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  #271  
Old Jul 6th, 2021, 05:01 PM
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As would I.
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  #272  
Old Jul 6th, 2021, 05:53 PM
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I am game as well, just send the instructions and will get things ready.
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  #273  
Old Jul 6th, 2021, 11:13 PM
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I shot Pallen a PM. Once they chime in, I'll created the other game forum and put the link here.
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  #274  
Old Jul 7th, 2021, 12:10 PM
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Thanks for the offer, but I'm going to pass. I made Rezien to add to the existing party, and feel like the other characters in the new group overlap too much for what he's good at.

Hope y'all have fun, and thanks again for the offer!
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  #275  
Old Jul 7th, 2021, 12:20 PM
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Okay.

Let's see if we can find a similar character type to join the trio of Sanka Timonius, Demyani Zola, and Ilyana Zoya.
Actually, a Rogue type would round out the group nicely I think.
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  #276  
Old Jul 7th, 2021, 12:25 PM
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Nevermind!
Found a player!
I'll have the link to the new forum sometime today.
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  #277  
Old Jul 7th, 2021, 01:18 PM
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Here's the link to the forum!
https://www.rpgcrossing.com/forumdisplay.php?f=19529
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  #278  
Old Jul 7th, 2021, 01:39 PM
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Everyone jump over to the forum, say hi in the OOC, and drop your application/bio into the Active Character Thread.
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  #279  
Old Nov 23rd, 2021, 04:21 PM
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Game NameDragon Storm Rising - 5th Edition Funnel Start
Game SystemDnD 5e
ThemeForgotten Realms
FlavourMelee and Mystery - Dungeon Crawls and Dragon Thralls
Plot SummaryYou are thrust into an unfolding epic story that quite literally begins when a Dragon and its allies attack a town.

This adventure, "Hoard of the Dragon Queen". is the first series of adventures in the greater Campaign of Tyranny of Dragons. It takes place against the backdrop of The Cult of the Dragon seeking out and collecting the five dragon masks, and of Severin’s efforts to assemble a treasure hoard worthy of Tiamat. This search for treasure has seen the cult unleash raids across the North of Faerûn, devastating the communities of the Sword Coast and drawing the attention of you, the adventurers. You will start in 'The Funnel.' Those surviving will continue on at the start of the campaign. This will take those surviving characters up to level 3, then to 6 and beyond for as long as the game holds out.


The HookThe setting is in the Forgotten Realms on Faerûn’s western shore—the Sword Coast. A thin strip of civilization stretches down this coast, where widely spaced cities are arranged like beads on a string. A combination of roads and wagon tracks loosely connect the cities that stretch from Luskan in the north to Calimport in the south, passing through Neverwinter, Waterdeep, Baldur’s Gate, and other great ports along the way.

Your adventure will begin in the town of Greenest, at the precise moment that the town is being hit by Raiders from the Cult of the Dragon.

Information on Greenest

Greenest was founded by the halfling Dharva Scatterheart, a rogue who fancied herself the queen of the Greenfields. Scatterheart passed away without ever achieving that level of eminence, but her town grew into a thriving community. Its success isn’t surprising, since Greenest is the only town of any size astride the Uldoon Trail, the most direct road between the eastern cities of the Dragon Coast, Cormyr, and Sembia with the Coast Way running south to the great cities of Amn, Tethyr, and far Calimshan. The trade caravans that pass through Greenest bring gold to the town’s merchants and craftsfolk, and Governor Nighthill runs the town at the behest of the inhabitants.
Your character might be from Greenest and just finishing up your day, or perhaps you were on the road traveling from one town to another or returning to your home in Greenest after a trip away.




Game Mechanics
How many Players are you looking for?
12. Will be broken down into 2 groups of 6.

Is a character background/History required? Are you looking for anything in particular?
Yes. See Below.
Character History: Limit to Forgotten Realms please

Game Posting Requirements:
Once per week. Faster if player posting rate dictates this.
DM reserves the right to "ghost" a character if 7 days have passed without a player posting since last DM "update" post.
As for content, at least a decent paragraph in a post would be appreciated. Yes, sometimes combat can’t be too meaty, but it can be “descriptive!” C’mon folks, we’re writing a story, and adventure together. Let’s have fun out there!

Character Generation Method

0-Level Character CreationThis is an abbreviated version of the Fifth Edition Funnel by Ten Red Crows Press (pay what you want).

