Super interested! I'm thinking of doing something along the lines of a barbarian/druid/cleric of the green faith, who was sent by her order to see if a place could be found for the technological creatures of Numeria within the natural order. I'll work on getting an app up shortly
__________________ We shall see that at which dogs howl in the dark, and that at which cats prick up their ears after midnight.
Last edited by Ultharian Cat; May 11th, 2022 at 03:44 PM.
@ Exhibit A
Yes I'm allowing unchained classes. stats will be rolling 2d6+6 seven times and dropping the lowest.
@ XQbitor
I'll allow the race. early firearms are allowed and later you';ll even find ray guns. yes to background skills and the feat fix.
@ CatCanCook
Not super strict, but a simple google search of core or advanced races or classes should tell you which are in those books. An Empiricist Investigator is OK
__________________ I'm not intellectually arrogant, I'm just right all the time
Name Burcavinus “Burk” Scaevina (Baine) Race Human (Taldan) Class Magus
Campaign Trait: Local Ties
Tall and lean, Burcavinus is quick and strong both in action and in appearance. He walks with a spring in his step, light on his feet and looking ready to leap at any moment. He has a generically handsome face and pleasant features with a light bronze tint to his skin accentuated into a much darker tan when exposed to the sun. He keeps his dark hair long, usually pulled back or at least in a half-ponytail, and wears a close-cropped beard trimmed along his jawline. His most outstanding feature is his purple-colored eyes. A scar runs across his chest from his left clavicle in a ragged line to his sternum, a reminder of the fight for his life he lost almost a decade before. Fashion-wise, he has predominantly adopted the local style, his knee-high cuffed over boots traded out for some fur ones, breeches, a hide jacket instead of a doublet. He is always accompanied by his trusty cutlass, slung on a baldric over his shoulder. His magic is an innate part of him, and he has a strong affinity for the wind, weather, and storms. When he is excited he can inadvertently cause brisk breezes and static-cling level crackles of lightning about his person.
Burcavinus is clever, rambunctious, and foolhardy. He is an active man who is not afraid to take risks and tends to act as fast as he thinks. Though he is braver than is healthy for him, he is not so impulsive as to act without some thought. Though no silver-tongued conversationalist, he is affable and accommodating, tending to get along with most. No patriot to the River Kingdoms, he was raised on the River Freedoms, and though he is not the type to quote them or proselytize them, he has long since internalized them and lives by them; he is fiercely loyal to his companions and family, chafes at tyranny, abhors slavery, and his oath is an ironbound certainty.
Burcavinus’ family were not always pirates. Always mariners, but only near the end and out of desperation did they turn to raiding. Born of the River Kingdoms, as a young child he did not have a home as such – he did have the river drivers and sailing ships they used for trade. It was not an idyllic childhood, but it was perfect for his enthusiastic and adventurous personality. He benefitted from having tutors and mentors of all walks of life and in a myriad of skills, as new crewmembers would come and go with their diverse talents and many hours of quiet sailing to fill. Bright and inquisitive he took readily to all the subjects taught to him. By the time he was twelve, he was already learning the hard skills of a sailor, but also how to read, how to fight, how to dance, and was exploring innate magical talents working their way up to the surface.
But mercantilism is only as secure a trade as your cargo is valuable, or your ships are afloat. After a series of profitless ventures, weather, and conflict over two years his parents had lost all but one of their boats and were effectively impoverished. They turned to piracy out of desperation and ventured north to plunder the easy-to-sell skymetal shipments coming out of Numeria. A final disaster, the punctuation mark at the end of his family’s story, their first raid was more than they could handle. The crew’s boarding attempt was not just rebuffed, but their intended victims were able to destroy the ship. Burcavinus fought as well as an adolescent can, but he found himself struck down in the fray. He remembers the axe blow, and he remembers the cold splash of the water, but he has no recollection of how he managed to survive the river. The next he remembers is waking up swaying in a hammock wrapped in bandages and braced in splints and casts. He still bears the scar from clavicle to sternum.
