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  #16  
Old Dec 5th, 2021, 10:19 PM
Hotshot lasgun Hotshot lasgun is offline
Great Wyrm
 
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no worries call it an early christmas gift from me to you.

i will play a tycherosi cutter with a wide lipless maw of shark teeth if i get in
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  #17  
Old Dec 5th, 2021, 10:44 PM
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a bit like you and me
 
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Application StatusStatus: Complete!
Character Application
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Luigi, a.k.a. Mr. Fortune.
Art by Daria Rashev at https://nim.artstation.com/.
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The Spectacular Spectacular Signore Fortunado! on stage.
Art by ShDream at https://www.deviantart.com/shdream.
Name: Luigi

Alias: Mister Fortune, The Spectacular Spectacular Signore Fortunado!, formerly Luigi Forner

Playbook: Whisper (preferred), Leech (alternate; substitute "discovered forbidden magic tome" with "discovered forbidden alchemical process")

Look: Where wrinkles had begun to crack into his tarnished skin beneath and beside eyes that witnessed too much and too fast, it could be assumed that he's tired. Tired all the time. Maybe approaching middle-age. Maybe well into it. But his narrowed gaze and slightly furrowed brow suggest that he’s ever-maintained his sense of focus. He still slicks his oil-sheened hair back following years of practice, though it takes him less and less time now, as he has less and less for his image in the eyes of others. Still can't shake that "you can come talk to me" look, for some reason. The slender man, growing a slight paunch in recent years’ professional malaise, is rarely found without his longcoat anymore - once a prop for his stage persona, which at the beginning of every act he would immediately take off and casually throw off-stage - a subtle gesture to show he was formal and should be taken so seriously, but also was approachable. Likeable. Worth hiring again. Now he wears it and its raised collar always as if to keep the whole world out. Out of his way. Out of his business.

He can't help but look over either shoulder as he goes. Not just for the peppy new constable looking to pick him up on a debtor's due of all things. Pf. And not just for the next up-and-coming pickpockets who mistook him for some middle-esteem gentleman of leisure straying too far from Brightstone or Silkshore. He knew - perhaps not well, but well enough - the profane dangers of Doskvol. The incorporeal. The infernal. The unspeakable. He knew better than to hurry and show fear in his gait. But he knew better than to linger, too.

When he does speak - at least to other corporeal mortals, anyway - his voice is low. Sharp. Lingering. As if perpetually bemused by the most simple things before him. Bemused at how innocent they must be. How unawares. He hasn't lost his sense of humor from his early stage career, though now, his jokes are entirely dry and punctuated with a generous pinch of cynicism.

Strangely, he could sometimes be seen with a hint of smoke trailing from his person. Sometimes it was just the faint scent of ash. Or brimstone. Never smoked a day in his life, though. Huh. Odd.

Motivation: Forbidden knowledge. Amass magical power. If he has to throw in with criminals to fund his endeavors, or scheme a few plots to remove some obstacles, then so be it. It's not like he can walk into a store and purchase what he wants off the shelf. Money has become such a tedious concept anyways. To a lesser extent, he wants to protect his sister - currently a possessor spirit - from exorcists and demon hunters, and eventually, return her to life.

What Luigi doesn't know is that, after working with this crew for some time, they will be his strongest connections to remaining a part of the real world, to his own humanity, and not losing himself to his studies and The Worlds Beyond entirely.

Heritage/Background: A fading stage magician pretending not to be a real magician (Akoros / Trade: performer).

 


Vice/Purveyor: Obsessed with the occult (Weird: antiquing) as satiated by Chrysopompe the Antiquities Dealer (Purveyor).

 


Dangerous Friends: Vivica (Friend: possessor spirit). Luigi's younger sister who found work as a budding herbalist under Old Ushandul, the reclusive healer and mystic, but perished in a magical accident when exploring her mentor’s spellbooks. Was returned from death as a possessor spirit when her brother, Luigi, attempted to resurrect her. She and her brother enjoy a positive relationship - useful, even, when she’s able to hold onto those episodes of lucidity from her past living state. Sometimes she is able to gift Luigi with knowledge from beyond the grave. Sometimes he is able to keep Vivica safe from exorcists, other spirit-binding whispers, or even from her own would-be-life-filled meals. He does, however, live with the knowledge that holding onto this sibling connection means she must feed on the life essence of the locals...

