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  #31  
Old Oct 3rd, 2023, 03:17 PM
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Originally Posted by writelite View Post
Glad you enjoy the conversation! And - to return the compliment - being open to discuss things is a cool trait, especially for a GM.

Guess you're right... Unless the perpetrator loses control (addiction to murder?!), or can make use of some supernatural means of leaving the scene, murder is less likely to happen in the midst of all those people... Then Glee' and Mitsu's combined approach is just the way to go - but the PCs might still need some help, depending on how many exits are and in order to speed up the person to person search. Then there are isolated places within the building, like the confessionals of the fake priests (if you're having that in the story), toilets, off-public rooms of the staff... The team would probably need to contact the management, or at least find a floor plan.

About the karaoke thing: I thought it would be enough if the target recognized themselves in the description. What could follow would be them trying to get out of the place or just find a private room to change their clothes and disguise - if they came prepared. About the bartender (understanding there's only one to deal with, and that's done directly - thus without help from management): There are two main means of convincing - money and charm; probably both at the same time. Of course, the "free drinks" would be payed for by the PCs.

One approach is for Saori or Gloria to go to the bartender and say they have a blind date set up, and they were supposed to meet the other (the target) inside. Then they would ask for help and maybe leave a small tip with the smile. In this case, the "game" and the "free drinks" would not be necessary; the PC would rely on the bartender's means to achieve the desired result. And the girl would have to come into view separate from the group.

The other approach is for anyone with social appeal (like Johnny, Saori) to first ask if the bartender saw the person (+ passing something between 10 and 20 pounds), then ask for the bartender's help to find them (+ passing up to 50 pounds) - and if the money are accepted, then propose the "game", while also promising that there are more money to be gained at the end. Obviously, it's the more expensive version. And probably acting solo is still preferable - as the sight of a group could easier give rise to questions about their reasons.

The full truth (minus the intention to kill the target) would probably only be necessary when dealing with the manager - while a short version of it might be needed to determine someone of the staff (bartender, bouncer) to pass the word. I don't think there should be any resistance, unless they don't mind murder in there or they are involved. Problem is the management would most likely contact the cops - and that might not go well with the real nature of the job...
That is some good out of the box thinking right there, and I don’t disagree with any of it, there’s quite a few worthwhile avenues to pursue there, and I also see the point about interspersing a description with the lyrics, depending on how the associated skill rolls for such a hypothetical situation would go there would possibly be a chance of getting under the murderer’s skin, or at least nudging them in such a direction where they might take a rash action. Providing they were paying attention of course .

@Skell, yup I appreciate that character creation for an unfamiliar system can be pretty daunting, there is a link to the forum in this thread that has some material that may aid you in this part of it, or at least coming up with a concept and it’s also something I’m happy to help out with once selections are made.

To answer your questions specifically though:

1) You may have been affiliated with or a member of an organisation previously, but not at the start of the game as you will work as part of an independent hunter cell. Something will have happened to cause you to strive out for independence from the orgs.

2) Not entirely certain what you mean here, if it’s “would the org have a description of and be able to recognise a hunter” then it’s entirely dependent on whether that hunter has done something that would cause them to notice them as part of their background. I think that if the hunter in question hasn’t done anything to put themselves out in front of that org then probably no.

3) Very good question. I think the answers to both this and 4 are the same here. If you can justify in your concept and background as to a reason why the character would already know the language in question then I won’t make you spent a point to learn it.

5) Similar to the above but within reason. Generally if you can justify a reason why your character would know the language then I’m generally ok with it, however if you suddenly came to me with a character that is, say, literate in half a dozen languages then I’d likely start asking you to spend points for it. I think basically what I’m saying here is I’ll handle things like this on a case by case basis, if you have an idea by all means run it past me first.