His benefactor, Khonnir Baine, told him about dredging Burcavinus out of the water, barely alive. There were a few other survivors from his ship who were also pulled out of the water, but his parents were not among them. They all assured him they were dead, though having not seen it himself, he clings to the hope they survived – even if it means they’re living out some secluded life. After recovering his strength he worked for Khonnir to repay his debt, not having any money to pay for the healing. By the time he had finished working off his debt, it was clear he had nowhere to go. Khonnir took him in, and work became more of a familial relationship, not quite the adopted status of Val, but a working member of Khonnir’s household.
When he was in his late teens, Khonnir identified Burcavinus’ magical proclivities as more than the mere fleeting, puberty-fueled growing pains and took him on as much more of a protégé. An intelligent student, after the years of basic study required to make passable inroads into scholarly magic, it became increasingly obvious Burcavinus was too active and restless to make a true wizard. By the time he was in his early twenties, Burcavinus had taken Khonnir’s teachings and adapted them to his more rambunctious and scrappy tendencies. He considers Val his adopted sister, even if he was never officially Khonnir’s adopted son, having known her since she was a toddler. They are his family where his own family was missing, and though an adult and operating mostly on his own, when Khonnir left the River Kingdoms Burcavinus went with them.
He continues his studies with a much more loose affiliation than that of an apprentice, spending more time working as a bouncer at the Foundry Tavern and working as one of Khonnir’s field agents doing special errands than studying directly under him. Still enjoying the water he gravitates towards heading from Torch down to the Seven Tears River, having even signed on as a deckhand on a few jobs taking him as far as Hajoth Hakados and working caravans to Starfall. While he doesn’t have the voracious technological interests Khonnir and Val do, he has taken to life in Torch with surprising ease. Numeria's prevelant technology makes more sense to him than most, and he is comfortable with it in a passive, competent way. Working diligently to learn Hallit he can speak like a local and has even adopted the nickname “Burk” as it is more fitting to Torch's harsher accents than the softer c and rolling r of his Taldan name.
When Khonnir goes missing Burk is eager to launch an expedition to save him.
It starts as a sleepy murmur, not enough to wake Fulla lying next to him, but loud enough she mindlessly rolls back over against him. Settling in, she drapes a comforting arm across Burk’s chest. Her fingers trace the raised line of his scar in sleep. Burk stirs again, a light sweat starting to bead on his furrowed brow. In his dream he is fourteen again, standing a-midship, the wind blowing his hair, the lateen sail fat and full with a hefty breeze from the stern. Some of the crew are playing instruments, a lively tune which begs to be danced to. And they do, his parents, dancing together. He can see their faces, except they are indistinct, so many years now have gone by even the memory in his dreams lack the precision to reproduce their faces in clear relief. They twirl, and his mother is laughing, and the crew is cheering.
There is something ominous in the cheer, and as it drones on Burk realizes they are not cheering but screaming. Looking around the ship he cannot find his parents, the sun is not shining anymore, and the sail is on fire. All around him the fight is raging, their intended victims have pushed the crew back and have counter-boarded. From their ship, they continue to toss flasks, bursting into flame when they shatter against the planks and bulwarks and mast. The men boarding their ship, no bigger objectively than any other man, look like towering giants in a young boy’s eye. Burke has a sword in his hand, he is assuming the stances he was taught but his legs tremble, and his palms sweat. The fight comes to him. Burke stares up into the face of the man attacking him, a face hidden in shadow, eyes glowing red. Burke tries to parry, the man bats his sword away without effort. The axe swings down.
He can hear the creaking of the rigging. Staring out over the water he works his shoulder through every conceivable range of motion. It is stiff, and it is sore, and the bandages still need changing every day or so, but he’s alive and it no longer feels like he’s being stabbed with every breath. Khonnir is talking with someone he doesn’t recognize, not yet. And then the towering man with a bloody axe and flaming red eyes is standing behind him, weapon raised. Burke tries to cry out in warning, but his mouth is full of water. Khonnir is overboard now, sinking into the river. Burk is diving after him, swimming with all his might. With lungs on fire, shoulder aching, he watches Khonnir sink deeper into the dark waters, plummeting faster than Burk can swim. With his remaining breath, bubbles pouring from his mouth he screams.
