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Old 12-07-2017, 05:02 PM
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Seravok Seravok is offline
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Templates

NoticeAs mentioned before, I will be providing players with a few templates that will help keep track of player's stats in game, and become user friendly for the DM to make quick references in the event of needing to know things like Passive Perception or specific Saving throws each character has, or the like. Feel free to copy and paste the code provided and modify them to suit your character's values accordingly.

Note: Please highlight then copy the "code" section you want, then paste it and modify to suit in your Game Post's mechanics section when ready. These features provided are not mandatory, just provided for your reference or choice to use.


Player Mechanics Resources
  • Starting Position: P,19
  • Movement: 30' to M,23
  • Bonus Action: Cunning Hide (Roll outcome example16) vs Opponent Passive Perceptions
  • Action: Longbow attack (Roll outcome example27)✔† vs Mind Flayer (AC 15) for 21 piercing damage
  • Reaction: -
  • Interaction: Reload another arrow
  • Saves: Strength (Roll outcome example17) vs being knocked prone (DC 11)

Rolls Linked
Code:
[LIST][B]Starting Position:[/B] P,19[*][B]Movement:[/B] 30' to M,23[*][B]Bonus Action:[/B] Cunning Hide (16)[COLOR="SeaGreen"]✔[/COLOR] vs Opponent Passive Perceptions[*][B]Action:[/B] Longbow attack (27)[COLOR="SeaGreen"]✔†[/COLOR] vs Mind Flayer (AC 15) for [B]21 piercing damage[/B][*][B]Reaction:[/B] - [*][B]Interaction:[/B] Reload another arrow[*][B]Saves:[/B] Strength (17)[COLOR="SeaGreen"]✔[/COLOR] vs being knocked prone (DC 11)[/LIST]
[URL="https://www.rpgcrossing.com/showthread.php?t=178174"]Rolls Linked[/URL][hr][/hr]


NameRaceClassHit PointsHPArmor ClassACPassive PerceptionPPSpeedSpHit DiceHDExperienceXp
Please link this to your Character SheetCharacter NameCharacter RaceStarting Class @ Level 1Class/Other Classes after Level 1MulticlassCurrent HPX/Max HP12No Armor = 10 +X (Base Armor + Dex mod + if Unarmored Defense)1010 +X (Wis mod + if Proficient)1030'1/1d8Current Level: 1

Level up: 300xp
0
Code:
[table="head;50%;css=cent"][B]Name[/B]|[B]Race[/B]|[B]Class[/B]|[B]HP[/B]|[B]AC[/B]|[B]PP[/B]|[B]Sp[/B]|[B]HD[/B]|[B]Xp[/B]
Character Name|Dragonborn|Paladin|X/12|10|10|30'|[tt=d8]1/1[/tt]|[TT="0"]Current Level: 1[hr][/hr]Level up: 300xp[/TT][/TABLE]


right-aligned image
AttributeScoreModSaves
Str10+0+0
Dex16+3+5
Con15+2+2
Int8-1+1
Wis12+1+1
Cha14+2+2
Pro-Tip!Print Screen the Ability Score Table after modifying it, then trim it to suit it's borders as an image. Then image-wrapped-right the newly uploaded image to show it in your mechanics near the top of your mechanics section. This keeps it off to one side, its easy to reference, and it only needs an update once every 4 levels anyway!
Code:
[table="head;50%;css=cent"][B]Attribute[/B]|[B]Score[/B]|[B]Mod[/B]|[B]Saves[/B]
[B]Str[/B]|10|+0|+0
[B]Dex[/B]|16|+3|+5
[B]Con[/B]|15|+2|+2
[B]Int[/B]|8|-1|+1
[B]Wis[/B]|12|+1|+1
[B]Cha[/B]|14|+2|+2[/table]
-OR-
Code:
[imgr]https://i.imgur.com/JefoBlz.png[/imgr]
Note: This is after you've followed the instructions in the tip above.