Last edited by Arkanis; Oct 3rd, 2023 at 03:17 PM.
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  #32  
Old Oct 3rd, 2023, 06:15 PM
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@Arkanis

I will run the character concept backbone to you: Someone that entered France as a tourist to enlist on the Foreign Legion to later emigrate to the country (as you become a member you gain a new identity with the French nationality, some people go as far as to enter the country illegally to enlist for this citizenship). During jungle warfare training in French Guiana the character and training partners would be attacked by a supernatural creature (still didn't decide which because I know very little about WoD and don't know yet which creature could reasonably attack a small group of soldiers training on the rainforest) and during this encounter the character would manifest one of the supernatural Edges. A report of the encounter would be made and La Calcédoine would take notice of it, ultimately deciding to move the character from his division (From the Legion to the Calcédoine).

Would the concept be possible? The questions regarding the languages is because I really don't know how to proceed regarding the French and English, in case I choose to make the character come from a non-English speaking country.
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  #33  
Old Oct 4th, 2023, 03:15 AM
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Say, Arkanis, I am also trying to figure out how a potential PC would best fit the setup.

 
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Last edited by writelite; Oct 4th, 2023 at 03:21 AM. Reason: no change in ideas, just wording
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  #34  
Old Oct 4th, 2023, 03:59 AM
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Quote:
Originally Posted by 1Skell View Post
@Arkanis

I will run the character concept backbone to you: Someone that entered France as a tourist to enlist on the Foreign Legion to later emigrate to the country (as you become a member you gain a new identity with the French nationality, some people go as far as to enter the country illegally to enlist for this citizenship). During jungle warfare training in French Guiana the character and training partners would be attacked by a supernatural creature (still didn't decide which because I know very little about WoD and don't know yet which creature could reasonably attack a small group of soldiers training on the rainforest) and during this encounter the character would manifest one of the supernatural Edges. A report of the encounter would be made and La Calcédoine would take notice of it, ultimately deciding to move the character from his division (From the Legion to the Calcédoine).

Would the concept be possible? The questions regarding the languages is because I really don't know how to proceed regarding the French and English, in case I choose to make the character come from a non-English speaking country.
Short answer to that is yes, this concept is fine as long as the character has separated from the org at the point of game start. I’m happy for the character to know French without having to spend a point to do so in those circumstances as I think it’s feasible they would have been taught the language from their background. If your character is English then again they’re fine, and if they’re non-English if you can justify a reason as to how they would have learned the language in their background then I’ll let you have it without spending a point to do so.

@writelite, yep I’m conscious that it’s a lot to take in prior to start. I haven’t asked for an overview of how your character came to be part of a cell as part of the initial application because at this point we don’t know who the final selections are so it’s hard to judge that. I would say set that part of it to one side for now as my intention is to handle that process once I have made the final selection. Your characters own skills may form part of that basis for joining the cell but my preference would be to handle that as a collective decision once the group is selected than do that now.

The earlier systems, though not the same mechanically are a good starting point. My take on the situation you describe though is that you were living a normal life in the past, whether they lived in idyllic circumstances or were struggling because of crime or unsafe conditions is down to your judgement, but at some point they have witnessed a supernatural event.

That event has awoken a “Drive” (see link for more info), which essentially is the reason why they have decided to leave their past lives behind and embark on this fight against the supernatural. Your drive is what defines you, and it is the reason you do what you do. At the point the game starts, you are very early on in your new Hunter lifestyle. You have met other like-minded individuals (which as mentioned above we’ll define at the point of selection), and you are embarking on your very first Hunt, which is the scene listed in the ad.

Hope that helps!

Last edited by Arkanis; Oct 4th, 2023 at 03:59 AM.
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  #35  
Old Oct 4th, 2023, 06:30 AM
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Name: William "Will" Mortimer

Age: 32

Pronouns: He/Him

Concept: A Fearful vagrant who has found faith which he uses as a tool to cleanse the darkness. More for his own sake than that of others. Nobody is without sin...

Ambition: Will wants to essentially escape the darkness that he has seen and live a normal life, meet a girl and raise a family and home of his own. What he has seen prevents him from doing this as it consumes his mind daily and therefore seeks a way to either step away from the darkness or rid it from his life.

