I started playing TTRPG’s maybe about eight years ago when I summoned up the courage to visit my FLGS and take part in the Pathfinder Society games being run there. Shortly thereafter I found a local group kind enough to invite me into their home games every week and I’ve never looked back. Since then I’ve played in over a dozen different systems and become the defacto GM for said home group who are now my closest friends (and who are all older and have played RPG’s much, much longer than me).
I've been playing games on RPGx for about three years. This is the second game I've run in pbp-style so please bear with me! I'll be borrowing ideas and mechanics I've seen from other GM's I've played under that I think work well. My first GM'ed game has been played for 16 months and is still going strong! You can check it out HERE if you like!
Q: I'm very much interested in this but I don't have the book. Is that a problem? A: No problem at all. I'm not super worried about the mechanics, we can go over those as needed. I guess my initial... not concern, let's call it consideration, is that there is a lot of lore contained in the rulebook and I was hoping to not regurgitate it all into a lore thread. If that doesn't bother you, or if you have another way to reference the lore than I'd love to see you apply!
EDIT: Psychic Nomad was kind enough to provide the link to a BitD SRD! You can find it HERE.
Q: you allowing homebrew? A: Since I don’t fully have a grasp on how the core rules and playbooks balance against each other I’m going to say no homebrew stuff for now. That may change in the future, however!
Q: What's the difference between demons/devils and spirits? A: In my opinion, and the manner in which I've chosen to define and separate demons and spirits comes from a paragraph of information under the Church of Ecstasy faction (p286):
The purest beings (according to the teachings of the Church), are those entirely without spirits: the demons. Demons are immortal, but never fade into madness or lustful hungers as rogue human spirits and vampires do. They are perfect; and the most devout of the Curch seek to become as they are, to unlock the secret of ascension. Many dark experiments and rituals with hulls, hollows, vampires --and the rare demon-- are conducted in the labyrinthine dungeons below the Church's chief cathedral in Brightstone.
Expanding on this bit of info, I draw a very clear line between spirits and demons. Spirits live inside humans until the death of the body, at which point the spirit would normally have entered the Gates of Death, until the Cataclysm broke them. Now spirits roam the ghost field, slowly going insane from being trapped. During that time they have limited interactions with the material world and can, potentially, possess other humans or hulls. Think Ghostbusters, or Poltergeist. Demons on the other hand have no internal spirit. They are unable to possess human bodies or hulls. I would liken them more to djinn or fae creatures. They interact with mortals through carefully worded bargaining or arcane summoning rituals.
Posting Interest. I'm going to need to take a look at the game mechanics to be sure, but this concept, and the way you've described how it works in regards to Player gameplay interests me.
Regardless of whether this gets passed just interest for me, good luck with both your recruitment and future with this game. It certainly looks like it will be engaging.
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Definitely interested. I have the rules, but I've never played the game (either in-person or PbP). Whether I get chosen or not, I'll be following the game closely. I'm very curious to how flashbacks work.
Hi there Saratek and Attitude! Posting interest is always welcome
I've played BitD a couple of times as a player and once as the GM and I still don't feel like I've given it the attention it deserves. There is a certain elegance to the mechanics that I feel compelled to explore more fully. My hope is that by playing through pbp we can all take our time and walk through all the different aspects of the mechanics without feeling rushed or "on the spot".
That and the setting just screams at me to explore it through creative writing
I'm very much interested in this, playing a whisper, but I don't have the book. Is that a problem?
Welcome! No problem at all. I'm not super worried about the mechanics, we can go over those as needed. I guess my initial... not concern, let's call it consideration, is that there is a lot of lore contained in the rulebook and I was hoping to not regurgitate it all into a lore thread. If that doesn't bother you, or if you have another way to reference the lore than I'd love to see you apply!
EDIT: use the free Player's Kit that I linked in the application section. Let me know if you need any assistance!
Quote:
Originally Posted by HotsuSama
I'll be keeping this in mind and lurking. Damnit, I'd probably play a Lurk too...
Please or Lurk away...lurk away in whatever manner you see fit
Unscrupulous people doing unscrupulous things in an unscrupulous world? Posting for interest/working on an app right now...
__________________ Pronouns: He/Him | Posting Status:delayed; catching up through 04/28 | cottontailwind's PC: "So there's this thing called a collective bargaining unit..." GM: "No unionizing the kobolds!" PCs:Varley, Dr. Ouzo, Goio, Mr. Fortune, Disco Eddy | GMing:FFd6: Dreaming of Today
Last edited by cottontailwind; Dec 5th, 2021 at 06:32 PM.
