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  #136  
Old Nov 2nd, 2017, 12:22 PM
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Old School - or just old
 
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I am going to temporarily withdraw my application.
I am a bit oversubscribed on the site at the moment. I'm going to withdraw for now, but if it is ok, I am going to leave my application here. If one or more of my games stops in the future, and the Mines of Madness is still going, I'll come back and use Louie again.
 
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Last edited by timplausible; Nov 11th, 2017 at 12:23 PM.
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  #137  
Old Nov 3rd, 2017, 08:42 AM
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Quote:
Originally Posted by timplausible View Post
Character Sheet: I haven't made this yet. Do I need to before being selected?
Yes...your application and a link to your completed character sheet need to be done before you are selected.
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  #138  
Old Nov 4th, 2017, 01:26 PM
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Name: Naalu Dayadi
Gender: Male
Race: Earth Genasi
Class: Cleric (Tempest)
Alignment: Neutral Good

Background: Sailor
Personality Trait: I’m confident in my own abilities and do what I can to instill confidence in others.
Ideal: People. I’m committed to the people I care about, not to ideals. (Neutral)
Bond: I have a family, but I have no idea where they are. One day, I hope to meet them.
Flaw: I’d rather eat my armor than admit when I’m wrong.

Hook: Raised by Water Genasi, Naalu grew up in a culture more dynamic and mercurial than typical earth genasi temperament . Graciously accepted for who he was, he still felt like a stranger in his own life. Like many of his water genasi adopted brethren, he is a talented sailor. However, he is mistrusting of the seas. Naalu's sworn service to Istishia, God of Water, fills him both with joy and satisfaction as well as a strange guilt; somehow that he is betraying his earth elemental nature. During his voyages, he has yet to find clues to his own earth elemental tribe. There have been rumors of a magical artifact of mysterious powers - the Forever Stone. Naalu hopes to discover the Stone's true power and unlock the truth of his origins, whether on the Material plane or the Elemental.

Character Sheet: Naalu Dayadi
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Last edited by chri2m; Nov 5th, 2017 at 01:59 AM.
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  #139  
Old Nov 5th, 2017, 08:04 PM
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Oskar Stonecask
"Oskar, stand straight boy! You may be the son of a no-good nobody, but I best never see you actin' like it."
"That's right. The fingers turn like so. Make sure it has become firm, then let it go. No, no no! You need to feel it, boy."
"Human, it is good to see you again. Come inside, it is cold out. My sons will be glad to see you, they've waited for your tales!"
"It's been years since a traveler has come this far out, what sort of stories brought a man to my door this time? Hopefully not one that makes me as a monster, those visits never end well..."
"The mine? It's only a half a ten' to the east... what, have you thought to give it a try?"

Gender: Male
Race: Human Variant (Half-Mul)
Class: Fighter (Eldritch Knight)
Alignment: Neutral Good
Background: Sailor (Fisherman)

Personality Trait:
I work hard so that I may hold my head high and speak of myself with pride.
I am curious. I want to know why things are the way they are and why people do the things that they do.
Ideal:
All men are equal, they are not made this way by birth, but I know it to be true all the same.
The path to power and self-improvement is through knowledge and experience.
Bond:
I've traveled for many years and have made many friends; in places ranging from houses of academia to tribal lands, paved roads to back alleys.
My mother always wished we'd had the money for me to go to some fancy academy instead of work on the docks. I now doggedly pursue knowledge partly in memory of her wishes.
Flaw:
I am too willful. I will speak my mind even when doing so is only likely to bring hardship upon myself.
I will always have a bit of hate in me for nobility; the hatred borne of poverty is a hard thing to lose.

Hook: Oskar originally heard of the Forever Stone as a fantastical story when he was a child, then again as a grand relic when he studied under Thazarus, picking apart the man's impressive libraries. It was only the third time, when he'd heard it in the form of a song from a traveling bard, that he paid it mind. The man spun the tale of a band of adventurers who'd braved the mines, who'd come out legends even when they'd failed to reach the stone.