Touchstones: Family - Daniel and Jessica Mortimer (Parents). Hamilton Mortimer (Brother) and Isabelle Mortimer (Sister)

Therapist - Dr Jonathan West

See Secret text - Red

Appearance: Dishevelled and untidy, Will has let his personal care diminish somewhat as his fear of the supernatural consumes him. Long, greasy hair frames his pale and gaunt face, tired, sleepless eyes sitting either side of his perfect nose. Often dressed in old, moth eaten clothes, usually jumpers/hoodies and cargo trousers and scuffed shoes that haven't seen an ounce of polish in years.

Personality: William Mortimer looks like a scoundrel, but is in fact from a quite affluent family, but he lives in constant fear of the darkness he has witnessed, and as such suffers terribly from insomnia. Living mainly on black coffee, he often has the shakes and his quite jittery, but has recently found faith in God which can calm him somewhat. He has a nervous twitch which becomes more prominent in high stress situations and often mutters excerpts from the bible to himself. Although fearful, and most see him as a coward, when it comes to it, he can be quite resolute, until the adrenaline wears off and he can possibly be a nervous wreck. He smokes terribly as the nicotine calms him and drinks more heavily than he should do, when he can afford/steal some booze. Will has a strong dislike for the Corporations, especially those tht once tried to use him.



Content: I like most kinds of horror, although gratuitous gore is not really my thing. I would say i have a preference of psychological horror. I do appreciate a fair bit of bloodshed though, as long as it is not just for the sake of it.

Tone: I think i really thrive on player interactions and relationships and working together (or against) to solve issues. I like a bit of combat too to shake things up, but as a ratio i;d probably give it 70:30 (narrative:combat)

Would you prefer to focus on the investigative aspects of the system and learning more about your enemies? Are you particularly driven by focus on character and interactions between the characters. Kind of sounds like a fence sitter of an answer, but i like both - investigation and interaction

Mood: I like dark, bleak horror with that ray of hope penetrating through the veil, just enough to keep the characters fighting on

Do your horror games to be completely serious or should there be a small element of mood lightening in there? There is always time for a little humour. Life sucks without it.

Finally, death is a very real possibility in this setting. How do you feel about your character potentially dying? Is this something you would be able to accept should it happen? I love the concept of actually surviving with death as a reality. I find it quite dull in all forms of media (films, books etc) where the protagonists always win. I think in a gme, if there is no fear of death then you do not really need to think about what your charactr is actually doing and why.
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Last edited by Drifter One; Oct 4th, 2023 at 06:49 AM.
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  #36  
Old Oct 4th, 2023, 12:22 PM
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Quote:
Originally Posted by Arkanis View Post
Short answer to that is yes, this concept is fine as long as the character has separated from the org at the point of game start. I’m happy for the character to know French without having to spend a point to do so in those circumstances as I think it’s feasible they would have been taught the language from their background. If your character is English then again they’re fine, and if they’re non-English if you can justify a reason as to how they would have learned the language in their background then I’ll let you have it without spending a point to do so.
Thank you for the answer. The character joined the military just to get the citizenship so he never had any intention to staying beyond the mandatory time (I think two years after finishing training, it's been a while since I watched a documentary about the Foreign Legion). So he basically separated from the org because he always planned to leave the army but kept hunting. My greatest doubt now is about the monster encounter. Would it be fitting to the WoD if the creature that attacked the legionaries was a vampire?
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  #37  
Old Oct 4th, 2023, 02:00 PM
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Yup, that's perfectly ok with me.
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  #38  
Old Oct 9th, 2023, 05:45 PM
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I have been thinking long and hard about this one, and at the very least I wanted to offer everyone here an explanation as to why I’m cancelling this game. Trying to introduce a new system such as this one is difficult enough at the best of times for a prospective GM. Offering a game up for a system that is all fairly new is even more difficult, as there is a lack of resources I can point people to.