Please generate two characters and pick one for your application. The other will be used if your first character dies.

Step 1: Ability scores - ROLL ALL DICE HERE. NO ROLLING IN THE ADVERT THREAD PER SITE RULES!

Roll 3d6 for each ability score. Assign scores in the order rolled to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Note: Regardless of any ability bonuses beyond step 2, your max stat for any ability is capped at 19.

Step 2: Use the Human Centric World table if you are looking at the Fifth Edition Funnel pdfRace

 


Step 3: Gender

Roll a d4. A roll of 1-2 indicates you are a male, a roll of 3-4 indicates you are a female.

Step 4: Occupation, Magic, and Gear

Topic Notes
Occupation Roll a d100 and select an occupation from the occupations table below.
Weapons Weapons are bolded in the occupation table and do their regular damage (with no proficiency) + the relevant modifier. Improvised weapons deal 1d4 damage + strength modifier. Unarmed attacks deal 1 damage + strength modifier.
Armor No characters have proficiency with armor. If any characters attempt to use armor, they suffer disadvantage on all ability checks, saving throws that involve Strength or Dexterity, and attack rolls. 0-level characters wearing armor also lose the ability to cast magic.
Scrolls Some occupations may allow your characters to touch the arcane arts. At the GM’s discretion, characters with certain occupations (e.g. the witch’s apprentice) may be able to decipher a magical scroll. To use a scroll, a character must make a DC 10 + the spell’s level Intelligence check. A character’s spell save DC is 8 + the relevant ability modifier.
Magic If a character has an Intelligence or Wisdom ability score of 15 or more, they gain the ability to cast the Uninitiated Magic cantrip. Because the characters are at level 0, the spell attack modifier will be only the ability score modifier to which the magic is tied: no proficiency bonus is allowed. See the "Uninitiated Magic" spoilerbutton below.

 

 

Step 5: Physical Quirks

Roll a d100 and select a physical quirk from the table below:

 

Step 6: Personality Quirks

Roll a d100 and select a personality quirk from the table below:

 

Step 7: Name

Roll a d100 and select a name from the table below (if you roll the same name as someone else, you can roll again):

 

Step 8: Bond

Choose one other character to create a bond with (you can wait to choose the character if not enough other characters have been created yet). Roll a d6. The matching ability score is increase by one point. Create a short backstory with your bonded character that explains the ability increase.

For example, Tim and Eric decide that their characters were friends in the village. Tim rolls a 4, which increases his character’s Intelligence by one, while Eric rolls a 1, which increases his character’s Strength by one. They establish a simple story in which Tim’s character, Ario, devised a plan to scare off an orc patrol, and Eric’s character, Lara, led the charge to successfully scare them away.

d6 Ability Score
1 Strength
2 Dexterity
3 Constitution
4 Intelligence
5 Wisdom
6 Charisma

Step 9: Hit points, Speed, AC, and Initiative

Use the following steps to complete your characters’ final stats:
  • A character’s hit points are 4 + their Constitution modifier
  • A character’s armor class is 10 + their Dexterity modifier.
  • A character’s initiative is the same as their Dexterity modifier.
  • A character’s speed is 30 ft unless listed differently on the racial traits table.
  • Level-0 characters do not have any hit dice.
  • Level-0 characters do not get death saving throws.
Step 10: Finishing the application

Find a picture for your character.

Please include the following in your application:
  • Name
  • Gender
  • Race
  • Occupation
  • Ability Scores
  • Physical Quirk
  • Personality Quirk
  • Bond ( Please post "who" your character's bond is with as well as the explanation behind it.)
  • Appearance
  • Personality
  • Why are you in Greenest?
  • Is there a person in the Greenest area that you care about?


About me the DM
I have been on the site for several years, taking a hiatus at one point, and even a break once when the RL Dragon tried to take me offline. My style is collaborative, with DM and players alike policing the rules. I'll have the final ruling just so the crazies (other than me) aren't running the asylum, but I am somewhat new to 5E, (just over 4 years), so on that front I'm green. Overall, this is meant to be a good time and good distraction from RL, so I hope you find it the same way.