The scream carries him awake, sitting upright in bed, the yell dying in his throat. A chilly wind stirs in the room, blowing the shutters open and tousling both their hair. Fulla scrambles to pull the blankets he had dragged off her back over her exposed skin. As Burk’s scream dies away so too does the wind, leaving the room with an even more resolute sense of quiet in its wake, punctuated only by Burk’s ragged breathing. She watches his face in the dark, waiting for it to be over. After the silence becomes too intense for her, Fulla reaches out and touches his shoulder. “Are you okay?” She asks him. Burk continues to stare off into the middle distance. Again she urges, with increasing concern, “Talk to me kulta, what’s wrong?” Turning his head to meet her eyes he shudders, reaching up to place his hand on hers.
“I think something terrible has happened.”
Hello! Fairly new to Pathfinder, and I wanted to try it out again so I'll make an application soon enough. I'm just wondering if all you need right now is a character concept and RP segment as I'm still not entirely used to Pathfinder's character creation. If this is the case, I assume I can worry about the actual sheet and stats later if I get into the game, and you'll help me make sure I do it all correctly. If you do need a completely ready character now, let me know so I can do that while asking a bunch of questions.
__________________ "Personally, I think that's a hell of a bird."
I'm sorry if it's a little long. I had a lot of fun writing this.
General Information
Name: Tolin Matfoot
Race: Halfling
Class: Fighter
Details
Appearance:
Tolin is slightly taller than the average Halfling and heavier than most. His hair is naturally curly and taken care of, but he doesn't like to style it. Tolin also doesn't particularly like to shave, even though he can't grow much of a beard anyway. He spends most of his time outdoors, which reflects in his appearance as people have commonly stated, "It's like he'd been living in the woods his whole life." Tolin always happens to find mud on his cheeks or a leaf in his hair. People don't tend to interact with him; his face is usually scrunched and appears a tad cross, but this doesn't mean he can't crack a smile once or twice a day.
Personality:
Tolin is not a dark, brooding, antisocial loner who hates the world as most would assume; he just doesn't have a lot of control over his face. A poor resting face does not equate to a grumpy soul, and this is very much the truth for Tolin. He enjoys the company of others when he isn't busy practicing a skill he wishes to master. Hunting, fishing, swordplay, and archery are all activities Tolin is fairly skilled at and thoroughly enjoys, but if you were to place a bag of seed in front of him and told him, "Go plant these in the fields," there would be no harvest season. Tolin appreciates the experience of work over the money earned from it--even if his performance in the field (no pun intended) isn't adequate. In fact, Tolin's been called a drunk due to horrible farming, but ironically he hates the taste of alcohol, and doesn't understand "parties." Though others have scolded and judged him for his inadequacies, the insults only ever went in one ear and out the other; he was too busy thinking about which aspect of his swing needed the most work, or when to go for the killing shot during a hunt. Societal bases like the status quo, laws, and justice are unimportant to Tolin because he merely wants to do things that bring him happiness. And as long as Braylen continued to stick by Tolin, Tolin was happy.
Background:
Born the child of two farmers, Tolin was expected to be a farmer himself. He was raised near a halfling town, on a small farm that had 5 fields on it and a forest next to it. Tolin loved spending time in nature and discovering the secrets it held, and fortunately, having most of his farm work being outside, Tolin was able to spend as much time as he wanted digging through the dirt with his hands or climbing the nearby trees. Unfortunately, a lot of the work was never finished or completed properly, so his parents decided to make him an errand/delivery boy instead. He would race back and forth between town and the farm trying to make a faster delivery each time.
This was good fun for Tolin, and the road he traveled always had something new on it every day, be it a squirrel, a caravan, or a fallen branch. He'd always end up picking something up to bring home, but not before walking into town with it. The other children whispered about him when he entered town, wondering why he was holding a snail today and a maple leaf yesterday, but Tolin either never cared or never noticed.
On one delivery trip, he met another halfling boy who was fairly older than him on the road to town. He had a pile of leaves in his hair and something in his left hand. His eyes were a dark brown, and his face a bit pale. His clothes were nothing special, but he wasn't wearing any shoes. Usually, Tolin exchanged a simple smile and greeting to the passerbys or animals on the path, but the boy walked up to him and introduced himself as Braylen Deerleaf. Tolin noticed that in Braylen's hand was an unusually smooth pebble.
