HIM (to embody him again), so he wanted to keep it and then they gave him a BIG DUMB BUGBEAR body, so he couldn't be a powerful wizard, but was instead a VERY dumb affectionate hairy person. He joined their band and never left them. NPC and PC romance ... Never? Maybe, when Venus aligns with Jupiter? or I Baldurs Gate 3 my PCs and wiggle every NPC worm in front of their sad, lonely hearts!? And what are some good guidelines for any storyline that involves NPC romance? Trust. If there is GREAT trust, this can be done. If someone is willing to let their character fall in love, you have to be careful with them. You can't immediately kill the beloved with orcs like a backstory tragedy. And the PC has to move it forward and be pursuing it--- consent, collaboration, empathy. When someone will trust me to play out a love story? I love it actually. As an avid reader, I don't love "love stories" per se, but I also often lose interest in books that do not HAVE a love story in them. I always think games that have NO room for sex or love are kinda -- weirdly truncated. Like, really? It is so human! If you were an NPC, what game system would you be called up in? What would be your role? 5e, bartender! WITH A QUEST!
__________________
DMing: Fey Ghosts of Saltmarsh
DMed: Battle of the Bards, Banshee Bride, NPSG, Clockwork Sienna, The Witch is Dead Playing: Ozbox Souptoot Played: Fioravanti-Anya-Ripper-Malyth, Ingetrude Frostblossom, Myrrh the Burned, Primble Thorne, Ozbox, Ferrar, Burnapolia Bronkus Last edited by Fillyjonk; Nov 11th, 2023 at 07:58 PM. |
#11
|
|||||
|
|||||
Here are the questions:
|
Thread Tools | |
|
|