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Houserules and Items
Rules for shooting: 1. It is 1 standard action to fire and 1 standard action to reload a magazine or Single Shot ammo and a full round action to reload a drum or belt fed weapon. 2. If a player uses a move action and fires in the same round, then the player’s dex bonus is not added to the attack roll (only the BAB is). 3. A player can attack twice in a round by giving up his/her move action. If the player fires twice in the same turn he/she receives a -2 modifier to both attack rolls (no dex bonus as well). (This does not apply to SA weapons) 4. If a player takes a full round action to fire it is an ‘aimed’ shot and receives their dex bonus for the shot. (cannot be used with an FA) 5. FA weapons can instead take a full round action to either target an area or suppressive fire: target area allows an attack roll on each of the targets in the area and suppressive fire drives those enemies back or pins them down. Both uses up 15 rounds for every 2 targets (odd numbers are rounded up). 6. When attacking an enemy with a BF use 5 rounds on each attack. 7. Machine guns can only attack area or use suppressive fire. 8. There is light, medium and heavy cover. Light gives -2 on attack rolls against those taking cover (eg. Bushes/fences), medium gives -4 (thin walls/rubble) and heavy which gives -6 (sandbags/trenches/thick walls).
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Some characters are born posthumously. See my campaigns Blod Stormur: Flying Ships, Mithril Men, Blóð Stormur: Mysteries of the Lucitean Gulf and Blóð Stormur: Blood and Snow in Arkadia |
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Soviet Pistols:
Soviet rifles:
Soviet submachine guns:
Soviet machine guns:
Soviet Other Weapons:
__________________
Some characters are born posthumously. See my campaigns Blod Stormur: Flying Ships, Mithril Men, Blóð Stormur: Mysteries of the Lucitean Gulf and Blóð Stormur: Blood and Snow in Arkadia |
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