Languages: Common, Elvish, Dwarvish, Gnomish, Halfling, Infernal, Draconic, Giant, Orc, Goblin, Undercommon, AbysallDeep Speech*, Primordial, Celestial, Sylvan
Code:
[B]Languages:[/B] Common, [COLOR="Green"]Elvish[/COLOR], [COLOR="RoyalBlue"]Dwarvish[/COLOR], [COLOR="Orange"]Gnomish[/COLOR], [COLOR="LightGreen"]Halfling[/COLOR], [COLOR="DarkRed"]Infernal[/COLOR], [COLOR="Olive"]Draconic[/COLOR], [COLOR="DeepSkyBlue"]Giant[/COLOR], [COLOR="Red"]Orc[/COLOR], [COLOR="Magenta"]Goblin[/COLOR], [COLOR="Teal"]Undercommon[/COLOR], [COLOR="DarkOrchid"]Abysall[TT=*]Deep Speech[/TT][/COLOR], [COLOR="Copper"]Primordial[/COLOR], [COLOR="Gold"]Celestial[/COLOR], [COLOR="darkgray"]Sylvan[/COLOR]

  • Spellcasting Ability: Intelligence
  • At 1st level, you have a spellbook
    containing six 1st-level Wizard
    spells of your choice.
    Each time you gain a
    Wizard level, you can add two
    Wizard spells of your choice to
    your spellbook. Each of these
    spells must be of a level for
    which you have spell slots, as
    shown on the Wizard table.

    On your adventures, you might
    find other spells that you can
    add to your spellbook (such as
    copying a spell Scroll into your
    spellbook
    ). Each level of a spell
    Scroll copied this way costs 50 gp
    and 2 hours of transcribing. The
    gold represents materials needed
    (like rare inks) to copy it, and the
    time is spent mastering its verbal
    and somantic components
    precisely and correctly.

    Wizard: Level 2 = 8 Spells known

    Bonus Spells Copied: +0
    Spellbook:
    3 Cantrips, Wizard Level + Intelligence Modifier5 Prepared, 3 Cantrips

    3 Unprepared

    5 Prepared

    0 Memorized

    0 Spell Scrolls
    11 Total
  • Spell Attack Modifier: +2 (proficiency) +3 (Int mod)5
  • Spell Save DC: 8 (base) +5 (Spell Attack Mod)13
Cantrips
Unprepared
1st Level
(2/3)
Fire Bolt
Ritual Spell

Cast without spending a Spell Slot

Requires 10 minutes of casting
Identify
Chromatic Orb
Mage Hand
Ritual Spell

Cast without spending a Spell Slot

Requires 10 minutes of casting
Tenser's Floating Disk
Expeditious Retreat
Mending
Ritual Spell

Cast without spending a Spell Slot

Requires 10 minutes of casting
Unseen Servant
Mage Armor


Shield


Sleep
Code:
[LIST][B]Spellcasting Ability:[/B] Intelligence[*][B]Spellbook:[/B] 3 Cantrips, [TT="5 Prepared"]Wizard Level + Intelligence Modifier[/TT], [TT="11 Total"]3 Cantrips[hr][/hr]3 Unprepared[hr][/hr]5 Prepared[hr][/hr]0 Memorized[hr][/hr]0 Spell Scrolls[/TT][*][B]Spell Attack Modifier:[/B] +5[*][B]Spell Save DC:[/B] 13[/LIST][INDENT][table="head;50%;css=left"][CENTER][B]Cantrips[/B][/CENTER]|[CENTER][B]Unprepared[/B][/CENTER]|[CENTER][B]1st Level[/B][/CENTER][right](2/3)[/right]

[URL="http://www.dndmagic.com/index.php?id=137"]Fire Bolt[/URL]|[TT="[img]https://i.imgur.com/Uf7259q.png[/img]"][center][b]Ritual Spell[/b][hr][/hr]Cast without spending a Spell Slot[hr][/hr]Requires 10 minutes of casting[/center][/TT] [URL="http://www.dndmagic.com/index.php?id=189"][color=silver]Identify[/color][/URL]|[URL="http://www.dndmagic.com/index.php?id=47"]Chromatic Orb[/URL]

[URL="http://www.dndmagic.com/index.php?id=211"]Mage Hand[/URL]|[TT="[img]https://i.imgur.com/Uf7259q.png[/img]"][center][b]Ritual Spell[/b][hr][/hr]Cast without spending a Spell Slot[hr][/hr]Requires 10 minutes of casting[/center][/TT] [URL="http://www.dndmagic.com/index.php?id=328"][color=silver]Tenser's Floating Disk[/color][/URL]|[URL="http://www.dndmagic.com/index.php?id=123"]Expeditious Retreat[/URL]

[URL="http://www.dndmagic.com/index.php?id=225"]Mending[/URL]|[TT="[img]https://i.imgur.com/Uf7259q.png[/img]"][center][b]Ritual Spell[/b][hr][/hr]Cast without spending a Spell Slot[hr][/hr]Requires 10 minutes of casting[/center][/TT] [URL="http://www.dndmagic.com/index.php?id=342"][color=silver]Unseen Servant[/color][/URL]|[URL="http://www.dndmagic.com/index.php?id=210"]Mage Armor[/URL]