Unscrupulous people doing unscrupulous things in an unscrupulous world? Posting for interest/working on an app right now...
Indeed, there is not a scruple to be found among Duskwall. In fact, the absence of scruples was one of the first signs of the coming Cataclysm, according to ancient soothsayers...
Most of the moods/flavor you listed are ones I enjoy, so my interest has been piqued quite significantly. I'm in 3 games so far, but might be able to wiggle in a fourth... so, since this sounds really fun, l start formulating ideas for the application!
Look: Silas is a thin man, one who wears the hardships of life on his face, through the mixture of wrinkles and scars that surround his scowl. His dark hair is kept short, shaved and faded sides and back, with the longer bulk of the top slicked back away from his eyes. And his eyes, likely his most notable feature, are very different; one ice blue, his original hue from birth, while the other is a sickly orange iris with black sclera, from an incident he doesn't speak of. His face is angular, giving him the pointed chin and defined cheekbones, as well as his long crooked nose. His lips are thin, easily able to sneer or grimace in equal measure, while his teeth are quite healthy save for a chip on one front tooth.
Knowing the importance of a first impression, Silas always presents himself well. He favors expensive-looking three-piece suits, of typically dark colors and shades - blacks, reds, blues and grays. He uses large coats and wide collars to broaden his stature, to appear more intimidating with a facade of size, in spite of his lean frame. His intent is to present class, sophistication and above-all professionalism; as each of those is important to how he runs his gang, with a focus on becoming wealthy and influential in higher social circles. Yet, even he knows everyone must start at the bottom... but that doesn't stop him dressing for the position he wants.
On the rare occasions when someone might meet Silas in his personal office, he is said to resemble a predatory bird. One that looms over his visitors on a high-backed chair, that is an equally richly decorated piece of furniture with carved wood, gold-trim and velvet cushions. Certainly a comfortable seat, at a large wooden desk, from which to observe the building and expansion of a criminal empire...
Motivation: Simply put, Silas wants to control it. All of it. But not as the figurehead; no, he understands that those in the public eye have a bullseye on the back. So he wants to be the puppeteer - the hand that guides the change - from the fathomless recesses of the shadows... all the while moving up in the world.
Heritage/Background: Were someone to ask Silas about his past, it would not be a long tale. Born into the low class of Doskvol, his childhood was fraught with danger and threat from the start. His parents were decent people, all told, even though they were forced to make poor decisions to survive. Begging, odd jobs, and other less respectable ventures were pursued, all in an attempt to gain coin and change circumstances.
Yet, between the rival gangs, Blue Coats, and religious zealots, climbing from the muck was difficult. Silas' father didn't make it, he died when the boy was five. His mother went soon after, killed amid a drunken altercation in a pub, where she was moonlighting as a barmaid - Silas was eight.
Being an orphan in Doskvol was almost certainly a death sentence, yet the boy was cunning and smart, if malnourished and small for his size. He started to make himself useful, he used his size to advantage and spied, he crept into places he shouldn't and learned all kinds of secrets and information that others would pay to know... and he told them, for money, without hesitation. For many years, the skinny pale boy proved his worth, and it was enough to begin to turn life around.
Silas' methods had been perfected by young adulthood. He had developed a small network of contacts, his information was regarded as solid by those he typically dealt with, and he even had enough backing to start making 'friends'. And for those people he couldn't afford or charm, he planned and plotted and brought about his own designs to fruition - Silas was not afraid to play the long game. In fact, one of his most prized companions and source of information was a childhood friend, William, whom was routinely, with fancies of heroism and doing goodencouraged to seek out a foster home and then pursue a position in the Blue Collars... and so it came to be.
In more recent years, Silas has looked to expand his operation. He understands he is small-time, he knows that his sway over gang territory is insignificant; however, he knows the price of information, what some would pay to know it, and what others would pay to keep it hidden. It all comes down to checks and balances, pros and cons, what can be used now to earn a favor later. And manipulation had become Silas' main source of income, and he was good at it, very good in fact...