I also am not one of the GM’s that would quite happily ask people to go out and spare their hard earned money buying all the books up to learn a system for a PbP game where, let’s face it, there’s no guarantee it would ever take off. The burden for that and the onus on that is down to me as a GM, and solely me, to make sure that anyone applying for this game has everything they need to give them a chance to create a character and enjoy the game.

That’s a massive, massive undertaking for me, especially under my own circumstances at the moment IRL where things are, let’s say, challenging for me and that I don’t have an unlimited amount of spare time to pour into making sure the players here have enough of an understanding of the game and for me to transcribe the rules.

I have said since the very start of this that I am willing to do this, and I am willing to invest my time in doing this if the interest is there. And that’s where this ad is struggling. I have just enough interest to make up a full group, and that’s pretty much with all the applications here as they currently stand. But, honestly, there doesn’t see to be enough viable interest or people willing to give this a shot, and the issue I now have is that if I go down that route, and one person drops, this game as a long-term prospect is pretty much dead. I can’t replace anyone who drops out because the long term interest in this game is not anywhere near a sufficient level for me to even contemplate putting the time and effort in to make this viable. This is a game and rules system that is very far removed from the systems and settings I usually go for, and it’s very much outside my comfort zone. I would be learning this in terms of acting as a GM for the game as you would playing it, and if I’m doing so in the understanding that I’m very much reliant on all players sticking through this and not dropping otherwise the game’s going to die, then I think we all know where this is going.

It is what it is. For those of you who did put an application in, I can only apologise for not being able to follow through and make this the game you wanted it to be. In the meantime I’ll go back to the proverbial drawing board and come back up with another idea that, fingers crossed, hopefully will have a little more traction.

Last edited by Arkanis; Oct 9th, 2023 at 05:52 PM.
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  #39  
Old Oct 10th, 2023, 05:25 AM
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Understandable, but a shame nonetheless, the game sounded wicked. In more than one sense!
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  #40  
Old Oct 10th, 2023, 06:17 AM
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I for one was working on a role; it just takes me longer to put it together (for various reasons). Found the book too, in the meantime. I meant to be there when the game needs it; though, of course, no one can be sure about their future... Still, more people could have become available in time, I think. Why not leave this one open indefinitely, beyond the 20th of October? Was hoping I could even come up with something decent until that date...

Would you like running a solo game of Hunter: The Reckoning? Something different than the original story you had in mind, maybe? It might be good advertisement for what you can offer, you know, as a GM... Or maybe something shorter for a small group, like a prelude to the main game? I think all of us who showed interest would be glad to participate! I know I would - even if only as backup; or if you need some assistance with preparing the game world, the story.

Anyway, don't lose hope in us here at RPGX, and feel free to call on me for a WoD game, whenever. On this side of the internet, I'll keep working on a role for your game - a WoD game set in London - as if nothing changed; invested already too much to quit now. And maybe it will be of use in your plans, or those of another WoD GM - when we might both be players.
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Last edited by writelite; Oct 10th, 2023 at 07:05 AM. Reason: little mistakes (wrote in a hurry, having just seen the last posts)
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  #41  
Old Oct 10th, 2023, 07:51 PM
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A little late, but related, news, there's currently a Vampire/Hunter Humble bundle available for anyone interested. It's only really got 2 Hunter books, the core rules and a chronicle, but the bundles are always a good value.
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  #42  
Old Oct 10th, 2023, 08:28 PM
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oh what the heck, lemme cook up something in a post. im feeling a 2001 Britain just post 9/11.

wed be using the classic HTR books, as i have them

or a 1950's louisiana
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  #43  
Old Oct 11th, 2023, 08:10 AM
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FWIW, I endorse Hotshot's game
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  #44  
Old Oct 11th, 2023, 10:08 AM
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Yes, Saori would like to join a game in London this millennium.
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Old Oct 11th, 2023, 04:52 PM
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alright, forums up

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