[hr][/hr]|[hr][/hr]|[URL="http://www.dndmagic.com/index.php?id=295"]Shield[/URL]

[hr][/hr]|[hr][/hr]|[URL="http://www.dndmagic.com/index.php?id=302"]Sleep[/URL]
[/table]


Attacks:
WeaponFeaturesReachAttackDamageType
Longbow
Ammunition: Arrows, Heavy, Ranged, Two-handed
150'/600'+71d8+3Piercing
Claws
Natural, Retractable, Off-hand: (1 bonus action)
5'+21d4Slashing
Shortsword
Finesse, Light
5'+51d6+3Piercing
Dagger
Finesse, Light, Thrown: (20'/60'), Off-hand: (1 bonus action)
5'+51d4+3 (Off-hand+0)Piercing
Code:
[B]Attacks:[/B]
[table="head;50%;css=cent"][B]Weapon[/B]|[B]Features[/B]|[B]Reach[/B]|[B]Attack[/B]|[B]Damage[/B]|[B]Type[/B]
Longbow|[left]Ammunition: Arrows, Heavy, Ranged, Two-handed[/left]|150'/600'|+7|1d8+3|Piercing
Claws|[left]Natural, Retractable, Off-hand: (1 bonus action)[/left]|5'|+2|1d4|Slashing
Shortsword|[left]Finesse, Light[/left]|5'|+5|1d6+3|Piercing
Dagger|[left]Finesse, Light, Thrown: (20'/60'), Off-hand: (1 bonus action)[/left]|5'|+5|1d4+3 ([TT="+0"]Off-hand[/TT])|Piercing[/table]


Skills & ToolsAbilityPBMod
Acrobatics
Dex+5
Animal Handling
Wis+2
Arcana
Int+0
Athletics
Str+2
Deception
Cha+4
History
Int+0
Insight
Wis+2
Intimidation
Cha+4
Investigation
Int+2
Medicine
Wis+2
Nature
Int+0
Expertise: (Rogue 1)

Doubled Proficiency
Perception
Wis✔✔+6
Performance
Cha+2
Persuasion
Cha+2
Religion
Int+0
Sleight of hand
Dex+5
Expertise: (Rogue 1)

Doubled Proficiency
Stealth
Dex✔✔+7
Survival
Wis+2
Disguise kit No inventory
Cha+4
Forgery kit No inventory
Int+2
Thieves' tools
Dex+5
Code:
[table="head;50%;css=cent"][B]Skills & Tools[/B]|[B]Ability[/B]|[B]PB[/B]|[B]Mod[/B]
[LEFT]Acrobatics[/LEFT]|Dex|✔|+5
[LEFT]Animal Handling[/LEFT]|Wis|□|+2
[LEFT]Arcana[/LEFT]|Int|□|+0
[LEFT]Athletics[/LEFT]|Str|✔|+2
[LEFT]Deception[/LEFT]|Cha|✔|+4
[LEFT]History[/LEFT]|Int|□|+0
[LEFT]Insight[/LEFT]|Wis|□|+2
[LEFT]Intimidation[/LEFT]|Cha|✔|+4
[LEFT]Investigation[/LEFT]|Int|✔|+2
[LEFT]Medicine[/LEFT]|Wis|□|+2
[LEFT]Nature[/LEFT]|Int|□|+0
[LEFT][TT="Perception"]Expertise: [i](Rogue 1)[/i][hr][/hr]Doubled Proficiency[/TT][/LEFT]|Wis|✔✔|+6
[LEFT]Performance[/LEFT]|Cha|□|+2
[LEFT]Persuasion[/LEFT]|Cha|□|+2
[LEFT]Religion[/LEFT]|Int|□|+0
[LEFT]Sleight of hand[/LEFT]|Dex|✔|+5
[LEFT][TT="Stealth"]Expertise: [I](Rogue 1)[/I][hr][/hr]Doubled Proficiency[/TT][/LEFT]|Dex|✔✔|+7
[LEFT]Survival[/LEFT]|Wis|□|+2
[LEFT][COLOR="Silver"]Disguise kit[/COLOR] [TT="✘"]No inventory[/TT][/LEFT]|Cha|✔|+4
[LEFT][COLOR="silver"]Forgery kit[/COLOR] [TT="✘"]No inventory[/TT][/LEFT]|Int|✔|+2
[LEFT]Thieves' tools[/LEFT]|Dex|✔|+5[/table]
Mechnics Section Layout Example
  • Starting Position: P,19
  • Movement: 30' to M,23
  • Bonus Action: Cunning Hide (16) vs Opponent Passive Perceptions
  • Action: Longbow attack (27)✔† vs Mind Flayer (AC 15) for 21 piercing damage
  • Reaction: -
  • Interaction: Reload another arrow
  • Saves: Strength (17) vs being knocked prone (DC 11)
Rolls Linked
Active Effects
  • Conditions like "Restrained" or "Stunned" or "Prone" as examples
  • Buffs from Spells like "Haste" or "Bless" or "Expeditious Retreat" as other examples
  • Hiding with a successful skill check referenced (DC 16)
  • Diificult terrain or levels of exhaustion as well
  • Anything else that helps the DM know an updated reference to your Character in combat