Vice/Purveyor: Luxury. Silas is addicted to anything and everything that is luxurious or opulent or costly. To him, it is a representation for others to see, to show how much more he has, and therefore (in his mind) how high above them he is. By indulging in every aspect of luxurious excess, he feels validated and powerful in his choices in life, and the continuing desire to have more is what motivates him.
Dangerous Friends:
Friend: William Turnsby - Blue Coat: A childhood friend that ran with Silas, and others, as fellow orphans. William was a very gullible and trusting sort as a child, and it was clear he wouldn't last long on the streets. Silas helped him see the positives of finding foster parents, or at least adults willing to take him in for their own benefit, and continued to remain in contact with William as they grew.
When William expressed interest in the Blue Coats, Silas saw an opportunity. He guided William in that direction, and years later his friend was a law enforcement officer - who happened to be an excellent connection, and childhood friend to boot!
Rival: Gareth Billem - Thug One of the first men Silas crossed, when the youth found out information by spying in a steam duct of a rundown spa establishment. The information proved detrimental to Gareth's prospects as a new gang member, where he was - confusingly - open to his friends about a plan to kill the leader and assume the position... and it goes without saying that, had Silas not informed the gang leader, Gareth might have been living a very different lifestyle - rather than that of a lowlife thug, who no one trusts beyond once-off jobs.
Role-Playing Samples:
The Wookiee planet never failed to amaze, Caen thought to himself, as he touched down in the YT-2400 freighter on the assigned landing pad. From outside the cockpit, he spied the canopy that filtered rays of sun through, and the trees that were miles tall, with some even that wide. It was mind boggling to consider the sheer size of some of the flora. Still, Caen had been to Kashyyyk half a dozen times, and he was sad to say that most of the wow factor had started to wear off... but not completely. Not yet.
"Shouldn't be long, DeeBee," The rugged explorer said as he shutdown the ship systems and walked out of the cockpit. He heard the small BD-unit following in his wake, beeping affirmative. "I'm going to take some extra supplies for this one. Dipping into the personal stores of the ship. So I need you to organize a resupply manifest while I'm out, okay?"
The small droid beeped again, before it walked over to the ramp and activated the panel to lower it. While that happened, Caen stepped into the nearby storage area, and began filling a backpack - rations, water, climbing gear, portable tent, a shock net, emergency beacon and other similar items. It was far better to not be left wanting, in his experience. And soon enough the pack was... packed, and with a grunt, Caen shouldered the items. He hoped it wouldn't slow him down too much, but the supplies were important enough not to leave behind.
"Keep the ship locked unless it's the supplier, DeeBee," Caen said as he stomped his way toward the ramp. He started down, his heavy boots gripping the walkway easily, before he paused and glanced back to the droid. "Hey, hey, look at me--" The droid did. Caen raised his eyebrows and pointed. "--I mean it... don't let those Wookiee kids in again. They turned the inside of the ship upside down playing. Not happening again."
The droid whistled with something akin to a human eyeroll, then pressed the ramp button, which started to raise it. Caen quick-stepped the rest of the way to the landing pad tarmac, then half-jumped off the ramp, to land with a grunt. No sooner had the ramp closed than the explorer heard a young sentient's voice, to which he turned and looked at an attractive humanoid in hiking wear. She introduced herself, Sammi, and was the contact for the Museum that had reached out for the guide contract; she seemed well prepared, a datapad in hand, and had a plan to attack the trail they would take by a set time.
Organized. Good.
"Oh, hey," Caen said with a nod. He offered a smile, as he adjusted the straps on the backpack. "Yeah, Caen's fine. Good to meet you. And don't worry, I know true boredom... try watching growing patterns of crystals on Ilum for several months, then get back to me."
Like his companion, Caen was dressed for the thick forest weather in light but durable hiking gear. Granted, he also had his lucky leather jacket on over the shirt, and his blaster in holster strapped to his right thigh. But essentially the same. However, unlike Sammi, Caen did not have an electrostaff, which he now second guessed about having - it was true that the Hracca Glade had some dangerous fauna.
"Yeah, I think we should make Hracca Glade before nightfall. Judging by how much day we have left, we should arrive late afternoon?" It wasn't so much a question, as the estimate was accurate enough. Sammi looked physically fit, there was no reason to suspect they would have a slower pace. "Have you organized campsite supplies? I've brought a portable tent, just in case... but if you have a four-star hotel prepped, just say the word and I'll dump the tent."
With a smirk, Caen motioned to the exit of the landing area, which would lead to the city and eventually the hiking trail beyond that.