Due to her capacity to retain her sense of self, control, and humanity most of the time, the Reconciled have been observing her from afar and considering/attempting to recruit her, though due to uncertainty as to if she should formally re-enter society and not fully acclimating to incorporeal life, Vivica has remained undecided on the matter as of yet.

Old Ushandul the Healer (Rival: witch). An unassuming witch who usually uses her powers to help others. She was once the mentor of Vivica, Luigi's sister. To many within Doskvol, Ushandul is simply a kindly old woman, offering herbal remedies and mundane healing to those in need. Now she harasses Luigi's attempts to delve into arcana, believing he will be too dangerous to the city, too dangerous to himself, and in many ways, as retribution for turning his sister/her slain pupil into a ghost.

 


Role Playing Samples: A teenage, socially awkward gargoyle at a Hero Academy casts Command on himself to force himself to talk to someone new.

While the PCs are investigating a noble's household, a retired maid casts Phantasmal Force on one of the servants to let them revisit their long-lost homeland in exchange for information.

Do you have access to the BitD rulebook?: Yes, but still in the process of reading it.

Have you played BitD before? If so, was it in-person, virtual, or on RPGx?: I have not played Blades in the Dark before. Love the atmosphere and inspirations for this game ad, though! I also enjoy trying new games, and the mix of roleplaying with rules mechanics.
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PCs: Varley, Dr. Ouzo, Goio, Mr. Fortune, Disco Eddy | GMing: FFd6: Dreaming of Today

Last edited by cottontailwind; Dec 13th, 2021 at 11:16 AM.
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  #18  
Old Dec 5th, 2021, 11:31 PM
Hotshot lasgun Hotshot lasgun is offline
Great Wyrm
 
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Name: Zamira Welker

Alias: "smiley"

Playbook: Cutter, wllling to switch to hound if necessary.

Look: Zamira moves with the lean sweeping movements of a leviathan cutting through the waters of the void sea. there is no wasted movement, no stutter-steps; just pure catlike grace. she wears a long eel-skin slicker to keep off the rain, and her slate grey eyes have a flinty stare which makes most civvies back away if they weren't already intimidated by her wide lipless mouth that is fllled with serrated shark teeth.

Motivation: Zamira is looking for a surrogate family, as she was given to the temple of the weeping lady as an infant, and never knew her parents. all she has is a cheap locket with a blurry picture of two people which she keeps on her person at all times.

Heritage/Background: Tycherosi/Underworld

Zamira is used to having to fight tooth and nail for every scrap of food and every mouthful of water. she is the epitome of the phrase "survival at any cost". she has literally killed other street rats for their meager belongings, all in the name of staying alive for another day. and when the food runs out well, you do what ya gotta do to survive.


Doskvol is a mix of many cultures and traditions, and, as in most cities, exhibits a paradoxical fusion of cosmopolitan rapport and tribalistic strife. To give you a convenient touchstone for cultures in this fantasy world, they’re compared to various cultures from our world, in the rulebook. This is not meant to be restrictive or definitive, just a short-hand to help you visualize and understand them. In play, it’s your job to flesh out these sketches in the form of specific people, who each embody, reject, honor, or despise their cultures of origin depending on their own outlook and values.

Vice/Purveyor: Gambling
something about the thrill of betting on two humans trying to beat the absolute pulp out of each other stirs something in Zamira. she heads down to Dunslough to see Sergeant Velk who is an old acquaintance of her parents. he wont tell me anything about them, but he gets a far-off look in his eyes, when he thinks i'm not looking. he knows something, and i m gonna find out what.

The scoundrels of Doskvol are a special lot. They defy the powers-that-be and dare to prey on those who are considered to be their betters. They push themselves further than ordinary people are willing to go. But this comes at a cost. A scoundrel’s life is one of constant stress. Inevitably, each turns to the seduction of a vice in order to cope. A scoundrel’s vice is their obsession. But with this indulgence comes relief from stress and the ability to once again face the overwhelming challenge of their daring life.