What the Mechanics Layout Example looks like in code:
Code:
[FIELDSET="Mechnics Section Layout Example"][LIST][B]Starting Position:[/B] P,19[*][B]Movement:[/B] 30' to M,23[*][B]Bonus Action:[/B] Cunning Hide (16)[COLOR="SeaGreen"]✔[/COLOR] vs Opponent Passive Perceptions[*][B]Action:[/B] Longbow attack (27)[COLOR="SeaGreen"]✔†[/COLOR] vs Mind Flayer (AC 15) for [B]21 piercing damage[/B][*][B]Reaction:[/B] - [*][B]Interaction:[/B] Reload another arrow[*][B]Saves:[/B] Strength (17)[COLOR="SeaGreen"]✔[/COLOR] vs being knocked prone (DC 11)[/LIST][INDENT][URL="https://www.rpgcrossing.com/showthread.php?t=178174"]Rolls Linked[/URL][FIELDSET="Active Effects"][LIST]Conditions like "Restrained" or "Stunned" or "Prone" as examples[*]Buffs from Spells like "Haste" or "Bless" or "Expeditious Retreat" as other examples[*]Hiding with a successful skill check referenced (DC 16)[*]Diificult terrain or levels of exhaustion as well[*]Anything else that helps the DM know an updated reference to your Character in combat[/LIST][/FIELDSET][/INDENT][hr][/hr][SECRET="Seravok"]
[SPOILERBUTTON="quick stats referenced"][imgr=Right Aligned Image]https://i.imgur.com/JefoBlz.png[/imgr][table="head;50%;css=cent"][B]Name[/B]|[B]Race[/B]|[B]Class[/B]|[B]HP[/B]|[B]AC[/B]|[B]PP[/B]|[B]Sp[/B]|[B]HD[/B]|[B]Xp[/B]
[URL="https://www.rpgcrossing.com/profiler/view.php?id=67161"]Rex[/URL]|Silver Dragonborn|Paladin|12/12|16|12|30'|[tt=d10]1/1[/tt]|[TT="0"]Current Level: 1[hr][/hr]Level up: 300xp[/TT][/TABLE][INDENT]
[SPOILERBUTTON="attack options"][table="head;50%;css=cent"][B]Weapon[/B]|[B]Features[/B]|[B]Reach[/B]|[B]Attack[/B]|[B]Damage[/B]|[B]Type[/B]
Longbow|[left]Ammunition: Arrows, Heavy, Ranged, Two-handed[/left]|150'/600'|+7|1d8+3|Piercing
Claws|[left]Natural, Retractable, Off-hand: (1 bonus action)[/left]|5'|+2|1d4|Slashing
Shortsword|[left]Finesse, Light[/left]|5'|+5|1d6+3|Piercing
Dagger|[left]Finesse, Light, Thrown: (20'/60'), Off-hand: (1 bonus action)[/left]|5'|+5|1d4+3 ([TT="+0"]Off-hand[/TT])|Piercing[/table][/SPOILERBUTTON]
[SPOILERBUTTON="skills & tools"][table="head;50%;css=cent"][B]Skills & Tools[/B]|[B]Ability[/B]|[B]PB[/B]|[B]Mod[/B]
[LEFT]Acrobatics[/LEFT]|Dex|✔|+5
[LEFT]Animal Handling[/LEFT]|Wis|□|+2
[LEFT]Arcana[/LEFT]|Int|□|+0
[LEFT]Athletics[/LEFT]|Str|✔|+2
[LEFT]Deception[/LEFT]|Cha|✔|+4
[LEFT]History[/LEFT]|Int|□|+0
[LEFT]Insight[/LEFT]|Wis|□|+2
[LEFT]Intimidation[/LEFT]|Cha|✔|+4
[LEFT]Investigation[/LEFT]|Int|✔|+2
[LEFT]Medicine[/LEFT]|Wis|□|+2
[LEFT]Nature[/LEFT]|Int|□|+0
[LEFT][TT="Perception"]Expertise: [i](Rogue 1)[/i][hr][/hr]Doubled Proficiency[/TT][/LEFT]|Wis|✔✔|+6
[LEFT]Performance[/LEFT]|Cha|□|+2
[LEFT]Persuasion[/LEFT]|Cha|□|+2
[LEFT]Religion[/LEFT]|Int|□|+0
[LEFT]Sleight of hand[/LEFT]|Dex|✔|+5
[LEFT][TT="Stealth"]Expertise: [I](Rogue 1)[/I][hr][/hr]Doubled Proficiency[/TT][/LEFT]|Dex|✔✔|+7
[LEFT]Survival[/LEFT]|Wis|□|+2
[LEFT][COLOR="Silver"]Disguise kit[/COLOR] [TT="✘"]No inventory[/TT][/LEFT]|Cha|✔|+4
[LEFT][COLOR="silver"]Forgery kit[/COLOR] [TT="✘"]No inventory[/TT][/LEFT]|Int|✔|+2
[LEFT]Thieves' tools[/LEFT]|Dex|✔|+5[/table][/SPOILERBUTTON]
[SPOILERBUTTON="spellcs & magic"][LIST][B]Spellcasting Ability:[/B] Intelligence[*][B]Spellbook:[/B] 3 Cantrips, [TT="5 Prepared"]Wizard Level + Intelligence Modifier[/TT], [TT="11 Total"]3 Cantrips[hr][/hr]3 Unprepared[hr][/hr]5 Prepared[hr][/hr]0 Memorized[hr][/hr]0 Spell Scrolls[/TT][*][B]Spell Attack Modifier:[/B] +5[*][B]Spell Save DC:[/B] 13[/LIST][INDENT][table="head;50%;css=left"][CENTER][B]Cantrips[/B][/CENTER]|[CENTER][B]Unprepared[/B][/CENTER]|[CENTER][B]1st Level[/B][/CENTER][right](2/3)[/right]