"Shall we? After you..."
SOMETIME LATER...
The trail wasn't the hardest one Caen had been on.
Thankfully.
There were some difficult obstacles here and there, mainly to do with crossing the expanse between the giant trees, though the downward portions were the easiest. Going downhill was always the easiest part. One thing that made Kashyyyk very different from other hikes was the fact that most of the paths circled or wove through the giant tree trunks themselves; lots of caved out passageways, hollows through wooden tunnels, rope bridges that had seemingly bottomless drops into darkness, that kind of thing.
To help pass the time, and to get to know Sammi a bit more, Caen spoke up:
"You mentioned unintended interplanetary seed dispersal... that doesn't seem to be a very common event, right?" Caen glanced over to his hiking buddy, eyebrows raised and genuinely curious. He knew a bit about plants, had re-studied basically every source of information on Kashyyyk's plant-life in preparation during hyperspace, but if it came down to identifying plants that weren't native... it could prove complicated.
"So, Sammi, do you work for the museum that's funding this expedition, or have you been hired on like me? What's your area of study?"
The journey to Maplethorne was uneventful, and while the town was very quaint, after a week on the dusty and open roads of the land, it felt like a luxury spring for the tired and dirt-clogged adventurer.
Before long, Kaiel sat in the tavern, which was largely empty. Much like the town, the establishment was also quaint compared to some that the teen had visited, but a chance to sit and relax some was a welcome reprieve. The place seemed well cared for, the wooden structure seemed resilient and clean, and the atmosphere was lit well enough to promote a sense of public but dark enough to allow privacy, if sought.
Nonetheless, when the barkeep presented the drink, Kaiel looked up at the broader man and nodded a thank you. He sipped the beverage, it was quite refreshing and tasted well enough, before he finished the glass. Another was considered, however the lawman beside Kaiel cleared his throat, which drew attention.
"I … uh … I know you have already helped me, and I hate to ask, but you wouldn’t happen to be a sellsword* of some kind. Perhaps our town could hire you to help us with a small problem we are having here?"
Kaiel raised his eyebrows, before he nodded slowly. Maybe this was his chance to find and complete his 'test', in a small backwater town that probably had very few troubles beyond rounding up a farmer's escaped cows? No one in the family had said, explicitly, that the test had to be difficult or terribly dangerous... so...
"I am, yeah, kind of," Kaiel said, as he looked back to the glass. He didn't want to oversell his abilities, didn't want to give the lawman a false sense of hope, and decided to act more conservative. "What was the problem? I might be able to help."
Though unsure of the task, it stood to reason that Kaiel was clearly well-provided for. In fact, he was dressed in relatively fine clothing, with some portions of armor - like a shoulder pad, some chest protection, shin guards and the like - that looked well-kept and sturdy. Around his neck was a necklace of silver chain, with a pendant that displayed his family crest, that of the Proudmoore's. Whether the lawman recognized it, Kaiel couldn't say, but there were a lot who did where the teen usually traveled.
'I wonder if he only asked because I look the part? With this family-provided armor and sword and traveling pack?'
Deep down, Kaiel didn't feel like he was an adventurer, and he sure as the sun was bright knew he wasn't anywhere to the level of his siblings or parents when it came to being heroes...
"Co-could I get another drink, barkeep?" Kaiel asked suddenly, almost as if he needed to distract himself from plunging into those thoughts about his uselessness all over again. Heck knew he had thought them enough on the road so far. "Thank you."
Then, Kaiel turned his attention back to the lawman, and waited to hear what he had to say...
Do you have access to the BitD rulebook? I don't presently, but I'm happy to purchase a copy if I'm fortunate enough to get into the game. Given the time of year, I need to be frugal with my limited funds, so I can't buy every rulebook that interests me. That said, this setting does interest me, and I like to support creators, so: I don't, but can.
Have you played BitD before? I have not, however I'm a quick study and I think play-by-post is a little more forgiving, in the sense that quality RP posts can make up for mechanic/system deficiencies. And I've set about reading the system information and delving more into it, so hopefully I'll be up to speed by the time it's important to be so!
Wow, these are amazing! I peeked at a five or six and while I’m certainly no expert, some of them seem to introduce some new abilities and mechanics. Since I don’t fully have a grasp on how the core rules and playbooks balance against each other I’m going to say no homebrew stuff for now. That may change in the future, however!