Dangerous Friends: Similarly, pick a friend and a rival from the playbook (or make up your own!) and tell me about them! Where did they cross paths with your PC? Where do they keep court? Define the relationship a bit more beyond "friend" or "rival".

friend: mercy, a cold killer. mercy was my first tumble in the city. she lives in a little cottage in crows foot, and we had each other at swordpoint before she conceded the duel. had she not, i prolly woulda killed her, but that's neither here not there.

rival: seven-fingered mouse, a survivor: the only urchin to get away from zamira's hungry maw. she got away by breaking something over zamiras head, but she lost three fingers to the scuffle, which zamira prompty ate. she was a tough little thing, which Zamira respects, but the toughness, makes her all the more tasty.

Role-Playing Samples: Please provide at least two samples of your writing. These can be from other games you've played in, brand new scenes relating to the character you are applying with here, or something else entirely.

example 1 a little graphic: mentions of cannibalism
 


example 2
 


Do you have access to the BitD rulebook? If not this won't necessarily preclude you from acceptance, however due to the non-traditional mechanics and the heavy lore included in the book having access is a big plus! You can find the player's kit for free on their website HERE

yessir i do

Have you played BitD before? If so, was it in-person, virtual, or on RPGx? This is more so I know who I might be able to lean on and/or ask for advice about mechanics and flow. I love it when players try out new systems, and this is still pretty new to me, too. All things being equal I'd strive for a mixture of seasoned BitD players and new players, but honestly this aspect carries very little weight one way or the other.
virtual

Last edited by Hotshot lasgun; Dec 11th, 2021 at 06:02 PM.
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  #19  
Old Dec 6th, 2021, 05:51 AM
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Solid Snek Solid Snek is offline
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Last edited by Solid Snek; Dec 27th, 2021 at 11:56 PM.
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  #20  
Old Dec 6th, 2021, 07:01 AM
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Clear Ky, the Iruvian Wisp
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Courtesy of Hero Forge
Name: Kyrah Zargari

Alias: Ky / Clear Ky

Playbook: Lurk (Secondary choices: Spider or Leech, in that order - only minor revision required)

Look: By Duskvol standards, Ky is not especially attractive, despite her exotic Iruvian skin; she's just a little too bony, her teeth seem a little too big for her jawline, and she can be obnoxiously loud-mouthed. She's barely into her twenties but is already starting to look more weathered than that. But she keeps a clean appearance and wears tasteful blouses only barely within her means, and that counts for a lot when she spends most of her time either on the fringes of Nightmarket, the salacious dives of Silkshore or her tenement in Charhollow. When 'out on the town' she turns heads for her intoxicated boisterousness; her full street name, 'Clear Ky', is both a remark on her sunny disposition when high on her indulgences, and a pun on how she borders on becoming 'clear as mud' when deep in fungal brew.

While she's a social butterfly in the broadest sense, she chooses her company. Her two key criteria are usefulness and entertainment - if you can provide a useful service, or make Ky laugh, you're good company. Do neither, and you'd better be buying drinks. Do both, and she'll shout a round to keep you in orbit. Having put up with some oddballs in the upper echelons of society who have the money to have their depravities marketed as eccentricities, Ky's tolerance for non-supernatural strangeness is moderately high, as long as she can keep it at arm's length, although her facade may crack quickly after repeated exposure or escalating threat.

Despite the flattering clothing, Ky rarely travels empty-handed. A puffy accessory can conceal slender tools; thick shoes for the rain-soaked cobbles can conceal a tiny knife. She has a long history of mischief, and usually has something on hand to allow her into the secret places of Doskvol, if she's so inclined. And with a devil-may-care attitude that easily sinks into agitated boredom, she is very often inclined. When equipping herself for a proper job, she has blouses with the frill and puff and dress cut away to prevent anything getting caught on a fence or doorway, while convincing herself she still looks stylish.

Motivation: Freedom

Ky has no love for the ties and obligations of being the cream of society, even while she covets the luxuries. She seeks to enjoy their pleasures while removing herself from responsibility. For now, that removal has cut her off from her old comforts, as her father has disavowed her.

