#181
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Male blue dragon wyrmling Large dragon, lawful neutral -------------------- Armor Class 17 (natural armor) Hit Points 64 (8d10+24) Speed 30 ft., burrow 15 ft., fly 60 ft. -------------------- STR 18 (+4), DEX 10 (+0), CON 16 (+3), INT 12 (+1), WIS 11 (+0), CHA 15 (+2), HON 10 (+0), SAN 10 (+0) -------------------- Saving Throws Dex +2, Con +5, Wis +2, Cha +4 Skills Perception +4, Stealth +2 Damage Immunities lightning Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14 Languages Draconic Challenge 3 (700 XP) Actions -------------------- Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10+4) piercing plus 3 (1d6) lightning damage damage. Lightning Breath (Recharge 5-6). The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 5d10 lightning damage on a failed save, or half as much damage on a successful one. -------------------- True Name: [Hidden] Other Names: Oasis Primas Name: Skylord Primas True Name: Bonded: Corisal Stage 2 Dragon Size:: 17' long, tail 16' (L) Reach 10' Stage 2 Dragon Breath Advancement:: DC+1 (13), Breath Dam +1d10 (5d10) *************************** Corisal Deltaheld Male water genasi sorcerer 3 Medium , lawful good -------------------- Armor Class 13 Hit Points 19 (3d6+6) Speed 30 ft., swim 30 ft. -------------------- STR 10 (+0), DEX 16 (+3), CON 15 (+2), INT 10 (+0), WIS 10 (+0), CHA 16 (+3), HON 11 (+0), SAN 10 (+0) -------------------- Feats - Custom Feat -, Dragon Bonded Saving Throws Con +4, Cha +5 Skills Athletics +2, Deception +5, Perception +2, Persuasion +5 Senses passive Perception 12 Languages Common, Draconic, Merfolk, Primordial, Primordial -------------------- Amphibious. You can breathe air and water. Call to the Wave. You know the shape water cantrip. When you reach 3rd level, you can cast the create or destroy water spell as a 2nd-level spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Constritution is your spellcasting ability for these spells. Actions -------------------- Blue Steel Dagger +2. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20 ft./60 ft., one target. Hit: 1d4+5 piercing damage. Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80 ft./320 ft., one target. Hit: 1d8+3 piercing damage. Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20 ft./60 ft., one target. Hit: 1d4 piercing damage. Unarmed Strike. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage. -------------------- Dragon-Bonded: Dunquole Hero Points (5+ Level/2): 6 Equipment Blue Steel Dagger +2, Dagger, Light Crossbow, arcane focus (clam shell and pearl necklace), backpack, bedroll, clothes, traveler's, dowsing stick (worth 1 gp, 2 lb), fancy rube robe in tatters (1 lb), fishing tackle, pouch, rations, rope, hempen (50 feet), shovel, tinderbox, woodcarver's tools
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GM of: Dark*Matter: The Hoffmann Institute (2007 HOF),
Traveller: The Third Imperium New here? Try a New Player Solo Game for 13th age, CoC, DnD, FATE, Pathfinder, Traveller. Last edited by savoylen; Feb 27th, 2017 at 09:36 PM. |
#182
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Churjuroc
Male black dragon wyrmling Medium dragon, chaotic Neutral -------------------- Armor Class 17 (natural armor) Hit Points 49 (6d8+14) Speed 30 ft., fly 60 ft., swim 30 ft. -------------------- STR 16 (+3), DEX 14 (+2), CON 14 (+2), INT 10 (+0), WIS 11 (+0), CHA 13 (+1), HON 10 (+0), SAN 14 (+2) -------------------- Saving Throws Dex +4, Con +4, Wis +2, Cha +3 Skills Perception +4, Stealth +4 Damage Immunities acid Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14 Languages Draconic Challenge 3 (700 XP) -------------------- Amphibious. The dragon can breathe air and water. Actions -------------------- Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) piercing plus 2 (1d4) acid damage damage. Acid Breath (Recharge 5-6). The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 6d8 acid damage on a failed save, or half as much damage on a successful one. -------------------- True Name: [Hidden] Primas Name: Zhouskamel Primas True Name: Bonded: Khivah Stage 2 Dragon Size:: 6' long, tail 5' (M) Stage 2 Dragon Breath Advancement:: DC+1 (12), Breath Dam +1d8 (6d8) ************************* Khivah Female half-orc barbarian 1/rogue 2 Medium humanoid, chaotic neutral -------------------- Armor Class 14 Hit Points 26 (3 HD; 2d8+1d12+6) Speed 30 ft. -------------------- STR 14 (+2), DEX 14 (+2), CON 14 (+2), INT 10 (+0), WIS 14 (+2), CHA 10 (+0), HON 10 (+0), SAN 14 (+2) -------------------- Feats Dragon Bonded Saving Throws Dex +4, Int +2 Skills Acrobatics +4, Athletics +4, Intimidation +2, Perception +6, Sleight of Hand +4, Stealth +6, Survival +4 Senses darkvision 60 ft., passive Perception 16 Languages Common, Draconic, Orc Actions -------------------- Black Dagger +2. