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  #31  
Old Nov 1st, 2024, 05:54 PM
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Quote:
Originally Posted by Tempestfury View Post
I'm thinking of playing a Spellforge Blacksmith with the Sword Shooter advanced talent... assuming Sword Shooter is acceptable, as it is an Advanced Talent.
The Sword Shooter legendary talent from the Equipment sphere is fine.
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  #32  
Old Nov 1st, 2024, 06:16 PM
namo namo is offline
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1/ Would the Wunderkind be allowed? It's a variant Fey Adept, but the text at the top says to ask for DM permission.

2/ I'm considering investing in illusions, so a question about Advanced Illusion Talents:
Is Advanced Invisibility OK? (it's the equivalent of Invisibility + Greater Invisibility)
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  #33  
Old Nov 1st, 2024, 06:42 PM
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Quote:
Originally Posted by namo
1/ Would the Wunderkind be allowed? It's a variant Fey Adept, but the text at the top says to ask for DM permission.
The Wild Magic portion seems risky, but otherwise the Wunderkind archetype looks ok.

Quote:
Originally Posted by namo
Is Advanced Invisibility OK? (it's the equivalent of Invisibility + Greater Invisibility)
The Advanced Invisibility talent is ok.
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  #34  
Old Nov 1st, 2024, 08:25 PM
droobles droobles is offline
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I thought Legendary talents were pre approved and limited to 2, but since everyone is asking:

1- build idea going for Force Redirection Technique (equipment) and Sky Spider's Touch (athletics), or maybe Magic in the Spirits (barroom).

Are martial contracts available?
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  #35  
Old Nov 1st, 2024, 10:31 PM
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Quote:
Originally Posted by droobles
I thought Legendary talents were pre approved and limited to 2
Per my first post under the "Limited Advance/Legendary talents":
Each PC can have a maximum of two Advanced or Legendary talents.

In order to take a Advanced/Legendary talent you must already possess the base sphere it belongs to and at least three additional talents from the related sphere.

For each additional Advanced/Legendary talent taken in the same Sphere you must take an additional three talents from the sphere.

All Advanced/Legendary talents must be approved by the DM.


Quote:
Originally Posted by droobles
1- build idea going for Force Redirection Technique (equipment) and Sky Spider's Touch (athletics), or maybe Magic in the Spirits (barroom).
[Equipment Sphere] Force Redirection Technique - Allowed
[Athletics Sphere] Sky Spider's Touch - Allowed
[Barroom Sphere] Magic In the Spirits - Allowed

Quote:
Originally Posted by droobles
Are martial contracts available?
While fun, Martial Contracts are not available.
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  #36  
Old Nov 1st, 2024, 11:08 PM
droobles droobles is offline
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Gotta say... I am itching to roll the dice and try this matrix method to choose ability scores.

Last edited by droobles; Nov 2nd, 2024 at 12:39 AM.
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  #37  
Old Nov 2nd, 2024, 03:08 AM
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Andre HurkskarlName: Andre Hurkskarl
 


Physical DescriptionAndre stands at a towering eleven feet, five inches, a living colossus whose sheer size dwarfs all around him. His broad, muscular frame is like something carved from stone with arms as thick as tree trunks and hands capable of crushing steel. His skin is a deep, weathered bronze, marred with battle scars and the marks of a life spent in endless conflict. His face, rugged and chiseled, carries the weight of experience. High cheekbones, a strong jawline, and a prominent nose, all framed by dark, wild hair that cascades past his shoulders in looping curls. His golden eyes, fierce and unyielding, burn with the intensity of a warrior who has seen and survived horrors few could imagine.

Despite his towering size, there is an eerie grace in his movements, his every step reverberating like the rumble of thunder while he ran faster than a warhorse. A deep scar runs across his left cheek, a souvenir from a long-forgotten battle, but his expression is often unreadable and unbothered by the fear he inspires with his mere existence. Wrapped around his waist lies his enchanted whip which seems too small for a man of his stature but when it cracks it’s the sound of his merciliss judgment. Andre's presence is a storm made flesh, a giant whose size is matched only by the fierce determination in his gaze.


PersonalityAndre is a man defined by his unyielding will and deep sense of survival forged through a lifetime of conflict and the harsh reality of being an outsider. Despite his immense size and intimidating presence he is not a mindless brute. His intellect is sharp and his strategic mind is as dangerous as his raw physical strength. He values control above all else, driven by the desire to carve out a place for himself in a world that constantly seeks to use or discard him. He has little patience for fools or false bravado, and those who challenge him quickly learn that underestimating Andre is a fatal mistake. Though he is not one to easily show emotion, he carries a quiet pride in his abilities, and his actions often speak louder than words. He holds his honor close despite its form having shifted over the years.

At his core Andre is not motivated by fame or fortune but by the need for respect and a fierce drive to forge his own destiny. His giant stature and formidable strength make him a force of nature but it's his calm, methodical approach to conflict that truly defines him. He values loyalty, though it is earned, not freely given. While he does not shy away from bloodshed when necessary Andre is not a man who ultimately fights for sport or glory he fights for survival, for control, and for the freedom to shape his own fate. Those who encounter him quickly realize that, for all his physical power, Andre is a man with a deeply personal code of conduct. A giant who walks the world not just as a weapon, but as a living testament to resilience and self-determination.


 


 

Last edited by MundayKnight; Nov 28th, 2024 at 02:53 PM.
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  #38  
Old Nov 2nd, 2024, 03:02 PM
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I've completed the first draft of my application for Brewmaster Borkin, subject to feedback.