He'd said as well that the mine had not been far, only days to the east. Laid out aside the campfire well past night, with the elvish musician snoring a few feet away, Oskar gazed upon the stars and knew. He would never forgive himself if he did not try. He would travel east at daybreak.

Character Sheet: Link

Last edited by Anthrueser; Sep 19th, 2018 at 12:38 PM.
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  #140  
Old Nov 8th, 2017, 07:37 AM
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Application complete - thanks for considering it.

 

Dice Start money:
4d4 1, 2, 3, 1 Total = 7

QuestionsAre the PCs likely to level up? How high?

Are the PCs likely to have any opportunity to purchase mundane items during the adventure?


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Name: Jimmy Precariously
Gender: Male
Race: Human (variant)
Class: Warlock (Celestial patron, chain pact)
Alignment: Chaotic Good

Background: Criminal
Personality Trait: I lie about almost everything, even when there's no good reason to. I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment.
Ideal: I steal for people in need (sick mother).
Bond: My ill-gotten gains go to support my family.
Flaw: I turn tail and run when things look bad.

Hook: Jimmy (not his real name) wants to find the forever stone to cure his poor ma. He has been forced into a life of crime to fund her increasingly elaborate and expensive procedures, but he doesn’t know how long he can keep it up.

Character Sheet: Sheet

Last edited by secretID; Nov 9th, 2017 at 04:57 PM.
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  #141  
Old Nov 9th, 2017, 12:02 PM
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Quote:
Originally Posted by Anthrueser View Post
I'm pulling Oskar out of the game rotation for now so I don't overextend myself on the games I'm in. When I get some more free time I'd still like to play however.
No problem. I'll keep you on the list.

Quote:
Originally Posted by secretID
Are the PCs likely to level up? How high?
Are the PCs likely to have any opportunity to purchase mundane items during the adventure?
The PCs will not level up during the adventure. And there will be no chance to purchase anything. It begins when you enter the mines and it is over when you die leave.
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  #142  
Old Nov 9th, 2017, 11:33 PM
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Name: Durac (Just Durac, don’t ask him what his last name is, he will not tell you, it’s none of your business)
Gender: Male
Race: Human (Variant)
Class: Fighter
Alignment: CN

Backround: Mercenary Veteran (SCAG)

Character Concept: Durac is your front line fighter. He is a rough and tumble mercenary type that does not put up with much. He does not tolerate fools or those drunk with authority. He could best be described as Bronn from A Game of Thrones.

Appearance: Durac is in his late thirties and with dirty black hair he is not one to fit in with the clean crowd. He is better at home in the seedy inns and taverns found near the docks.

Personality: Durac has zero tolerance for authority of any type. A town guard or constable who gets in his way will likely get a dirty look or a sharp retort. Durac also has a strong hatred of orcs. He tolerates half-orcs depending on their upbringing. Any half-orc that embraces their orc side is no better than a full blooded orc in his eyes. Durac is on a mission to locate his long-lost wife and child he has not seen them in over a decade.

Ideal: When people follow orders blindly, they embrace a kind of tyranny.

Bond: Something important was taken from me, and I aim to get it back.

Flaw: I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.

Background: Durac grew up at a simple tenant farmer in the Silver Marches. Many years ago his area was raided by the orcs of the Kingdom of Many Arrows. Taken prisoner by the orcs Durac was their slave for over 15 years. For the majority of that time he tolled away as a laborer, building or destroying. Whatever his orc masters desired. After many years Durac was able to escape his captors. Alone and lost in the wilderness he came upon an unsavory mercenary company by the name of The Black Guild. They took him in and made him one of theirs. Durac served with the Black Guild for two years and during that time he fought against his former captors the orcs and served as a member of the Black. After working for the guild thorough out the North Durac grew tired of the life and left the company of the Black. Now he searches for any sign of his family. Their whereabouts is a mystery, all he knows is they were not killed or taken as captives all those years ago.