Lastly
No Die Rolling in this thread according to Site Rules. ROLL HERE

Application Deadline
December 17th, CLOSED

Application List Thus Far
CHARACTER
OCCUPATION
RACE
PLAYER
APPLICATION COMPLETED
Eve Fortune Teller Human Female Andor Complete
Samuel Page Male Half-orc O2CXt3 Complete
Arnalt Swineherd Male Human anamiac Complete
Merte Spice Merchant Female Human Treble83 Complete
ceri' Princess Human Female delpinator Complete
Cat Rat-Catcher Human Female BarrowB Complete
Spencer Jeweler Human Male tomplum Complete
Vigdis Tomrial Farmer Human Female The Dark Star Complete
Dean Tinker Human Male plantgirl Complete
Mather Ostler Male Human DebiRedHair Complete
Eir Tanner Female Human Jameriv Complete
Rufo Larokiir Tailor Male Elf Vercingetorix333 Complete
Adela Rope Maker Female Human Hal HammerHand Complete
Kaprice Atilliator Male Human amimism Complete
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Last edited by Drachenspirit; Dec 17th, 2021 at 04:45 PM.
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  #280  
Old Nov 23rd, 2021, 04:22 PM
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The above is a copy of paste of the 1st post in this thread for reference.
If there's a typo in my editing, please let me know.
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  #281  
Old Nov 23rd, 2021, 05:26 PM
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Application
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Name: Eve
Gender: Female
Race: Human
Occupation: Fortune Teller
Ability Scores: S: 11 D: 17 C: 18 I: 10 W: 10 Ch: 17 HP: 7 AC: 13
Physical Quirk: Authentic limp
Personality Quirk: Stylish
Bond: One of Eve's regulars is Samuel, a half-orc page boy whose head is filled with fantasies of fame, fortune, and power. Eve quickly picked up on Sam's love of hearing stories about how great a warrior he was destined to become, adoring townsfolk, swooning maidens, the whole thing. Eve tends to temper these stories with 'prophecies' that require Samuel to train extensively so he doesn't run off and get himself killed. She's even taught him some sleight-of-hand tricks with tarot cards, though she claims that revealing the secrets of the cards would offend the gods (and create a potential rival). Though the half-orc doesn't have much money, he is somehow able to acquire healing potions that he provides when she's in town, an attempt to 'cure' her limp. Though the potions have had no effect on her leg, they have increased her general health and stamina (CON bond).
Appearance: An attractive, exotic-looking young woman with long auburn hair and wide, blue eyes. She dresses very fluidly in clothing designed to draw the eye and captivate the mind. She is of willowy build and uses it to maintain an ethereal, otherworldly quality, particularly when seated at the table. She prefers not to move about during the day, as she has a pronounced limp when she walks that she feels takes away from the mystique, so she avoids walking when she can. When she does walk, she tends to exaggerate the limp and walk slower, so it seems more that she's pushing through water than clumping around on a bum leg.
Personality: Eve is essentially a con woman and opportunist, the nature of her business. However, she genuinely does love people, and would do fortune telling for free, if she could afford to. She knows how to read people, and loves telling them what they want to hear. She feels it gives them hope to drudge through their hard existence, and the mysterious act lends some excitement to boring, dreary lives.
Why are you in Greenest?: "To bring hope...or doom!...to the good people of this community, of course! Are you still curious? Of course you are, just step into my tent and I'll tell you my story...and yours, as well!"
Is there a person in the Greenest area that you care about?: She's fond of most of the people she tells fortunes to, as they are her only real social circle (life on the road, you know). In Greenest, she's friends with Samuel the Half-orc page. She is also friends with Rose a barmaid she assisted against an unruly patron, and Gil, a local farmer who's a bit smitten with her, to the annoyance of his mother.
Gear: Tarot deck, small tarot deck guide book, scuffed "crystal" ball, flowing robes, pointy hat
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Last edited by Andor; Dec 16th, 2021 at 12:15 PM.
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  #282  
Old Nov 23rd, 2021, 05:29 PM
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Andor. Don't forget to add the reason for the bond when you pair up with another applicant's primary character.
Good rolls, btw.
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  #283  
Old Nov 23rd, 2021, 06:01 PM
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Samuel
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Name: Samuel

Gender: Male

Race: Half-orc

Occupation: wooden practice sword, clothes brush, a forgotten message, livery, scuffed bootsPage

Ability Scores: Str 14 (+2), Dex 12 (+1), Con 13 (+1), Int 12 (+1), Wis 8 (-1), Chr 9 (-1)