Necessity has sparked a dormant work ethic in Ky, a chronic procrastinator as a student. She makes a living with idle labour, using her limited education and competent literacy for the occasional assistant or clerk occupation. She never lasts long. A job is not in her blood. More often, she hears idle talk about someone needing a less legitimate job done, and takes the initiative. Her former antics as a college student may not have taught her much, but she picked plenty of locks between classes - she knows how to get through a stubborn door and stay hidden.

Heritage/Background: Iruvian / Noble

Ky's family has some limited prestige. Her father is Iruvian lesser nobility, and carried his family to Doskvol ten years ago to pursue his elevation in political favour closer to the Imperial heartland.

Ky is the youngest of three children, and the only surviving scion; her bullish brother Amen was knifed in Silkshore over a debt to a brothel, and her sister Nadia vanished three years ago in mysterious circumstances. Their mother is sickly, and rarely leaves the family estate. Ky has spent as many years in Doskvol than in Iruvia, and learned from her brother's recklessness.

With additional pressure placed upon her to carry the family name, Ky was enrolled in the College of Imperial Science to study law and political science. She was a terrible student, made worse by her penchant for pranks - she was good at sneaking through the college and planting seeds of chaos for her own amusement. When she inevitably dropped out, her estrangement from her father was irrevocable.

Vice/Purveyor: Pleasure

Ky's youth was not luxurious by the standards of most faux-noble waifs, but she has fallen far from her childhood standards of comfort. For her, the pursuit of ecstasy reconnects her to better, more innocent days. She favours drink (frequenting multiple taverns such as the Harping Monkey in Nightmarket - she'll covet good cap wine if she can get it), carnal delights (spread across multiple dalliances and occasional visits to Silkshore) and the occasional bathhouse pampering (especially in Crow's Foot).

For now, she has a fairly solid control of these indulgences. Balance is tenuous, though. Her temperament is positive, but fragile. It may not take much to veer into desperate escapism, if misfortune piles upon her just as she's starting to crawl her way upward from her apparent nadir.

Dangerous Friends:

Friend/Ally: Roslyn Kellis. Ky has had several lovers, but the minor nobleman's wife Roslyn is her most regular paramour. Trapped in a loveless marriage with stagnant social currency, Roslyn has happily indulged in Ky's exuberance and the token thrill of an affair with a firebrand Iruvian, and Ky in turn has benefited from a noble woman's favour, but the two are growing bored with each other. Their tryst is slowly becoming defined by routine over passion, and although they still enjoy each others' company, they're both aware that their relationship is due for change - for better or worse. The Kellis estate is a small footnote to the former glory of northern Six Towers.

Rival/Enemy: Bahman Zargari. Ky's father has a nominal position within the Ministry of Preservation, but this does not give Ky any political connections. If anything, it makes her more vulnerable. Bahman covets his status and has cut all ties with his daughter over her prior embarrassments, her abandonment of her studies being the final straw. There will be no favours here; if Ky gets her father's attention or causes him further embarrassment, he will move quickly to insulate himself from scandal - even if it means ensuring she doesn't trouble him further. He lives in Charterhall, and is also known to visit Nightmarket frequently for exotic goods that remind him of his homeland.

Role-Playing Samples:

 


 


Do you have access to the BitD rulebook? Yup!

Have you played BitD before? Nope! But I've perused the book before.
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Last edited by HotsuSama; Jan 4th, 2022 at 08:24 AM.
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  #21  
Old Dec 6th, 2021, 10:28 AM
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And just like that we have 4 applicants, wowee! I created a table to keep track of everyone and their status.

Quote:
Originally Posted by HotsuSama View Post
Damnit, only just too late to be the first Lurk. Oh well. WIP as it still needs me to add more meat on the bones later.
Luckily I won't bring order of applicants into the selection process Clear Ky and Fish Hook both sound like awesome Lurks so far, though!

I'll leave everyone's application status as "In Progress" and refrain from providing any feedback until asked for. Excitement is building for this game...

Last edited by MoldyNolds; Dec 6th, 2021 at 11:21 AM.
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  #22  
Old Dec 6th, 2021, 12:54 PM
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a bit like you and me
 
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I think Luigi’s application is complete and ready for review!