I might take Journeymen operative progression for his free sphere talent progression, taking heavily from the Faction Sphere. If so, then I will try to expand a bit more on the Brewmasters of Dysus as his chosen Faction.
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  #39  
Old Nov 3rd, 2024, 11:34 PM
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Update: I have created a public dice thread for potential applicants who want to use the Crossdice Puzzle method to generate their ability scores. Remember, once you roll you are locked out of using 36 point buy. Lastly, please make sure to preview your post before rolling so you can ensure your formatting is correct.
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  #40  
Old Nov 4th, 2024, 04:25 AM
namo namo is offline
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1/ By the way, you did mean Pathfinder Point Buy? 36 (and 32) is generally associated with 3.5E's Point Buy in my mind (vs 20-25-30-35 for PF), hence why I'm checking.

2/ Also, will the team be formed ahead of the first battle? Specifically, I'm wondering if it'd be allowed to form the squadron from Squadron Commander which as written can only be done when regaining spell points.

3/ When picking up an extra magic talent progression on top of a full caster base, all magic sphere effects are at full caster level, like in gestalt? We don't have to keep track of 2 talent tracks, the 2nd one with mid-caster level?

4/ May we use Retraining (e.g. to pick up a feat that can only be taken at level 10)?

Last edited by namo; Nov 4th, 2024 at 10:05 AM.
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  #41  
Old Nov 4th, 2024, 05:17 AM
Ermine Ermine is offline
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Monsters can use spheres, correct? Obviously not Conjuration, Leadership, etc. And likely none of the banned or requiring-GM-permission ones.
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  #42  
Old Nov 4th, 2024, 08:45 AM
droobles droobles is offline
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Each set of rolls need to be in order rolled, but could we shuffle the sets when making the matrix?

Example:

Columns could be set 1, set 3, set 2, set 4, set 5, set 6, instead of 1 through 6 in order.
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  #43  
Old Nov 4th, 2024, 01:15 PM
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Quote:
Originally Posted by namo
1/ By the way, you did mean Pathfinder Point Buy? 36 (and 32) is generally associated with 3.5E's Point Buy in my mind (vs 20-25-30-35 for PF), hence why I'm checking.
We will be using the Pathfinder point buy system (IE: Where your ability scores start at 10); however, due to the nature of this game I'm allowing 36pt buy to be used to represent the higher than average strength of the characters. There are plenty of online point buy calculators you can use. Otherwise you can reference the PFSRD site Ability Score section here.

Quote:
Originally Posted by namo
2/ Also, will the team be formed ahead of the first battle? Specifically, I'm wondering if it'd be allowed to form the squadron from Squadron Commander which as written can only be done when regaining spell points.
Teams will be formed well in advance of the battle. You can safely assume all of the PCs will have had multiple days to get to know each other prior to the 1st fight day. Squadron Commander and similair abilities will work fine.

Quote:
Originally Posted by namo
3/ When picking up an extra magic talent progression on top of a full caster base, all magic sphere effects are at full caster level, like in gestalt? We don't have to keep track of 2 talent tracks, the 2nd one with mid-caster level?
You are correct. If you are already a high-caster sphere class and you take the mid-caster progression you simply gain 7 bonus magic talents and a second spell pool that stacks with your existing one. You will use your full high-caster level when casting. (Similar to gestalt)

Quote:
Originally Posted by namo
4/ May we use Retraining (e.g. to pick up a feat that can only be taken at level 10)?
You may as long as you pay the appropriate costs and list the retraining in your purchases.

Quote:
Originally Posted by Ermine
Monsters can use spheres, correct? Obviously not Conjuration, Leadership, etc. And likely none of the banned or requiring-GM-permission ones.
Monsters can indeed use sphere abilities within reason. Things like Leadership and Faction spheres are obviously no go, but most everything else (including Conjuration sphere) is fair game. Again, I can always adjust an encounter if I feel it is too potent.

Quote:
Originally Posted by droobles
Each set of rolls need to be in order rolled, but could we shuffle the sets when making the matrix?
Unfortunately no. You must create your matrix in the same order your ability scores were rolled.

In your case, your current best set looks like the 1st vertical row. 12,13,13,13,14,15.

Hmmm.... I think I'm going to make one tweak to the Crossdice Puzzle method and allow rerolls of 1s. This way the bare minimum ability score you can start with will be an 6 which while still a penalty is FAR more workable than if you have a 3 in a score.

@droobles - You may reroll the 1s in each 4d6 roll before dropping the lowest. Please don't reroll the entire set, simply reroll the 1s in your set and then drop the new lowest of the 4 numbers in each roll.
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Last edited by Eviltedzies; Nov 4th, 2024 at 02:20 PM.
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  #44  
Old Nov 4th, 2024, 01:57 PM
droobles droobles is offline
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Do I keep rerolling 1s until there are no more ones, or is it a single reroll?

PS: I got an elite array in the end, so my concept is fine, it is just the power gamer in me trying to play with the crossdice puzzle haha

Last edited by droobles; Nov 4th, 2024 at 01:58 PM.
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  #45  
Old Nov 4th, 2024, 02:19 PM
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Quote:
Originally Posted by droobles
Do I keep rerolling 1s until there are no more ones, or is it a single reroll?
Reroll 1s until you have no more left.
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Last edited by Eviltedzies; Nov 4th, 2024 at 02:20 PM.
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