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  #31  
Old Oct 20th, 2023, 10:00 AM
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triedtherest triedtherest is offline
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I thought that Humans normally took 9 race points to correct (at least according to this page) which would leave 15 points spare.
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  #32  
Old Oct 20th, 2023, 10:05 AM
Ermine Ermine is offline
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Yeah, I forgot about Linguist.

Edit: So...are we taking the average (or maximum?) starting wealth or waiting to roll?

Last edited by Ermine; Oct 20th, 2023 at 10:48 AM.
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  #33  
Old Oct 20th, 2023, 10:39 AM
Ermine Ermine is offline
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Aino
left-aligned image
Are you a Local or a Seeker? Seeker. Seeking many things. Like a home, free of persecution.
If the former, what keeps you in Wavegate? If the latter, what keeps you travelling? As I said, looking for a home.
Why do you participate in this exploration? This is getting repetitive.
What makes you excited and curious? People who treat me like a human.
What makes you nervous? People who don't.
What makes you content? Wouldn't know. Maybe getting rid of the voice in my head?
What makes you angry? The voice in my head, the hallucinations, the nightmares.
What makes you sad? Anything. That's my secret: I'm always sad.
What do you miss in life? Things I never had to begin with: A normal life, people who love me for me, and people who see me as human despite the changes I've gone through by the will of the voice in my head.

Name: Aino
Age: 37
Race: -Advanced Ability Scores (Mental +2, Con +4, Str -2) [4RP]
-Blindsense 30' [4RP]
-Bonus Feat [4RP]
-Constant Spell-Like Divination (Detect Magic) [3RP]
-Greater Luck [4RP] (+2 to all saves)
-Linguist [1RP] (speak common and any other languages if you have high enough intelligence)
-Skilled [4RP] (+1 skill point per level)
24 RP Human
Class: Abomination psionic discipline
Psychic Marauder archetype
Psychic
Gender: Female
Alignment: Neutral Good
Origin: Lappuulai
Deities: Päivätär and Kuutar (sister goddesses of the sun and moon)

Description: Prematurely whitened hair hangs from her head, though with a good amount of volume...which also happens to be very soft. Her eyes have a constant magical glow to them. Not enough to see by, unfortunately. Her body is hard to make out through the furs she wears, but it's probably not so much lithe as...healthy. Healthier than one would expect from someone who had to raise themselves in the wild.

Backstory: Aino was always a little different. Probably because she was always told that the voice in her head was her conscience. It, regrettably, was not. Regrettably because it told her to do things others found odd or disturbing. She performed a nonmagical augury at 4 years old, for example, and when asked why, she told them "Mister Fear made me do it." Mister Fear being a being she saw from time to time that even by then no longer scared her.

It was all harmless until Mister Fear tomd her she had to do a much more involved augury involving an old lady who had wronged her, who had wronged Mister Fear...an old lady who would redeem herself by bringing a god closer to the people, ushering in a new age. She did it. Because her "conscience" told her to.

She felt bad and repented to the best of her ability. But despite even radically changing her faith, it was already too late. Her family disowned her. Her community demonized her. Her parents made her leave. At just thirteen years old, she was on her own, traveling the countryside. But the augury had awakened gifts in her. She could now see the flow of magic. She could sense things, both real and false, nearby her. And she was able to withstand things no other human, at least not in her hometown, could withstand. So while she didn't follow this god, she had become one of its chosen.

Now she wanders from town to town, talking to people who aren't there, as well as to any who will listen. People who promptly shun her like her own family did, people who blame her for all manner of horrendous things, things she only did a fraction of. She tries to hold back Mister Fear, but she can't always do so. Especially when her life is in danger, like when she was set upon by bandits, which she crushed (metaphorically) with darts of force, another gift from the unknown god.

Abilities: Racial Abilities (see Race), Occult Spellcasting (see Spells), Phrenic Pool Ability (Charisma), Phrenic Amplification (Focused Force), Discipline Power: Dark Self

Str 8, Dex 12, Con 17, Int 16, Wis 12, Cha 16

Trait: Gifted Adept (Magic Missile): +1 CL when casting Magic Missile.

Feats:
Spell Focus (Evocation)DC +1 for evocation spells with saves
Varisian Tattoo (Evocation)CL+1 for evocation spells, 3/day dancing lights cantrip
Spell PenetrationCL+2 only for the purpose of bypassing spell resistance
Improved InitoativeInitiative +4

Adventuring Skill Ranks: knowledge (arcana) 1, knowledge (nature) 1, sense motive 1, spellcraft 1, stealth 1, survival 1
Background Skill Ranks: knowledge (geography) 1, sleight of hand 1

Spells:
0thDancing Lights (3/day), Detect Magic (Constant), Mage Hand, Mending, Message, Resistance
1stMage Armor, Magic Missile, Ray of Enfeeblement

Equipment: 55gp, Sickle (1d6 slashing, 20/x2 crit, trip, 6gp, 2 lbs), Cold-Weather Clothing (free, 7 lbs), Sorcerer's Kit (8gp, 19 lbs), Grooming Kit (1gp, 2 lbs)