I have another possible character concept I’m toying with, that would be for two different playbooks, so if helpful I’ll keep toying with that to see if it manifests fully.

I really just want to keep reading the rule book and watch some Let’s Plays of BITD instead of working today! Got gothic paranormal crimes on my mind…
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Pronouns: He/Him | Posting Status: delayed; catching up through 04/28 | cottontailwind's PC: "So there's this thing called a collective bargaining unit..." GM: "No unionizing the kobolds!"
PCs: Varley, Dr. Ouzo, Goio, Mr. Fortune, Disco Eddy | GMing: FFd6: Dreaming of Today
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  #23  
Old Dec 6th, 2021, 02:44 PM
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Yeah, it'll be another day or two before I can flesh out Ky properly. Excited to see what else pops up here!
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  #24  
Old Dec 6th, 2021, 07:08 PM
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completed application
Name: Erden (to a very few)

Alias: Khunbish

Playbook: Leech (I have thoughts on a Hound or a Cutter if this character doesn't work for you)

Look: His wiry physique and brown skin speak of his Iruvian origins. His hair is black & braided, down to his shoulder blades. He normally wears high-neck and long-sleeve clothing to hide the chemical burns and stains; he keeps a bushy moustache and a trim beard for similar reasons. He doesn't dress so as to attract notice most of the time, favoring open-tip gloves, sweaters, workman's trousers and boots when on the streets.

Motivation: Money for his efforts to contact his mother's spirit, if it survived. Money to learn about the Iruvian heritage and possible family connections inherited from his mother. Did I mention money and mommy?

Heritage/Background: Erden was the only(?) son of a courtesan in the city of Sunfall. His mother, Iwe Tatenda, said his Iruvian father Talib Tatenda was a sailor, and that he died at sea leviathan hunting while he was just a babe. The people around Erden treated him like a fatherless bastard though, so he didn't believe her. Erden lived and worked in an inn by the apartment where his mother met her clientele. His was a lonely childhood, spent with books and occasional tutors.

How his mother got him into the imperial academy in Sunfall, he never knew for sure. He did know that in addition to her upscale clients, she had ‘fits’ when she would speak in strange tongues. She also had creepy visitors who spoke Tycherosi and Iruvian. He didn’t need her warnings that no one could find out about her fits or her ‘friends.’ But someone did, because she was arrested and sentenced to death for treason. Erden barely escaped capture, and fled to Doskvol, a place his mother had spoken of with hope for a better life. How she could have felt hopeful about this hellhole he has no idea.

Yet she had been clear; their family's past and future were tied to Doskvol, and she promised that if he had to flee alone--and he would--that she would meet him there no matter what.

Khunbish has been making a living as a back alley physicker and tinkerer but he is frustrated; he needs money and connections. He still tries to keep a low profile (at least until he can gain enough patronage/status) so he can't seek direct employment among the educated and wealthy. So he has decided to seek partners in riskier and rewarding work.

Vice/Purveyor: (Weirdness) Erden consorts with psychics, witches, and the like in hopes of contacting his dead mother’s spirit, out of love, guilt, and a desire to know about his heritage. Mesi, a spiritual medium in Six Towers, is an on-again, off-again lover and ‘consultant.’

Dangerous Friends: Stazia is an apothecary in Six Towers. The cranky old man has some respect for Khunbish since the later will medically treat the urchins of the neighborhood as best he can for token payments, not that the geezer would admit it aloud. The leech and the apothecary have soft spots for orphans, but both know better than to articulate the 'weakness.'

The priestess Marlista, on the other hand, nurses a definite grudge that she doesn't admit to publicly. The leech applied his expertise to help in construction of a flesh-golem, to be used in her cult's rites. All well and good, but he spurned both her bed and her cult, insisting on the money he was promised. If he hadn't arranged for a possible PC tie-in?cutter to pick him up from the site the golem was assembled, it would have been an ugly scene. As it was, he embarrassed her in front of the cult. She hasn't tried for revenge, and he's hoping she will be 'reasonable' since he could still be useful.