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20 ft./60 ft., one target. Hit: 1d4+4 acid/piercing damage. Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20 ft./60 ft., one target. Hit: 1d4 piercing damage. Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 3 bludgeoning damage. Equipment Black Dagger +2, Dagger, 10 feet of string, backpack, backpack, bedroll, bell, candle (5), crowbar, hammer, mess kit, oil (flask) (2), piton (5), potion of climbing, rations (5), robes, rope, hempen (50 feet), tinderbox, torch (5), waterskin Last edited by savoylen; Feb 27th, 2017 at 09:37 PM. |
#183
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Errata:
Alignments Corrected on Vall and Chur. Now it don't think they'll eat us when they wake up
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GM of: Dark*Matter: The Hoffmann Institute (2007 HOF),
Traveller: The Third Imperium New here? Try a New Player Solo Game for 13th age, CoC, DnD, FATE, Pathfinder, Traveller. |
#184
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Theran has been updated. New weapon picked up. Old one destroyed.
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GM of: Dark*Matter: The Hoffmann Institute (2007 HOF),
Traveller: The Third Imperium New here? Try a New Player Solo Game for 13th age, CoC, DnD, FATE, Pathfinder, Traveller. |
#185
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GM of: Dark*Matter: The Hoffmann Institute (2007 HOF),
Traveller: The Third Imperium New here? Try a New Player Solo Game for 13th age, CoC, DnD, FATE, Pathfinder, Traveller. |
#186
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GM of: Dark*Matter: The Hoffmann Institute (2007 HOF),
Traveller: The Third Imperium New here? Try a New Player Solo Game for 13th age, CoC, DnD, FATE, Pathfinder, Traveller. |
#187
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GM of: Dark*Matter: The Hoffmann Institute (2007 HOF),
Traveller: The Third Imperium New here? Try a New Player Solo Game for 13th age, CoC, DnD, FATE, Pathfinder, Traveller. |
#188
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GM of: Dark*Matter: The Hoffmann Institute (2007 HOF),
Traveller: The Third Imperium New here? Try a New Player Solo Game for 13th age, CoC, DnD, FATE, Pathfinder, Traveller. |
#189
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GM of: Dark*Matter: The Hoffmann Institute (2007 HOF),
Traveller: The Third Imperium New here? Try a New Player Solo Game for 13th age, CoC, DnD, FATE, Pathfinder, Traveller. |
#190
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Climbing checks. Assuming that means athletics?
Dice climbing #1:
Dice climbing #2:
Those rolls should be at +1 if survival applies, or +3 if acrobatics. ETA: Clarion hunting roll Dice Clarion survival at +2:
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he/him - MC of Shadows of the City, an Urban Shadows (PbtA) game. Last edited by Wynamoinen; Mar 12th, 2017 at 07:08 PM. |
#191
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Dice Athletics roll for Khivah #1:
Dice Athletics roll for Khivah #2:
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#192
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Theran acrobatics ×2, Advantage becaude Aer is helping. Hos modifier for acrobatics is +5
Dice Acro 1:
Dice Acro 2:
Last edited by Ratpigeon; Mar 12th, 2017 at 08:51 AM. |
#193
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Hunting/gathering rolls on the mountain ...
Dice Trill Perception:
Dice Val Perception:
Last edited by GryffinSong; Mar 12th, 2017 at 06:39 PM. |
#194
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Dice Churjuroc Hunting (perception check):
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#195
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Dice Roll:
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GM of: Dark*Matter: The Hoffmann Institute (2007 HOF),
Traveller: The Third Imperium New here? Try a New Player Solo Game for 13th age, CoC, DnD, FATE, Pathfinder, Traveller. |
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