RP sample: You have been on the road for a couple of hours and heavy clouds threaten from the horizon. The sun is low in the sky and the earlier warmth of the day has given way to an unseasonably chill afternoon. The silence which had been companionable now hangs over you all like a shroud, dampening your spirits. Hoping to lighten the mood you fall back on a familiar game, played many times during your travels together.

"Did I ever tell you about the time The Black Guild was charged with guarding this supply caravan? Well this caravan was over 2 dozen wagons long. We were charged with escorting it from Silverymoon to Waterdeep. What was the cargo? Does it really matter? All that mattered is that they paid us well. Anyway there we were, about halfway though the trip and a long one it was, stretching hundreds of miles from the far north all the way to the City of Splendors. We were a large group, that alone was enough to scare away most raiders, no one wanted to tangle with us. Finally something did happen. a host of gnolls came upon us. Gnolls are a strange otheworldly force of dogmen who live for nothing more than death and destruction. That was the day indeed, an epic battle to rival any other. Their must have been close to a hundred of them and only 30 of us. We fought and we fought, we lost many Blacks that day, but we were able to fend the host of gnolls off. What was left of them put their tail between their legs and ran like the beat dogs they were! Great day it was. We buried our dead and sang and drank to their deaths at the next town."

Hook: Reports of the forever stone have surfaced. Durac knows that if found it would be a great prize to be sold on the open market. The money from the sale would set him up for years.
Character Sheet: Character Sheet
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  #143  
Old Nov 18th, 2017, 05:26 PM
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Malaki
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Name: Malaki S
Gender: Male
Race: Human
Class: Fighter
Alignment: Good

Background: The lands of Sembia or of the towns just north is where you can find Malaki. He is from here or as close to here as you can get. He has been here for the past four or five years. Malaki decided to stop adventure for a few years and try another profession. He likes to trade. Malaki has been spending his time at the local market. He wants to learn more about weapons, and armor. He would like to own his own shop and be a respectable member of town or city. Malaki has a goal that one day he will be independent, that is important to him. He will have a nice house and a few extra gold. When he was growing up as a boy, they didn't have a lot of extra gold. Malaki was told, you should learn to trade or earn extra gold by adventure. Malaki decided that was a good idea and set out to make his own name in fortune and adventure.

RP Sample: It seems of recently that Malaki has had a bit of good luck these days. Trade at local markets have gone well. After a few days in a small merchant town Malaki was told of the words of a far away land. It seems that an Archduke has asked for the help of a few adventures. Some of the local people at the markets spoke of the Archduke as a person worthy of power and respect. Malaki has heard of this Archduke before. He is known to have adventure and gold for those who can work for it. Malaki decides to listen to what they say about the adventures offered by the Archduke. Maybe he will be able to accept quests and work for gold. One day he would like to travel to Neverwinter.

Hook: Adventure is well and fortune is starting to increase for Malaki. https://www.rpgcrossing.com/profiler/view.php?id=71219



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Last edited by Nai; Nov 18th, 2017 at 05:40 PM.
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  #144  
Old Nov 19th, 2017, 12:25 PM
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Just realized I never put the link up for my PC's sheet. Irlesius is ready now.
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  #145  
Old Nov 29th, 2017, 07:42 PM
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any word on potential start dates for next group?
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  #146  
Old Dec 5th, 2017, 09:06 AM
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Quote:
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any word on potential start dates for next group?
Not yet. I'm trying to finish up the two groups I currently have running. Hopefully I'll be able to start another once the holidays are over.
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  #147  
Old Dec 9th, 2017, 09:03 PM
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I feel I'm open enough to play now. Oskar's back in rotation.
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  #148  
Old Jan 2nd, 2018, 11:43 AM
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I've updated the table with new applicants. Please check everything for errors and make sure your application and character sheet are complete. Hopefully I'll be able to get some new groups started soon.
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  #149  
Old Jan 2nd, 2018, 10:22 PM
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Oddball question: Can I change character aspects at this point? I've begun playing a version of my character in another campaign. If we're locked in at this point, I'll just change his name.
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  #150  
Old Jan 3rd, 2018, 10:35 AM
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Sure! You can change anything up until the start of the game.
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