Role-Playing Samples:
 



Do you have access to the BitD rulebook? Yes, I have a copy of the book.

Have you played BitD before? I played it on RPGX but the game died when the GM ghosted I ran a BiTD campaign in meat-time for about 9 months; it went pretty well, though I have an obvious bias.

 
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Last edited by Solitaire64; Dec 8th, 2021 at 03:18 PM. Reason: completed application
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  #25  
Old Dec 6th, 2021, 07:28 PM
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Welcome Solitaire! I was always partial to the Leech side of the techno/magic spectrum myself
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  #26  
Old Dec 6th, 2021, 08:10 PM
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Humble Hero Humble Hero is offline
Moon Knight!
 
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I had an application started back on page 1. It is now complete.
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  #27  
Old Dec 7th, 2021, 06:07 AM
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I've just found this. An official Blades in the Dark SRD.

Last edited by PsychicNomad; Dec 7th, 2021 at 06:08 AM.
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  #28  
Old Dec 7th, 2021, 07:37 AM
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Oh, that's awesome, thanks PsychicNomad!

Humble Hero thanks for the heads up, I didn't see you sneak that in there I've added your character into the table and I'll endeavor to get some feedback for Redeye and Mister Fortune soon!
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Old Dec 7th, 2021, 06:23 PM
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[APPLICATION COMPLETE]


Application
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Name: Percival Allan Blake

Alias: Beau

Playbook: Slide (Alt. Spider)

Look: Debonair to an nigh-unfathomable degree, the man known as Percy Allan Blake — or just Percy for short — oozes a what seems to be a supernatural level of charm and grace. Indeed, with every spoken word there is a sly and affable grin, just as there is with every mono-eyed stare some underlying message hidden just beyond a dazzling glint. Oh yes, this one is charismatic to the point of predation; hold fast, for he is relentless and accustomed to getting what he wants when he wants it.

Though not very imposing physically, Percy is nonetheless tall and chiseled enough to stand on his own if need be. Most of his clothes, while elegant and pristine, show signs of wear and tear — a hole here, a frayed stitch there —but most assuredly they are well maintained and tailored to a meticulous specificity, for if this darling Beau is any one thing it is… particular. More still, aside from his damnable good looks, there are many eccentricities that make him hard to forget. At the front of his head rests a meddlesome streak of stark white that sullies a full head of color. Strangely, this only seems to add a dash of flair to his overall preternatural appeal.

Should the luxury of conversation befall another, it would become readily apparent that the man hailed from somewhere in the Southwest — the deep Southwest. His voice is very rich and holds a refined drawl like the kind heard amongst antebellum aristocrats and other assorted gentry of a bygone era. However, these superficial oddities pale in comparison to his most distracting peculiarity: a handsome eyepatch slung over his left; it stands in great juxtaposition to his otherwise sleek-and-refined persona, denoting just hint of the many roguish inclinations that lie beneath what has got to be the most beguiling presentation known to man.

A sharp tongue born into a world of vice and sin. Amongst them, the prodigal son.

Motivation: To make meaningful personal connections.

Percy can be known and make known whenever and whatever he wants on most occasions; he can mix and mingle with the best of them; he can traipse up and down the social ladder as he pleases; he can connect here and there, near or far, people that others might write off for one reason or another as a lost cause — and so on and so forth!

Such is the life of a serial socializer, after all.

Day in, day out.

What he cannot do, however, is make any of these things last. At least, last in the sense that they become meaningful outside of the ethereal mire that is high-caliber socialization or business-like quid pro quo. In truth, Percy’s friends are actually more akin to acquaintances, regardless of how familiar or comfortable they might be; his connections to organizations or important people are… — well, just that… connections, for there is no deep root which cements him to any one person or group of people.

And this has become something of a problem for him on more than one occasion.

Still, while Percy is well aware of his short comings and their potential pitfalls, it’s all he can do to keep up the routine, lest the entire house of cards come crumbling down o’er head and leave him a mess beneath.

Heritage/Background: Military/Doskovol.

Though terribly cliché, it must be said that, publicly, Percy’s history is somewhat vague and mysterious — this is by design. What he has told one person is often not exactly the same as what was told to another. Heck, sometimes, when the mood strikes (or he’s feeling rather scandalous), it can be downright contradictory.