"Wanna see something cool?" Braylen offered, however, Tolin immediately noted that he had his delivery to make, so Braylen decided to tag along. The two discussed the wonders of nature, things like: trees growing to be so tall but having branches just low enough for children to climb, or how the animals of the forest are different from the animals on the farm or in town. After the delivery was made, Braylen eventually showed Tolin how to skip a rock across a river. The ripples in the water amazed Tolin and a new wonder had been discovered. The shore had more stones to toss, and the new friends tossed pebbles until the sunset.
Tolin and Braylen maintained their friendship into adulthood, with every new age they became more adventurous than the last. The two discovered that hunting and fishing was not only a very fun sport, but their way to give back to nature and be a part of the Circle of Life. Other activities like swordplay with branches became a pastime in the winter, and archery became a competition that Tolin could never win.
The two would still meet everyday at the lake, and with each rock, each ripple in the water, each conversation, each competition, and each hunt the two sent ripples of euphoria through each other and created a bond that they couldn't replicate with anyone or anything else.
Roleplay:
"Come on now, I found a good one." Braylen hollered as he ran through the forest racing to find a certain buck that he'd seen the day before. Tolin followed a fair distance behind as his excitement for this hunt was not as pronounced. He wasn't so much focused on finding the deer as he was merely trying to keep up with his partner, but his attempt was futile as he arrived at a clearing and there was no Braylen in sight.
"Bray?" Tolin called out. He held onto a longbow that was around his neck as he'd become nervous he'd lost his partner.
"Shush! That's it right there," Braylen pointed. He was hiding behind a fallen tree that had been taken over by moss and mushrooms. There's our target." He was referencing a white deer that stood still in the clearing. It moved it's head about, but nothing more came from it. It was as if the deer was waiting for something. Tolin crouched next to Braylen.
"This isn't going to work," Tolin sat lower than Braylen whose hair had managed to gain enough sticks and leaves to house bird eggs. "I haven't landed a single shot on any other deer, and they were all bigger than this one!"
"Do you not know how to be quiet when a guy tells you to 'shush?'" whispered Braylen, his finger to his lips. " I think this is it. Something about this deer, it isn't like the others. I believe you'll hit this one." He pat Tolin on the back and pointed to the bow on Tolin's back.
Tolin stood up and took the bow from off his back. He stared at the wood of the bow. He'd been practicing his archery for months, but couldn't even hit a practice target from fifty feet. As he brought the bow in front of him to pull the string, Braylen interrupted him.
"Ahem," Braylen covered his mouth and Tolin looked over, "you need an arrow."
Tolin looked at the bow and realized he'd forgotten a key piece to archery. He smirked at Braylen, let out a slight exhale from his nose, and shook his head.
"Yeah, that might be important." He pulled the arrow from the quiver on his back and lined it up with the bowstring and the grip. Suddenly, he felt two hands on him. One was on his right hand as he gripped the bow, and the other on his left shoulder. Braylen was helping him steady the bow, and also his nerves.
"You need to relax," Braylen whispered. Tolin glanced over at Braylen and saw that his gaze was directed toward the pale deer. "and when you release, imagine where you're hitting that buck. Doesn't matter where, just find a spot."
Tolin's head relaxed as his gaze focused on the deer. He released the arrow, and imagine it was hitting the deer in it's broadside. Tolin usually flinched when he fired an arrow, but this time he just stared at the arrow as it made it's way toward the white deer and into its side. He hit it, and the deer fell to the forest ground on a pile of pink and yellow flowers.
"I... did it." Tolin thought out loud. "I really, finally, truly did it!" He belted out a hollering laugh, throwing his hands into the air while still holding onto the bow, and looking excitedly for Braylen who had somehow been placed twenty feet behind him.
"You did it," Braylen smiled warmly towards Tolin and gave him a minor applause, "you finally hit a target past fifty feet." Braylen's smile now turned to a smirk.
"Ha," the cross-faced Tolin returned, "I'll remember that next time we duel." Tolin glared at his partner for a few more seconds before his face conceded and expressed the joy he truly felt. The pair smiled, then embraced each other. They whispered a message to each other that they swore would only be shared between them, and walked out of the forest with their latest hunt.
__________________ "Personally, I think that's a hell of a bird."