#16
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Posting Status: Fairly on track :) |
#17
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And just to clarify the last sentence of your modification, for a kineticist to use their Reduce Burn in exchange for taking longer to cast the kinetic blastgather power class ability they need both their hands free. Would the in-hand implement count as being hands free for not only the kinetic blast but also the associated gather power? Regarding caps on how much level boosting things can stack, I have no problem with that. If I am selected to play, I will work with you to manage those expectations.
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Posting Status (M-F: Normal| Weekend: Offline) |
#18
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Just so we're clear, Psionics is on the table? How about DSP's Malefex class? It uses a lot of Path of War's rules but I don't think it technically qualifies as a Path of War class.
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#19
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@Kenjitsu - fine for use with Gather Power. The text is meant to impede dual wielding, sword and board, or similar multihanded strategies, not to impede the core class ability.
@grumblyarcher - yes psionics is on the table. 3PP - no, I'm not going for anything in this directory: https://www.d20pfsrd.com/classes/3rd-party-classes/ . For psionics I'm sticking to "core" and by that I mean what is under this directory: https://www.d20pfsrd.com/alternative...ics-unleashed/ ; likewise for Path of War what's under this directory: https://www.d20pfsrd.com/alternative...s/path-of-war/ I have to draw the line at some point, and given my time spent playing and reading, this is it for now. |
#20
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@MundayKnight - hey there. So, I can promise is that if the characters are over the top, the monsters will be more so. :-)
With these materials one can get to things like unlimited rage / no fatigue, or unlimited out-of-combat healing, or other sorts of things - sooner than typical. So a bit of power-gaming is expected. For monsters, mythic doesn't mean large numbers, it means whatever kind of mean I need it to mean to pose an interesting puzzle. The advert mentions Nigh Invulnerable Creatures, so that's hanging a gun on the wall to pull down in the 3rd act. :-) @OneDarkness - hello again! Last edited by CatCanCook; Apr 26th, 2022 at 12:24 PM. |
#21
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Ohh I remember the Father, I just like the silliness that it allows. Like how I can make what basically equates to a 3.5 totemist.
Quick questions: for said basically totemist would the cruelty drawback and metal intolerance flaws be okayed? Also think the metal intolerance should add cant use metal armor or weapons as one extra damage from metal weapons is kind of forgetable. Going abberant so the metal armor would have an impact though the metal weapon wouldnt matter to him much.
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Life is back to normal for now, well as normal as it is for anyone right now I suppose. Last edited by MundayKnight; Apr 26th, 2022 at 12:50 PM. |
#22
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“Those who will not reason, are bigots, those who cannot, are fools, and those who dare not, are slaves.” ― George Gordon Byron (Lord Byron) Recruiting for Assault on Origin. Last edited by LeoByron; May 12th, 2022 at 06:48 PM. |
#23
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@Munday,
My rule of thumb is that drawbacks and flaws ought to make some meaningful negative impact on a character; if they don't, then they shouldn't earn the associated benefit. Will taking these sting often enough to matter? If the answer is no, pick something else. Or, pick them and I'll rewrite them to be of magnitude that feels like a real disadvantage. I agree that Metal Intolerance is too feeble to be a proper flaw. Compare it with the flaw right next to it: -3 to Fortitude saves, which is the magnitude of negative 1.5 feats and will matter to just about anyone across many encounters and for all levels. You'll fail 1/6 of your fortitude saves because of it! ... which just gets worse as you level. +1hp damage in contrast starts as almost nothing, and vanishes as you level. Last edited by CatCanCook; Apr 26th, 2022 at 01:38 PM. |
#24
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Thanks LeoByron. Your games and rulesets are an inspiration for how I've structured this game.
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#25
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I have another question.
Are Changelings allowed? They appear in the "Race Points Unknown" section of the Pathfinder SRD Race page. I would assume they would fall in the higher point category and have 23 point buy, if allowed.
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“Those who will not reason, are bigots, those who cannot, are fools, and those who dare not, are slaves.” ― George Gordon Byron (Lord Byron) Recruiting for Assault on Origin. Last edited by LeoByron; Apr 26th, 2022 at 02:19 PM. |
#26
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LeoByron, Yes Changelings are ok, in the higher RP bracket.
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#27
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So... I may or may not be listening to the Doom soundtrack right now so the primary idea I'm kicking around might be a Reaper (Chem Dog/Magekiller) | Technician
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#28
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In case you missed the question in my original post:
Also: Under Mythic advancement, you state: Quote:
150% Hp for each character level. Does this apply for both level 1 and level 2, when the game starts, and every level thereafter if we continue to progress Mythic rather than Gestalt? Or does the bonus only apply once for the class level gained at level 2? The text "for each character level" confuses me. So if I was a Fighter level 2, I would get 15 HP at 1st level and 15 hp at 2nd level (plus Con bonuses)? If it applies to each level, it seems you get far more Hit Points from choosing Mythic every 2 levels rather than Gestalt since Gestalt only applies a bonus to HP every other level.
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“Those who will not reason, are bigots, those who cannot, are fools, and those who dare not, are slaves.” ― George Gordon Byron (Lord Byron) Recruiting for Assault on Origin. Last edited by LeoByron; Apr 27th, 2022 at 02:06 AM. |
#29
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The Leadership feat -- in much of its broken glory -- is allowed and characters will probably find it advantageous to the Spheres leadership Sphere (which has more play balancing limitations.) However, cohorts like other companions will be capped by similar HD progression limits:
Keeping parity across those and cohorts (from leadership or other sources), I'm going to cap Cohorts using the same progression as an unchained eidolon. Cohort builds will be 15 point-buy, no campaign traits, not mythic or gestalt. Races over 10 RP become 12 point-buy. However, a mythic character can use their Companion Bond option to give mythic capabilities to a companion. (But a cohort is not necessarily mechanically better than any of the other major sources of companions -- Animal Companion, Eidolon, Mount all have some good mechanics and could benefit just the same.) -- And so, LeoByron had a secret question about whether a certain Companion with levels in Spheres class would be buildable. The answer is yes. |
#30
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Last edited by CatCanCook; Apr 27th, 2022 at 02:14 AM. |
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