That said, all good lies have a bit of truth sprinkled therein.

Percy is very proud to reside in Doskovol… for some reason, though where he picked up the colorful accent is anyone’s guess. More to the point, for those versed enough in bull-hockey to pick the fact from fiction, they would surmise that Percy is, in fact, from Doskovol and has likely spent the majority of his life around the middle-to-upper echelons; for those who simply cannot help but pry, most notably, there exists a record of his enlistment in the armed forced under a different last name, Croft. The record indicates that Percy served a short stint as a low-rung, commissioned officer before receiving a dishonorable discharge. The reason for which is listed as but two words: “Officer Misconduct”.

Still, whatever skeletons Percy might have in the closet, now-a-days, there’s one thing that’s for certain: the man gets around — like, around around. He’s always floating in and out of circles, parties, dinners, soiress, some-such other events, like the little social butterfly that he is! If there is a black cloud looming over head then by golly gosh he’s oblivious to the impending rain, else he wouldn’t smile so brightly or laugh so deeply.

Yet, necessity begs of him that he do many unscrupulous things in the name of food and coin. Per chance, Percy enjoys it; per chance, it’s an excuse to hone persuasive skills that border on sociopathic; or, per-friggin-chance, the guy’s just looking for another scene to crash in hopes that this one, finally, might be the one to stick.

Vice/Purveyor: Pleasure.

Percy delights in anything that might provide him with the opportunity to gratify himself socially.

He’s a people-person — a people pleaser, more specifically — and cannot help but schmooze, suck up, flatter, jest with, or playfully jape at, others when given the opportunity. He will gather around the surly men taking bets on bare-knuckle boxing down by the docks, just to ingratiate himself with the scummy underclass which frequent the joint; he will dance with the hideous daughter of that certain political official at the midnight soiree, just to earn points with her lofty old man; and, most importantly, he will get the last word in edge-wise, even if he has to pen a blasted letter to you after the fact just to see it done properly (don’t tempt him)!

Dangerous Friends:
Friend: Madame Chesiree Dumoux – Escort/Consort: Is it truly surprising that someone such as Percy might frequent, or know someone who does frequent (ergo, frequent by proxy), an establishment of ill repute? Well, frankly, the Black Gate Bordello, where Madame Dumoux plays mother goose to a slew of high-class escorts, is everything but a house of ill repute — a den of debauchery, sure; ill repute, no!

Percy met Chesiree on a fluke. He was attending a — shall we say, bachelor party? — at the bordello with a colleague before a miscommunication about the price for certain services rendered brought the fiery-headed Madame’s fury down on another member of the party. It took an entire night of skillful placating for the Beau to see the dispute resolved. In the end, not only did Percy spare his lot the fury of a flop house scorned but he also managed to earn the favor of a woman whose web is spun oh so very, very wide.

But gracious was his jaw sore by the end of it…

From all that pleasant conversation, of course!

Rival: Commandant Alister G. Hawthorne – Military Official Commandant Hawthorne is the man who oversaw Percy’s dishonorable discharge and, thereafter, made it his personal goal to try and see the youth ostracized from higher society. Even under his new name, no matter how air-tight or confident Percy might be at any given point in time, he always makes certain to avoid any groups or circles that might run in lock-step with the old Warhawk’s own. While this bit of paranoid precaution has put a hard cap on the Beau’s social net worth, it seems he’s more than comfortable settling somewhere on the lower rungs if it means not chancing the spiteful ire of the Commandant.

You can't win 'em all...
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Do you have access to the BitD rulebook? I do, actually. I have yet to sit down and actually dig through anything beyond the character creation, but I think getting into the game would be a good excuse to do exactly that.

Have you played BitD before? I have not, but it has been on my radar for some time and I'm excited at the prospect of finally getting to. I catch on pretty quick and try to make up for my lack of mechanical knowledge with more in-depth posts from a roleplay perspective.

Last edited by Chylopan; Dec 13th, 2021 at 12:40 PM.
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Old Dec 7th, 2021, 08:09 PM
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Welcome Chylopan!

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