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  #256  
Old 07-11-2019, 04:42 PM
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i am sure curious how the other PF team is making out I feel like it is a tough round with no easy solutions
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  #257  
Old 07-11-2019, 04:48 PM
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Tough?

We are trying to figure out what to do with the rest of our time. It's a standard action to try new flavors of ice cream at the parlour just north of the challenge grounds, so we'll probably only manage to get to banana nut fudge before time runs out.
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  #258  
Old 07-11-2019, 04:54 PM
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Yeah I mean, I’ve been casting defensively and failing intentionally! Just cause things are already wrapped up and there is no reason to save spells.
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  #259  
Old 07-11-2019, 05:02 PM
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feel free to swing by and wrap ours up for us nice and pretty, as ice cream sounds delightful
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  #260  
Old 07-11-2019, 07:43 PM
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Well...all I cangot to say about what happened after my 2nd action is...Oppsie!
I think I might just have lost some points there by making everything worse
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  #261  
Old 07-12-2019, 12:38 AM
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Quote:
Originally Posted by OneDarkness View Post
i am sure curious how the other PF team is making out I feel like it is a tough round with no easy solutions
Yeah. I have a bad feeling this is about to be a real short adventure for me...
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  #262  
Old 07-12-2019, 12:52 AM
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Outplay Haiku
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Dessert melting fast.
Is there no ice cream parlour?
The taste of denial.
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  #263  
Old 07-12-2019, 07:11 AM
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Quote:
Originally Posted by Squeak View Post
The actual challenge is going to be fighting the Tarrasque, but the only weapon you are allowed to use is a herring....
Um, I would like to remind our esteemed judges that the format isn't 3.5.



On a more serious note, I think I'm about to be dwarf-cake. To be served with a nice marmalade, not syrup.
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  #264  
Old 07-12-2019, 07:34 AM
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Nothing like writing half a post, saving to see the result of extremely important saves, writing the rest of the post, only to realize you screwed up on like the very first thing and now have less than 20 minutes to redo everything and just hope you didn't miss anything.

I can't even be mad about the horrible bite checks and the amazing grapple checks that mean nothing now, because I made two saves that would have ended basically all my chances and got two nat 20s!
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Last edited by Scimmy; 07-12-2019 at 07:36 AM.
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  #265  
Old 07-12-2019, 07:47 AM
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Quote:
Originally Posted by Auron3991 View Post
Um, I would like to remind our esteemed judges that the format isn't 3.5.
I don't know about 5e but in Pathfinder the Tarrasque can no longer be killed, not even by temp killing it and finishing it off with a wish or miracle.

I can still Misfortune Hex it with a 40% chance of success however. No do-overs though.
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  #266  
Old 07-12-2019, 09:34 AM
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Quote:
Originally Posted by Yuul View Post
I don't know about 5e but in Pathfinder the Tarrasque can no longer be killed, not even by temp killing it and finishing it off with a wish or miracle.
I know... I never said it would be easy.
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  #267  
Old 07-12-2019, 11:08 AM
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Quote:
Originally Posted by Yuul View Post
I don't know about 5e but in Pathfinder the Tarrasque can no longer be killed, not even by temp killing it and finishing it off with a wish or miracle.
So I looked this up today and technically it might be possible. It says that if the Tarrasque fails a save-or-die, it comes back 3 rounds laters with 1 HP if no further damage is inflicted upon its remains. So if you manage to slay it that way (I mean, 1 in 20 chance, right? -- plus it's WILL is only +12) and then somehow get it into a position where it will continuously take a small amount of damage (which is tough because it's immune to acid and fire), then it would effectively stay dead until the damage source goes away. This is one of those "seal the bad guy away and write a prophecy about it" type of situations.

EDIT: Looking at all of the save-or-die spells I can think of, the only one that would possibly affect it is Power Word Kill when it's below 100HP. There are a couple of high-level spells that wouldn't make it too difficult to deal the requisite 475 damage if you have several epic casters in the same place, but either way everyone's having a bad time.
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Last edited by DAquilina; 07-12-2019 at 11:47 AM.
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  #268  
Old 07-12-2019, 11:25 AM
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Looks like the Tarrasque CAN be killed in 5e, but...

Tarrasque 5eLegendary Resistance (3/Day): If the tarrasque fails a saving throw, it can choose to succeed instead.

Magic Resistance. The tarrasque has advantage on saving throws against spells and other magical effects.

Damage Immunities Fire, Poison; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks

Condition Immunities Charmed, Frightened, Paralyzed, Poisoned



Legendary Actions
Tarrasque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Tarrasque regains spent legendary actions at the start of their turn.

Attack.The tarrasque makes one claw attack or tail attack.
Move.The tarrasque moves up to half its speed.
Chomp (Costs 2 Actions).The tarrasque makes one bite attack or uses its Swallow.


So... it can act out of turn 3 times per turn, and can simply choose to ignore Save-or-Die spells, on the off-chance they succeed.

CR30
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  #269  
Old 07-12-2019, 11:35 AM
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Quote:
Originally Posted by Gaijin View Post
Looks like the Tarrasque CAN be killed in 5e, but...

{stat block}

So... it can act out of turn 3 times per turn, and can simply choose to ignore Save-or-Die spells, on the off-chance they succeed.
It's true that those abilities are awesome and terrifying. But the 5e tarrasque is really watered down compared to older/alternate versions. Every dragon, if it gets old enough, also gets three legendary actions and legendary resistance. Even a vampire (CR 13) has both. If you want a solo monster to be any threat at all, it just needs those things.
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  #270  
Old 07-12-2019, 11:46 AM
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My thoughts on what is going on during the pathfinder "Problem Solving" round...
I am very worried about what's going to happen when we actually get to the combat round.

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