Physical Quirk: Twitchy

Personality Quirk: Devious

Bond: Samuel enjoys going to see Eve to have his fortune told. Although he doesn't believe it, he likes to hear her tell him stories of his future greatness. He has tried to convince her tell him the tricks of her trade, but she would only show him sleight of hand tricks with her tarot cards (+dex for Samuel). He feels bad about her limp and is constantly bringing her potions and concoctions made by the clerics at the local temple to "cure" her leg when he visits her. Although they don't fix her leg, they have other unknown medicinal benefits (+con for Eve).Dexterity with Eve

Appearance: Samuel is a young, fit half-orc and aspiring knight. He wears fine livery made of aqua-marine silk and topaz cloth, trimmed in gold, and held together with dark green stitching and buckles, revealing a smooth and toned chest. His eyes are a golden amber, and his skin is a deep green. He is very handsome and would be quite charming if it weren’t for his uncontrollable twitch. Whenever he begins thinking a devious thought - which is quite often - his face twitches; he blinks his eyes, and grimaces his mouth. Most of the town of Greenest has learned not to trust him when this happens.

Personality: Samuel is ambitious and driven. He’s overly sensitive and fussy about his appearance and tries to keep himself fastidiously clean at all times. Within the Chauntea temple hierarchy, he aspires someday to be a Lord Knight. He tries his best to understand the political wrangling within the temple, and to make alliances that benefit himself, however, he is generally ostracized by his peers, for as soon as he thinks he has some secret advantage, he begins to twitch uncontrollably. Despite all of this, he is a good fighter - strong, quick, and tough due to his half-orc heritage. If he would just focus on fighting and stay out of the temple’s political in-fighting, he would probably do much better in life.

Why are you in Greenest? "I was abandoned by my parents in Greenest. Left to starve, the clergy at the temple took mercy on me and took me in and trained me as a page. It was kind of them to do so, but I don’t appreciate the priests always laughing at my plans to be a Lord Knight someday. If they’d just give me a chance, I could show them what I’m capable of…"

Is there a person in the Greenest area that you care about? "Eden, the blacksmith’s daughter. She’s the only one who’s been kind to me in Greenest. Sure, I have a few friends, and the clergy, but Eden is… special to me."

Last edited by O2CXt3; Nov 24th, 2021 at 02:13 PM. Reason: wording; updating temple; adding bond; adding link to rolls
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  #284  
Old Nov 23rd, 2021, 06:12 PM
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If your character has been in Greenest long, like Samuel, they will likely know a lot about the town and people in it. Here's a link to way more information than you probably wanted to know about Greenest.
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  #285  
Old Nov 23rd, 2021, 07:31 PM
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Arnalt
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Name: Arnalt
Gender: Male
Race: Human
Occupation: Swineherd
Ability Scores: STR 8, DEX 7, CON 12, INT 9, WIS 18, CHA 9,
5HP, 8AC, -2 INIT
Physical Quirk: Long Legs
Personality Quirk: Lazy
Bond: Constitution - Eir and Arnalt both live in the same area, and Arnalt has a cart, so they make trips into town together with his handcart about once a month. She can sell her leather, he can sell his pork products, and her help pulling the cart is especially appreciated on some of those hills that take a bit of effort to get up. This one time Eir managed to stop the cart from rolling down the hill after Arnalt slipped in the mud. Good times.
Appearance: Middle aged, balding, fat and tall.
Personality: Likes to eat and drink. Doesn't like to work much. Seems to be good at getting out of work. Would rather loaf around in the field.
Why are you in Greenest? I'm here to sell some bacon, and buy some salt. Pigs need salt. Bacon needs salt. So I'm buying salt. Do you need any bacon? I've got bacon.
Is there a person in the Greenest area that you care about? Ol' lady Margle is a tailor that lives on the west side of town. That's who I go to when my shirts get ripped up, or muddy, or what have you. Happens a lot. Anyway, she's real handy with a needle, and clever. She does the patches on the inside, so you can't tell as easily that the shirt's got a hole in it. She can get mud out of a shirt and make it not only look new, but smell new too. Gets rid of the pig stink and everything. And I think she likes me, which is sort of flattering, but would be more flattering if she wasn't 80.
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Last edited by anamiac; Dec 9th, 2021 at 09:13 PM.
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