Last edited by Ermine; Oct 21st, 2023 at 09:17 AM.
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  #34  
Old Oct 20th, 2023, 12:13 PM
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Campaign traits
  • stone is my friend: +2 to initiative in rocky environment
  • Lappuulai spearmaster: start with spear, +1 to attacks and CM with spear
  • shameful hatred of the Norden: +2 melee damage vs. undead
  • shrewd trader: +1 to appraise, and bluff or sense motive
  • wise of the [tribe]: +1 to one knowledge skill, always class skill
  • popular witch doctor: +100 gp (as gifts, not money), +1 to knowledge (arcana) with nature spirits, +1 to profession (herbalist)
  • nighmares of mine: +2 bonus to will saves from fear
  • the marsh is my home: +2 bonus to dex saves on wet terrain (swamp, marsh, bog, fen, etc.)
  • this is a cold land: +2 bonus to fort saves vs. cold effects
  • cunning survivor: +2 to survival to find 2 of food / water / game / herbs
  • wyrwode deflection: +1 AC vs. bludgeoning, piercing or slashing damage
  • ancestral whispers (obitu): choose a knowledge skill each midnight, one use +5 bonus and skilled until next midnight

Last edited by junction; Oct 20th, 2023 at 12:30 PM.
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  #35  
Old Oct 20th, 2023, 12:24 PM
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Gods
Norse patheon, Russian / Slavic folklore, Finnish folklore, you can make powerful spirits for the svirfneblin

@ricktur
You can have healing spells, no problem with that, just make them look like occult casting (no material or somatic components, only meditation and maybe chanting).

Starting wealth
Your choice, but we don't have a place to roll yet.

@Clawsome
Would you like help with a Kineticist? At first it seems daunting but I figured it out once and it was not that bad at level one. If you were trying to build one at level 10 from scratch, now that's complex.
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  #36  
Old Oct 20th, 2023, 03:09 PM
Ermine Ermine is offline
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I added a backstory for Aino. If there's anything else I should add, just tell me. I'll probably work on a description soon.

Edit: Oh, right. I still need equipment. I'll just take average gold (and my free outfit) and see what I can do with it.

Edit 2: Damn it, I need a trait, too.

Edit 3: I added ALL THE THINGS. Done, pending any advice anyone has.

Edit 4: No I'm not, I need to pick feats. ><

Edit 5: NOW I'm done...I think.

Last edited by Ermine; Oct 20th, 2023 at 04:05 PM.
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  #37  
Old Oct 20th, 2023, 04:11 PM
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I know the feeling
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  #38  
Old Oct 20th, 2023, 08:34 PM
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Quote:
Originally Posted by Ermine View Post

Edit: Oh, right. I still need equipment. I'll just take average gold (and my free outfit) and see what I can do with it.

Edit 2: Damn it, I need a trait, too.

Edit 3: I added ALL THE THINGS. Done, pending any advice anyone has.

Edit 4: No I'm not, I need to pick feats. ><

Edit 5: NOW I'm done...I think.
I am extremely familiar with this process.
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  #39  
Old Oct 20th, 2023, 09:48 PM
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triedtherest triedtherest is offline
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I have Harri's Racial Traits sorted out (assuming this is legal):

Standard Human Traits (9 RP)
Outsider (native) (3 RP)
-Native outsiders have the darkvision 60 feet racial trait.
-Native outsiders breathe, eat, and sleep.
Advanced Wisdom (4 RP)
-Add +2 to Wisdom Ability Score
Fast Healing (6 RP)
-Regain 1 hit point each round
Static Bonus Feat (2 RP)
-Toughness

I think that all I need to sort out now are the Stats for his Phantom.
Edit: Phantom is done now, so that should be my application complete, subject to feedback.

Last edited by triedtherest; Oct 21st, 2023 at 12:35 AM.
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  #40  
Old Oct 21st, 2023, 03:40 PM
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I like all the descriptive parts of the characters, so let's see some mechanical nitpicking...

How did you guys get two (Harri) and three (Geo) traits?
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  #41  
Old Oct 21st, 2023, 04:48 PM
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Quote:
Originally Posted by junction View Post
I like all the descriptive parts of the characters, so let's see some mechanical nitpicking...

How did you guys get two (Harri) and three (Geo) traits?
1 Regular Trait and 1 Background Trait.

If we are only supposed to have a single Trait in total, then I will drop the Background Trait.
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  #42  
Old Oct 21st, 2023, 07:24 PM
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Additional Traits feat
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Canni hear a Woop-Woop?

Last edited by JonnyGulliver; Oct 21st, 2023 at 07:32 PM.
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  #43  
Old Oct 21st, 2023, 08:50 PM
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It was one trait; the feat brings it up to three for Geo, but Harri has one too many.
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  #44  
Old Oct 21st, 2023, 10:30 PM
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Ok, I've taken it back down to one.
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  #45  
Old Oct 21st, 2023, 11:12 PM
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I hope to knock the majority Pan's sheet and application out tomorrow.
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