[URL="http://www.dndmagic.com/index.php?id=137"]Fire Bolt[/URL]|[TT="[img]https://i.imgur.com/Uf7259q.png[/img]"][center][b]Ritual Spell[/b][hr][/hr]Cast without spending a Spell Slot[hr][/hr]Requires 10 minutes of casting[/center][/TT] [URL="http://www.dndmagic.com/index.php?id=189"][color=silver]Identify[/color][/URL]|[URL="http://www.dndmagic.com/index.php?id=47"]Chromatic Orb[/URL]

[URL="http://www.dndmagic.com/index.php?id=211"]Mage Hand[/URL]|[TT="[img]https://i.imgur.com/Uf7259q.png[/img]"][center][b]Ritual Spell[/b][hr][/hr]Cast without spending a Spell Slot[hr][/hr]Requires 10 minutes of casting[/center][/TT] [URL="http://www.dndmagic.com/index.php?id=328"][color=silver]Tenser's Floating Disk[/color][/URL]|[URL="http://www.dndmagic.com/index.php?id=123"]Expeditious Retreat[/URL]

[URL="http://www.dndmagic.com/index.php?id=225"]Mending[/URL]|[TT="[img]https://i.imgur.com/Uf7259q.png[/img]"][center][b]Ritual Spell[/b][hr][/hr]Cast without spending a Spell Slot[hr][/hr]Requires 10 minutes of casting[/center][/TT] [URL="http://www.dndmagic.com/index.php?id=342"][color=silver]Unseen Servant[/color][/URL]|[URL="http://www.dndmagic.com/index.php?id=210"]Mage Armor[/URL]

[hr][/hr]|[hr][/hr]|[URL="http://www.dndmagic.com/index.php?id=295"]Shield[/URL]

[hr][/hr]|[hr][/hr]|[URL="http://www.dndmagic.com/index.php?id=302"]Sleep[/URL]
[/table][/SPOILERBUTTON][/SPOILERBUTTON]
[/SECRET]

Last edited by Seravok; 12-07-2017 at 11:41 PM.
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